/* * Copyright (c) 2017 TOYOTA MOTOR CORPORATION * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "app.hpp" #include "json_helper.hpp" #include "layers.hpp" #include "layout.hpp" #include "util.hpp" #include "wayland_ivi_wm.hpp" #include #include #include #include #include #include #include #include #include #include #include "windowmanager-client.hpp" #include "applist.hpp" extern "C" { #include } namespace wm { const unsigned TIME_OUT = 1000000UL; /* 1s */ /* DrawingArea name used by "{layout}.{area}" */ const char kNameLayoutNormal[] = "normal"; const char kNameLayoutSplit[] = "split"; const char kNameAreaFull[] = "full"; const char kNameAreaMain[] = "main"; const char kNameAreaSub[] = "sub"; /* Key for json obejct */ const char kKeyDrawingName[] = "drawing_name"; const char kKeyDrawingArea[] = "drawing_area"; const char kKeyDrawingRect[] = "drawing_rect"; const char kKeyX[] = "x"; const char kKeyY[] = "y"; const char kKeyWidth[] = "width"; const char kKeyHeight[] = "height"; const char kKeyWidthPixel[] = "width_pixel"; const char kKeyHeightPixel[] = "height_pixel"; const char kKeyWidthMm[] = "width_mm"; const char kKeyHeightMm[] = "height_mm"; static const std::string task_allocate = "allocate"; static const std::string task_release = "release"; static sd_event_source *timer_ev_src = nullptr; static AppList app_list; namespace { using nlohmann::json; result file_to_json(char const *filename) { json j; std::ifstream i(filename); if (i.fail()) { HMI_DEBUG("wm", "Could not open config file, so use default layer information"); j = default_layers_json; } else { i >> j; } return Ok(j); } struct result load_layer_map(char const *filename) { HMI_DEBUG("wm", "loading IDs from %s", filename); auto j = file_to_json(filename); if (j.is_err()) { return Err(j.unwrap_err()); } json jids = j.unwrap(); return to_layer_map(jids); } static int processTimerHandler(sd_event_source *s, uint64_t usec, void *userdata) { HMI_NOTICE("wm", "Time out occurs because the client replys endDraw slow, so revert the request"); reinterpret_cast(userdata)->timerHandler(); return 0; } } // namespace void App::timerHandler() { // TODO: write reset process unsigned seq = app_list.currentSequenceNumber(); app_list.removeRequest(seq); } /** * App Impl */ App::App(wl::display *d) : chooks{this}, display{d}, controller{}, outputs(), config(), layers(), id_alloc{}, pending_events(false), policy{} { try { { auto l = load_layer_map( this->config.get_string("layers.json").value().c_str()); if (l.is_ok()) { this->layers = l.unwrap(); } else { HMI_ERROR("wm", "%s", l.err().value()); } } } catch (std::exception &e) { HMI_ERROR("wm", "Loading of configuration failed: %s", e.what()); } } int App::init() { if (!this->display->ok()) { return -1; } if (this->layers.mapping.empty()) { HMI_ERROR("wm", "No surface -> layer mapping loaded"); return -1; } // Make afb event for (int i = Event_Val_Min; i <= Event_Val_Max; i++) { map_afb_event[kListEventName[i]] = afb_daemon_make_event(kListEventName[i]); } this->display->add_global_handler( "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) { this->outputs.emplace_back(std::make_unique(r, name, v)); }); this->display->add_global_handler( "ivi_wm", [this](wl_registry *r, uint32_t name, uint32_t v) { this->controller = std::make_unique(r, name, v); // Init controller hooks this->controller->chooks = &this->chooks; // This protocol needs the output, so lets just add our mapping here... this->controller->add_proxy_to_id_mapping( this->outputs.back()->proxy.get(), wl_proxy_get_id(reinterpret_cast( this->outputs.back()->proxy.get()))); // Create screen this->controller->create_screen(this->outputs.back()->proxy.get()); // Set display to controller this->controller->display = this->display; }); // First level objects this->display->roundtrip(); // Second level objects this->display->roundtrip(); // Third level objects this->display->roundtrip(); return init_layers(); } int App::dispatch_pending_events() { if (this->pop_pending_events()) { this->display->dispatch_pending(); return 0; } return -1; } bool App::pop_pending_events() { bool x{true}; return this->pending_events.compare_exchange_strong( x, false, std::memory_order_consume); } void