#include #include #include uint64_t eightbyte_encode_float(float value, uint8_t bit_offset, uint8_t bit_size, float factor, float offset) { float raw = (value - offset) / factor; if(raw > 0) { // round up to avoid losing precision when we cast to an int // TODO do we need a way to encode an int back to a signal without any // rounding? raw += 0.5; } uint64_t result = 0; if(!eightbyte_set_bitfield(&result, (uint64_t)raw, bit_offset, bit_size)) { // debug("%f will not fit in a %d bit field", value, bit_size); } return result; } uint64_t eightbyte_encode_bool(const bool value, const uint8_t bit_offset, const uint8_t bit_size) { return eightbyte_encode_float(value, bit_offset, bit_size, 1.0, 0); } bool bitfield_encode_float(float value, uint8_t bit_offset, uint8_t bit_size, float factor, float offset, uint8_t destination[]) { // TODO return 0; }