/* * Copyright © 2020 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "ivi-compositor.h" #include "shared/helpers.h" #include #include "agl-screenshooter-server-protocol.h" #include struct screenshooter { struct ivi_compositor *ivi; struct wl_global *global; struct wl_client *client; struct wl_listener destroy_listener; }; static void screenshooter_done(void *data, enum weston_screenshooter_outcome outcome) { struct wl_resource *resource = data; if (outcome == WESTON_SCREENSHOOTER_NO_MEMORY) { wl_resource_post_no_memory(resource); return; } agl_screenshooter_send_done(resource, outcome); } static void screenshooter_shoot(struct wl_client *client, struct wl_resource *resource, struct wl_resource *output_resource, struct wl_resource *buffer_resource) { struct weston_output *output = weston_head_from_resource(output_resource)->output; struct weston_buffer *buffer = weston_buffer_from_resource(buffer_resource); if (buffer == NULL) { wl_resource_post_no_memory(resource); return; } weston_screenshooter_shoot(output, buffer, screenshooter_done, resource); } static void screenshooter_destructor_destroy(struct wl_client *client, struct wl_resource *global_resource) { wl_resource_destroy(global_resource); } struct agl_screenshooter_interface screenshooter_implementation = { screenshooter_shoot, screenshooter_destructor_destroy }; static void bind_shooter(struct wl_client *client, void *data, uint32_t version, uint32_t id) { struct screenshooter *shooter = data; struct wl_resource *resource; bool debug_enabled = true; resource = wl_resource_create(client, &agl_screenshooter_interface, 1, id); if (!debug_enabled && !shooter->client) { wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT, "screenshooter failed: permission denied. "\ "Debug must be enabled"); return; } wl_resource_set_implementation(resource, &screenshooter_implementation, data, NULL); } static void screenshooter_destroy(struct wl_listener *listener, void *data) { struct screenshooter *shooter = container_of(listener, struct screenshooter, destroy_listener); wl_list_remove(&shooter->destroy_listener.link); wl_global_destroy(shooter->global); free(shooter); } void ivi_screenshooter_create(struct ivi_compositor *ivi) { struct weston_compositor *ec = ivi->compositor; struct screenshooter *shooter; shooter = zalloc(sizeof(*shooter)); if (shooter == NULL) return; shooter->ivi = ivi; shooter->global = wl_global_create(ec->wl_display, &agl_screenshooter_interface, 1, shooter, bind_shooter); shooter->destroy_listener.notify = screenshooter_destroy; wl_signal_add(&ec->destroy_signal, &shooter->destroy_listener); weston_log("Screenshooter interface created\n"); }