# Create your first AGL application ## Setup Let's use for example helloworld-native-application, so you need first to clone this project into a directory that will be accessible by `xds-server`. Depending of the project sharing method: - Cloud sync: you can clone project anywhere on your local disk, - Path mapping: you must clone project into `$HOME/xds-workspace` directory. > **Note:** : [helloworld-native-application](https://github.com/iotbzh/helloworld-native-application) project is an AGL project based on [app-templates](https://git.automotivelinux.org/apps/app-templates/) (included as a git submodule). This CMake templating, used to develop application with the AGL Application Framework, will automatically generate makefile rules (eg. `remote-target-populate`) or scripts (eg. `build/target/xxx` scripts). For more info about app-template, please refer to [this documentation](http://docs.automotivelinux.org/docs/devguides/en/dev/reference/sdk-devkit/docs/part-2/2_4-Use-app-templates.html). ### Clone project ```bash cd $HOME/xds-workspace git clone --recursive https://github.com/iotbzh/helloworld-native-application.git ``` ### Declare project into XDS Use XDS Dashboard to declare your project. Open a browser and connect to XDS Dashboard. URL depends of your config, for example `http://localhost:8000` Click cog icon ![](./pictures/xds-dashboard-icon-1.png){:: style="display:inline; padding:0;"} to open configuration panel and then create/declare a new project by with the plus icon ![](./pictures/xds-dashboard-icon-2.png){:: style="display:inline; padding:0;"} of `Projects` bar. Set `Sharing Type` and paths according to your setup. ![](./pictures/xds-dashboard-prj-1.png){:: style="width:90%;"} >**Note:** when you select `Path mapping`, you must clone your project into `$HOME/xds-workspace` directory (named "Local Path" in modal window) and "Server Path" must be set to `/home/devel/xds-workspace/xxx` where xxx is your project directory name. If you select `Cloud Sync`, you can clone your project where you want on your local disk. ## Build from XDS dashboard Open the build page (icon ![](./pictures/xds-dashboard-icon-3.png){:: style="display:inline; padding:0;"}), then select your **Project** and the **Cross SDK** you want to use and click on **Clean / Pre-Build / Build / Populate** buttons to execute various build actions. ![](./pictures/xds-dashboard-prj-2.png){:: style="width:90%;"} ## Build from command line You need to determine which is the unique id of your project. You can find this ID in project page of XDS dashboard or you can get it from command line using the `--list` option. This option lists all existing projects ID: ```bash ./bin/xds-exec --list List of existing projects: CKI7R47-UWNDQC3_myProject CKI7R47-UWNDQC3_test2 CKI7R47-UWNDQC3_test3 ``` Now to refer your project, just use --id option or use `XDS_PROJECT_ID` environment variable. You are now ready to use XDS to for example cross build your project. Here is an example to build a project based on CMakefile: ```bash # Add xds-exec in the PATH export PATH=${PATH}:/opt/AGL/bin # Go into your project directory cd $MY_PROJECT_DIR # Create a build directory xds-exec --id=CKI7R47-UWNDQC3_myProject --sdkid=poky-agl_aarch64_4.0.1 --url=http://localhost:8000 -- mkdir build # Generate build system using cmake xds-exec --id=CKI7R47-UWNDQC3_myProject --sdkid=poky-agl_aarch64_4.0.1 --url=http://localhost:8000 -- cd build && cmake .. # Build the project xds-exec --id=CKI7R47-UWNDQC3_myProject --sdkid=poky-agl_aarch64_4.0.1 --url=http://localhost:8000 -- cd build && make all ``` To avoid to set project id, xds server url, ... at each command line, you can define these settings as environment variable within an env file and just set `--config` option or source file before executing xds-exec. For example, the equivalence of above command is: ```bash # MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application cd $MY_PROJECT_DIR cat > xds-project.conf << EOF export XDS_SERVER_URL=localhost:8000 export XDS_PROJECT_ID=CKI7R47-UWNDQC3_myProject export XDS_SDK_ID=poky-agl_corei7-64_4.0.1 EOF xds-exec --config xds-project.conf -- mkdir build # Or sourcing env file source xds-project.conf xds-exec -- mkdir -o build && cd build && cmake .. xds-exec -- cd build && make all ``` >**Note:** all parameters after a double dash (--) are considered as the command to execute on xds-server. ## Build from IDE First create the XDS config file that will be used later by xds-exec commands. For example we use here aarch64 SDK to cross build application for a Renesas Gen3 board. ```bash # create file at root directory of your project # for example: # MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application cat > $MY_PROJECT_DIR/xds-gen3.conf << EOF export XDS_SERVER_URL=localhost:8000 export XDS_PROJECT_ID=cde3b382-9d3b-11e7_helloworld-native-application export XDS_SDK_ID=poky-agl_aarch64_4.0.1 EOF ``` ### NetBeans __Netbeans 8.x :__ - Open menu **Tools** -> **Options** - Open **C/C++** tab, in **Build Tools** sub-tab, click on **Add** button: ![Add new tool panel](./pictures/nb_newtool.png) - Then, you should set **Make Command** and **Debugger Command** to point to xds tools: ![Add new tool panel](./pictures/nb_xds_options.png) - Finally click on **OK** button. - Open menu **File** -> **New Project** - Select **C/C++ Project with Existing Sources** ; Click on **Next** button - Specify the directory where you cloned your project and click on **Finish** button to keep all default settings: ![Select Model panel](./pictures/nb_new-project-1.png) - Edit project properties (using menu **File** -> **Project Properties**) to add a new configuration that will use XDS to cross-compile your application for example for a Renesas Gen3 board) - in **Build** category, click on **Manage Configurations** button and then **New** button to add a new configuration named for example "Gen3 board" ![Select Build category](./pictures/nb_new-project-2.png) - Click on **Set Active** button - Select **Pre-Build** sub-category, and set: - Working Directory: `build_gen3` - Command Line: `xds-exec -c ../xds-gen3.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ..` - Pre-build First: `ticked` - Select **Make** sub-category, and set: - Working Directory: `build_gen3` - Build Command: `xds-exec -c ../xds-gen3.conf -- make remote-target-populate` - Clean Command: `xds-exec -c ../xds-gen3.conf -- make clean` ![Select Make sub-category](./pictures/nb_new-project-3.png) - Select **Run** sub-category, and set: - Run Command: `target/start-on-root@renesas-gen3.sh` - Run Directory: `build-gen3` ![Select Run sub-category](./pictures/nb_new-project-4.png) - Click on **OK** button to save settings By changing configuration from **Default** to **Gen3 board**, you can now simply compile your helloworld application natively (**Default** configuration) or cross-compile your application through XDS for a Renesas Gen3 board (**Gen3 board** configuration). ### Visual Studio Code Open your project in VS Code ```bash cd $MY_PROJECT_DIR code . & ``` Add new tasks : press `Ctrl+Shift+P` and select the `Tasks: Configure Task Runner` command and you will see a list of task runner templates. And define your own tasks, here is an example to build [unicens2-binding](https://github.com/iotbzh/unicens2-binding) AGL binding based on cmake (_options value of args array must be updated regarding your settings_): ```json { "version": "0.1.0", "linux": { "command": "/opt/AGL/bin/xds-exec" }, "isShellCommand": true, "args": [ "-url", "localhost:8000", "-id", "CKI7R47-UWNDQC3_myProject", "-sdkid", "poky-agl_aarch64_4.0.1", "--" ], "showOutput": "always", "tasks": [{ "taskName": "clean", "suppressTaskName": true, "args": [ "rm -rf build/* && echo Cleanup done." ] }, { "taskName": "pre-build", "isBuildCommand": true, "suppressTaskName": true, "args": [ "mkdir -p build && cd build && cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt" ] }, { "taskName": "build", "isBuildCommand": true, "suppressTaskName": true, "args": [ "cd build && make widget" ], "problemMatcher": { "owner": "cpp", "fileLocation": ["absolute"], "pattern": { "regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$", "file": 1, "line": 2, "column": 3, "severity": 4, "message": 5 } } }, { "taskName": "populate", "suppressTaskName": true, "args" : [ "cd build && make widget-target-install" ] } ] } ``` > **Note:** You can also add your own keybindings to trig above tasks, for example: > > ```json > // Build > { > "key": "alt+f9", > "command": "workbench.action.tasks.runTask", > "args": "clean" > }, > { > "key": "alt+f10", > "command": "workbench.action.tasks.runTask", > "args": "pre-build" > }, > { > "key": "alt+f11", > "command": "workbench.action.tasks.runTask", > "args": "build" > }, > { > "key": "alt+f12", > "command": "workbench.action.tasks.runTask", > "args": "populate" > }, > ``` > > More details about VSC keybindings [here](https://code.visualstudio.com/docs/editor/tasks#_binding-keyboard-shortcuts-to-tasks) > > More details about VSC tasks [here](https://code.visualstudio.com/docs/editor/tasks) #### Qt Creator Please refer to [agl-hello-qml](https://github.com/radiosound-com/agl-hello-qml#clone--build-project) project. Thanks to Dennis for providing this useful example. #### Others IDE *Coming soon...*