import QtQuick 2.0 import QtQuick.Controls 1.5 import QtLocation 5.9 import QtPositioning 5.6 Item { id: btn_guidance // 0: idle // 1: routing // 2: on guide property int sts_guide: 0 onSts_guideChanged: { console.log("onSts_guideChanged") switch(btn_guidance.sts_guide){ case 0: positionTimer.stop(); break case 1: break case 2: positionTimer.start(); break default: break } } function startGuidance() { btn_present_position.state = "Flowing" btn_guidance.sts_guide = 2 btn_guidance.state = "onGuide" } function discardWaypoints(startFromCurrentPosition) { if (startFromCurrentPosition === undefined) startFromCurrentPosition = false map.initDestination(startFromCurrentPosition) if(btn_guidance.sts_guide != 0){ navigation.broadcastStatus("stop"); } if(map.center !== map.currentpostion){ btn_present_position.state = "Optional" } btn_guidance.sts_guide = 0 btn_guidance.state = "Idle" } Timer { id: positionTimer interval: fileOperation.getUpdateInterval(); running: false; repeat: true onTriggered: map.updatePositon() } Button { id: discard width: 100 height: 100 visible: false onClicked: discardWaypoints() Image { id: discard_image width: 92 height: 92 anchors.verticalCenter: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter source: "images/200px-Black_close_x.svg.png" } } Button { id: guidance width: 100 height: 100 visible: false onClicked: { startGuidance() } Image { id: guidance_image width: 92 height: 92 anchors.verticalCenter: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter source: "images/MUTCD_RS-113.svg" } } states: [ State { name: "Idle" PropertyChanges { target: discard; visible: false } PropertyChanges { target: guidance; visible: false } PropertyChanges { target: guidance; x: 0 } PropertyChanges { target: progress_next_cross; state: "invisible" } PropertyChanges { target: img_destination_direction; state: "invisible" } }, State { name: "Routing" PropertyChanges { target: discard; visible: true } PropertyChanges { target: guidance; visible: true } PropertyChanges { target: guidance; x: -150 } PropertyChanges { target: progress_next_cross; state: "invisible" } PropertyChanges { target: img_destination_direction; state: "invisible" } }, State { name: "onGuide" PropertyChanges { target: discard; visible: true } PropertyChanges { target: guidance; visible: false } PropertyChanges { target: guidance; x: 0 } PropertyChanges { target: progress_next_cross; state: "visible" } PropertyChanges { target: img_destination_direction; state: "0" } } ] transitions: Transition { NumberAnimation { properties: "x"; easing.type: Easing.InOutQuad } NumberAnimation { properties: "visible"; easing.type: Easing.InOutQuad } } }