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/*
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdarg.h>
#include <sys/socket.h>
#include <iostream>
#include <algorithm>
#include <thread>
#include <errno.h>
#include <libsoundmanager.hpp>
#define ELOG(args,...) _ELOG(__FUNCTION__,__LINE__,args,##__VA_ARGS__)
#ifdef DEBUGMODE
#define DLOG(args,...) _DLOG(__FUNCTION__,__LINE__,args,##__VA_ARGS__)
#else
#define DLOG(args,...)
#endif
static void _DLOG(const char* func, const int line, const char* log, ...);
static void _ELOG(const char* func, const int line, const char* log, ...);
using namespace std;
static bool has_verb(const std::string& verb);
static const char API[] = "soundmanager";
static const std::vector<std::string> api_list{
std::string("connect"),
std::string("disconnect"),
std::string("setVolume"),
std::string("volumeStep"),
std::string("setSinkMuteState"),
std::string("getListMainConnections"),
std::string("ackConnect"),
std::string("ackDisconnect"),
std::string("ackSetSourceState"),
std::string("registerSource"),
std::string("deregisterSource"),
std::string("subscribe"),
std::string("unsubscribe")
};
static const std::vector<std::string> event_list{
std::string("newMainConnection"),
std::string("volumeChanged"),
std::string("removedMainConnection"),
std::string("sinkMuteStateChanged"),
std::string("mainConnectionStateChanged"),
std::string("setRoutingReady"),
std::string("setRoutingRundown"),
std::string("asyncConnect"),
std::string("asyncSetSourceState")
};
static void _on_hangup_static(void *closure, struct afb_wsj1 *wsj)
{
static_cast<LibSoundmanager*>(closure)->on_hangup(NULL,wsj);
}
static void _on_call_static(void *closure, const char *api, const char *verb, struct afb_wsj1_msg *msg)
{
/* LibSoundmanager is not called from other process */
}
static void _on_event_static(void* closure, const char* event, struct afb_wsj1_msg *msg)
{
static_cast<LibSoundmanager*>(closure)->on_event(NULL,event,msg);
}
static void _on_reply_static(void *closure, struct afb_wsj1_msg *msg)
{
static_cast<LibSoundmanager*>(closure)->on_reply(NULL,msg);
}
static void *event_loop_run(void *args)
{
struct sd_event* loop = (struct sd_event*)(args);
DLOG("start eventloop");
for(;;)
sd_event_run(loop, 30000000);
}
LibSoundmanager::LibSoundmanager()
{
}
LibSoundmanager::~LibSoundmanager()
{
if(mploop)
{
sd_event_unref(mploop);
}
if(sp_websock != NULL)
{
afb_wsj1_unref(sp_websock);
}
}
/**
* This function is initialization function
*
* #### Parameters
* - port [in] : This argument should be specified to the port number to be used for websocket
* - token [in] : This argument should be specified to the token to be used for websocket
*
* #### Rreturn
* Returns 0 on success or -1 in case of error.
*
* #### Note
*
*/
int LibSoundmanager::init(int port, const string& token)
{
int ret;
if(port > 0 && token.size() > 0)
{
mport = port;
mtoken = token;
}
else
{
ELOG("port and token should be > 0, Initial port and token uses.");
return -1;
}
ret = initialize_websocket();
if(ret != 0 )
{
ELOG("Failed to initialize websocket");
return -1;
}
ret = init_event();
if(ret != 0 )
{
ELOG("Failed to initialize websocket");
return -1;
}
return 0;
}
int LibSoundmanager::initialize_websocket()
{
mploop = NULL;
onEvent = nullptr;
onReply = nullptr;
int ret = sd_event_default(&mploop);
if(ret < 0)
{
ELOG("Failed to create event loop");
goto END;
}
/* Initialize interface from websocket */
{
minterface.on_hangup = _on_hangup_static;
minterface.on_call = _on_call_static;
minterface.on_event = _on_event_static;
string muri = "ws://localhost:" + to_string(mport) + "/api?token=" + mtoken;
sp_websock = afb_ws_client_connect_wsj1(mploop, muri.c_str(), &minterface, this);
}
if(sp_websock == NULL)
{
ELOG("Failed to create websocket connection");
goto END;
}
return 0;
END:
if(mploop)
{
sd_event_unref(mploop);
}
return -1;
}
int LibSoundmanager::init_event(){
/* subscribe most important event for sound right */
return subscribe(string("asyncSetSourceState"));
}
/**
* This function register callback function for reply/event message from sound manager
*
* #### Parameters
* - event_cb [in] : This argument should be specified to the callback for subscribed event
* - reply_cb [in] : This argument should be specified to the reply callback for call function
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* Event callback is invoked by sound manager for event you subscribed.
