diff options
author | Jan-Simon Moeller <jsmoeller@linuxfoundation.org> | 2020-03-06 17:01:03 +0100 |
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committer | Jan-Simon Möller <dl9pf@gmx.de> | 2020-03-06 17:13:18 +0100 |
commit | 35af1e518131762365ec2f1a5977d44e199314e9 (patch) | |
tree | 2f95d3d233a0d51e727c34deda4619c0cb8c1895 | |
parent | a38272944cb76b4c9904f7f164f050682afa87e7 (diff) |
Change audio documentation to pipewire for icefish and master
Signed-off-by: Jan-Simon Moeller <jsmoeller@linuxfoundation.org>
-rw-r--r-- | docs/audio-book.yml | 6 | ||||
-rw-r--r-- | docs/audio/4a-framework.md | 6 | ||||
-rw-r--r-- | docs/getting-started/image-workflow-download-sw.md | 189 | ||||
-rw-r--r-- | docs/getting-started/machines/intel.md | 179 |
4 files changed, 4 insertions, 376 deletions
diff --git a/docs/audio-book.yml b/docs/audio-book.yml index b1e7f83..f7e3a53 100644 --- a/docs/audio-book.yml +++ b/docs/audio-book.yml @@ -5,8 +5,10 @@ books: title: Audio Framework description: Audio Docs Sources documentation keywords: - author: "IotBzh" + author: "AGL" version: master chapters: - url: audio/bluez-alsa.md - name: bluez-alsa
\ No newline at end of file + name: bluez-alsa + - url: audio/pipewire.md + name: pipewire
\ No newline at end of file diff --git a/docs/audio/4a-framework.md b/docs/audio/4a-framework.md deleted file mode 100644 index d54f12b..0000000 --- a/docs/audio/4a-framework.md +++ /dev/null @@ -1,6 +0,0 @@ -# AGL Audio High Level Binding (4A) - -The Audio High Level Binding is the upper layer in the Audio 4A architecture. - -Presentation is available: -[4a-presentation-by-audiokinetics](https://schd.ws/hosted_files/aglammeu17/aa/HighLevelAudio_DresdenAMM_Final_0.pdf) diff --git a/docs/getting-started/image-workflow-download-sw.md b/docs/getting-started/image-workflow-download-sw.md index 0477bf3..e69de29 100644 --- a/docs/getting-started/image-workflow-download-sw.md +++ b/docs/getting-started/image-workflow-download-sw.md @@ -1,189 +0,0 @@ -# 2 Downloading AGL Software - -Once you have determined the build host can build an AGL image, -you need to download the AGL source files. -The AGL source files, which includes the Yocto Project layers, are -maintained on the AGL Gerrit server. -For information on how to create accounts for Gerrit, see the -[Getting Started with AGL](https://wiki.automotivelinux.org/start/getting-started) -wiki page. - -The remainder of this section provides steps on how to download the AGL source files: - -1. **Define Your Top-Level Directory:** - You can define an environment variable as your top-level AGL workspace folder. - Following is an example that defines the `$HOME/workspace_agl` folder using - an environment variable named "AGL_TOP": - - ```bash - $ export AGL_TOP=$HOME/workspace_agl - $ mkdir -p $AGL_TOP - ``` - -2. **Download the `repo` Tool and Set Permissions:** - AGL Uses the `repo` tool for managing repositories. - Use the following commands to download the tool and then set its - permissions to allow for execution: - - ```bash - $ mkdir -p ~/bin - $ export PATH=~/bin:$PATH - $ curl https://storage.googleapis.com/git-repo-downloads/repo > ~/bin/repo - $ chmod a+x ~/bin/repo - ``` - - **NOTE:** See the - "[Repo Command Reference](https://source.android.com/setup/develop/repo)" - for more information on the `repo` tool. - -3. **Download the AGL Source Files:** - Depending on your development goals, you can either download the - latest stable AGL release branch, or the "cutting-edge" (i.e. "master" - branch) files. - - * **Stable Release:** - Using the latest stable release gives you a solid snapshot of the - latest know release. - The release is static, tested, and known to work. - To download the latest stable release branch (i.e. Halibut 8.0), use - the following commands: - - ```bash - $ cd $AGL_TOP - $ repo init -b icefish -u https://gerrit.automotivelinux.org/gerrit/AGL/AGL-repo - $ repo sync - ``` - - * **Cutting-Edge Files:** - Using the "cutting-edge" AGL files gives you a snapshot of the - "master" directory. - The resulting local repository you download is dynamic and can become - out-of-date with the upstream repository depending on community contributions. - The advantage of using "cutting-edge" AGL files is that you have the - absolute latest features, which are often under development, for AGL. - - To download the "cutting-edge" AGL files, use the following commands: - - ```bash - $ cd $AGL_TOP - $ repo init -u https://gerrit.automotivelinux.org/gerrit/AGL/AGL-repo - $ repo sync - ``` - - Once you `sync` the repository, you have the AGL files in the form of - "layers" (e.g. `meta-*` folders). - You