From 2f7eeba3cbe59a126172ed3127838388194c10dc Mon Sep 17 00:00:00 2001
From: Jan-Simon Moeller <jsmoeller@linuxfoundation.org>
Date: Fri, 6 Mar 2020 17:01:03 +0100
Subject: Change audio documentation to pipewire for icefish and master

Signed-off-by: Jan-Simon Moeller <jsmoeller@linuxfoundation.org>
---
 docs/audio-book.yml                                |   6 +-
 docs/audio/4a-framework.md                         |   6 -
 docs/getting-started/image-workflow-download-sw.md | 189 ---------------------
 docs/getting-started/machines/intel.md             | 179 -------------------
 4 files changed, 4 insertions(+), 376 deletions(-)
 delete mode 100644 docs/audio/4a-framework.md

diff --git a/docs/audio-book.yml b/docs/audio-book.yml
index b1e7f83..f7e3a53 100644
--- a/docs/audio-book.yml
+++ b/docs/audio-book.yml
@@ -5,8 +5,10 @@ books:
     title: Audio Framework
     description: Audio Docs Sources documentation
     keywords:
-    author: "IotBzh"
+    author: "AGL"
     version: master
     chapters:
     - url: audio/bluez-alsa.md
-      name: bluez-alsa
\ No newline at end of file
+      name: bluez-alsa
+    - url: audio/pipewire.md
+      name: pipewire
\ No newline at end of file
diff --git a/docs/audio/4a-framework.md b/docs/audio/4a-framework.md
deleted file mode 100644
index d54f12b..0000000
--- a/docs/audio/4a-framework.md
+++ /dev/null
@@ -1,6 +0,0 @@
-# AGL Audio High Level Binding (4A)
-
-The Audio High Level Binding is the upper layer in the Audio 4A architecture.
-
-Presentation is available:
-[4a-presentation-by-audiokinetics](https://schd.ws/hosted_files/aglammeu17/aa/HighLevelAudio_DresdenAMM_Final_0.pdf)
diff --git a/docs/getting-started/image-workflow-download-sw.md b/docs/getting-started/image-workflow-download-sw.md
index 0477bf3..e69de29 100644
--- a/docs/getting-started/image-workflow-download-sw.md
+++ b/docs/getting-started/image-workflow-download-sw.md
@@ -1,189 +0,0 @@
-# 2 Downloading AGL Software
-
-Once you have determined the build host can build an AGL image,
-you need to download the AGL source files.
-The AGL source files, which includes the Yocto Project layers, are
-maintained on the AGL Gerrit server.
-For information on how to create accounts for Gerrit, see the
-[Getting Started with AGL](https://wiki.automotivelinux.org/start/getting-started)
-wiki page.
-
-The remainder of this section provides steps on how to download the AGL source files:
-
-1. **Define Your Top-Level Directory:**
-   You can define an environment variable as your top-level AGL workspace folder.
-   Following is an example that defines the `$HOME/workspace_agl` folder using
-   an environment variable named "AGL_TOP":
-
-   ```bash
-   $ export AGL_TOP=$HOME/workspace_agl
-   $ mkdir -p $AGL_TOP
-   ```
-
-2. **Download the `repo` Tool and Set Permissions:**
-   AGL Uses the `repo` tool for managing repositories.
-   Use the following commands to download the tool and then set its
-   permissions to allow for execution:
-
-   ```bash
-   $ mkdir -p ~/bin
-   $ export PATH=~/bin:$PATH
-   $ curl https://storage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
-   $ chmod a+x ~/bin/repo
-   ```
-
-   **NOTE:** See the
-   "[Repo Command Reference](https://source.android.com/setup/develop/repo)"
-   for more information on the `repo` tool.
-
-3. **Download the AGL Source Files:**
-   Depending on your development goals, you can either download the
-   latest stable AGL release branch, or the "cutting-edge" (i.e. "master"
-   branch) files.