* If you would like to get event, please call subscribe function before/after this function
*/
void LibSoundmanager::register_callback(
void (*event_cb)(const string& event, struct json_object* event_contents),
void (*reply_cb)(struct json_object* reply_contents),
void (*hangup_cb)(void))
{
onEvent = event_cb;
onReply = reply_cb;
onHangup = hangup_cb;
}
void LibSoundmanager::register_callback(
void (*reply_cb)(struct json_object* reply_contents),
void (*hangup_cb)(void))
{
onReply = reply_cb;
onHangup = hangup_cb;
}
/**
* This function calls registerSource of Audio Manager via WebSocket
* registerSource is registration as source for policy management
*
* #### Parameters
* - sourceName [in] : This argument should be specified to the source name (e.g. "MediaPlayer")
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* This function must be called to get source ID
* mainConnectionID is returned by async reply function
*
*/
int LibSoundmanager::registerSource(const string& sourceName)
{
if(!sp_websock)
{
return -1;
}
struct json_object* j_obj = json_object_new_object();
struct json_object* jsn = json_object_new_string(sourceName.c_str());
json_object_object_add(j_obj, "appname", jsn);
return this->call(__FUNCTION__, j_obj);
}
/**
* This function calls connect of Audio Manager via WebSocket
* connect is to get sound right
*
* #### Parameters
* - sourceID [in] : This argument should be specified to the sourceID as int. This parameter is returned value of registerSource
* - sinkID [in] : This argument should be specified to the sinkID as int. ID is specified by AudioManager
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* This function must be called to get source right
* connectionID is
*
*/
int LibSoundmanager::connect(int sourceID, int sinkID)
{
if(!sp_websock)
{
return -1;
}
struct json_object* j_obj = json_object_new_object();
struct json_object* jsource = json_object_new_int(sourceID);
struct json_object* jsink = json_object_new_int(sinkID);
json_object_object_add(j_obj, "sourceID", jsource);
json_object_object_add(j_obj, "sinkID", jsink);
return this->call(__FUNCTION__, j_obj);
}
/**
* This function calls the connect of Audio Manager via WebSocket
*
* #### Parameters
* - sourceID [in] : This argument should be specified to the sourceID as int. This parameter is returned value of registerSource
* - sinkName [in] : This argument should be specified to the sinkID as int. ID is aliased by SoundManager (e.g: "default")
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* For now, aliase(hardware abstraction) like "DriverZone:Speaker" is undier hard consideration
* Just "default" is usable. "default" parameter is set by soundmanager
*
*/
int LibSoundmanager::connect(int sourceID, const string& sinkName)
{
if(!sp_websock)
{
return -1;
}
struct json_object* j_obj = json_object_new_object();
struct json_object* jsource = json_object_new_int(sourceID);
//struct json_object* jsink = json_object_new_int(1);
struct json_object* jsink = json_object_new_string(sinkName.c_str());
json_object_object_add(j_obj, "sourceID", jsource);
json_object_object_add(j_obj, "sinkID", jsink);
return this->call(__FUNCTION__, j_obj);
}
/**
* This function calls the disconnect of Audio Manager via WebSocket
*
* #### Parameters
* - connectionID [in] : This parameter is returned value of connect
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
*
*
*/
int LibSoundmanager::disconnect(int connectionID)
{
if(!sp_websock)
{
return -1;
}
struct json_object* j_obj = json_object_new_object();
struct json_object* jconnection = json_object_new_int(connectionID);
json_object_object_add(j_obj, "mainConnectionID", jconnection);
return this->call(__FUNCTION__, j_obj);
}
/**
* This function calls the ackSetSourceState of Audio Manager via WebSocket
*
* #### Parameters
* - sourceID [in] : This parameter is returned value of ackSetSourceState
* - handle [in] : This parameter is returned value of ackSetSourceState
* - errno [in] : If you have some errors, input ohter than 0. 0 means acknowledge
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* This function must be called when application get asyncSetSourceState event
* Input handle number attached in asyncSetSourceState and error number(0 is acknowledge)
*/
int LibSoundmanager::ackSetSourceState(int handle, int error)
{
if(!sp_websock)
{
return -1;
}
struct json_object* j_obj = json_object_new_object();
struct json_object* jhandle = json_object_new_int(handle);
struct json_object* jerrno = json_object_new_int(error);
json_object_object_add(j_obj, "handle", jhandle);
json_object_object_add(j_obj, "error", jerrno);
return this->call(__FUNCTION__, j_obj);
}
/**
* This function calls the API of Audio Manager via WebSocket
*
* #### Parameters
* - verb [in] : This argument should be specified to the API name (e.g. "connect")
* - arg [in] : This argument should be specified to the argument of API. And this argument expects JSON object
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* To call Audio Manager's APIs, the application should set its function name, arguments to JSON format.
