From 01650b71c92a67807e346bfff655c59df58f2bfd Mon Sep 17 00:00:00 2001 From: Romain Forlot Date: Mon, 23 Oct 2017 18:44:34 +0200 Subject: Remove external 3rdparty library Downloaded at build time. Change-Id: If15e9bcb4cc7d09cec1837a0ad62e4a3c6beb4e1 Signed-off-by: Romain Forlot --- 3rdparty/lua/doc/readme.html | 365 ------------------------------------------- 1 file changed, 365 deletions(-) delete mode 100644 3rdparty/lua/doc/readme.html (limited to '3rdparty/lua/doc/readme.html') diff --git a/3rdparty/lua/doc/readme.html b/3rdparty/lua/doc/readme.html deleted file mode 100644 index 96a9386..0000000 --- a/3rdparty/lua/doc/readme.html +++ /dev/null @@ -1,365 +0,0 @@ - - - -Lua 5.3 readme - - - - - - - -

-Lua -Welcome to Lua 5.3 -

- - - -

About Lua

-

-Lua is a powerful, fast, lightweight, embeddable scripting language -developed by a -team -at -PUC-Rio, -the Pontifical Catholic University of Rio de Janeiro in Brazil. -Lua is -free software -used in many products and projects around the world. - -

-Lua's -official web site -provides complete information -about Lua, -including -an -executive summary -and -updated -documentation, -especially the -reference manual, -which may differ slightly from the -local copy -distributed in this package. - -

Installing Lua

-

-Lua is distributed in -source -form. -You need to build it before using it. -Building Lua should be straightforward -because -Lua is implemented in pure ANSI C and compiles unmodified in all known -platforms that have an ANSI C compiler. -Lua also compiles unmodified as C++. -The instructions given below for building Lua are for Unix-like platforms. -See also -instructions for other systems -and -customization options. - -

-If you don't have the time or the inclination to compile Lua yourself, -get a binary from -LuaBinaries. -Try also -LuaDist, -a multi-platform distribution of Lua that includes batteries. - -

Building Lua

-

-In most Unix-like platforms, simply do "make" with a suitable target. -Here are the details. - -

    -
  1. -Open a terminal window and move to -the top-level directory, which is named lua-5.3.x. -The Makefile there controls both the build process and the installation process. -

    -

  2. - Do "make" and see if your platform is listed. - The platforms currently supported are: -

    -

    - aix bsd c89 freebsd generic linux macosx mingw posix solaris -

    -

    - If your platform is listed, just do "make xxx", where xxx - is your platform name. -

    - If your platform is not listed, try the closest one or posix, generic, - c89, in this order. -

    -

  3. -The compilation takes only a few moments -and produces three files in the src directory: -lua (the interpreter), -luac (the compiler), -and liblua.a (the library). -

    -

  4. - To check that Lua has been built correctly, do "make test" - after building Lua. This will run the interpreter and print its version. -
-

-If you're running Linux and get compilation errors, -make sure you have installed the readline development package -(which is probably named libreadline-dev or readline-devel). -If you get link errors after that, -then try "make linux MYLIBS=-ltermcap". - -

Installing Lua

-

- Once you have built Lua, you may want to install it in an official - place in your system. In this case, do "make install". The official - place and the way to install files are defined in the Makefile. You'll - probably need the right permissions to install files. - -

- To build and install Lua in one step, do "make xxx install", - where xxx is your platform name. - -

- To install Lua locally, do "make local". - This will create a directory install with subdirectories - bin, include, lib, man, share, - and install Lua as listed below. - - To install Lua locally, but in some other directory, do - "make install INSTALL_TOP=xxx", where xxx is your chosen directory. - The installation starts in the src and doc directories, - so take care if INSTALL_TOP is not an absolute path. - -

-
- bin: -
- lua luac -
- include: -
- lua.h luaconf.h lualib.h lauxlib.h lua.hpp -
- lib: -
- liblua.a -
- man/man1: -
- lua.1 luac.1 -
- -

- These are the only directories you need for development. - If you only want to run Lua programs, - you only need the files in bin and man. - The files in include and lib are needed for - embedding Lua in C or C++ programs. - -

Customization

-

- Three kinds of things can be customized by editing a file: -

- -

- You don't actually need to edit the Makefiles because you may set the - relevant variables in the command line when invoking make. - Nevertheless, it's probably best to edit and save the Makefiles to - record the changes you've made. - -

- On the other hand, if you need to customize some Lua features, you'll need - to edit src/luaconf.h before building and installing Lua. - The edited file will be the one installed, and - it will be used by any Lua clients that you build, to ensure consistency. - Further customization is available to experts by editing the Lua sources. - -

Building Lua on other systems

-

- If you're not using the usual Unix tools, then the instructions for - building Lua depend on the compiler you use. You'll need to create - projects (or whatever your compiler uses) for building the library, - the interpreter, and the compiler, as follows: - -

-
-library: -
-lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c -lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c -ltm.c lundump.c lvm.c lzio.c -lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c -lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c linit.c -
-interpreter: -
- library, lua.c -
-compiler: -
- library, luac.c -
- -

- To use Lua as a library in your own programs you'll need to know how to - create and use libraries with your compiler. Moreover, to dynamically load - C libraries for Lua you'll need to know how to create dynamic libraries - and you'll need to make sure that the Lua API functions are accessible to - those dynamic libraries — but don't link the Lua library - into each dynamic library. For Unix, we recommend that the Lua library - be linked statically into the host program and its symbols exported for - dynamic linking; src/Makefile does this for the Lua interpreter. - For Windows, we recommend that the Lua library be a DLL. - In all cases, the compiler luac should be linked statically. - -

- As mentioned above, you may edit src/luaconf.h to customize - some features before building Lua. - -

Changes since Lua 5.2

-

-Here are the main changes introduced in Lua 5.3. -The -reference manual -lists the -incompatibilities that had to be introduced. - -

Main changes

- - -Here are the other changes introduced in Lua 5.3: -

Language

- - -

Libraries

- - -

C API

- - -

Lua standalone interpreter

- - -

License

-

- -[osi certified] - -Lua is free software distributed under the terms of the -MIT license -reproduced below; -it may be used for any purpose, including commercial purposes, -at absolutely no cost without having to ask us. - -The only requirement is that if you do use Lua, -then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. - -For details, see -this. - -

-Copyright © 1994–2017 Lua.org, PUC-Rio. - -

-Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -

-The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -

-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. -

-

- -

- - - - -- cgit 1.2.3-korg