/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Copyright (C) 2018, 2019 Konsulko Group ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 Item { id: valueSource property real kph: 0 property bool mphDisplay: false property real speedScaling: mphDisplay == true ? 0.621504 : 1.0 property real rpm: 1 property real fuel: 0.85 property string gear: { var g; if (kph < 30) { return "1"; } if (kph < 50) { return "2"; } if (kph < 80) { return "3"; } if (kph < 120) { return "4"; } if (kph < 160) { return "5"; } } property string prindle: { var g; if (kph > 0) { return "D"; } return "P"; } property bool start: true property int turnSignal: -1 property bool startUp: false property real temperature: 0.6 property bool cruiseEnabled: false property bool cruiseSet: false property bool laneDepartureWarnEnabled: false property bool displayNumericSpeeds: true // Rcar signal property bool parkingBrakeIsEngaged: false property bool engineOn: false property bool oilLevelWarning: false property real oilLevel: 0 property bool batteryLevelWarning: false property bool is_Seat_Row1_Pos1_IsBelted: false property bool is_Seat_Row1_Pos2_IsBelted: false property bool is_Seat_Row2_Pos1_IsBelted: false property bool is_Seat_Row2_Pos2_IsBelted: false property bool is_Seat_NotIsBelted: false property bool is_HighBeamOn: false property bool is_LowBeamOn: false property bool is_BeamOn: false property bool is_Row1_Left_IsOpen: false property bool is_Row1_Right_IsOpen: false property bool is_Row2_Left_IsOpen: false property bool is_Row2_Right_IsOpen: false property bool is_Door_IsOpen: false function randomDirection() { return Math.random() > 0.5 ? Qt.LeftArrow : Qt.RightArrow; } Component.onCompleted : { if(!runAnimation) { VehicleSignals.connect() } } Connections { target: VehicleSignals onConnected: { VehicleSignals.authorize() } onAuthorized: { VehicleSignals.subscribe("Vehicle.Speed") VehicleSignals.subscribe("Vehicle.Powertrain.CombustionEngine.Speed") VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.CruiseEnable") VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.CruiseSet") VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.CruiseResume") VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.CruiseCancel") VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.LaneDepartureWarning") VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.Info") VehicleSignals.get("Vehicle.Cabin.Infotainment.HMI.DistanceUnit") VehicleSignals.subscribe("Vehicle.Cabin.Infotainment.HMI.DistanceUnit") // Rcar signal VehicleSignals.subscribe("Vehicle.Chassis.ParkingBrake.IsEngaged") VehicleSignals.subscribe("Vehicle.Private.OBD.OilLevel") VehicleSignals.subscribe("Vehicle.Powertrain.Battery.GrossCapacity") VehicleSignals.subscribe('Vehicle.Cabin.Seat.Row1.Pos1.IsBelted') VehicleSignals.subscribe('Vehicle.Cabin.Seat.Row1.Pos2.IsBelted') VehicleSignals.subscribe('Vehicle.Cabin.Seat.Row2.Pos1.IsBelted') VehicleSignals.subscribe('Vehicle.Cabin.Seat.Row2.Pos2.IsBelted') VehicleSignals.subscribe('Vehicle.Body.Lights.IsHighBeamOn') VehicleSignals.subscribe('Vehicle.Body.Lights.IsLowBeamOn') VehicleSignals.subscribe('Vehicle.Cabin.Door.Row1.Left.IsOpen') VehicleSignals.subscribe('Vehicle.Cabin.Door.Row1.Right.IsOpen') VehicleSignals.subscribe('Vehicle.Cabin.Door.Row2.Left.IsOpen') VehicleSignals.subscribe('Vehicle.Cabin.Door.Row2.Right.IsOpen') } onGetSuccessResponse: { //console.log("response path = " + path + ", value = " + value) if (path === "Vehicle.Cabin.Infotainment.HMI.DistanceUnit") { if (value === "km") { valueSource.mphDisplay = false } else if (value === "mi") { valueSource.mphDisplay = true } } } onSignalNotification: { //console.log("signal path = " + path + ", value = " + value) if (path === "Vehicle.Speed") { // units are always km/h // Checking Vehicle.Cabin.Infotainment.HMI.DistanceUnit for the // display unit would likely be a worthwhile enhancement. if(!runAnimation) { valueSource.kph = parseFloat(value) } } else if (path === "Vehicle.Powertrain.CombustionEngine.Speed") { if(!runAnimation) { valueSource.rpm = parseFloat(value) / 1000 if (valueSource.rpm > 0) { valueSource.engineOn = true } else { valueSource.engineOn = false } } } else if (path === "Vehicle.Cabin.SteeringWheel.Switches.CruiseEnable" && value === "true") { if(valueSource.cruiseEnabled) { valueSource.cruiseEnabled = false valueSource.cruiseSet = false } else { valueSource.cruiseEnabled = true } } else if ((path === "Vehicle.Cabin.SteeringWheel.Switches.CruiseSet" || path === "Vehicle.Cabin.SteeringWheel.Switches.CruiseResume") && value == "true") { if(valueSource.cruiseEnabled) { valueSource.cruiseSet = true } } else if (path === "Vehicle.Cabin.SteeringWheel.Switches.CruiseCancel" && value === "true") { valueSource.cruiseSet = false } else if (path === "Vehicle.Cabin.SteeringWheel.Switches.LaneDepartureWarning" && value === "true") { valueSource.laneDepartureWarnEnabled = !valueSource.laneDepartureWarnEnabled } else if (path === "Vehicle.Cabin.SteeringWheel.Switches.Info" && value === "true") { valueSource.displayNumericSpeeds = !valueSource.displayNumericSpeeds } else if (path === "Vehicle.Cabin.Infotainment.HMI.DistanceUnit") { if (value === "km") { valueSource.mphDisplay = false } else if (value === "mi") { valueSource.mphDisplay = true } } else if (path === "Vehicle.Chassis.ParkingBrake.IsEngaged") { if (value === "true") { valueSource.parkingBrakeIsEngaged = true } else if (value === "false") { valueSource.parkingBrakeIsEngaged = false } } else if (path === "Vehicle.Private.OBD.OilLevel") { if (value < 10) { valueSource.oilLevelWarning = true } else { valueSource.oilLevelWarning = false } } else if (path === "Vehicle.Powertrain.Battery.GrossCapacity") { if (value < 10) { valueSource.batteryLevelWarning = true } else { valueSource.batteryLevelWarning = false } } else if (path === 'Vehicle.Cabin.Seat.Row1.Pos1.IsBelted' || path === 'Vehicle.Cabin.Seat.Row1.Pos2.IsBelted' || path === 'Vehicle.Cabin.Seat.Row2.Pos1.IsBelted' || path === 'Vehicle.Cabin.Seat.Row2.Pos2.IsBelted' ) { if ( path === 'Vehicle.Cabin.Seat.Row1.Pos1.IsBelted' ) { if (value === "true") { valueSource.is_Seat_Row1_Pos1_IsBelted = true } else if (value === "false") { valueSource.is_Seat_Row1_Pos1_IsBelted = false } } else if ( path === 'Vehicle.Cabin.Seat.Row1.Pos2.IsBelted' ) { if (value === "true") { valueSource.is_Seat_Row1_Pos2_IsBelted = true } else if (value === "false") { valueSource.is_Seat_Row1_Pos2_IsBelted = false } } else if ( path === 'Vehicle.Cabin.Seat.Row2.Pos1.IsBelted' ) { if (value === "true") { valueSource.is_Seat_Row2_Pos1_IsBelted = true } else if (value === "false") { valueSource.is_Seat_Row2_Pos1_IsBelted = false } } else if ( path === 'Vehicle.Cabin.Seat.Row2.Pos2.IsBelted' ) { if (value === "true") { valueSource.is_Seat_Row2_Pos2_IsBelted = true } else if (value === "false") { valueSource.is_Seat_Row2_Pos2_IsBelted = false } } if (valueSource.is_Seat_Row1_Pos1_IsBelted && valueSource.is_Seat_Row1_Pos2_IsBelted && valueSource.is_Seat_Row2_Pos1_IsBelted && valueSource.is_Seat_Row2_Pos2_IsBelted ) { valueSource.is_Seat_NotIsBelted = false } else{ valueSource.is_Seat_NotIsBelted = true } } else if (path === 'Vehicle.Body.Lights.IsHighBeamOn' || path === 'Vehicle.Body.Lights.IsLowBeamOn' ) { if ( path === 'Vehicle.Body.Lights.IsHighBeamOn' ) { if (value === "true") { valueSource.is_HighBeamOn = true } else if (value === "false") { valueSource.is_HighBeamOn = false } } else if ( path === 'Vehicle.Body.Lights.IsLowBeamOn' ) { if (value === "true") { valueSource.is_LowBeamOn = true } else if (value === "false") { valueSource.is_LowBeamOn = false } } if (valueSource.is_HighBeamOn || valueSource.is_LowBeamOn ) { valueSource.is_BeamOn = true } else{ valueSource.is_BeamOn = false } } else if (path === 'Vehicle.Cabin.Door.Row1.Left.IsOpen' || path === 'Vehicle.Cabin.Door.Row1.Right.IsOpen' || path === 'Vehicle.Cabin.Door.Row2.Left.IsOpen' || path === 'Vehicle.Cabin.Door.Row2.Right.IsOpen') { if ( path === 'Vehicle.Cabin.Door.Row1.Left.IsOpen' ) { if (value === "true") { valueSource.is_Row1_Left_IsOpen = true } else if (value === "false") { valueSource.is_Row1_Left_IsOpen = false } } else if ( path === 'Vehicle.Cabin.Door.Row1.Right.IsOpen' ) { if (value === "true") { valueSource.is_Row1_Right_IsOpen = true } else if (value === "false") { valueSource.is_Row1_Right_IsOpen = false } } else