# AGL CMake template Files used to build an application, or binding, project with the AGL Application Framework. To build your AGL project using these templates, you have to install them within your project and adjust compilation option in `config.cmake`. For technical reasons, you also have to specify **cmake** target in sub CMakeLists.txt installed. Make a globbing search to find source files isn't recommended now to handle project build especially in a multiuser project because CMake will not be aware of new or removed source files. You'll find usage samples here: - [helloworld-service](https://github.com/iotbzh/helloworld-service) - [low-level-can-service](https://gerrit.automotivelinux.org/gerrit/apps/low-level-can-service) - [high-level-viwi-service](https://github.com/iotbzh/high-level-viwi-service) - [audio-binding](https://github.com/iotbzh/audio-binding) - [unicens2-binding](https://github.com/iotbzh/unicens2-binding) ## Typical project architecture A typical project architecture would be : ```tree │ ├── conf.d/ │ ├── autobuild/ │ │ ├── agl │ │ │ └── autobuild │ │ ├── linux │ │ │ └── autobuild │ │ └── windows │ │ └── autobuild │ ├── app-templates/ │ │ ├── README.md │ │ ├── autobuild/ │ │ │ ├── agl │ │ │ │ └── autobuild.in │ │ │ ├── linux │ │ │ │ └── autobuild.in │ │ │ └── windows │ │ │ └── autobuild.in │ │ ├── cmake/ │ │ │ ├── config.cmake.sample │ │ │ ├── export.map │ │ │ └── macros.cmake │ │ ├── deb/ │ │ │ └── config.deb.in │ │ ├── rpm/ │ │ │ └── config.spec.in │ │ └── wgt/ │ │ ├── config.xml.in │ │ ├── config.xml.in.sample │ │ ├── icon-default.png │ │ ├── icon-html5.png │ │ ├── icon-native.png │ │ ├── icon-qml.png │ │ └── icon-service.png │ ├── packaging/ │ │ ├── config.spec │ │ └── config.deb │ ├── cmake │ │ └── config.cmake │ └── wgt │ └── config.xml.in ├── ├── │ └── ├── │ └── └── └── ``` | # | Parent | Description | | - | -------| ----------- | | \ | - | Path to your project. Hold master CMakeLists.txt and general files of your projects. | | conf.d | \ | Holds needed files to build, install, debug, package an AGL app project | | app-templates | conf.d | Git submodule to app-templates AGL repository which provides CMake helpers macros library, and build scripts. config.cmake is a copy of config.cmake.sample configured for the projects. SHOULD NOT BE MODIFIED MANUALLY !| | autobuild | conf.d | Scripts generated from app-templates to build packages the same way for differents platforms.| | cmake | conf.d | Contains at least config.cmake file modified from the sample provided in app-templates submodule. | | wgt | conf.d | Contains at least config.xml.in template file modified from the sample provided in app-templates submodule for the needs of project (See config.xml.in.sample file for more details). | | packaging | conf.d | Contains output files used to build packages. | | \ | \ | External dependencies libraries. This isn't to be used to include header file but build and link statically specifics libraries. | Library sources files. Can be a decompressed library archive file or project fork. | | \ | \ | A target to build, typically library, executable, etc. | ## Usage ### Initialization To use these templates files on your project just install the reference files using **git submodule** then use `config.cmake` file to configure your project specificities : ```bash git submodule add https://gerrit.automotivelinux.org/gerrit/apps/app-templatesconf.d/app-templates conf.d/app-templates mkdir conf.d/cmake cp conf.d/app-templates/cmake/config.cmake.sample conf.d/cmake/config.cmake ``` Edit the copied config.cmake file to fit your needs. ### Update app-templates submodule You may have some news bug fixes or features available from app-templates repository that you want. To update your submodule proceed like the following: ```bash git submodule update --remote git commit -s conf.d/app-templates ``` This will update the submodule to the HEAD of master branch repository. You could just want to update at a specified repository tag or branch or commit , here are the method to do so: ```bash cd conf.d/app-templates # Choose one of the following depending what you want git checkout git checkout --detach git checkout --detach # Then commit cd ../.. git commit -s conf.d/app-templates ``` ### Create CMake targets For each target part of your project, you need to use ***PROJECT_TARGET_ADD*** to include