/* * Copyright (c) 2017 TOYOTA MOTOR CORPORATION * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "wm_client.hpp" #include "wm_layer.hpp" #include "json_helper.hpp" #include "util.hpp" using std::string; using std::vector; using std::unordered_map; #define BG_LAYER_NAME "BackGroundLayer" namespace wm { LayerState::LayerState() : render_order(), area2appid() {} void LayerState::attachIdToArea(const string& area, const WMClient& client) { this->area2appid[area] = client.appID(); this->render_order.push_back(client.layerID()); } const unordered_map LayerState::popCurrentState() { unordered_map tmp = this->area2appid; this->area2appid.clear(); this->render_order.clear(); return tmp; } const unordered_map LayerState::getCurrentState() { return this->area2appid; } const vector LayerState::getIviIdList() { return this->render_order; } void LayerState::addLayer(unsigned layer) { this->render_order.push_back(layer); } void LayerState::removeLayer(unsigned layer) { auto fwd_itr = std::remove_if( this->render_order.begin(), this->render_order.end(), [layer](unsigned elm) { return elm == layer; } ); this->render_order.erase(fwd_itr, this->render_order.end()); } void LayerState::setArea(const string& app, const string& area) { this->area2appid[area] = app; } WMLayer::WMLayer(json_object* j, unsigned uuid) : tmp_state(), state(), uuid(uuid) { this->name = jh::getStringFromJson(j, "name"); this->role_list = jh::getStringFromJson(j, "role"); const char* type = jh::getStringFromJson(j, "type"); this->id_begin = static_cast(jh::getIntFromJson(j, "id_range_begin")); this->id_end = static_cast(jh::getIntFromJson(j, "id_range_end")); if (name.size() == 0 || !type) { HMI_ERROR("Parse Error!!"); exit(1); } if(this->id_begin > this->id_end) { HMI_ERROR("INVALID"); exit(1); } string str_type = type; this->type = (str_type == "tile") ? MANAGEMENT_TYPE::TILE : MANAGEMENT_TYPE::STACK; } unsigned WMLayer::getNewLayerID(const string& role) { unsigned ret = 0; // generate new layer id; if(this->hasRole(role)) { if(this->id_list.size() == 0) { ret = this->idBegin(); this->id_list.push_back(ret); } else { ret = this->id_list.back() + 1; } HMI_INFO("Generate new id: %d", ret); } else { return ret; } size_t count = std::count(id_list.begin(), id_list.end(), ret); if( (ret > this->idEnd()) || (count > 1)) { HMI_NOTICE("id %d is not available then generate new id", ret); ret = 0; // reset for(unsigned i = this->idBegin(); i < this->idEnd(); i++) { auto ret_found = std::find(id_list.begin(), id_list.end(), i); if(ret_found == id_list.cend()) { HMI_INFO("set new id: %d", i); ret = i; break; } } } if(ret != 0) { id_list.push_back(ret); } else { HMI_ERROR("failed to get New ID"); } return ret; } const string& WMLayer::layerName() { return this->name; } WMError WMLayer::setLayerState(const LayerState& l) { this->tmp_state = l; return WMError::SUCCESS; } void WMLayer::addLayer(unsigned layer) { this->tmp_state.addLayer(layer); } void WMLayer::appendArea(const string& area) { this->area_list.push_back(area); } void WMLayer::removeLayerID(unsigned id) { auto fwd_itr = std::remove_if(this->id_list.begin(), this->id_list.end(), [id](unsigned elm) { return elm == id; }); this->id_list.erase(fwd_itr, this->id_list.end()); } bool WMLayer::hasLayerID(unsigned id) { bool ret = (id > this->idBegin() && id < this->idEnd()); if(!ret) return ret; auto itr = std::find(this->id_list.begin(), this->id_list.end(), id); return (itr != this->id_list.end()) ? true : false; } bool WMLayer::hasRole(const string& role) { // TODO : use virtual to avoid compare if(this->name == BG_LAYER_NAME) return false; auto re = std::regex(this->role_list); if (std::regex_match(role, re)) { HMI_DEBUG("role %s matches layer %s", role.c_str(), this->name.c_str()); return true; } return false; } WMError WMLayer::commitChange() { this->state = this->tmp_state; return WMError::SUCCESS; } /* void WMLayer::undo() { this->tmp_state = this->state; } */ } // namespace wm