From 32264925b9cc54b8b8b92fa40e0717095a1bb9d7 Mon Sep 17 00:00:00 2001 From: 0 <0> Date: Fri, 21 May 2021 22:50:39 +0900 Subject: initial commit --- .../frag/RefCubeMapTex_RGBChange_DistDark_Qt.frag | 26 ++++++++++++++++++++++ .../Shaders/frag/RefTexRefColorFactor_Qt.frag | 13 +++++++++++ Assets/Common/Shaders/frag/guageMask.frag | 11 +++++++++ 3 files changed, 50 insertions(+) create mode 100644 Assets/Common/Shaders/frag/RefCubeMapTex_RGBChange_DistDark_Qt.frag create mode 100644 Assets/Common/Shaders/frag/RefTexRefColorFactor_Qt.frag create mode 100644 Assets/Common/Shaders/frag/guageMask.frag (limited to 'Assets/Common/Shaders/frag') diff --git a/Assets/Common/Shaders/frag/RefCubeMapTex_RGBChange_DistDark_Qt.frag b/Assets/Common/Shaders/frag/RefCubeMapTex_RGBChange_DistDark_Qt.frag new file mode 100644 index 0000000..aec29d2 --- /dev/null +++ b/Assets/Common/Shaders/frag/RefCubeMapTex_RGBChange_DistDark_Qt.frag @@ -0,0 +1,26 @@ +#ifndef GL_ES + +#define lowp +#define mediump +#define highp +#define precision + +#endif + +uniform highp samplerCube u_CubeMapTexture; +uniform highp vec3 u_rgbFactor; +uniform highp float u_alphaFactor; + +uniform mediump float u_Dist_Rate; +uniform mediump float u_Dist_Position_Rate; + + +varying highp vec3 v_CubeTexCoord; +varying highp float v_Distance; + +void main() +{ + highp float DistDark = u_Dist_Position_Rate - v_Distance * u_Dist_Rate; + + gl_FragColor = textureCube(u_CubeMapTexture, v_CubeTexCoord) * vec4(u_rgbFactor * DistDark, u_alphaFactor); +} diff --git a/Assets/Common/Shaders/frag/RefTexRefColorFactor_Qt.frag b/Assets/Common/Shaders/frag/RefTexRefColorFactor_Qt.frag new file mode 100644 index 0000000..a8e8ea5 --- /dev/null +++ b/Assets/Common/Shaders/frag/RefTexRefColorFactor_Qt.frag @@ -0,0 +1,13 @@ +/*out*/ + +uniform mediump sampler2D u_Texture; +uniform mediump vec3 u_rgbFactor; +uniform mediump float u_alphaFactor; + +/*in*/ +varying mediump vec2 v_texCoord; + +void main() +{ + gl_FragColor = texture2D(u_Texture, v_texCoord) * vec4(u_rgbFactor, u_alphaFactor); +} diff --git a/Assets/Common/Shaders/frag/guageMask.frag b/Assets/Common/Shaders/frag/guageMask.frag new file mode 100644 index 0000000..9ea1279 --- /dev/null +++ b/Assets/Common/Shaders/frag/guageMask.frag @@ -0,0 +1,11 @@ +uniform mediump float angleBase; +uniform mediump float angle; +uniform mediump sampler2D src; +uniform mediump float qt_Opacity; +varying mediump vec2 coord; +void main(){ + mediump vec2 d=2.0*coord-vec2(1.0,1.0); + mediump float a=atan(d.x,-d.y); + mediump vec4 tex = texture2D(src, coord); + gl_FragColor = (angleBase<=a && a<=angle) ? tex * qt_Opacity : tex * 0.0; +} -- cgit