App::set_pending_events() { this->pending_events.store(true, std::memory_order_release); } optional App::lookup_id(char const *name) { return this->id_alloc.lookup(std::string(name)); } optional App::lookup_name(int id) { return this->id_alloc.lookup(id); } /** * init_layers() */ int App::init_layers() { if (!this->controller) { HMI_ERROR("wm", "ivi_controller global not available"); return -1; } if (this->outputs.empty()) { HMI_ERROR("wm", "no output was set up!"); return -1; } auto &c = this->controller; auto &o = this->outputs.front(); auto &s = c->screens.begin()->second; auto &layers = c->layers; // Write output dimensions to ivi controller... c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)}; c->physical_size = compositor::size{uint32_t(o->physical_width), uint32_t(o->physical_height)}; // Clear scene layers.clear(); // Clear screen s->clear(); // Quick and dirty setup of layers for (auto const &i : this->layers.mapping) { c->layer_create(i.second.layer_id, o->width, o->height); auto &l = layers[i.second.layer_id]; l->set_destination_rectangle(0, 0, o->width, o->height); l->set_visibility(1); HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"", i.second.name.c_str(), i.second.layer_id, i.second.role.c_str()); } // Add layers to screen s->set_render_order(this->layers.layers); this->layout_commit(); return 0; } void App::surface_set_layout(int surface_id, optional sub_surface_id) { if (!this->controller->surface_exists(surface_id)) { HMI_ERROR("wm", "Surface %d does not exist", surface_id); return; } auto o_layer_id = this->layers.get_layer_id(surface_id); if (!o_layer_id) { HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id); return; } uint32_t layer_id = *o_layer_id; auto const &layer = this->layers.get_layer(layer_id); auto rect = layer.value().rect; auto &s = this->controller->surfaces[surface_id]; int x = rect.x; int y = rect.y; int w = rect.w; int h = rect.h; // less-than-0 values refer to MAX + 1 - $VALUE // e.g. MAX is either screen width or height if (w < 0) { w = this->controller->output_size.w + 1 + w; } if (h < 0) { h = this->controller->output_size.h + 1 + h; } if (sub_surface_id) { if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) { HMI_ERROR("wm", "surface_set_layout: layers of surfaces (%d and %d) don't match!", surface_id, *sub_surface_id); return; } int x_off = 0; int y_off = 0; // split along major axis if (w > h) { w /= 2; x_off = w; } else { h /= 2; y_off = h; } auto &ss = this->controller->surfaces[*sub_surface_id]; HMI_DEBUG("wm", "surface_set_layout for sub surface %u on layer %u", *sub_surface_id, layer_id); // set destination to the display rectangle ss->set_destination_rectangle(x + x_off, y + y_off, w, h); this->area_info[*sub_surface_id].x = x; this->area_info[*sub_surface_id].y = y; this->area_info[*sub_surface_id].w = w; this->area_info[*sub_surface_id].h = h; } HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id, layer_id); // set destination to the display rectangle s->set_destination_rectangle(x, y, w, h); // update area information this->area_info[surface_id].x = x; this->area_info[surface_id].y = y; this->area_info[surface_id].w = w; this->area_info[surface_id].h = h; HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }", surface_id, layer_id, x, y, w, h); } void App::layout_commit() { this->controller->commit_changes(); this->display->flush(); } void App::do_allocate_window_resource(unsigned sequence_number) { do { // TODO: Tasks will be changed according to policy manager result // do task(onTransition (activate)) } while (!app_list.requestFinished()); // lm_.updateLayout(jobj); // TODO: emit syncDraw with application do { //client->emit_syncdraw(role); } while (!app_list.requestFinished()); // is the below necessary? //app_list.setAllocated(sequence_number); if (timer_ev_src != nullptr) { // firsttime set into sd_event int ret = sd_event_add_time(afb_daemon_get_event_loop(), &timer_ev_src, CLOCK_BOOTTIME, time(NULL) + TIME_OUT, 0, processTimerHandler, this); if (ret < 0) { HMI_ERROR("wm", "Can't set timer"); } } else { // update timer limitation after second time