this target to your project. Using it, make available the cmake variable ***TARGET_NAME*** until the next ***PROJECT_TARGET_ADD*** is invoked with a new target name. So, typical usage defining a target is: ```cmake PROJECT_TARGET_ADD(SuperExampleName) --> Adding target to your project add_executable/add_library(${TARGET_NAME}.... --> defining your target sources SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES.... --> fit target properties for macros usage INSTALL(TARGETS ${TARGET_NAME}.... populate_widget() --> add target to widget tree depending upon target properties ``` ### Build a widget #### config.xml.in file To build a widget you need a _config.xml_ file describing what is your apps and how Application Framework would launch it. This repo provide a simple default file _config.xml.in_ that should work for simple application without interactions with others bindings. It is recommanded that you use the sample one which is more complete. You can find it at the same location under the name _config.xml.in.sample_ (stunning isn't it). Just copy the sample file to your _conf.d/wgt_ directory and name it _config.xml.in_, then edit it to fit your needs. > ***CAUTION*** : The default file is only meant to be use for a > simple widget app, more complicated ones which needed to export > their api, or ship several app in one widget need to use the provided > _config.xml.in.sample_ which had all new Application Framework > features explained and examples. #### Using cmake template macros To leverage all cmake templates features, you have to specify ***properties*** on your targets. Some macros will not works without specifying which is the target type. As the type is not always specified for some custom targets, like an ***HTML5*** application, macros make the difference using ***LABELS*** property. Example: ```cmake SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES LABELS "HTDOCS" OUTPUT_NAME dist.prod ) ``` If your target output is not named as the ***TARGET_NAME***, you need to specify ***OUTPUT_NAME*** property that will be used by the ***populate_widget*** macro. Use the ***populate_widget*** macro as latest statement of your target definition. Then at the end of your project definition you should use the macro ***build_widget*** that make an archive from the populated widget tree using the `wgtpkg-pack` Application Framework tools. ## Macro reference ### PROJECT_TARGET_ADD Typical usage would be to add the target to your project using macro `PROJECT_TARGET_ADD` with the name of your target as parameter. Example: ```cmake PROJECT_TARGET_ADD(low-can-demo) ``` > ***NOTE***: This will make available the variable `${TARGET_NAME}` > set with the specificied name. This variable will change at the next call > to this macros. ### project_subdirs_add This macro will search in all subfolder any `CMakeLists.txt` file. If found then it will be added to your project. This could be use in an hybrid application by example where the binding lay in a sub directory. Usage : ```cmake project_subdirs_add() ``` You also can specify a globbing pattern as argument to filter which folders will be looked for. To filter all directories that begin with a number followed by a dash the anything: ```cmake project_subdirs_add("[0-9]-*") ``` ## Autobuild script usage ### Generation To be integrated in the Yocto build workflow you have to generate `autobuild` scripts using _autobuild_ target. To generate those scripts proceeds: ```bash mkdir -p build cd build cmake .. && make autobuild ``` You should see _conf.d/autobuild/agl/autobuild_ file now. ### Available targets Here are the available targets available from _autobuild_ scripts: - **clean** : clean build directory from object file and targets results. - **distclean** : delete build directory - **configure** : generate project Makefile from CMakeLists.txt files. - **build** : compile all project targets. - **package** : build and output a wgt package. You can specify variables that modify the behavior of compilation using the following variables: - **CONFIGURE_ARGS** : Variable used at **configure** time. - **BUILD_ARGS** : Variable used at **build** time. - **DEST** : Directory where to output ***wgt*** file. Variable as to be in CMake format. (ie: BUILD_ARGS="-DC_FLAGS='-g -O2'") Usage example: ```bash ./conf.d/autobuild/wgt/autobuild package DEST=/tmp ```