/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Copyright (C) 2018, 2019 Konsulko Group ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 Item { id: valueSource property real kph: 0 property bool mphDisplay: true property real speedScaling: mphDisplay == true ? 0.621504 : 1.0 property real rpm: 1 property real fuel: 0.85 property string gear: { var g; if (kph < 30) { return "1"; } if (kph < 50) { return "2"; } if (kph < 80) { return "3"; } if (kph < 120) { return "4"; } if (kph < 160) { return "5"; } } property string prindle: { var g; if (kph > 0) { return "D"; } return "P"; } property bool start: true property int turnSignal: -1 property bool startUp: false property real temperature: 0.6 property bool cruiseEnabled: false property bool cruiseSet: false property bool laneDepartureWarnEnabled: false property bool displayNumericSpeeds: true function randomDirection() { return Math.random() > 0.5 ? Qt.LeftArrow : Qt.RightArrow; } Connections { target: SignalComposer onSignalEvent: { if (uid === "event.vehicle.speed") { var speed_tmp = parseFloat(value) if(units == "mph") { speed_tmp *= 1.609 } if(!runAnimation) { valueSource.kph = speed_tmp } } else if (uid === "event.engine.speed") { if(!runAnimation) { valueSource.rpm = parseFloat(value) / 1000 } } else if (uid === "event.cruise.enable" && value === "true") { if(valueSource.cruiseEnabled) { valueSource.cruiseEnabled = false valueSource.cruiseSet = false } else { valueSource.cruiseEnabled = true } } else if ((uid === "event.cruise.set" || uid === "event.cruise.resume") && value === "true") { if(valueSource.cruiseEnabled) { valueSource.cruiseSet = true } } else if (uid === "event.cruise.cancel" && value === "true") { valueSource.cruiseSet = false } else if (uid === "event.lane_departure_warning.enable" && value === "true") { valueSource.laneDepartureWarnEnabled = !valueSource.laneDepartureWarnEnabled } else if (uid === "event.info" && value === "true") { valueSource.displayNumericSpeeds = !valueSource.displayNumericSpeeds } } } SequentialAnimation { running: runAnimation loops: 1 // We want a small pause at the beginning, but we only want it to happen once. PauseAnimation { duration: 1000 } PropertyAction { target: valueSource property: "start" value: false } SequentialAnimation { loops: Animation.Infinite // Simulate startup with indicators blink PropertyAction { target: valueSource property: "startUp" value: true } PauseAnimation { duration: 1000 } PropertyAction { target: valueSource property: "startUp" value: false } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine from: 0 to: 30 duration: 3000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine from: 1 to: 6.1 duration: 3000 } } ParallelAnimation { // We changed gears so we lost a bit of speed. NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine from: 30 to: 26 duration: 600 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine from: 6 to: 2.4 duration: 600 } } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 60 duration: 3000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.6 duration: 3000 } } ParallelAnimation { // We changed gears so we lost a bit of speed. NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 56 duration: 600 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 2.3 duration: 600 } } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 100 duration: 3000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.1 duration: 3000 } } ParallelAnimation { // We changed gears so we lost a bit of speed. NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 96 duration: 600 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 2.2 duration: 600 } } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 140 duration: 3000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 6.2 duration: 3000 } } // Slow down a bit ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 115 duration: 6000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.5 duration: 6000 } } // Turn signal on PropertyAction { target: valueSource property: "turnSignal" value: randomDirection() } // Cruise for a while ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 110 duration: 10000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.2 duration: 10000 } } // Turn signal off PropertyAction { target: valueSource property: "turnSignal" value: -1 } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 115 duration: 10000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.5 duration: 10000 } } // Start downshifting. // Fifth to fourth gear. ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.Linear to: 100 duration: 5000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 3.1 duration: 5000 } } // Fourth to third gear. NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.5 duration: 600 } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 60 duration: 5000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 2.6 duration: 5000 } } // Third to second gear. NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 6.3 duration: 600 } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 30 duration: 5000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 2.6 duration: 5000 } } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 6.5 duration: 600 } // Second to first gear. ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 0 duration: 5000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 1 duration: 4500 } } PauseAnimation { duration: 5000 } } } }