/* * Copyright (C) 2016, 2017 Mentor Graphics Development (Deutschland) GmbH * Copyright (c) 2017, 2018 TOYOTA MOTOR CORPORATION * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include "applicationlauncher.h" #include "statusbarmodel.h" #include "mastervolume.h" #include "homescreenhandler.h" #include "hmi-debug.h" #include #include #include "wayland-agl-shell-client-protocol.h" #include "wayland-agl-shell-desktop-client-protocol.h" #include "shell.h" struct shell_data { struct agl_shell *shell; struct agl_shell_desktop *shell_desktop; }; static void agl_shell_desktop_application(void *data, struct agl_shell_desktop *agl_shell_desktop, const char *app_id) { HomescreenHandler *homescreenHandler = static_cast(data); if (homescreenHandler) homescreenHandler->addAppToStack(app_id); } static void agl_shell_desktop_state_app(void *data, struct agl_shell_desktop *agl_shell_desktop, const char *app_id, const char *app_data, uint32_t state, uint32_t role) { HomescreenHandler *homescreenHandler = static_cast(data); if (homescreenHandler && state == AGL_SHELL_DESKTOP_APP_STATE_DESTROYED) homescreenHandler->appTerminated(app_id); } static const struct agl_shell_desktop_listener shell_desktop_listener = { agl_shell_desktop_application, agl_shell_desktop_state_app }; static void global_add(void *data, struct wl_registry *reg, uint32_t name, const char *interface, uint32_t) { struct shell_data *shell_data = static_cast(data); if (!shell_data) return; if (strcmp(interface, agl_shell_interface.name) == 0) { shell_data->shell = static_cast( wl_registry_bind(reg, name, &agl_shell_interface, 1) ); } if (strcmp(interface, agl_shell_desktop_interface.name) == 0) { shell_data->shell_desktop = static_cast( wl_registry_bind(reg, name, &agl_shell_desktop_interface, 1) ); } } static void global_remove(void *data, struct wl_registry *reg, uint32_t id) { /* Don't care */ (void) data; (void) reg; (void) id; } static const struct wl_registry_listener registry_listener = { global_add, global_remove, }; static struct wl_surface * getWlSurface(QPlatformNativeInterface *native, QWindow *window) { void *surf = native->nativeResourceForWindow("surface", window); return static_cast(surf); } static struct wl_output * getWlOutput(QPlatformNativeInterface *native, QScreen *screen) { void *output = native->nativeResourceForScreen("output", screen); return static_cast(output); } static void register_agl_shell(QPlatformNativeInterface *native, struct shell_data *shell_data) { struct wl_display *wl; struct wl_registry *registry; wl = static_cast( native->nativeResourceForIntegration("display") ); registry = wl_display_get_registry(wl); wl_registry_add_listener(registry, ®istry_listener, shell_data); /* Roundtrip to get all globals advertised by the compositor */ wl_display_roundtrip(wl); wl_registry_destroy(registry); } static struct wl_surface * create_component(QPlatformNativeInterface *native, QQmlComponent *comp, QScreen *screen, QObject **qobj) { QObject *obj = comp->create(); obj->setParent(screen); QWindow *win = qobject_cast(obj); *qobj = obj; return getWlSurface(native, win); } static QScreen * find_screen(const char *screen_name) { QList screens = qApp->screens(); QScreen *found = nullptr; QString qstr_name = QString::fromUtf8(screen_name, -1); for (QScreen *xscreen : screens) { if (qstr_name == xscreen->name()) { found = xscreen; break; } } return found; } static void load_agl_shell_app(QPlatformNativeInterface *native, QQmlApplicationEngine *engine, struct agl_shell *agl_shell, const char *screen_name, bool is_demo) { struct wl_surface *bg, *top, *bottom; struct wl_output *output; QObject *qobj_bg, *qobj_top, *qobj_bottom; QScreen *screen = nullptr; if (is_demo) { QQmlComponent bg_comp(engine, QUrl("qrc:/background_demo.qml")); qInfo() << bg_comp.errors(); QQmlComponent top_comp(engine, QUrl("qrc:/toppanel_demo.qml")); qInfo() << top_comp.errors(); QQmlComponent