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authorRomain Forlot <romain.forlot@iot.bzh>2017-06-28 17:59:12 +0200
committerRomain Forlot <romain.forlot@iot.bzh>2017-06-28 18:10:51 +0200
commit802e2ca717e0a569bfe770dab6ff20588c78663a (patch)
tree71d9112ff312fa2f01a8a7dc60061ca209996808
parent29902d75cff05eb43e9a2aac40599e4023c605b3 (diff)
Comments and README update
Change-Id: I5b790459cd17e5cebbc415df68f040a9863215a4 Signed-off-by: Romain Forlot <romain.forlot@iot.bzh>
-rw-r--r--README.md165
-rw-r--r--cmake/cmake.d/01-variables.cmake4
2 files changed, 105 insertions, 64 deletions
diff --git a/README.md b/README.md
index b28b90a..6dce651 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,4 @@
-AGL CMake template
-==================
+# AGL CMake template
Files used to build an application, or binding, project with the
AGL Application Framework.
@@ -11,13 +10,15 @@ sub CMakeLists.txt installed. Make a globbing search to find source files
isn't recommended now to handle project build especially in a multiuser
project because CMake will not be aware of new or removed source files.
-You'll find simple usage example for different kind of target under the
-`examples` folder. More advanced usage can be saw with the
-[low-level-can-service](https://gerrit.automotivelinux.org/gerrit/apps/low-level-can-service)
-which mix external libraries, binding.
+You'll find usage samples here:
-Typical project architecture
----------------------------------
+- [helloworld-service](https://github.com/iotbzh/helloworld-service)
+- [low-level-can-service](https://gerrit.automotivelinux.org/gerrit/apps/low-level-can-service)
+- [high-level-viwi-service](https://github.com/iotbzh/high-level-viwi-service)
+- [audio-binding](https://github.com/iotbzh/audio-binding)
+- [unicens2-binding](https://github.com/iotbzh/unicens2-binding)
+
+## Typical project architecture
A typical project architecture would be :
@@ -25,15 +26,22 @@ A typical project architecture would be :
<project-root-path>
├── conf.d/
+│ ├── autobuild/
+│ │ ├── agl
+│ │ │ └── autobuild
+│ │ ├── linux
+│ │ │ └── autobuild
+│ │ └── windows
+│ │ └── autobuild
│ ├── app-templates/
│ │ ├── README.md
│ │ ├── autobuild/
│ │ │ ├── agl
-│ │ │ │ └── autobuild.sh
+│ │ │ │ └── autobuild.in
│ │ │ ├── linux
-│ │ │ │ └── autobuild.sh
+│ │ │ │ └── autobuild.in
│ │ │ └── windows
-│ │ │ └── autobuild.bat
+│ │ │ └── autobuild.in
│ │ ├── cmake/
│ │ │ ├── config.cmake.sample
│ │ │ ├── export.map
@@ -59,54 +67,73 @@ A typical project architecture would be :
│ └── config.xml.in
├── <libs>
├── <target>
+│ └── <files>
├── <target>
+│ └── <file>
└── <target>
+ └── <files>
```
| # | Parent | Description |
| - | -------| ----------- |
| \<root-path\> | - | Path to your project. Hold master CMakeLists.txt and general files of your projects. |
-| conf.d | \<root-path\> | Git submodule to app-templates AGL repository which provides CMake helpers macros library, and build scripts. config.cmake is a copy of config.cmake.sample configured for the projects. |
-| app-templates | conf.d | Holds examples files and cmake macros used to build packages |
+| conf.d | \<root-path\> | Holds needed files to build, install, debug, package an AGL app project |
+| app-templates | conf.d | Git submodule to app-templates AGL repository which provides CMake helpers macros library, and build scripts. config.cmake is a copy of config.cmake.sample configured for the projects. SHOULD NOT BE MODIFIED MANUALLY !|
+| autobuild | conf.d | Scripts generated from app-templates to build packages the same way for differents platforms.|
+| cmake | conf.d | Contains at least config.cmake file modified from the sample provided in app-templates submodule. |
+| wgt | conf.d | Contains at least config.xml.in template file modified from the sample provided in app-templates submodule for the needs of project (See config.xml.in.sample file for more details). |
| packaging | conf.d | Contains output files used to build packages. |
-| autobuild | conf.d | Scripts used to build packages the same way for differents platforms. |
| \<libs\> | \<root-path\> | External dependencies libraries. This isn't to be used to include header file but build and link statically specifics libraries. | Library sources files. Can be a decompressed library archive file or project fork. |
| \<target\> | \<root-path\> | A target to build, typically library, executable, etc. |
-Usage
-------
+## Usage
+
+### Initialization
To use these templates files on your project just install the reference files using
**git submodule** then use `config.cmake` file to configure your project specificities :
```bash
-git submodule add https://gerrit.automotivelinux.org/gerrit/apps/app-templatesconf.d/app-templates
+git submodule add https://gerrit.automotivelinux.org/gerrit/apps/app-templatesconf.d/app-templates conf.d/app-templates
+mkdir conf.d/cmake
+cp conf.d/app-templates/cmake/config.cmake.sample conf.d/cmake/config.cmake
```
-Specify manually your targets, you should look at samples provided in this
-repository to make yours. Then when you are ready to build, using `autobuild`
-that will wrap CMake build command:
+Edit the copied config.cmake file to fit your needs.
