/* * Copyright (c) 2017 TOYOTA MOTOR CORPORATION * Copyright © 2011 Benjamin Franzke * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "libwindowmanager.h" #include #include using namespace std; uint32_t g_id_ivisurf = 9009; long port = 1700; string token = string("wm"); bool enable_debug = false; string app_name = string("Navigation"); LibHomeScreen* hs; LibWindowmanager *wm; static const struct wl_interface *types[] = { NULL, NULL, NULL, &wl_surface_interface, &ivi_surface_interface, }; static const struct wl_message ivi_surface_requests[] = { { "destroy", "", types + 0 }, }; static const struct wl_message ivi_surface_events[] = { { "configure", "ii", types + 0 }, }; const struct wl_interface ivi_surface_interface = { "ivi_surface", 1, 1, ivi_surface_requests, 1, ivi_surface_events, }; static const struct wl_message ivi_application_requests[] = { { "surface_create", "uon", types + 2 }, }; const struct wl_interface ivi_application_interface = { "ivi_application", 1, 1, ivi_application_requests, 0, NULL, }; #include "platform.h" #ifndef EGL_EXT_swap_buffers_with_damage #define EGL_EXT_swap_buffers_with_damage 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); #endif #ifndef EGL_EXT_buffer_age #define EGL_EXT_buffer_age 1 #define EGL_BUFFER_AGE_EXT 0x313D #endif struct window; struct seat; struct display { struct wl_display *display; struct wl_registry *registry; struct wl_compositor *compositor; struct wl_seat *seat; struct { EGLDisplay dpy; EGLContext ctx; EGLConfig conf; } egl; struct window *window; struct ivi_application *ivi_application; PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage; }; struct geometry { int width, height; }; struct window { struct display *display; struct geometry geometry, window_size; struct { GLuint rotation_uniform; GLuint pos; GLuint col; } gl; uint32_t benchmark_time, frames; struct wl_egl_window *native; struct wl_surface *surface; struct ivi_surface *ivi_surface; EGLSurface egl_surface; struct wl_callback *callback; int fullscreen, opaque, buffer_size, frame_sync; }; static const char *vert_shader_text = "uniform mat4 rotation;\n" "attribute vec4 pos;\n" "attribute vec4 color;\n" "varying vec4 v_color;\n" "void main() {\n" " gl_Position = rotation * pos;\n" " v_color = color;\n" "}\n"; static const char *frag_shader_text = "precision mediump float;\n" "varying vec4 v_color;\n" "void main() {\n" " gl_FragColor = v_color;\n" "}\n"; static int running = 1; static void debug_out(const char* str, ...) { if(!enable_debug) return; char *out; va_list arg_ptr; va_start(arg_ptr, str); vasprintf(&out, str, arg_ptr); cout << out; va_end(arg_ptr); // cout << endl; } static void init_egl(struct display *display, struct window *window) { static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; const char *extensions; EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 1, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; EGLint major, minor, n, count, i, size; EGLConfig *configs; EGLBoolean ret; if (window->opaque || window->buffer_size == 16) config_attribs[9] = 0; display->egl.dpy = weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR, display->display, NULL); assert(display->egl.dpy); ret = eglInitialize(display->egl.dpy, &major, &minor); assert(ret == EGL_TRUE); ret = eglBindAPI(EGL_OPENGL_ES_API); assert(ret == EGL_TRUE); if (!eglGetConfigs(display->egl.dpy, NULL, 0, &count) || count < 1) assert(0); configs = calloc(count, sizeof *configs); assert(configs); ret = eglChooseConfig(display->egl.dpy, config_attribs, configs, count, &n); assert(ret && n >= 1); for (i = 0; i < n; i++) { eglGetConfigAttrib(display->egl.dpy, configs[i], EGL_BUFFER_SIZE, &size); if (window->buffer_size == size) { display->egl.conf = configs[i]; break; } } free(configs); if (display->egl.conf == NULL) { debug_out("did not find config with buffer size %d\n", window->buffer_size); exit(EXIT_FAILURE); } display->egl.ctx = eglCreateContext(display->egl.dpy, display->egl.conf, EGL_NO_CONTEXT, context_attribs); assert(display->egl.ctx); display->swap_buffers_with_damage = NULL; extensions = eglQueryString(display->egl.dpy, EGL_EXTENSIONS); if (extensions && strstr(extensions, "EGL_EXT_swap_buffers_with_damage") && strstr(extensions, "EGL_EXT_buffer_age")) display->swap_buffers_with_damage = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) eglGetProcAddress("eglSwapBuffersWithDamageEXT"); if (display->swap_buffers_with_damage) debug_out("has EGL_EXT_buffer_age and EGL_EXT_swap_buffers_with_damage\n"); } static void fini_egl(struct display *display) { eglTerminate(display->egl.dpy); eglReleaseThread(); } static GLuint create_shader(struct window *window, const char *source, GLenum shader_type) { GLuint shader; GLint status; shader = glCreateShader(shader_type); assert(shader != 0); glShaderSource(shader, 1, (const char **) &source, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (!status) { char log[1000]; GLsizei len; glGetShaderInfoLog(shader, 1000, &len, log); debug_out("Error: compiling %s: %*s\n", shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", len, log); exit(1); } return shader; } static void init_gl(struct window *window) { GLuint frag, vert; GLuint program; GLint status; frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER); vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER); program = glCreateProgram(); glAttachShader(program, frag); glAttachShader(program, vert); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &status); if (!status) { char log[1000]; GLsizei len; glGetProgramInfoLog(program, 1000, &len, log); debug_out("Error: linking:\n%*s\n", len, log); exit(1); } glUseProgram(program); window->gl.pos = 0; window->gl.col = 1; glBindAttribLocation(program, window->gl.pos, "pos"); glBindAttribLocation(program, window->gl.col, "color"); glLinkProgram(program); window->gl.rotation_uniform = glGetUniformLocation(program, "rotation"); } static void handle_ivi_surface_configure(void *data, struct ivi_surface *ivi_surface, int32_t width, int32_t height) { struct window *window = data; wl_egl_window_resize(window->native, width, height, 0, 0); window->geometry.width = width; window->geometry.height = height; if (!window->fullscreen) window->window_size = window->geometry; } static const struct ivi_surface_listener ivi_surface_listener = { handle_ivi_surface_configure, }; static void create_ivi_surface(struct window *window, struct display *display) { uint32_t id_ivisurf = g_id_ivisurf; window->ivi_surface = ivi_application_surface_create(display->ivi_application, id_ivisurf, window->surface); if (window->ivi_surface == NULL) { debug_out("Failed to create ivi_client_surface\n"); abort(); } ivi_surface_add_listener(window->ivi_surface, &ivi_surface_listener, window); } static void create_surface(struct window *window) { struct display *display = window->display; EGLBoolean ret; window->surface = wl_compositor_create_surface(display->compositor); window->native = wl_egl_window_create(window->surface, window->geometry.width, window->geometry.height); window->egl_surface = weston_platform_create_egl_surface(display->egl.dpy, display->egl.conf, window->native, NULL); if (display->ivi_application ) { create_ivi_surface(window, display); } else { assert(0); } ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface, window->egl_surface, window->display->egl.ctx); assert(ret == EGL_TRUE); if (!window->frame_sync) eglSwapInterval(display->egl.dpy, 0); } static void destroy_surface(struct window *window) { /* Required, otherwise segfault in egl_dri2.c: dri2_make_current() * on eglReleaseThread(). */ eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(window->display->egl.dpy, window->egl_surface); wl_egl_window_destroy(window->native); if (window->display->ivi_application) ivi_surface_destroy(window->ivi_surface); wl_surface_destroy(window->surface); if (window->callback) wl_callback_destroy(window->callback); } static void redraw(void *data, struct wl_callback *callback, uint32_t time) { struct window *window = data; struct display *display = window->display; static const GLfloat verts[3][2] = { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0, 0.5 } }; static