/* * Copyright (c) 2017 TOYOTA MOTOR CORPORATION * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include "libsoundmanager.hpp" #define ELOG(args,...) _ELOG(__FUNCTION__,__LINE__,args,##__VA_ARGS__) #ifdef DEBUGMODE #define DLOG(args,...) _DLOG(__FUNCTION__,__LINE__,args,##__VA_ARGS__) #else #define DLOG(args,...) #endif static void _DLOG(const char* func, const int line, const char* log, ...); static void _ELOG(const char* func, const int line, const char* log, ...); using namespace std; static bool has_verb(const std::string& verb); static const char API[] = "soundmanager"; static const std::vector api_list{ std::string("connect"), std::string("disconnect"), std::string("setVolume"), std::string("volumeStep"), std::string("setSinkMuteState"), std::string("getListMainConnections"), std::string("ackConnect"), std::string("ackDisconnect"), std::string("ackSetSourceState"), std::string("registerSource"), std::string("deregisterSource"), std::string("subscribe"), std::string("unsubscribe") }; static const std::vector event_list{ std::string("asyncSetSourceState"), std::string("newMainConnection"), std::string("volumeChanged"), std::string("removedMainConnection"), std::string("sinkMuteStateChanged"), std::string("mainConnectionStateChanged"), std::string("setRoutingReady"), std::string("setRoutingRundown"), std::string("asyncConnect") }; static void _on_hangup_static(void *closure, struct afb_wsj1 *wsj) { static_cast(closure)->on_hangup(NULL,wsj); } static void _on_call_static(void *closure, const char *api, const char *verb, struct afb_wsj1_msg *msg) { /* Soundmanager is not called from other process */ } static void _on_event_static(void* closure, const char* event, struct afb_wsj1_msg *msg) { static_cast(closure)->on_event(NULL,event,msg); } static void _on_reply_static(void *closure, struct afb_wsj1_msg *msg) { static_cast(closure)->on_reply(NULL,msg); } Soundmanager::Soundmanager() { } Soundmanager::~Soundmanager() { if(mploop) { sd_event_unref(mploop); } if(sp_websock != NULL) { afb_wsj1_unref(sp_websock); } } /** * This function is initialization function * * #### Parameters * - port [in] : This argument should be specified to the port number to be used for websocket * - token [in] : This argument should be specified to the token to be used for websocket * * #### Return * Returns 0 on success or -1 in case of transmission error. * * #### Note * */ int Soundmanager::init(int port, const string& token) { int ret; if(port > 0 && token.size() > 0) { mport = port; mtoken = token; } else { ELOG("port and token should be > 0, Initial port and token uses."); return -1; } ret = initialize_websocket(); if(ret != 0 ) { ELOG("Failed to initialize websocket"); return -1; } ret = init_event(); if(ret != 0 ) { ELOG("Failed to initialize websocket"); return -1; } return 0; } int Soundmanager::initialize_websocket() { mploop = NULL; onEvent = nullptr; onReply = nullptr; int ret = sd_event_default(&mploop); if(ret < 0) { ELOG("Failed to create event loop"); goto END; } /* Initialize interface from websocket */ { minterface.on_hangup = _on_hangup_static; minterface.on_call = _on_call_static; minterface.on_event = _on_event_static; string muri = "ws://localhost:" + to_string(mport) + "/api?token=" + mtoken; sp_websock = afb_ws_client_connect_wsj1(mploop, muri.c_str(), &minterface, this); } if(sp_websock == NULL) { ELOG("Failed to create websocket connection"); goto END; } return 0; END: if(mploop) { sd_event_unref(mploop); } return -1; } int Soundmanager::init_event(){ /* subscribe most important event for sound right */ return subscribe(string("asyncSetSourceState")); } /** * This function register callback function for reply/event message from sound manager * * #### Parameters * - event_cb [in] : This argument should be specified to the callback for subscribed event * - reply_cb [in] : This argument should be specified to the reply callback for call function * - hangup_cb [in] : This argument should be specified to the hangup callback for call function. nullptr is defaulty set. * * #### Return * * #### Note * Event callback is invoked by sound manager for event you subscribed. * If you would like to get event, please call subscribe function before/after this function */ void Soundmanager::registerCallback( void (*event_cb)(const string& event, struct json_object* event_contents), void (*reply_cb)(struct json_object* reply_contents), void (*hangup_cb)(void)) { onEvent = event_cb; onReply = reply_cb; onHangup = hangup_cb; } /** * This function calls registerSource of Audio Manager via WebSocket * registerSource is registration as source for policy management * * #### Parameters * - sourceName [in] : This argument should be specified to the source name (e.g. "MediaPlayer") * * #### Return * - Returns 0 on success or -1 in case of transmission error. * * #### Note * This function must be called to get