sd_event_source_set_time(timer_ev_src, time(NULL) + TIME_OUT); sd_event_source_set_enabled(timer_ev_src, SD_EVENT_ONESHOT); } } void App::api_activate_surface(char const *appid, char const *drawing_name, char const *drawing_area, const reply_func &reply) { ST(); /* * Check Phase */ auto const &surface_id = this->lookup_id(drawing_name); std::string id = appid; std::string role = drawing_name; std::string area = drawing_area; if(!app_list.contains(id)){ reply("app doesn't request 'requestSurface' yet"); return; } auto client = app_list.lookUpClient(id); /* * Queueing Phase */ unsigned current = app_list.currentSequenceNumber(); unsigned requested_num = app_list.getSequenceNumber(id); if (requested_num != 0) { HMI_SEQ_INFO(requested_num, "%s %s %s request is already queued", id.c_str(), role.c_str(), area.c_str()); reply("already requested"); return; } WMRequest req = WMRequest(id, role, area, Task::TASK_ALLOCATE); unsigned new_req = app_list.addAllocateRequest(req); HMI_SEQ_DEBUG(new_req, "%s start sequence with %s, %s", id.c_str(), role.c_str(), area.c_str()); if (new_req != current) { // Add request, then invoked after the previous task is finished HMI_SEQ_DEBUG(new_req, "request is accepted"); reply(nullptr); return; } /* * Check Policy */ // json_object* newState = checkPolicy(role); /* The following error check is not necessary because main.cpp will reject the message form not registered object if(client != nullptr){ reply("client is not registered"); return; } */ // get surfaceID from role /* auto const &surface_id_tmp = client->surfaceID(role); auto const &layer_id_tmp = client->layerID(); if(!surface_id_tmp && !layer_id_tmp){ reply("invalid window manager client"); HMI_DEBUG("appid:%s, requested_role:%s, surfaceID:%d in layer %d", appid, role, surface_id_tmp, layer_id_tmp); } */ /* * Do allocate tasks */ this->do_allocate_window_resource(new_req); if (!surface_id) { reply("Surface does not exist"); return; } if (!this->controller->surface_exists(*surface_id)) { reply("Surface does not exist in controller!"); return; } auto layer_id = this->layers.get_layer_id(*surface_id); if (!layer_id) { reply("Surface is not on any layer!"); return; } auto o_state = *this->layers.get_layout_state(*surface_id); if (o_state == nullptr) { reply("Could not find layer for surface"); return; } HMI_DEBUG("wm", "surface %d is detected", *surface_id); reply(nullptr); struct LayoutState &state = *o_state; // disable layers that are above our current layer for (auto const &l : this->layers.mapping) { if (l.second.layer_id <= *layer_id) { continue; } bool flush = false; if (l.second.state.main != -1) { this->deactivate(l.second.state.main); l.second.state.main = -1; flush = true; } if (l.second.state.sub != -1) { this->deactivate(l.second.state.sub); l.second.state.sub = -1; flush = true; } if (flush) { this->layout_commit(); } } auto layer = this->layers.get_layer(*layer_id); if (state.main == -1) { this->try_layout( state, LayoutState{*surface_id}, [&](LayoutState const &nl) { HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal); this->surface_set_layout(*surface_id); state = nl; // Commit for configuraton this->layout_commit(); std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); compositor::rect area_rect = this->area_info[*surface_id]; this->emit_syncdraw(drawing_name, str_area.c_str(), area_rect.x, area_rect.y, area_rect.w, area_rect.h); this->enqueue_flushdraw(state.main); }); } else { if (0 == strcmp(drawing_name, "HomeScreen")) { this->try_layout( state, LayoutState{*surface_id}, [&](LayoutState const &nl) { HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal); std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); compositor::rect area_rect = this->area_info[*surface_id]; this->emit_syncdraw(drawing_name, str_area.c_str(), area_rect.x, area_rect.y, area_rect.w, area_rect.h); this->enqueue_flushdraw(state.main); }); } else { bool can_split = this->can_split(state, *surface_id); if (can_split) { this->try_layout( state, LayoutState{state.main, *surface_id}, [&](LayoutState const &nl) { HMI_DEBUG("wm", "Layout: %s", kNameLayoutSplit); std::string main = std::move(*this->lookup_name(state.main)); this->surface_set_layout(state.main, surface_id); if (state.sub != *surface_id) { if (state.sub != -1) { this->deactivate(state.sub); } } state = nl; // Commit for configuration and visibility(0) this->layout_commit(); std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain); std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub); compositor::rect area_rect_main = this->area_info[state.main]; compositor::rect area_rect_sub = this->area_info[*surface_id]; this->emit_syncdraw(main.c_str(), str_area_main.c_str(), area_rect_main.x, area_rect_main.y, area_rect_main.w, area_rect_main.h); this->emit_syncdraw(drawing_name, str_area_sub.c_str(), area_rect_sub.x, area_rect_sub.y, area_rect_sub.w, area_rect_sub.h); this->enqueue_flushdraw(state.main); this->enqueue_flushdraw(state.sub); }); } else { this->try_layout( state, LayoutState{*surface_id}, [&](LayoutState const &nl) { HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal); this->surface_set_layout(*surface_id); if (state.main != *surface_id) { this->deactivate(state.main); } if (state.sub != -1) { if (state.sub != *surface_id) { this->deactivate(state.sub); } } state = nl; // Commit for configuraton and visibility(0) this->layout_commit(); std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); compositor::rect area_rect = this->area_info[*surface_id]; this->emit_syncdraw(drawing_name, str_area.c_str(), area_rect.x, area_rect.y, area_rect.w, area_rect.h); this->enqueue_flushdraw(state.main); }); } } } } void App::api_deactivate_surface(char const *appid, char const *drawing_name, const reply_func &reply) { ST(); auto const &surface_id = this->lookup_id(drawing_name); std::string id = appid; if(app_list.contains(id)){ reply("app doesn't request 'requestSurface' yet"); return; } auto client = app_list.lookUpClient(id); if (!surface_id) { reply("Surface does not exist"); return; } if (*surface_id == this->layers.main_surface) { reply("Cannot deactivate main_surface"); return; } auto o_state = *this->layers.get_layout_state(*surface_id); if (o_state == nullptr) { reply("Could not find layer for surface"); return; } struct LayoutState &state = *o_state; if (state.main == -1) { reply("No surface active"); return; } // Check against main_surface, main_surface_name is the configuration item. if (*surface_id == this->layers.main_surface) { HMI_DEBUG("wm", "Refusing to deactivate main_surface %d", *surface_id); reply(nullptr); return; } if ((state.main == *surface_id) && (state.sub == *surface_id)) { reply("Surface is not active"); return; } reply(nullptr); if (state.main == *surface_id) { if (state.sub != -1) { this->try_layout( state, LayoutState{state.sub, -1}, [&](LayoutState const &nl) { std::string sub = std::move(*this->lookup_name(state.sub)); this->deactivate(*surface_id); this->surface_set_layout(state.sub); state = nl; this->layout_commit(); std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); compositor::rect area_rect = this->area_info[state.sub]; this->emit_syncdraw(sub.c_str(), str_area.c_str(), area_rect.x, area_rect.y, area_rect.w, area_rect.h); this->enqueue_flushdraw(state.sub); }); } else { this->try_layout(state, LayoutState{-1, -1}, [&](LayoutState const &nl) { this->deactivate(*surface_id); state = nl; this->layout_commit(); }); } } else if (state.sub == *surface_id) { this->try_layout( state, LayoutState{state.main, -1}, [&](LayoutState const &nl) { std::string main = std::move(*this->lookup_name(state.main)); this->deactivate(*surface_id); this->surface_set_layout(state.main); state = nl; this->layout_commit(); std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull); compositor::rect area_rect = this->area_info[state.main]; this->emit_syncdraw(main.c_str(), str_area.c_str(), area_rect.x, area_rect.y, area_rect.w, area_rect.h); this->enqueue_flushdraw(state.main); }); } } void App::enqueue_flushdraw(int surface_id) { this->check_flushdraw(surface_id); HMI_DEBUG("wm", "Enqueuing EndDraw for surface_id %d", surface_id); this->pending_end_draw.push_back(surface_id); } void App::check_flushdraw(int surface_id) { auto i = std::find(std::begin(this->pending_end_draw), std::end(this->pending_end_draw), surface_id); if (i != std::end(this->pending_end_draw)) { auto n = this->lookup_name(surface_id); HMI_ERROR("wm", "Application %s (%d) has pending EndDraw call(s)!", n ? n->c_str() : "unknown-name", surface_id); std::swap(this->pending_end_draw[std::distance( std::begin(this->pending_end_draw), i)], this->pending_end_draw.back()); this->pending_end_draw.resize(this->pending_end_draw.size() - 1); } } void App::do_enddraw(unsigned sequence_number) { HMI_SEQ_INFO(sequence_number, "do endDraw"); do { // make visible application } while (!app_list.requestFinished()); HMI_SEQ_INFO(sequence_number, "emit flushDraw"); do { // emit flush Draw //emitFlushDrawToAll(&app_list, request_seq); // emit status change event } while (!app_list.requestFinished()); } void App::process_request() { } void App::api_enddraw(char const *appid, char const *drawing_name) { std::string id(appid); std::string role(drawing_name); unsigned current_seq = app_list.currentSequenceNumber(); bool result = app_list.setEndDrawFinished(current_seq, id, role); if (!result) { HMI_ERROR("wm", "%s doesn't have Window Resource", id.c_str()); return; } if (app_list.endDrawFullfilled(current_seq)) { // do task for endDraw this->do_enddraw(current_seq); app_list.removeRequest(current_seq); HMI_SEQ_INFO(current_seq, "Finish sequence"); app_list.next(); if (app_list.haveRequest()) { this->process_request(); } } else { HMI_SEQ_INFO(current_seq, "Wait other App call endDraw"); return; } for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) { auto n = this->lookup_name(this->pending_end_draw[i]); if (n && *n == drawing_name) { std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]); this->pending_end_draw.resize(iend - 1); this->activate(this->pending_end_draw[i]); this->emit_flushdraw(drawing_name); } } } void App::api_ping() { this->dispatch_pending_events(); } void App::send_event(char const *evname, char const *label) { HMI_DEBUG("wm", "%s: %s(%s)", __func__, evname, label); json_object *j = json_object_new_object(); json_object_object_add(j, kKeyDrawingName, json_object_new_string(label)); int ret = afb_event_push(this->map_afb_event[evname], j); if (ret != 0) { HMI_DEBUG("wm", "afb_event_push failed: %m"); } } void App::send_event(char const *evname, char const *label, char const *area, int x, int y, int w, int h) { HMI_DEBUG("wm", "%s: %s(%s, %s) x:%d y:%d w:%d h:%d", __func__, evname, label, area, x, y, w, h); json_object *j_rect = json_object_new_object(); json_object_object_add(j_rect, kKeyX, json_object_new_int(x)); json_object_object_add(j_rect, kKeyY, json_object_new_int(y)); json_object_object_add(j_rect, kKeyWidth, json_object_new_int(w)); json_object_object_add(j_rect, kKeyHeight, json_object_new_int(h)); json_object *j = json_object_new_object(); json_object_object_add(j, kKeyDrawingName, json_object_new_string(label)); json_object_object_add(j, kKeyDrawingArea, json_object_new_string(area)); json_object_object_add(j, kKeyDrawingRect, j_rect); int ret = afb_event_push(this->map_afb_event[evname], j); if (ret != 0) { HMI_DEBUG("wm", "afb_event_push failed: %m"); } } /** * proxied events */ void App::surface_created(uint32_t surface_id) { auto layer_id = this->layers.get_layer_id(surface_id); if (!layer_id) { HMI_DEBUG("wm", "Newly created surfce %d is not associated with any layer!", surface_id); return; } HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface_id, *layer_id); this->controller->layers[*layer_id]->add_surface(surface_id); this->layout_commit(); // activate the main_surface right away /*if (surface_id == static_cast(this->layers.main_surface)) { HMI_DEBUG("wm", "Activating main_surface (%d)", surface_id); this->api_activate_surface( this->lookup_name(surface_id).value_or("unknown-name").c_str()); }*/ } void App::surface_removed(uint32_t surface_id) { HMI_DEBUG("wm", "surface_id is %u", surface_id); // We cannot normally deactivate the main_surface, so be explicit // about it: if (int(surface_id) == this->layers.main_surface) { this->deactivate_main_surface(); } else { auto drawing_name = this->lookup_name(surface_id); if (drawing_name) { std::string appid = ""; /* auto = lookUpClient(surface_id); appid = client->appID(); */ this->api_deactivate_surface(appid.c_str(), drawing_name->c_str(), [](const