-
-   * **Stable Release:**
-     Using the latest stable release gives you a solid snapshot of the
-     latest know release.
-     The release is static, tested, and known to work.
-     To download the latest stable release branch (i.e. Halibut 8.0), use
-     the following commands:
-
-     ```bash
-     $ cd $AGL_TOP
-     $ repo init -b icefish -u https://gerrit.automotivelinux.org/gerrit/AGL/AGL-repo
-     $ repo sync
-     ```
-
-   * **Cutting-Edge Files:**
-     Using the "cutting-edge" AGL files gives you a snapshot of the
-     "master" directory.
-     The resulting local repository you download is dynamic and can become
-     out-of-date with the upstream repository depending on community contributions.
-     The advantage of using "cutting-edge" AGL files is that you have the
-     absolute latest features, which are often under development, for AGL.
-
-     To download the "cutting-edge" AGL files, use the following commands:
-
-     ```bash
-     $ cd $AGL_TOP
-     $ repo init -u https://gerrit.automotivelinux.org/gerrit/AGL/AGL-repo
-     $ repo sync
-     ```
-
-   Once you `sync` the repository, you have the AGL files in the form of
-   "layers" (e.g. `meta-*` folders).
-   You also have the `poky` repository in your AGL workspace.
-
-   Listing out the resulting directory structure appears as follows:
-
-   ```
-   $ tree -L 2
-.
-|-- bsp
-|   |-- meta-altera
-|   |-- meta-boundary
-|   |-- meta-freescale
-|   |-- meta-freescale-3rdparty
-|   |-- meta-intel
-|   |-- meta-qcom
-|   |-- meta-raspberrypi
-|   |-- meta-rcar
-|   |-- meta-renesas-rcar-gen3
-|   |-- meta-rtlwifi
-|   |-- meta-sancloud
-|   |-- meta-synopsys
-|   `-- meta-ti
-|-- external
-|   |-- alexa-auto-sdk
-|   |-- meta-clang
-|   |-- meta-gplv2
-|   |-- meta-openembedded
-|   |-- meta-qt5
-|   |-- meta-sdl
-|   |-- meta-security
-|   |-- meta-spdxscanner
-|   |-- meta-updater
-|   |-- meta-updater-qemux86-64
-|   |-- meta-updater-raspberrypi
-|   |-- meta-virtualization
-|   `-- poky
-|-- meta-agl
-|   |-- README-AGL.md
-|   |-- README.md
-|   |-- agl-layers-overview.md
-|   |-- docs
-|   |-- meta-agl
-|   |-- meta-agl-bsp
-|   |-- meta-agl-distro
-|   |-- meta-agl-profile-cluster
-|   |-- meta-agl-profile-cluster-qt5
-|   |-- meta-agl-profile-core
-|   |-- meta-agl-profile-graphical
-|   |-- meta-agl-profile-graphical-qt5
-|   |-- meta-agl-profile-hud
-|   |-- meta-agl-profile-telematics
-|   |-- meta-agl.md
-|   |-- meta-app-framework
-|   |-- meta-netboot
-|   |-- meta-security
-|   |-- scripts
-|   `-- templates
-|-- meta-agl-cluster-demo
-|   |-- README.md
-|   |-- conf
-|   |-- recipes-config
-|   |-- recipes-connectivity
-|   |-- recipes-demo-hmi
-|   |-- recipes-graphics
-|   |-- recipes-platform
-|   `-- templates
-|-- meta-agl-demo
-|   |-- README.md
-|   |-- classes
-|   |-- conf
-|   |-- docs
-|   |-- meta-agl-demo.md
-|   |-- recipes-apis
-|   |-- recipes-config
-|   |-- recipes-connectivity
-|   |-- recipes-core
-|   |-- recipes-demo-hmi
-|   |-- recipes-devtools
-|   |-- recipes-graphics
-|   |-- recipes-kernel
-|   |-- recipes-multimedia
-|   |-- recipes-navigation
-|   |-- recipes-platform
-|   |-- recipes-qt
-|   |-- recipes-sdl
-|   |-- recipes-support
-|   `-- templates
-|-- meta-agl-devel
-|   |-- ATTIC
-|   |-- README.md
-|   |-- docs
-|   |-- meta-agl-devel.md
-|   |-- meta-agl-profile-graphical-html5
