1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/*
* Copyright (C) 2016, 2017 Mentor Graphics Development (Deutschland) GmbH
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <QGuiApplication>
#include <QCommandLineParser>
#include <QtGui/QGuiApplication>
#include <QtQml/QQmlApplicationEngine>
#include <QtQml/QQmlContext>
#include <QtQml/qqml.h>
#include <QQuickWindow>
#include "layouthandler.h"
#include "applicationlauncher.h"
#include "statusbarmodel.h"
#include "applicationmodel.h"
#include "appinfo.h"
#include "afm_user_daemon_proxy.h"
#include "mastervolume.h"
#include "homescreenhandler.h"
#include "hmi-debug.h"
// XXX: We want this DBus connection to be shared across the different
// QML objects, is there another way to do this, a nice way, perhaps?
org::AGL::afm::user *afm_user_daemon_proxy;
namespace {
struct Cleanup {
static inline void cleanup(org::AGL::afm::user *p) {
delete p;
afm_user_daemon_proxy = Q_NULLPTR;
}
};
void noOutput(QtMsgType, const QMessageLogContext &, const QString &)
{
}
}
int main(int argc, char *argv[])
{
QGuiApplication a(argc, argv);
// use launch process
QScopedPointer<org::AGL::afm::user, Cleanup> afm_user_daemon_proxy(new org::AGL::afm::user("org.AGL.afm.user",
"/org/AGL/afm/user",
QDBusConnection::sessionBus(),
0));
::afm_user_daemon_proxy = afm_user_daemon_proxy.data();
QCoreApplication::setOrganizationDomain("LinuxFoundation");
QCoreApplication::setOrganizationName("AutomotiveGradeLinux");
QCoreApplication::setApplicationName("HomeScreen");
QCoreApplication::setApplicationVersion("0.7.0");
QCommandLineParser parser;
parser.addPositionalArgument("port", a.translate("main", "port for binding"));
parser.addPositionalArgument("secret", a.translate("main", "secret for binding"));
parser.addHelpOption();
parser.addVersionOption();
parser.process(a);
QStringList positionalArguments = parser.positionalArguments();
int port = 1700;
QString token = "wm";
if (positionalArguments.length() == 2) {
port = positionalArguments.takeFirst().toInt();
token = positionalArguments.takeFirst();
}
HMI_DEBUG("HomeScreen","port = %d, token = %s", port, token.toStdString().c_str());
// import C++ class to QML
qmlRegisterType<ApplicationLauncher>("HomeScreen", 1, 0, "ApplicationLauncher");
qmlRegisterType<ApplicationModel>("Home", 1, 0, "ApplicationModel");
qmlRegisterType<StatusBarModel>("HomeScreen", 1, 0, "StatusBarModel");
qmlRegisterType<MasterVolume>("MasterVolume", 1, 0, "MasterVolume");
// DBus
qDBusRegisterMetaType<AppInfo>();
qDBusRegisterMetaType<QList<AppInfo> >();
LayoutHandler* layoutHandler = new LayoutHandler();
layoutHandler->init(port, token.toStdString().c_str());
HomescreenHandler* homescreenHandler = new HomescreenHandler();
homescreenHandler->init(port, token.toStdString().c_str());
// mail.qml loading
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("layoutHandler", layoutHandler);
engine.rootContext()->setContextProperty("homescreenHandler", homescreenHandler);
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QObject *root = engine.rootObjects().first();
QQuickWindow *window = qobject_cast<QQuickWindow *>(root);
QObject::connect(window, SIGNAL(frameSwapped()), layoutHandler, SLOT(slotActivateSurface()));
QObject::connect(homescreenHandler, SIGNAL(homeButton()), layoutHandler, SLOT(slotHomeButton()));
return a.exec();
}
|