char *) {}); } } this->id_alloc.remove_id(surface_id); this->layers.remove_surface(surface_id); } void App::emit_activated(char const *label) { this->send_event(kListEventName[Event_Active], label); } void App::emit_deactivated(char const *label) { this->send_event(kListEventName[Event_Inactive], label); } void App::emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h) { this->send_event(kListEventName[Event_SyncDraw], label, area, x, y, w, h); } void App::emit_flushdraw(char const *label) { this->send_event(kListEventName[Event_FlushDraw], label); } void App::emit_visible(char const *label, bool is_visible) { this->send_event(is_visible ? kListEventName[Event_Visible] : kListEventName[Event_Invisible], label); } void App::emit_invisible(char const *label) { return emit_visible(label, false); } void App::emit_visible(char const *label) { return emit_visible(label, true); } result App::api_request_surface(char const *appid, char const *drawing_name) { auto lid = this->layers.get_layer_id(std::string(drawing_name)); if (!lid) { /** * register drawing_name as fallback and make it displayed. */ lid = this->layers.get_layer_id(std::string("Fallback")); HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name); if (!lid) { return Err("Drawing name does not match any role, Fallback is disabled"); } } auto rname = this->lookup_id(drawing_name); if (!rname) { // name does not exist yet, allocate surface id... auto id = int(this->id_alloc.generate_id(drawing_name)); this->layers.add_surface(id, *lid); // set the main_surface[_name] here and now if (!this->layers.main_surface_name.empty() && this->layers.main_surface_name == drawing_name) { this->layers.main_surface = id; HMI_DEBUG("wm", "Set main_surface id to %u", id); } // add client into the db std::string appid_str(appid); std::string role(drawing_name); app_list.addClient(appid_str, role); return Ok(id); } // Check currently registered drawing names if it is already there. return Err("Surface already present"); } char const *App::api_request_surface(char const *appid, char const *drawing_name, char const *ivi_id) { ST(); auto lid = this->layers.get_layer_id(std::string(drawing_name)); unsigned sid = std::stol(ivi_id); if (!lid) { /** * register drawing_name as fallback and make it displayed. */ lid = this->layers.get_layer_id(std::string("Fallback")); HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name); if (!lid) { return "Drawing name does not match any role, Fallback is disabled"; } } auto rname = this->lookup_id(drawing_name); if (rname) { return "Surface already present"; } // register pair drawing_name and ivi_id this->id_alloc.register_name_id(drawing_name, sid); this->layers.add_surface(sid, *lid); // this surface is already created HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid); this->controller->layers[*lid]->add_surface(sid); this->layout_commit(); return nullptr; } result App::api_get_display_info() { // Check controller if (!this->controller) { return Err("ivi_controller global not available"); } // Set display info compositor::size o_size = this->controller->output_size; compositor::size p_size = this->controller->physical_size; json_object *object = json_object_new_object(); json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w)); json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h)); json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w)); json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h)); return Ok(object); } result App::api_get_area_info(char const *drawing_name) { HMI_DEBUG("wm", "called"); // Check drawing name, surface/layer id auto const &surface_id = this->lookup_id(drawing_name); if (!surface_id) { return Err("Surface does not exist"); } if (!this->controller->surface_exists(*surface_id)) { return Err("Surface does not exist in controller!"); } auto layer_id = this->layers.get_layer_id(*surface_id); if (!layer_id) { return Err("Surface is not on any layer!"); } auto o_state = *this->layers.get_layout_state(*surface_id); if (o_state == nullptr) { return Err("Could not find layer for surface"); } struct LayoutState &state = *o_state; if ((state.main != *surface_id) && (state.sub != *surface_id)) { return Err("Surface is inactive"); } // Set area rectangle compositor::rect area_info = this->area_info[*surface_id]; json_object *object = json_object_new_object(); json_object_object_add(object, kKeyX, json_object_new_int(area_info.x)); json_object_object_add(object, kKeyY, json_object_new_int(area_info.y)); json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w)); json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h)); return Ok(object); } void App::activate(int id) { auto ip = this->controller->sprops.find(id); if (ip != this->controller->sprops.end()) { this->controller->surfaces[id]->set_visibility(1); char const *label = this->lookup_name(id).value_or("unknown-name").c_str(); // FOR CES DEMO >>> if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation"))) { for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i) { if (id == *i) { // Remove id this->surface_bg.erase(i); // Remove from BG layer (999) HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id); this->controller->layers[999]->remove_surface(id); // Add to FG layer (1001) HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id); this->controller->layers[1001]->add_surface(id); for (int j : this->surface_bg) { HMI_DEBUG("wm", "Stored id:%d", j); } break; } } } // <<< FOR CES DEMO this->layout_commit(); this->emit_visible(label); this->emit_activated(label); } } void App::deactivate(int id) { auto ip = this->controller->sprops.find(id); if (ip != this->controller->sprops.end()) { char const *label = this->lookup_name(id).value_or("unknown-name").c_str(); // FOR CES DEMO >>> if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation"))) { // Store id this->surface_bg.push_back(id); // Remove from FG layer (1001) HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id); this->controller->layers[1001]->remove_surface(id); // Add to BG layer (999) HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id); this->controller->layers[999]->add_surface(id); for (int j : surface_bg) { HMI_DEBUG("wm", "Stored id:%d", j); } } else { this->controller->surfaces[id]->set_visibility(0); } // <<< FOR CES DEMO this->emit_deactivated(label); this->emit_invisible(label); } } void App::deactivate_main_surface() { this->layers.main_surface = -1; std::string appid = "HomeScreen"; this->api_deactivate_surface(appid.c_str(), this->layers.main_surface_name.c_str(), [](const char *) {}); } bool App::can_split(struct LayoutState const &state, int new_id) { if (state.main != -1 && state.main != new_id) { auto new_id_layer = this->layers.get_layer_id(new_id).value(); auto current_id_layer = this->layers.get_layer_id(state.main).value(); // surfaces are on separate layers, don't bother. if (new_id_layer != current_id_layer) { return false; } std::string const &new_id_str = this->lookup_name(new_id).value(); std::string const &cur_id_str = this->lookup_name(state.main).value(); auto const &layer = this->layers.get_layer(new_id_layer); HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str()); if (layer->layouts.empty()) { return false; } for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) { HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str()); auto rem = std::regex(i->main_match); if (std::regex_match(cur_id_str, rem)) { // build the second one only if the first already matched HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str()); auto res = std::regex(i->sub_match); if (std::regex_match(new_id_str, res)) { HMI_DEBUG("wm", "layout matched!"); return true; } } } } return false; } void App::try_layout(struct LayoutState & /*state*/, struct LayoutState const &new_layout, std::function apply) { if (this->policy.layout_is_valid(new_layout)) { apply(new_layout); } } /** * controller_hooks */ void controller_hooks::surface_created(uint32_t surface_id) { this->app->surface_created(surface_id); } void controller_hooks::surface_removed(uint32_t surface_id) { this->app->surface_removed(surface_id); } void controller_hooks::surface_visibility(uint32_t /*surface_id*/, uint32_t /*v*/) {} void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/, uint32_t /*x*/, uint32_t /*y*/, uint32_t /*w*/, uint32_t /*h*/) {} } // namespace wm