# Launchers File syntax: # # [Must-have property line] # launcher1.runCommand=<Run Command> # [Optional extra properties] # launcher1.displayName=<Display Name, runCommand by default> # launcher1.buildCommand=<Build Command, Build Command specified in project properties by default> # launcher1.runDir=<Run Directory, ${PROJECT_DIR} by default> # launcher1.symbolFiles=<Symbol Files loaded by debugger, ${OUTPUT_PATH} by default> # launcher1.env.<Environment variable KEY>=<Environment variable VALUE> # (If this value is quoted with ` it is handled as a native command which execution result will become the value) # [Common launcher properties] # common.runDir=<Run Directory> # (This value is overwritten by a launcher specific runDir value if the latter exists) # common.env.<Environment variable KEY>=<Environment variable VALUE> # (Environment variables from common launcher are merged with launcher specific variables) # common.symbolFiles=<Symbol Files loaded by debugger> # (This value is overwritten by a launcher specific symbolFiles value if the latter exists) # # In runDir, symbolFiles and env fields you can use these macroses: # ${PROJECT_DIR} - project directory absolute path # ${OUTPUT_PATH} - linker output path (relative to project directory path) # ${OUTPUT_BASENAME}- linker output filename # ${TESTDIR} - test files directory (relative to project directory path) # ${OBJECTDIR} - object files directory (relative to project directory path) # ${CND_DISTDIR} - distribution directory (relative to project directory path) # ${CND_BUILDDIR} - build directory (relative to project directory path) # ${CND_PLATFORM} - platform name # ${CND_CONF} - configuration name # ${CND_DLIB_EXT} - dynamic library extension # # All the project launchers must be listed in the file! # # launcher1.runCommand=... # launcher2.runCommand=... # ... # common.runDir=... # common.env.KEY=VALUE # launcher1.runCommand=<type your run command here>