syntax = "proto3"; service VoiceAgentService { rpc CheckServiceStatus(Empty) returns (ServiceStatus); rpc S_DetectWakeWord(stream VoiceAudio) returns (stream WakeWordStatus); // Stream version of DetectWakeWord, assumes audio is coming from client rpc DetectWakeWord(Empty) returns (stream WakeWordStatus); rpc S_RecognizeVoiceCommand(stream S_RecognizeVoiceControl) returns (RecognizeResult); // Stream version of RecognizeVoiceCommand, assumes audio is coming from client rpc RecognizeVoiceCommand(stream RecognizeVoiceControl) returns (RecognizeResult); rpc RecognizeTextCommand(RecognizeTextControl) returns (RecognizeResult); rpc ExecuteCommand(ExecuteInput) returns (ExecuteResult); } enum RecordAction { START = 0; STOP = 1; } enum NLUModel { SNIPS = 0; RASA = 1; } enum RecordMode { MANUAL = 0; AUTO = 1; } enum RecognizeStatusType { REC_ERROR = 0; REC_SUCCESS = 1; REC_PROCESSING = 2; VOICE_NOT_RECOGNIZED = 3; INTENT_NOT_RECOGNIZED = 4; TEXT_NOT_RECOGNIZED = 5; NLU_MODEL_NOT_SUPPORTED = 6; } enum ExecuteStatusType { EXEC_ERROR = 0; EXEC_SUCCESS = 1; KUKSA_CONN_ERROR = 2; INTENT_NOT_SUPPORTED = 3; INTENT_SLOTS_INCOMPLETE = 4; } message Empty {} message ServiceStatus { string version = 1; bool status = 2; string wake_word = 3; } message VoiceAudio { bytes audio_chunk = 1; string audio_format = 2; int32 sample_rate = 3; string language = 4; } message WakeWordStatus { bool status = 1; } message S_RecognizeVoiceControl { VoiceAudio audio_stream = 1; NLUModel nlu_model = 2; string stream_id = 3; } message RecognizeVoiceControl { RecordAction action = 1; NLUModel nlu_model = 2; RecordMode record_mode = 3; string stream_id = 4; } message RecognizeTextControl { string text_command = 1; NLUModel nlu_model = 2; } message IntentSlot { string name = 1; string value = 2; } message RecognizeResult { string command = 1; string intent = 2; repeated IntentSlot intent_slots = 3; string stream_id = 4; RecognizeStatusType status = 5; } message ExecuteInput { string intent = 1; repeated IntentSlot intent_slots = 2; } message ExecuteResult { string response = 1; ExecuteStatusType status = 2; }