-|   |-- meta-audio-soundmanager-framework
-|   |-- meta-gstrecorder-rcar-gen3
-|   |-- meta-oem-extra-libs
-|   |-- meta-pipewire
-|   |-- meta-speech-framework
-|   `-- templates
-|-- meta-agl-extra
-|   |-- meta-blsched
-|   `-- templates
-`-- meta-agl-telematics-demo
-    |-- README.md
-    |-- conf
-    |-- recipes-config
-    |-- recipes-connectivity
-    |-- recipes-core
-    |-- recipes-demo
-    |-- recipes-navigation
-    |-- recipes-platform
-    `-- templates
-
-94 directories, 10 files
-
-   ```
diff --git a/docs/getting-started/machines/intel.md b/docs/getting-started/machines/intel.md
index 0b0693c..e69de29 100644
--- a/docs/getting-started/machines/intel.md
+++ b/docs/getting-started/machines/intel.md
@@ -1,179 +0,0 @@
-# Building for Most Intel 64-Bit Hardware Platforms
-
-Most 64-bit capable x86 hardware will run AGL just fine (e.g. Laptop w/ touchscreen).
-For development, we recommend the
-[upCore & UpSquared boards](http://up-board.org/upsquared/specifications/).
-
-If you are interested in creating ***applications*** to run on hardware booted
-using an image built with the AGL Project, see the following:
-
-* [Application Development Workflow](../app-workflow-intro.html)
-* [Developing Apps for AGL](https://wiki.automotivelinux.org/agl-distro/developer_resources_intel_apps)
-
-UEFI has significantly evolved and you should check that your hardware's
-firmware is up-to-date.
-
-## 1. Making Sure Your Build Environment is Correct
-
-The
-"[Initializing Your Build Environment](../image-workflow-initialize-build-environment.html)"
-section presented generic information for setting up your build environment
-using the `aglsetup.sh` script.
-If you are building for an Intel 64-bit platform, you need to specify some
-specific options when you run the script:
-
-```bash
-$ source meta-agl/scripts/aglsetup.sh \
-    -m intel-corei7-64 \
-    agl-devel agl-demo agl-netboot
-```
-
-The "-m" option specifies the "intel-corei7-64" machine.
-
-The list of AGL features used with script are appropriate for the AGL demo image suited
-for the Intel 64-bit target.
-The "agl-netboot" option creates the correct Initial RAM Filesystem (initramfs)
-image even if you do not boot from a network.
-
-## 2. Using BitBake
-
-This section shows the `bitbake` command used to build the AGL image.
-Before running BitBake to start your build, it is good to be reminded that AGL
-does provide pre-built images for developers that work with supported hardware.
-You can find these pre-built images on the
-[AGL Download web site](https://download.automotivelinux.org/AGL/release).
-
-For supported Intel images, the filenames have the following form:
-
-```
-<release-name>/<release-number>/intel-corei7-64/deploy/images/intel-corei7-64/agl-demo-platform-crosssdk-intel-corei7-64.wic.xz
-```
-
-Start the build using the `bitbake` command.
-
-**NOTE:** An initial build can take many hours depending on your
-CPU and and Internet connection speeds.
-The build also takes approximately 100G-bytes of free disk space.
-
-For this example, the target is "agl-demo-platform":
-
-```bash
-  bitbake agl-demo-platform
-```
-
-The build process puts the resulting image in the Build Directory:
-
-```
-<build_directory>/tmp/deploy/images/intel-corei7-64/
-```
-
-An alternative method for building an image is to use the AGL SDK delivered in a Docker container.