*
*/
int LibSoundmanager::call(const string& verb, struct json_object* arg)
{
int ret;
if(!sp_websock)
{
return -1;
}
if (!has_verb(verb))
{
ELOG("verb doesn't exit");
return -1;
}
ret = afb_wsj1_call_j(sp_websock, API, verb.c_str(), arg, _on_reply_static, this);
if (ret < 0) {
ELOG("Failed to call verb:%s",verb.c_str());
}
return ret;
}
/**
* This function calls the API of Audio Manager via WebSocket
* This function is overload function of "call"
*
* #### Parameters
* - verb [in] : This argument should be specified to the API name (e.g. "connect")
* - arg [in] : This argument should be specified to the argument of API. And this argument expects JSON object
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* To call Audio Manager's APIs, the application should set its function name, arguments to JSON format.
*
*/
int LibSoundmanager::call(const char* verb, struct json_object* arg)
{
int ret;
if(!sp_websock)
{
return -1;
}
if (!has_verb(string(verb)))
{
ELOG("verb doesn't exit");
return -1;
}
ret = afb_wsj1_call_j(sp_websock, API, verb, arg, _on_reply_static, this);
if (ret < 0) {
ELOG("Failed to call verb:%s",verb);
}
return ret;
}
/**
* Register callback function for each event
*
* #### Parameters
* - event_name [in] : This argument should be specified to the event name
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* This function enables to get an event to your callback function.
* Regarding the list of event name, please refer to CommandSender API and RountingSender API.
*
*/
int LibSoundmanager::subscribe(const string& event_name)
{
if(!sp_websock)
{
return -1;
}
struct json_object* j_obj = json_object_new_object();
json_object_object_add(j_obj, "event", json_object_new_string(event_name.c_str()));
int ret = afb_wsj1_call_j(sp_websock, API, "subscribe", j_obj, _on_reply_static, this);
if (ret < 0) {
ELOG("Failed to call verb:%s",__FUNCTION__);
}
return ret;
}
/**
* Unregister callback function for each event
*
* #### Parameters
* - event_name [in] : This argument should be specified to the event name
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* This function disables to get an event to your callback function.
*
*/
int LibSoundmanager::unsubscribe(const string& event_name)
{
if(!sp_websock)
{
return -1;
}
struct json_object* j_obj = json_object_new_object();
json_object_object_add(j_obj, "event", json_object_new_string(event_name.c_str()));
int ret = afb_wsj1_call_j(sp_websock, API, "unsubscribe", j_obj, _on_reply_static, this);
if (ret < 0) {
ELOG("Failed to call verb:%s",__FUNCTION__);
}
return ret;
}
/**
* This function calls the ackSetSourceState of Audio Manager via WebSocket
*
* #### Parameters
* - EventType_AsyncSetSourceState [in] : This parameter is EventType of soundmanager
* - handler_func [in] : This parameter is callback function
*
* #### Rreturn
* - Returns 0 on success or -1 in case of error.