const GLfloat colors_H[3][3] = { { 1, 1, 1 }, { 1, 1, 1 }, { 1, 1, 1 } }; static const GLfloat colors_N[3][3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; GLfloat angle; GLfloat rotation[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; static const uint32_t speed_div = 5, benchmark_interval = 5; struct wl_region *region; EGLint rect[4]; EGLint buffer_age = 0; struct timeval tv; assert(window->callback == callback); window->callback = NULL; if (callback) wl_callback_destroy(callback); gettimeofday(&tv, NULL); time = tv.tv_sec * 1000 + tv.tv_usec / 1000; if (window->frames == 0) window->benchmark_time = time; if (time - window->benchmark_time > (benchmark_interval * 1000)) { debug_out("%d frames in %d seconds: %f fps\n", window->frames, benchmark_interval, (float) window->frames / benchmark_interval); window->benchmark_time = time; window->frames = 0; } angle = (time / speed_div) % 360 * M_PI / 180.0; rotation[0][0] = cos(angle); rotation[0][2] = sin(angle); rotation[2][0] = -sin(angle); rotation[2][2] = cos(angle); if (display->swap_buffers_with_damage) eglQuerySurface(display->egl.dpy, window->egl_surface, EGL_BUFFER_AGE_EXT, &buffer_age); glViewport(0, 0, window->geometry.width, window->geometry.height); glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, (GLfloat *) rotation); glClearColor(0.0, 0.0, 0.0, 0.5); glClear(GL_COLOR_BUFFER_BIT); glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts); if(app_name == string("HVAC")){ glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors_H); } else{ glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors_N); } glEnableVertexAttribArray(window->gl.pos); glEnableVertexAttribArray(window->gl.col); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(window->gl.pos); glDisableVertexAttribArray(window->gl.col); if (window->opaque || window->fullscreen) { region = wl_compositor_create_region(window->display->compositor); wl_region_add(region, 0, 0, window->geometry.width, window->geometry.height); wl_surface_set_opaque_region(window->surface, region); wl_region_destroy(region); } else { wl_surface_set_opaque_region(window->surface, NULL); } if (display->swap_buffers_with_damage && buffer_age > 0) { rect[0] = window->geometry.width / 4 - 1; rect[1] = window->geometry.height / 4 - 1; rect[2] = window->geometry.width / 2 + 2; rect[3] = window->geometry.height / 2 + 2; display->swap_buffers_with_damage(display->egl.dpy, window->egl_surface, rect, 1); } else { eglSwapBuffers(display->egl.dpy, window->egl_surface); } window->frames++; } static void registry_handle_global(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) { struct display *d = data; if (strcmp(interface, "wl_compositor") == 0) { d->compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1); } else if (strcmp(interface, "ivi_application") == 0) { d->ivi_application = wl_registry_bind(registry, name, &ivi_application_interface, 1); } } static void registry_handle_global_remove(void *data, struct wl_registry *registry, uint32_t name) { } static const struct wl_registry_listener registry_listener = { registry_handle_global, registry_handle_global_remove }; static void signal_int(int signum) { running = 0; } int init_wm(LibWindowmanager *wm) { char* surfaceIdStr; if (wm->init(port, token.c_str()) != 0) { debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] wm init failed. \n"); return -1; } if (wm->requestSurface(app_name.c_str()) != 0) { debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] wm request surface failed \n"); return -1; } wm->set_event_handler(LibWindowmanager::Event_Active, [](char const *label) { debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got activated! \n", label); }); wm->set_event_handler(LibWindowmanager::Event_Inactive, [](char const *label) { debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got inactivated!\n", label); }); wm->set_event_handler(LibWindowmanager::Event_Visible, [wm](char const *label) { debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got visibled!