also have the `poky` repository in your AGL workspace. - - Listing out the resulting directory structure appears as follows: - - ``` - $ tree -L 2 -. -|-- bsp -| |-- meta-altera -| |-- meta-boundary -| |-- meta-freescale -| |-- meta-freescale-3rdparty -| |-- meta-intel -| |-- meta-qcom -| |-- meta-raspberrypi -| |-- meta-rcar -| |-- meta-renesas-rcar-gen3 -| |-- meta-rtlwifi -| |-- meta-sancloud -| |-- meta-synopsys -| `-- meta-ti -|-- external -| |-- alexa-auto-sdk -| |-- meta-clang -| |-- meta-gplv2 -| |-- meta-openembedded -| |-- meta-qt5 -| |-- meta-sdl -| |-- meta-security -| |-- meta-spdxscanner -| |-- meta-updater -| |-- meta-updater-qemux86-64 -| |-- meta-updater-raspberrypi -| |-- meta-virtualization -| `-- poky -|-- meta-agl -| |-- README-AGL.md -| |-- README.md -| |-- agl-layers-overview.md -| |-- docs -| |-- meta-agl -| |-- meta-agl-bsp -| |-- meta-agl-distro -| |-- meta-agl-profile-cluster -| |-- meta-agl-profile-cluster-qt5 -| |-- meta-agl-profile-core -| |-- meta-agl-profile-graphical -| |-- meta-agl-profile-graphical-qt5 -| |-- meta-agl-profile-hud -| |-- meta-agl-profile-telematics -| |-- meta-agl.md -| |-- meta-app-framework -| |-- meta-netboot -| |-- meta-security -| |-- scripts -| `-- templates -|-- meta-agl-cluster-demo -| |-- README.md -| |-- conf -| |-- recipes-config -| |-- recipes-connectivity -| |-- recipes-demo-hmi -| |-- recipes-graphics -| |-- recipes-platform -| `-- templates -|-- meta-agl-demo -| |-- README.md -| |-- classes -| |-- conf -| |-- docs -| |-- meta-agl-demo.md -| |-- recipes-apis -| |-- recipes-config -| |-- recipes-connectivity -| |-- recipes-core -| |-- recipes-demo-hmi -| |-- recipes-devtools -| |-- recipes-graphics -| |-- recipes-kernel -| |-- recipes-multimedia -| |-- recipes-navigation -| |-- recipes-platform -| |-- recipes-qt -| |-- recipes-sdl -| |-- recipes-support -| `-- templates -|-- meta-agl-devel -| |-- ATTIC -| |-- README.md -| |-- docs -| |-- meta-agl-devel.md -| |-- meta-agl-profile-graphical-html5 -| |-- meta-audio-soundmanager-framework -| |-- meta-gstrecorder-rcar-gen3 -| |-- meta-oem-extra-libs -| |-- meta-pipewire -| |-- meta-speech-framework -| `-- templates -|-- meta-agl-extra -| |-- meta-blsched -| `-- templates -`-- meta-agl-telematics-demo - |-- README.md - |-- conf - |-- recipes-config - |-- recipes-connectivity - |-- recipes-core - |-- recipes-demo - |-- recipes-navigation - |-- recipes-platform - `-- templates - -94 directories, 10 files - - ``` diff --git a/docs/getting-started/machines/intel.md b/docs/getting-started/machines/intel.md index 0b0693c..e69de29 100644 --- a/docs/getting-started/machines/intel.md +++ b/docs/getting-started/machines/intel.md @@ -1,179 +0,0 @@ -# Building for Most Intel 64-Bit Hardware Platforms - -Most 64-bit capable x86 hardware will run AGL just fine (e.g. Laptop w/ touchscreen). -For development, we recommend the -[upCore & UpSquared boards](http://up-board.org/upsquared/specifications/). - -If you are interested in creating ***applications*** to run on hardware booted -using an image built with the AGL Project, see the following: - -* [Application Development Workflow](../app-workflow-intro.html) -* [Developing Apps for AGL](https://wiki.automotivelinux.org/agl-distro/developer_resources_intel_apps) - -UEFI has significantly evolved and you should check that your hardware's -firmware is up-to-date. - -## 1. Making Sure Your Build Environment is Correct - -The -"[Initializing Your Build Environment](../image-workflow-initialize-build-environment.html)" -section presented generic information for setting up your build environment -using the `aglsetup.sh` script. -If you are building for an Intel 64-bit platform, you need to specify some -specific options when you run the script: - -```bash -$ source meta-agl/scripts/aglsetup.sh \ - -m intel-corei7-64 \ - agl-devel agl-demo agl-netboot -``` - -The "-m" option specifies the "intel-corei7-64" machine. - -The list of AGL features used with script are appropriate for the AGL demo image suited -for the Intel 64-bit target. -The "agl-netboot" option creates the correct Initial RAM Filesystem (initramfs) -image even if you do not boot from a network. - -## 2. Using BitBake - -This section shows the `bitbake` command used to build the AGL image. -Before running BitBake to start your build, it is good to be reminded that AGL -does provide pre-built images for developers that work with supported hardware. -You can find these pre-built images on the -[AGL Download web site](https://download.automotivelinux.org/AGL/release). - -For supported Intel images, the filenames have the following form: - -``` -<release-name>/<release-number>/intel-corei7-64/deploy/images/intel-corei7-64/agl-demo-platform-crosssdk-intel-corei7-64.wic.xz -``` - -Start the build using the `bitbake` command. - -**NOTE:** An initial build can take many hours depending on your -CPU and and Internet connection speeds. -The build also takes approximately 100G-bytes of free disk space. - -For this example, the target is "agl-demo-platform": - -```bash - bitbake agl-demo-platform -``` - -The build process puts the resulting image in the Build Directory: - -``` -<build_directory>/tmp/deploy/images/intel-corei7-64/ -``` - -An alternative method for building an image is to use the AGL SDK delivered in a Docker container. - - -## 3. Creating Bootable Media - -Typically, you use a USB stick, SD card, or HDD/SDD to create bootable media. -It is possible, however, to install the AGL image onto Embedded MultiMediaCard -(eMMC). -eMMC provides card longevity at a low cost and is used in automotive infotainment -systems, avionics displays, and industrial automation/HMI control applications -to name a few. - -You can write the `wic.xz` image after extraction with `dd` or `etcher`. -Or you use `bmaptool` which does not require extraction. - -Note: for `bmaptool`, also download the `.wic.bmap` file as well. - -## 4. Booting the Image on the Target Device - -Be aware of the following when booting your device: - -* Interrupting the boot process is easier to achieve when - using a USB keyboard as opposed to a serial link. - -* During the boot process, USB hubs are not supported. - You need to connect any USB keyboard directly to your device's - USB socket. - -* It is recommended that you use F9 to permanently change the boot - order rather than interrupt the process for each subsequent boot. - Also, you must have your bootable media plugged in or connected - to the target device before you can permanently change the boot - order. - -* Booting from an SD card is faster as compared to booting from - a USB stick. - Use an SD card for better boot performance. - -* The MinnowBoard, many laptops, and NUC devices do not accept - USB3 sticks during the boot process. - Be sure your image is not on a USB3 stick. - -Use these steps to boot your device: - -1. Insert the bootable media that contains the AGL image into the target device. - -2. Power on the device. - -3. As the device boots, access the boot option screen. - You generally accomplish this with the F12 key during the power up operation. - -4. From the boot option screen, select your bootable media device. - -5. Save and exit the screen and let the device boot from your media. - - **NOTE:**: Depending on the speed of your removable media, the first boot might - not complete. - If this is the case, reboot the device a second time. - It is common with USB sticks that you need to boot a couple of times. - - For Intel devices, the serial console is configured and activated at the rate of 115200 bps. - -## 5. Miscellaneous Information - -Following is information regarding serial debug ports, serial cables, and -port names for connected displays. - -### Serial Debug Port - -Serial debug port IDs vary across hardware platforms. -By default, when you build an AGL image for an Intel target, the serial debug -ports are as follows: - -* Up boards the `/dev/ttyS0` serial port is difficult to access. - Using `/dev/ttyS4` is preferred, which is routed on the Arduino - connector. - See the [Up2 Pin Specification]( http://www.up-board.org/wp-content/uploads/2017/11/UP-Square-DatasheetV0.5.pdf) - for more information. - -Depending on your particular hardware, you might need to change the -configuration in your bootloader, which is located in the EFI partition. - -### Serial Debug Cable - -Most development boards use a standard serial debug cable (e.g. 3.3V FTDI serial cable). -Up Boards use the same FTDI 3.3V adapter. -However, the pin out is not adjacent and requires split pins. - -### Port Names and Connected Displays - -Port naming can change across hardware platforms and connected displays. -The simplest way to determine the port name used for a connected display -is to check the after the initial boot process completes. -You can make this check in the `systemd` journal as follows: - -```bash -$ journalctl | grep Output -``` - -**NOTE:** Output for the -[`journalctl`](https://www.freedesktop.org/software/systemd/man/journalctl.html) -command generates only when a real display is connected to the connector on the board. -The file holding that configuration is `/etc/xdg/weston/weston.ini`. - -Common Display names for Intel platforms are the following: - -* `HDMI-A-1` -* `HDMI-A-2` -* `LVDS-1` - |