*
* #### Note
* This function must be called when application get asyncSetSourceState event
* Input handle number attached in asyncSetSourceState and error number(0 is acknowledge)
*/
void LibSoundmanager::set_event_handler(enum EventType_AsyncSetSourceState et, handler_asyncSetSourceState f)
{
if (et >= 1 && et <= 3) {
this->handlers[et] = std::move(f);
}
}
/************* Callback Function *************/
void LibSoundmanager::on_hangup(void *closure, struct afb_wsj1 *wsj)
{
DLOG("%s called", __FUNCTION__);
if(onHangup != nullptr)
{
onHangup();
}
}
void LibSoundmanager::on_call(void *closure, const char *api, const char *verb, struct afb_wsj1_msg *msg)
{
}
/*
* event is like "soundmanager/newMainConnection"
* msg is like {"event":"soundmanager\/newMainConnection","data":{"mainConnectionID":3,"sourceID":101,"sinkID":100,"delay":0,"connectionState":4},"jtype":"afb-event"})}
* ^key^ ^^^^^^^^^^^^ value ^^^^^^^^^^^^
* so you can get
event name : struct json_object obj = json_object_object_get(msg,"event")
*/
void LibSoundmanager::on_event(void *closure, const char *event, struct afb_wsj1_msg *msg)
{
/* check event is for us */
string ev = string(event);
if (ev.find(API) == string::npos) {
/* It's not us */
return;
}
struct json_object* ev_contents = afb_wsj1_msg_object_j(msg);
if((onEvent != nullptr))
{
onEvent(ev, ev_contents);
}
if(ev.find("asyncSetSourceState") != string::npos){
// check sourceID is indicated to me
struct json_object *json_data, *jSourceID, *jsourceState, *jhandle;
json_object_object_get_ex(ev_contents, "data", &json_data);
json_object_object_get_ex(json_data, "sourceID", &jSourceID);
int sourceID = json_object_get_int(jSourceID);
/* This is not supported yet because application may have some sourceID.
Application has to check sourceID
if(find( msourceIDs.begin(),msourceIDs.end(), sourceID) != msourceIDs.end()){
json_object_put(ev_contents);
return;
}*/
json_object_object_get_ex(json_data, "sourceState", &jsourceState);
json_object_object_get_ex(json_data, "handle", &jhandle);
string sourceState = string(json_object_get_string(jsourceState));
int handle = json_object_get_int(jhandle);
dispatch_asyncSetSourceState(sourceID, handle, sourceState);
json_object_put(json_data);
json_object_put(jSourceID);
json_object_put(jsourceState);
json_object_put(jhandle);
}
json_object_put(ev_contents);
}
void LibSoundmanager::on_reply(void *closure, struct afb_wsj1_msg *msg)
{
struct json_object* reply = afb_wsj1_msg_object_j(msg);
/*struct json_object *json_data = json_object_object_get(reply, "response");
struct json_object *jverb = json_object_object_get(json_data, "verb");
const char* cverb = json_object_get_string(jverb);
DLOG("cverb is %s",cverb);
string verb = string(cverb);
DLOG("verb is %s",verb.c_str());
if(verb == "registerSource"){
struct json_object *jsourceID = json_object_object_get(json_data, "sourceID");
int sourceID = json_object_get_int(jsourceID);
msourceIDs.push_back(sourceID);
DLOG("my sourceID is created: %d", sourceID);
}*/
if(onReply != nullptr)
{
onReply(reply);
}
json_object_put(reply);
}
int LibSoundmanager::dispatch_asyncSetSourceState(int sourceID, int handle, const string& sourceState){
//dipatch event
EventType_AsyncSetSourceState x;
if(sourceState == "on"){
x = Event_AsyncSetSourceState_On;
}else if(sourceState == "off"){
x = Event_AsyncSetSourceState_Off;
}else if(sourceState == "pause"){
x = Event_AsyncSetSourceState_Pause;
}
auto i = this->handlers.find(x);
if(i != handlers.end()){
i->second(sourceID, handle);
return 0;
}
else{
return -1;
}
}
/* Internal Function in libsoundmanager */
static void _ELOG(const char* func, const int line, const char* log, ...)
{
char *message;
va_list args;
va_start(args, log);
if (log == NULL || vasprintf(&message, log, args) < 0)
message = NULL;
cout << "[ERROR: soundmanager]" << func << "(" << line << "):" << message << endl;
va_end(args);
free(message);
}
static void _DLOG(const char* func, const int line, const char* log, ...)
{
char *message;
va_list args;
va_start(args, log);
if (log == NULL || vasprintf(&message, log, args) < 0)
message = NULL;
cout << "[DEBUG: soundmanager]" << func << "(" << line << "):" << message << endl;
va_end(args);
free(message);
}
static bool has_verb(const string& verb)
{
if(find(api_list.begin(), api_list.end(), verb) != api_list.end())
return true;
else
return false;
}
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