\n", label); }); wm->set_event_handler(LibWindowmanager::Event_Invisible, [](char const *label) { debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got invisibled!\n", label); }); wm->set_event_handler(LibWindowmanager::Event_SyncDraw, [wm](char const *label) { debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got syncdraw!\n", label); debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] try to endDraw %s \n", app_name.c_str()); wm->endDraw(app_name.c_str()); }); wm->set_event_handler(LibWindowmanager::Event_FlushDraw, [](char const *label) { debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got flushdraw! \n", label); }); do { surfaceIdStr = getenv("QT_IVI_SURFACE_ID"); } while (surfaceIdStr == NULL); g_id_ivisurf = atoi(surfaceIdStr); debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] IVI_SURFACE_ID: %d \n", g_id_ivisurf); return 0; } int init_hs(LibHomeScreen* hs){ if(hs->init(port, token)!=0) { debug_out("************** [SIMPLE EGL] [HS SIMPLE >>>>] homescreen init failed. \n"); return -1; } hs->set_event_handler(LibHomeScreen::Event_TapShortcut, [](const char* application_name){ debug_out("************** [SIMPLE EGL] [HS SIMPLE >>>>] Event_TapShortcut application_name = %s \n", application_name); if(strcmp(application_name, app_name.c_str()) == 0) { debug_out("************** [SIMPLE EGL] [HS SIMPLE] try to activesurface %s \n", app_name.c_str()); wm->activateSurface(app_name.c_str()); } }); hs->set_event_handler(LibHomeScreen::Event_OnScreenMessage, [](const char* display_message){ debug_out("************** [SIMPLE EGL] [HS SIMPLE >>>>] Event_OnScreenMessage display_message = %s \n", display_message); }); return 0; } int main(int argc, char **argv) { struct sigaction sigint; struct window window = { 0 }; struct display display = { 0 }; if(getenv("ENABLE_DEMO_DEBUG")) { enable_debug = true; } window.display = &display; display.window = &window; window.geometry.width = 1080; window.geometry.height = 1488; window.window_size = window.geometry; window.buffer_size = 32; window.frame_sync = 1; if(argc > 2) { if(string(argv[0]).find("hvac") != string::npos) app_name = string("HVAC"); port = strtol(argv[1], NULL, 10); token = argv[2]; } debug_out("************** [SIMPLE EGL] [MAIN] app_name: %s, port: %d, token: %s. \n", app_name.c_str(), port, token.c_str()); display.display = wl_display_connect(NULL); assert(display.display); display.registry = wl_display_get_registry(display.display); wl_registry_add_listener(display.registry, ®istry_listener, &display); wl_display_roundtrip(display.display); init_egl(&display, &window); wm = new LibWindowmanager(); hs = new LibHomeScreen(); if(init_wm(wm)!=0){ fini_egl(&display); if (display.ivi_application) ivi_application_destroy(display.ivi_application); if (display.compositor) wl_compositor_destroy(display.compositor); wl_registry_destroy(display.registry); wl_display_flush(display.display); return -1; } if(init_hs(hs)!=0){ fini_egl(&display); if (display.ivi_application) ivi_application_destroy(display.ivi_application); if (display.compositor) wl_compositor_destroy(display.compositor); wl_registry_destroy(display.registry); wl_display_flush(display.display); return -1; } create_surface(&window); init_gl(&window); //Ctrl+C sigint.sa_handler = signal_int; sigemptyset(&sigint.sa_mask); sigint.sa_flags = SA_RESETHAND; sigaction(SIGINT, &sigint, NULL); eglSwapBuffers(display.egl.dpy, window.egl_surface); wm->activateSurface(app_name.c_str()); /* The mainloop here is a little subtle. Redrawing will cause * EGL to read events so we can just call * wl_display_dispatch_pending() to handle any events that got * queued up as a side effect. */ while (running) { wl_display_dispatch_pending(display.display); redraw(&window, NULL, 0); } debug_out("************** [SIMPLE EGL] [MAIN] simple-egl exiting! \n"); destroy_surface(&window); fini_egl(&display); if (display.ivi_application) ivi_application_destroy(display.ivi_application); if (display.compositor) wl_compositor_destroy(display.compositor); wl_registry_destroy(display.registry); wl_display_flush(display.display); wl_display_disconnect(display.display); return 0; }