if ( path === 'Vehicle.Cabin.Door.Row2.Left.IsOpen' ) { if (value === "true") { valueSource.is_Row2_Left_IsOpen = true } else if (value === "false") { valueSource.is_Row2_Left_IsOpen = false } } else if ( path === 'Vehicle.Cabin.Door.Row2.Right.IsOpen' ) { if (value === "true") { valueSource.is_Row2_Right_IsOpen = true } else if (value === "false") { valueSource.is_Row2_Right_IsOpen = false } } if (valueSource.is_Row1_Left_IsOpen || valueSource.is_Row1_Right_IsOpen || valueSource.is_Row2_Left_IsOpen || valueSource.is_Row2_Right_IsOpen ) { valueSource.is_Door_IsOpen = true } else { valueSource.is_Door_IsOpen = false } } } } SequentialAnimation { running: runAnimation loops: 1 // We want a small pause at the beginning, but we only want it to happen once. PauseAnimation { duration: 1000 } PropertyAction { target: valueSource property: "start" value: false } SequentialAnimation { loops: Animation.Infinite // Simulate startup with indicators blink PropertyAction { target: valueSource property: "startUp" value: true } PauseAnimation { duration: 1000 } PropertyAction { target: valueSource property: "startUp" value: false } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine from: 0 to: 30 duration: 3000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine from: 1 to: 6.1 duration: 3000 } } ParallelAnimation { // We changed gears so we lost a bit of speed. NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine from: 30 to: 26 duration: 600 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine from: 6 to: 2.4 duration: 600 } } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 60 duration: 3000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.6 duration: 3000 } } ParallelAnimation { // We changed gears so we lost a bit of speed. NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 56 duration: 600 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 2.3 duration: 600 } } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 100 duration: 3000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.1 duration: 3000 } } ParallelAnimation { // We changed gears so we lost a bit of speed. NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 96 duration: 600 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 2.2 duration: 600 } } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 140 duration: 3000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 6.2 duration: 3000 } } // Slow down a bit ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 115 duration: 6000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.5 duration: 6000 } } // Turn signal on PropertyAction { target: valueSource property: "turnSignal" value: randomDirection() } // Cruise for a while ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 110 duration: 10000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.2 duration: 10000 } } // Turn signal off PropertyAction { target: valueSource property: "turnSignal" value: -1 } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 115 duration: 10000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.5 duration: 10000 } } // Start downshifting. // Fifth to fourth gear. ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.Linear to: 100 duration: 5000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 3.1 duration: 5000 } } // Fourth to third gear. NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 5.5 duration: 600 } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 60 duration: 5000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 2.6 duration: 5000 } } // Third to second gear. NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 6.3 duration: 600 } ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 30 duration: 5000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 2.6 duration: 5000 } } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 6.5 duration: 600 } // Second to first gear. ParallelAnimation { NumberAnimation { target: valueSource property: "kph" easing.type: Easing.InOutSine to: 0 duration: 5000 } NumberAnimation { target: valueSource property: "rpm" easing.type: Easing.InOutSine to: 1 duration: 4500 } } PauseAnimation { duration: 5000 } } } }