+
+### Update app-templates submodule
+
+You may have some news bug fixes or features available from app-templates
+repository that you want. To update your submodule proceed like the following:
```bash
-./conf.d/app-templates/autobuild/agl/autobuild.mk package
+git submodule update --remote
+git commit -s conf.d/app-templates
```
-Or with the classic way :
+This will update the submodule to the HEAD of master branch repository.
+
+You could just want to update at a specified repository tag or branch or commit
+, here are the method to do so:
```bash
-mkdir -p build
-cd build
-cmake .. && make
+cd conf.d/app-templates
+# Choose one of the following depending what you want
+git checkout <tag_name>
+git checkout --detach <branch_name>
+git checkout --detach <commit_id>
+# Then commit
+cd ../..
+git commit -s conf.d/app-templates
```
-### Create a CMake target
+### Create CMake targets
For each target part of your project, you need to use ***PROJECT_TARGET_ADD***
-to include this target to your project, using it make available the cmake
-variable ***TARGET_NAME*** until the next ***PROJECT_TARGET_ADD*** is invoked
-with a new target name. Be aware that ***populate_widget*** macro will also use
-***PROJECT_TARGET_ADD*** so ***TARGET_NAME*** will change after using
-***populate_widget*** macro.
+to include this target to your project.
+
+Using it, make available the cmake variable ***TARGET_NAME*** until the next
+***PROJECT_TARGET_ADD*** is invoked with a new target name.
So, typical usage defining a target is:
@@ -127,9 +154,15 @@ populate_widget() --> add target to widget tree depending upon target properties
#### config.xml.in file
-To build a widget you need to configure file _config.xml_. This repo
-provide a simple default file _config.xml.in_ that will be configured using the
-variable set in _config.cmake_ file.
+To build a widget you need a _config.xml_ file describing what is your apps and
+how Application Framework would launch it. This repo provide a simple default
+file _config.xml.in_ that should work for simple application without
+interactions with others bindings.
+
+It is recommanded that you use the sample one which is more complete. You can
+find it at the same location under the name _config.xml.in.sample_ (stunning
+isn't it). Just copy the sample file to your _conf.d/wgt_ directory and name it
+_config.xml.in_, then edit it to fit your needs.
> ***CAUTION*** : The default file is only meant to be use for a
> simple widget app, more complicated ones which needed to export
@@ -139,8 +172,9 @@ variable set in _config.cmake_ file.
#### Using cmake template macros
-To leverage all macros features, you have to specify ***properties*** on your
-targets. Some macros will not works without specifying which is the target type.
+To leverage all cmake templates features, you have to specify ***properties***
+on your targets. Some macros will not works without specifying which is the
+target type.
As the type is not always specified for some custom targets, like an ***HTML5***
application, macros make the difference using ***LABELS*** property.
@@ -162,8 +196,7 @@ definition. Then at the end of your project definition you should use the macro
***build_widget*** that make an archive from the populated widget tree using the
`wgtpkg-pack` Application Framework tools.
