# Build a widget ## config.xml.in file To build a widget you need a _config.xml_ file describing what is your apps and how Application Framework would launch it. This repo provide a simple default file _config.xml.in_ that should work for simple application without interactions with others bindings. It is recommanded that you use the sample one which is more complete. You can find it at the same location under the name _config.xml.in.sample_ (stunning isn't it). Just copy the sample file to your _conf.d/wgt_ directory and name it _config.xml.in_, then edit it to fit your needs. > ***CAUTION*** : The default file is only meant to be use for a > simple widget app, more complicated ones which needed to export > their api, or ship several app in one widget need to use the provided > _config.xml.in.sample_ which had all new Application Framework > features explained and examples. ## Using cmake template macros To leverage all cmake templates features, you have to specify ***properties*** on your targets. Some macros will not works without specifying which is the target type. As the type is not always specified for some custom targets, like an ***HTML5*** application, macros make the difference using ***LABELS*** property. Choose between: - **BINDING**: Shared library that be loaded by the AGL Application Framework - **BINDINGV2**: Shared library that be loaded by the AGL Application Framework. This has to be accompagnied with a JSON file named like the *${OUTPUT_NAME}-apidef* of the target that describe the API with OpenAPI syntax (e.g: *mybinding-apidef*). Or you can choose the name by setting the *CACHE* cmake variable *OPENAPI_DEF* (***CAUTION***: setting a CACHE variable is needed, or set a normal variable with the *PARENT_SCOPE* option to make it visible for the parent scope where the target is defined) JSON file will be used to generate header file using `afb-genskel` tool. - **HTDOCS**: Root directory of a web app. This target has to build its directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME} - **DATA**: Resources used by your application. This target has to build its directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME} - **EXECUTABLE**: Entry point of your application executed by the AGL Application Framework Example: ```cmake SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES LABELS "HTDOCS" OUTPUT_NAME dist.prod ) ``` If your target output is not named as the ***TARGET_NAME***, you need to specify ***OUTPUT_NAME*** property that will be used by the ***populate_widget*** macro. Use the ***populate_widget*** macro as latest statement of your target definition. Then at the end of your project definition you should use the macro ***build_widget*** that make an archive from the populated widget tree using the `wgtpkg-pack` Application Framework tools. ## Macro reference ### PROJECT_TARGET_ADD Typical usage would be to add the target to your project using macro `PROJECT_TARGET_ADD` with the name of your target as parameter. Example: ```cmake PROJECT_TARGET_ADD(low-can-demo) ``` > ***NOTE***: This will make available the variable `${TARGET_NAME}` > set with the specificied name. This variable will change at the next call > to this macros. ### project_subdirs_add This macro will search in all subfolder any `CMakeLists.txt` file. If found then it will be added to your project. This could be use in an hybrid application by example where the binding lay in a sub directory. Usage : ```cmake project_subdirs_add() ``` You also can specify a globbing pattern as argument to filter which folders will be looked for. To filter all directories that begin with a number followed by a dash the anything: ```cmake project_subdirs_add("[0-9]-*") ```