/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 Item { // This enum is actually keyboard-related, but it serves its purpose // as an indication of direction for us. property int direction: Qt.LeftArrow property bool on: false property bool flashing: false scale: direction === Qt.LeftArrow ? 1 : -1 Timer { id: flashTimer interval: 500 running: on repeat: true onTriggered: flashing = !flashing } function paintOutlinePath(ctx) { ctx.beginPath(); ctx.moveTo(0, height * 0.5); ctx.lineTo(0.6 * width, 0); ctx.lineTo(0.6 * width, height * 0.28); ctx.lineTo(width, height * 0.28); ctx.lineTo(width, height * 0.72); ctx.lineTo(0.6 * width, height * 0.72); ctx.lineTo(0.6 * width, height); ctx.lineTo(0, height * 0.5); } Canvas { id: backgroundCanvas anchors.fill: parent onPaint: { var ctx = getContext("2d"); ctx.reset(); paintOutlinePath(ctx); ctx.lineWidth = 1; ctx.strokeStyle = "lightgrey"; ctx.stroke(); } } Canvas { id: foregroundCanvas anchors.fill: parent visible: on && flashing onPaint: { var ctx = getContext("2d"); ctx.reset(); paintOutlinePath(ctx); ctx.fillStyle = "green"; ctx.fill(); } } }