-
-
-## 3. Creating Bootable Media
-
-Typically, you use a USB stick, SD card, or HDD/SDD to create bootable media.
-It is possible, however, to install the AGL image onto Embedded MultiMediaCard
-(eMMC).
-eMMC provides card longevity at a low cost and is used in automotive infotainment
-systems, avionics displays, and industrial automation/HMI control applications
-to name a few.
-
-You can write the `wic.xz` image after extraction with `dd` or `etcher`.
-Or you use `bmaptool` which does not require extraction.
-
-Note: for `bmaptool`, also download the `.wic.bmap` file as well.
-
-## 4. Booting the Image on the Target Device
-
-Be aware of the following when booting your device:
-
-* Interrupting the boot process is easier to achieve when
-  using a USB keyboard as opposed to a serial link.
-
-* During the boot process, USB hubs are not supported.
-  You need to connect any USB keyboard directly to your device's
-  USB socket.
-
-* It is recommended that you use F9 to permanently change the boot
-  order rather than interrupt the process for each subsequent boot.
-  Also, you must have your bootable media plugged in or connected
-  to the target device before you can permanently change the boot
-  order.
-
-* Booting from an SD card is faster as compared to booting from
-  a USB stick.
-  Use an SD card for better boot performance.
-
-* The MinnowBoard, many laptops, and NUC devices do not accept
-  USB3 sticks during the boot process.
-  Be sure your image is not on a USB3 stick.
-
-Use these steps to boot your device:
-
-1. Insert the bootable media that contains the AGL image into the target device.
-
-2. Power on the device.
-
-3. As the device boots, access the boot option screen.
-   You generally accomplish this with the F12 key during the power up operation.
-
-4. From the boot option screen, select your bootable media device.
-
-5. Save and exit the screen and let the device boot from your media.
-
-   **NOTE:**: Depending on the speed of your removable media, the first boot might
-   not complete.
-   If this is the case, reboot the device a second time.
-   It is common with USB sticks that you need to boot a couple of times.
-
-   For Intel devices, the serial console is configured and activated at the rate of 115200 bps.
-
-## 5. Miscellaneous Information
-
-Following is information regarding serial debug ports, serial cables, and
-port names for connected displays.
-
-### Serial Debug Port
-
-Serial debug port IDs vary across hardware platforms.
-By default, when you build an AGL image for an Intel target, the serial debug
-ports are as follows:
-
-* Up boards the `/dev/ttyS0` serial port is difficult to access.
-  Using `/dev/ttyS4` is preferred, which is routed on the Arduino
-  connector.
-  See the [Up2 Pin Specification]( http://www.up-board.org/wp-content/uploads/2017/11/UP-Square-DatasheetV0.5.pdf)
-  for more information.
-
-Depending on your particular hardware, you might need to change the
-configuration in your bootloader, which is located in the EFI partition.
-
-### Serial Debug Cable
-
-Most development boards use a standard serial debug cable (e.g. 3.3V FTDI serial cable).
-Up Boards use the same FTDI 3.3V adapter.
-However, the pin out is not adjacent and requires split pins.
-
-### Port Names and Connected Displays
-
-Port naming can change across hardware platforms and connected displays.
-The simplest way to determine the port name used for a connected display
-is to check the after the initial boot process completes.
-You can make this check in the `systemd` journal as follows:
-
-```bash
-$ journalctl | grep Output
-```
-
-**NOTE:** Output for the
-[`journalctl`](https://www.freedesktop.org/software/systemd/man/journalctl.html)
-command generates only when a real display is connected to the connector on the board.
-The file holding that configuration is `/etc/xdg/weston/weston.ini`.
-
-Common Display names for Intel platforms are the following:
-
-* `HDMI-A-1`
-* `HDMI-A-2`
-* `LVDS-1`
-
-- 
cgit