bot_comp(engine, QUrl("qrc:/bottompanel_demo.qml")); qInfo() << bot_comp.errors(); top = create_component(native, &top_comp, screen, &qobj_top); bottom = create_component(native, &bot_comp, screen, &qobj_bottom); bg = create_component(native, &bg_comp, screen, &qobj_bg); } else { QQmlComponent bg_comp(engine, QUrl("qrc:/background.qml")); qInfo() << bg_comp.errors(); QQmlComponent top_comp(engine, QUrl("qrc:/toppanel.qml")); qInfo() << top_comp.errors(); QQmlComponent bot_comp(engine, QUrl("qrc:/bottompanel.qml")); qInfo() << bot_comp.errors(); top = create_component(native, &top_comp, screen, &qobj_top); bottom = create_component(native, &bot_comp, screen, &qobj_bottom); bg = create_component(native, &bg_comp, screen, &qobj_bg); } if (!screen_name) screen = qApp->primaryScreen(); else screen = find_screen(screen_name); qDebug() << "found primary screen " << qApp->primaryScreen()->name() << "first screen " << qApp->screens().first()->name(); output = getWlOutput(native, screen); /* engine.rootObjects() works only if we had a load() */ StatusBarModel *statusBar = qobj_top->findChild("statusBar"); if (statusBar) { qDebug() << "got statusBar objectname, doing init()"; statusBar->init(engine->rootContext()); } agl_shell_set_panel(agl_shell, top, output, AGL_SHELL_EDGE_TOP); agl_shell_set_panel(agl_shell, bottom, output, AGL_SHELL_EDGE_BOTTOM); qDebug() << "Setting homescreen to screen " << screen->name(); agl_shell_set_background(agl_shell, bg, output); /* Delay the ready signal until after Qt has done all of its own setup * in a.exec() */ QTimer::singleShot(500, [agl_shell](){ agl_shell_ready(agl_shell); }); } int main(int argc, char *argv[]) { setenv("QT_QPA_PLATFORM", "wayland", 1); QGuiApplication a(argc, argv); const char *screen_name; bool is_demo_val = false; struct shell_data shell_data = { nullptr, nullptr }; QPlatformNativeInterface *native = qApp->platformNativeInterface(); screen_name = getenv("HOMESCREEN_START_SCREEN"); const char *is_demo = getenv("HOMESCREEN_DEMO_CI"); if (is_demo && strcmp(is_demo, "1") == 0) is_demo_val = true; QCoreApplication::setOrganizationDomain("LinuxFoundation"); QCoreApplication::setOrganizationName("AutomotiveGradeLinux"); QCoreApplication::setApplicationName("HomeScreen"); QCoreApplication::setApplicationVersion("0.7.0"); /* we need to have an app_id */ a.setDesktopFileName("homescreen"); register_agl_shell(native, &shell_data); if (!shell_data.shell) { fprintf(stderr, "agl_shell extension is not advertised. " "Are you sure that agl-compositor is running?\n"); exit(EXIT_FAILURE); } if (!shell_data.shell_desktop) { fprintf(stderr, "agl_shell_desktop extension is not advertised. " "Are you sure that agl-compositor is running?\n"); exit(EXIT_FAILURE); } std::shared_ptr agl_shell{shell_data.shell, agl_shell_destroy}; Shell *aglShell = new Shell(agl_shell, &a); // import C++ class to QML qmlRegisterType("HomeScreen", 1, 0, "StatusBarModel"); qmlRegisterType("MasterVolume", 1, 0, "MasterVolume"); ApplicationLauncher *launcher = new ApplicationLauncher(); launcher->setCurrent(QStringLiteral("launcher")); HomescreenHandler* homescreenHandler = new HomescreenHandler(aglShell, launcher); homescreenHandler->init(); agl_shell_desktop_add_listener(shell_data.shell_desktop, &shell_desktop_listener, homescreenHandler); QQmlApplicationEngine engine; QQmlContext *context = engine.rootContext(); context->setContextProperty("homescreenHandler", homescreenHandler); context->setContextProperty("launcher", launcher); context->setContextProperty("weather", new Weather()); context->setContextProperty("bluetooth", new Bluetooth(false, context)); // we add it here even if we don't use it context->setContextProperty("shell", aglShell); /* instead of loading main.qml we load one-by-one each of the QMLs, * divided now between several surfaces: panels, background. */ load_agl_shell_app(native, &engine, shell_data.shell, screen_name, is_demo_val); return a.exec(); }