/* * Copyright (c) 2017 TOYOTA MOTOR CORPORATION * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TMCAGLWM_LAYERS_H #define TMCAGLWM_LAYERS_H #include #include "../include/json.hpp" #include "layout.hpp" #include "result.hpp" #include "wayland_ivi_wm.hpp" namespace wm { struct split_layout { std::string name; std::string main_match; std::string sub_match; }; struct layer { using json = nlohmann::json; // A more or less descriptive name? std::string name = ""; // The actual layer ID int layer_id = -1; // The rectangular region surfaces are allowed to draw on // this layer, note however, width and hieght of the rect // can be negative, in which case they specify that // the actual value is computed using MAX + 1 - w // That is; allow us to specify dimensions dependent on // e.g. screen dimension, w/o knowing the actual screen size. compositor::rect rect; // Specify a role prefix for surfaces that should be // put on this layer. std::string role; // TODO: perhaps a zorder is needed here? std::vector layouts; mutable struct LayoutState state; // Flag of normal layout only bool is_normal_layout_only; explicit layer(nlohmann::json const &j); json to_json() const; }; struct layer_map { using json = nlohmann::json; using storage_type = std::map; using layers_type = std::vector; using role_to_layer_map = std::vector>; using addsurf_layer_map = std::map; storage_type mapping; // map surface_id to layer layers_type layers; // the actual layer IDs we have int main_surface; std::string main_surface_name; role_to_layer_map roles; addsurf_layer_map surfaces; // additional surfaces on layers optional get_layer_id(int surface_id); optional get_layer_id(std::string const &role); optional get_layout_state(int surface_id) { int layer_id = *this->get_layer_id(surface_id); auto i = this->mapping.find(layer_id); return i == this->mapping.end() ? nullopt : optional(&i->second.state); } optional get_layer(int layer_id) { auto i = this->mapping.find(layer_id); return i == this->mapping.end() ? nullopt : optional(i->second); } layers_type::size_type get_layers_count() const { return this->layers.size(); } void add_surface(int surface_id, int layer_id) { this->surfaces[surface_id] = layer_id; } void remove_surface(int surface_id) { this->surfaces.erase(surface_id); } json to_json() const; void setupArea(double scaling); compositor::rect getAreaSize(const std::string &area); int loadAreaDb(); private: std::unordered_map area2size; static const char *kDefaultAreaDb; }; struct result to_layer_map(nlohmann::json const &j); static const nlohmann::json default_layers_json = { {"main_surface", { {"surface_role", "HomeScreen"} }}, {"mappings", { { {"role", "^HomeScreen$"}, {"name", "HomeScreen"}, {"layer_id", 1000}, {"area", { {"type", "full"} }} }, { {"role", "MediaPlayer|Radio|Phone|Navigation|HVAC|Settings|Dashboard|POI|Mixer"}, {"name", "apps"}, {"layer_id", 1001}, {"area", { {"type", "rect"}, {"rect", { {"x", 0}, {"y", 218}, {"width", -1}, {"height", -433} }} }} }, { {"role", "^OnScreen.*"}, {"name", "popups"}, {"layer_id", 9999}, {"area", { {"type", "rect"}, {"rect", { {"x", 0}, {"y", 760}, {"width", -1}, {"height", 400} }} }} } }} }; } // namespace wm #endif // TMCAGLWM_LAYERS_H