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authorTimos Ampelikiotis <t.ampelikiotis@virtualopensystems.com>2023-10-10 11:40:56 +0000
committerTimos Ampelikiotis <t.ampelikiotis@virtualopensystems.com>2023-10-10 11:40:56 +0000
commite02cda008591317b1625707ff8e115a4841aa889 (patch)
treeaee302e3cf8b59ec2d32ec481be3d1afddfc8968 /ui/shader/texture-blit.vert
parentcc668e6b7e0ffd8c9d130513d12053cf5eda1d3b (diff)
Introduce Virtio-loopback epsilon release:
Epsilon release introduces a new compatibility layer which make virtio-loopback design to work with QEMU and rust-vmm vhost-user backend without require any changes. Signed-off-by: Timos Ampelikiotis <t.ampelikiotis@virtualopensystems.com> Change-Id: I52e57563e08a7d0bdc002f8e928ee61ba0c53dd9
Diffstat (limited to 'ui/shader/texture-blit.vert')
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diff --git a/ui/shader/texture-blit.vert b/ui/shader/texture-blit.vert
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+
+#version 300 es
+
+in vec2 in_position;
+out vec2 ex_tex_coord;
+
+void main(void) {
+ gl_Position = vec4(in_position, 0.0, 1.0);
+ ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
+}