-Macro reference
---------------------
+## Macro reference
### PROJECT_TARGET_ADD
@@ -202,40 +235,44 @@ anything:
project_subdirs_add("[0-9]-*")
```
-### project_targets_populate
+## Autobuild script usage
-Macro use to populate widget tree. To make this works you have to specify some
-properties to your target :
+### Generation
-* LABELS : specify *BINDING*, *HTDOCS*, *EXECUTABLE*, *DATA*
-* PREFIX : must be empty **""** when target is a *BINDING* else default prefix
- *lib* will be applied
-* OUTPUT_NAME : Name of the output file generated, useful when generated file
- name is different from `${TARGET_NAME}`
+To be integrated in the Yocto build workflow you have to generate `autobuild`
+scripts using _autobuild_ target.
-Always specify `populate_widget()` macro as the last statement, especially if
-you use ${TARGET_NAME} variable. Else variable will be set at wrong value with
-the **populate_** target name.
-
-Usage :
+To generate those scripts proceeds:
-```cmake
-project_targets_populate()
+```bash
+mkdir -p build
+cd build
+cmake .. && make autobuild
```
-### project_package_build
+You should see _conf.d/autobuild/agl/autobuild_ file now.
-Use at project level, to gather all populated targets in the widget tree plus
-widget specifics files into a **WGT** archive. Generated under your `build`
-directory :
+### Available targets
-Usage :
+Here are the available targets available from _autobuild_ scripts:
-```cmake
-project_package_build()
-```
+- **clean** : clean build directory from object file and targets results.
+- **distclean** : delete build directory
+- **configure** : generate project Makefile from CMakeLists.txt files.
+- **build** : compile all project targets.
+- **package** : build and output a wgt package.
+
+You can specify variables that modify the behavior of compilation using
+the following variables:
+
+- **CONFIGURE_ARGS** : Variable used at **configure** time.
+- **BUILD_ARGS** : Variable used at **build** time.
+- **DEST** : Directory where to output ***wgt*** file.
-### project_closing_message
+Variable as to be in CMake format. (ie: BUILD_ARGS="-DC_FLAGS='-g -O2'")
-Will display the closing message configured in `config.cmake` file. Put it at
-the end of your project CMake file. \ No newline at end of file
+Usage example:
+
+```bash
+./conf.d/autobuild/wgt/autobuild package DEST=/tmp
+``` \ No newline at end of file
diff --git a/cmake/cmake.d/01-variables.cmake b/cmake/cmake.d/01-variables.cmake
index 889b5e4..8ee4dff 100644
--- a/cmake/cmake.d/01-variables.cmake
+++ b/cmake/cmake.d/01-variables.cmake
@@ -80,6 +80,9 @@ set(PROJECT_RESOURCES "${CMAKE_SOURCE_DIR}/data" CACHE PATH "Subpath to data")
set(AFB_TOKEN "" CACHE PATH "Default AFB_TOKEN")
set(AFB_REMPORT "1234" CACHE PATH "Default AFB_TOKEN")
+# Project path variables
+# ----------------------
+
# If no install dir try to guess some smart default
if(BINDINGS_INSTALL_PREFIX)
set(BINDINGS_INSTALL_DIR ${BINDINGS_INSTALL_PREFIX}/${PROJECT_NAME} CACHE PATH "Where the binding will be installed in your system")
@@ -96,6 +99,7 @@ else()
set(PROJECT_PKG_BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}/${PKGOUT_DIR} CACHE PATH "Application contents to be packaged")
endif()
+# Paths to templates files
set (PKG_TEMPLATE_PREFIX ${CMAKE_SOURCE_DIR}/${PROJECT_APP_TEMPLATES_DIR} CACHE PATH "Default Package Templates Directory")
set(SSH_TEMPLATE_DIR "${PKG_TEMPLATE_PREFIX}/ssh" CACHE PATH "Subpath to a directory where are stored needed files to launch on remote target to debuging purposes")
set(GDB_TEMPLATE_DIR "${PKG_TEMPLATE_PREFIX}/gdb" CACHE PATH "Subpath to a directory where are stored needed files to launch debuging server on a remote target. Use gdbserver.")