/* * Copyright (c) 2020,2021 Panasonic Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import QtQuick 2.0 import QtGraphicalEffects 1.0 import QtQuick.Shapes 1.11 Item{ id: menuRoot Connections{ target: rootItem onTransNormalToAdas:{ menuMain.startAnimationNormalToAdas() menuContents.startAnimationNormalToAdas() menuShade.startAnimationNormalToAdas() } onTransAdasToMap:{ /**/ } onTransMapToNormal:{ menuMain.startAnimationMapToNormal() menuContents.startAnimationMapToNormal() menuShade.startAnimationMapToNormal() } onKeyPressed_Up:{ if(menu.state === "open"){ menuMain.incrementIndex() } } onKeyPressed_Down:{ if(menu.state === "open"){ menuMain.decrementIndex() } } onKeyPressed_Left:{ if(menu.state === "close"){ menuContents.decrementIndex() } } onKeyPressed_Right:{ if(menu.state === "close"){ menuContents.incrementIndex() } } onKeyPressed_Enter:{ if(menu.state === "close"){ menuContents.enter() }else if(menu.state === "open"){ menuContents.close() menuMain.close() menu.state = "close" } } onKeyPressed_Menu:{ if(menu.state === "close"){ menuContents.open() menuMain.open() menu.state = "open" } } } Item{ id: menu property var mode: "normal" /* Normal or Adas */ property var state: "open" /* open or close */ MenuContents { id: menuContents } /************************************************menu_area****************************************************/ MenuMain { id: menuMain } MenuShade { id: menuShade } } }