source ID * mainConnectionID is returned by async reply function * */ int Soundmanager::registerSource(const string& sourceName) { if(!sp_websock) { return -1; } struct json_object* j_obj = json_object_new_object(); struct json_object* jsn = json_object_new_string(sourceName.c_str()); json_object_object_add(j_obj, "appname", jsn); return this->call(__FUNCTION__, j_obj); } /** * This function calls connect of Audio Manager via WebSocket * connect is to get sound right * * #### Parameters * - sourceID [in] : This argument should be specified to the sourceID as int. This parameter is returned value of registerSource * - sinkID [in] : This argument should be specified to the sinkID as int. ID is specified by AudioManager * * #### Return * - Returns 0 on success or -1 in case of transmission error. * * #### Note * This function must be called to get source right * connectionID is returned by reply event * */ int Soundmanager::connect(int sourceID, int sinkID) { if(!sp_websock) { return -1; } struct json_object* j_obj = json_object_new_object(); struct json_object* jsource = json_object_new_int(sourceID); struct json_object* jsink = json_object_new_int(sinkID); json_object_object_add(j_obj, "sourceID", jsource); json_object_object_add(j_obj, "sinkID", jsink); return this->call(__FUNCTION__, j_obj); } /** * This function calls the connect of Audio Manager via WebSocket * This function is overload of connect * Instead of sinkID as the number, abstract sinkName will be supported. * For now, "default" is only supported * * #### Parameters * - sourceID [in] : This argument should be specified to the sourceID as int. This parameter is returned value of registerSource * - sinkName [in] : This argument should be specified to the sinkID as int. ID is aliased by SoundManager (e.g: "default") * * #### Rreturn * - Returns 0 on success or -1 in case of transmission error. * * #### Note * For now, aliase(hardware abstraction) like "DriverZone:Speaker" is under hard consideration * Just "default" is usable. * */ int Soundmanager::connect(int sourceID, const string& sinkName) { if(!sp_websock) { return -1; } struct json_object* j_obj = json_object_new_object(); struct json_object* jsource = json_object_new_int(sourceID); //struct json_object* jsink = json_object_new_int(1); struct json_object* jsink = json_object_new_string(sinkName.c_str()); json_object_object_add(j_obj, "sourceID", jsource); json_object_object_add(j_obj, "sinkID", jsink); return this->call(__FUNCTION__, j_obj); } /** * This function calls the disconnect of Audio Manager via WebSocket * * #### Parameters * - connectionID [in] : This parameter is returned value of connect * * #### Return * - Returns 0 on success or -1 in case of transmission error. * * #### Note * * */ int Soundmanager::disconnect(int connectionID) { if(!sp_websock) { return -1; } struct json_object* j_obj = json_object_new_object(); struct json_object* jconnection = json_object_new_int(connectionID); json_object_object_add(j_obj, "mainConnectionID", jconnection); return this->call(__FUNCTION__, j_obj); } /** * This function calls the ackSetSourceState of Audio Manager via WebSocket * * #### Parameters * - sourceID [in] : This parameter is returned value of ackSetSourceState * - handle [in] : This parameter is returned value of ackSetSourceState * - errno [in] : If you have some errors, input ohter than 0. 0 means acknowledge * * #### Return * - Returns 0 on success or -1 in case of transmission error. * * #### Note * This function must be called when application get asyncSetSourceState event * Input handle number attached in asyncSetSourceState and error number(0 is acknowledge) */ int Soundmanager::ackSetSourceState(int handle, int error) { if(!sp_websock) { return -1; } struct json_object* j_obj = json_object_new_object(); struct json_object* jhandle = json_object_new_int(handle); struct json_object* jerrno = json_object_new_int(error); json_object_object_add(j_obj, "handle", jhandle); json_object_object_add(j_obj, "error", jerrno); return this->call(__FUNCTION__, j_obj); } /** * This function calls the API of Audio Manager via WebSocket * * #### Parameters * - verb [in] : This argument should be specified to the API name (e.g. "connect") * - arg [in] : This argument should be specified to the argument of API. And this argument expects JSON object * * #### Return * - Returns 0 on success or -1 in case of transmission error. * * #### Note * To call Audio Manager's APIs, the application should set its function name, arguments to JSON format. * */ int Soundmanager::call(const string& verb, struct json_object* arg) { int ret; if(!sp_websock) { return -1; } if (!has_verb(verb)) { ELOG("verb doesn't exit"); return -1; } ret = afb_wsj1_call_j(sp_websock, API, verb.c_str(), arg, _on_reply_static, this); if (ret < 0) { ELOG("Failed to call verb:%s",verb.c_str()); } return ret; } /** * This function calls the API of Audio Manager via WebSocket * This function is overload function of "call" * * #### Parameters * - verb [in] : This argument should be specified to the API name (e.g. "connect") * - arg [in] : This argument should be specified to the argument of API. And this argument expects JSON object * * #### Return * - Returns 0 on success or -1 in case of transmission error. * * #### Note * To call Audio Manager's APIs, the application should set its function name, arguments to JSON format. * */ int Soundmanager::call(const char* verb, struct json_object* arg) { int ret; if(!sp_websock) { return -1; } if (!has_verb(string(verb))) { ELOG("verb doesn't exit"); return -1; } ret = afb_wsj1_call_j(sp_websock, API, verb, arg, _on_reply_static, this); if (ret < 0) { ELOG("Failed to call verb:%s",verb); } return ret; } /** * Register callback function for each event * * #### Parameters * - event_name [in] : This argument should be specified to the event name * * #### Return * - Returns 0 on success or -1 in case of transmission error. * * #### Note * This function enables to get an event to your callback function. * Regarding the list of event name, please refer to CommandSender API and RountingSender API. * */ int Soundmanager::subscribe(const string& event_name) { if(!sp_websock) { return -1; } struct json_object* j_obj = json_object_new_object(); json_object_object_add(j_obj, "event", json_object_new_string(event_name.c_str())); int ret = afb_wsj1_call_j(sp_websock, API, "subscribe", j_obj, _on_reply_static, this); if (ret < 0) { ELOG("Failed to call verb:%s",__FUNCTION__); } return ret; } /** * Unregister callback function for each event * * #### Parameters * - event_name [in] : This argument should be specified to the event name * * #### Return * - Returns 0 on success or -1 in case of transmission error. * * #### Note * This function disables to get an event to your callback function. * */ int Soundmanager::unsubscribe(const string& event_name) { if(!sp_websock) { return -1; } struct json_object* j_obj = json_object_new_object(); json_object_object_add(j_obj, "event", json_object_new_string(event_name.c_str())); int ret = afb_wsj1_call_j(sp_websock, API, "unsubscribe", j_obj, _on_reply_static, this); if (ret < 0) { ELOG("Failed to call verb:%s",__FUNCTION__); } return ret; } /************* Callback Function *************/ void Soundmanager::on_hangup(void *closure, struct afb_wsj1 *wsj) { DLOG("%s called", __FUNCTION__); if(onHangup != nullptr) { onHangup(); } } void Soundmanager::on_call(void *closure, const char *api, const char *verb, struct afb_wsj1_msg *msg) { } /* * event is like "soundmanager/newMainConnection" * msg is like {"event":"soundmanager\/newMainConnection","data":{"mainConnectionID":3,"sourceID":101,"sinkID":100,"delay":0,"connectionState":4},"jtype":"afb-event"})} * ^key^ ^^^^^^^^^^^^ value ^^^^^^^^^^^^ * so you can get event name : struct json_object obj = json_object_object_get(msg,"event") */ void Soundmanager::on_event(void *closure, const char *event, struct afb_wsj1_msg *msg) { /* check event is for us */ string ev = string(event); if (ev.find(API) == string::npos) { /* It's not us */ return; } struct json_object* ev_contents = afb_wsj1_msg_object_j(msg); if((onEvent != nullptr)) { onEvent(ev, ev_contents); } else{} json_object_put(ev_contents); } void Soundmanager::on_reply(void *closure, struct afb_wsj1_msg *msg) { struct json_object* reply = afb_wsj1_msg_object_j(msg); /*struct json_object *json_data = json_object_object_get(reply, "response"); struct json_object *jverb = json_object_object_get(json_data, "verb"); const char* cverb = json_object_get_string(jverb); DLOG("cverb is %s",cverb); string verb = string(cverb); DLOG("verb is %s",verb.c_str()); if(verb == "registerSource"){ struct json_object *jsourceID = json_object_object_get(json_data, "sourceID"); int sourceID = json_object_get_int(jsourceID); msourceIDs.push_back(sourceID); DLOG("my sourceID is created: %d", sourceID); }*/ if(onReply != nullptr) { onReply(reply); } json_object_put(reply); } /* Internal Function in libsoundmanager */ static void _ELOG(const char* func, const int line, const char* log, ...) { char *message; va_list args; va_start(args, log); if (log == NULL || vasprintf(&message, log, args) < 0) message = NULL; cout << "[ERROR: soundmanager]" << func << "(" << line << "):" << message << endl; va_end(args); free(message); } static void _DLOG(const char* func, const int line, const char* log, ...) { char *message; va_list args; va_start(args, log); if (log == NULL || vasprintf(&message, log, args) < 0) message = NULL; cout << "[DEBUG: soundmanager]" << func << "(" << line << "):" << message << endl; va_end(args); free(message); } static bool has_verb(const string& verb) { if(find(api_list.begin(), api_list.end(), verb) != api_list.end()) return true; else return false; }