/* * Copyright (c) 2017 TOYOTA MOTOR CORPORATION * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef WM_WAYLAND_HPP #define WM_WAYLAND_HPP #include "controller_hooks.hpp" #include "ivi-wm-client-protocol.h" #include "util.hpp" #include #include #include #include /** * @struct wayland_proxy */ template struct wayland_proxy { std::unique_ptr> proxy; wayland_proxy(wayland_proxy const &) = delete; wayland_proxy &operator=(wayland_proxy const &) = delete; wayland_proxy(void *p) : wayland_proxy(p, reinterpret_cast(wl_proxy_destroy)) {} wayland_proxy(void *p, std::function &&p_del) : proxy(std::unique_ptr>( static_cast(p), p_del)) {} }; /** * namespace wl */ namespace wl { /** * @struct registry */ struct registry : public wayland_proxy { typedef std::function binder; std::unordered_map bindings; registry(registry const &) = delete; registry &operator=(registry const &) = delete; registry(struct wl_display *d); void add_global_handler(char const *iface, binder bind); // Events void global_created(uint32_t name, char const *iface, uint32_t v); void global_removed(uint32_t name); }; /** * @struct display */ struct display { std::unique_ptr d; struct registry r; display(display const &) = delete; display &operator=(display const &) = delete; display(); bool ok() const; void roundtrip(); int dispatch(); int dispatch_pending(); int read_events(); void flush(); int get_fd() const; int get_error(); // Lets just proxy this for the registry inline void add_global_handler(char const *iface, registry::binder bind) { this->r.add_global_handler(iface, bind); } }; /** * @struct output */ struct output : public wayland_proxy { int width{}; int height{}; int physical_width{}; int physical_height{}; int refresh{}; int transform{}; output(output const &) = delete; output &operator=(output const &) = delete; output(struct wl_registry *r, uint32_t name, uint32_t v); // Events void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel, char const *make, char const *model, int32_t tx); void mode(uint32_t flags, int32_t w, int32_t h, int32_t r); void done(); void scale(int32_t factor); }; } // namespace wl /** * namespace compositor */ namespace compositor { struct size { uint32_t w, h; }; struct rect { int32_t w, h; int32_t x, y; }; static const constexpr rect full_rect = rect{-1, -1, 0, 0}; inline bool operator==(struct rect a, struct rect b) { return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y; } struct controller; struct controller_child { struct controller *parent; uint32_t id; controller_child(controller_child const &) = delete; controller_child &operator=(controller_child const &) = delete; controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {} virtual ~controller_child() {} }; struct surface_properties { uint32_t id; // let's just save an ID here too struct rect dst_rect; struct rect src_rect; struct size size; int32_t orientation; int32_t visibility; float opacity; uint32_t pid; }; /** * @struct surface */ struct surface : public controller_child { surface(surface const &) = delete; surface &operator=(surface const &) = delete; surface(uint32_t i, struct controller *c); // Requests void set_visibility(uint32_t visibility); void set_source_rectangle(int32_t x, int32_t y, int32_t width, int32_t height); void set_destination_rectangle(int32_t x, int32_t y, int32_t width, int32_t height); }; /** * @struct layer */ struct layer : public controller_child { layer(layer const &) = delete; layer &operator=(layer const &) = delete; layer(uint32_t i, struct controller *c); layer(uint32_t i, int32_t w, int32_t h, struct controller *c); // Requests void set_visibility(uint32_t visibility); void set_destination_rectangle(int32_t x, int32_t y, int32_t width, int32_t height); void add_surface(uint32_t surface_id); void remove_surface(uint32_t surface_id); }; /** * @struct screen */ struct screen : public wayland_proxy, public controller_child { screen(screen const &) = delete; screen &operator=(screen const &) = delete; screen(uint32_t i, struct controller *c, struct wl_output *o); void clear(); void screen_created(struct screen *screen, uint32_t id); void set_render_order(std::vector const &ro); }; /** * @struct controller */ struct controller : public wayland_proxy { // This controller is still missing ivi-input typedef std::unordered_map proxy_to_id_map_type; typedef std::unordered_map> surface_map_type; typedef std::unordered_map> layer_map_type; typedef std::unordered_map screen_map_type; typedef std::unordered_map props_map; // HACK: // The order of these member is mandatory, as when objects are destroyed // they will call their parent (that's us right here!) and remove their // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid // when the surfaces/layers/screens maps are destroyed. This sucks, but // I cannot see a better solution w/o globals or some other horrible // call-our-parent construct. proxy_to_id_map_type surface_proxy_to_id; proxy_to_id_map_type layer_proxy_to_id; proxy_to_id_map_type screen_proxy_to_id; props_map sprops; props_map lprops; surface_map_type surfaces; layer_map_type layers; screen_map_type screens; std::unique_ptr screen; size output_size; // Display size[pixel] size physical_size; // Display size[mm] // Scale for conversion CSS PX -> DP(Device Pixel) double scale; wm::controller_hooks *chooks; struct wl::display *display; void add_proxy_to_sid_mapping(struct ivi_wm *p, uint32_t id); void remove_proxy_to_sid_mapping(struct ivi_wm *p); void add_proxy_to_lid_mapping(struct ivi_wm *p, uint32_t id); void remove_proxy_to_lid_mapping(struct ivi_wm *p); void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id); void remove_proxy_to_id_mapping(struct wl_output *p); bool surface_exists(uint32_t id) const { return this->surfaces.find(id) != this->surfaces.end(); } bool layer_exists(uint32_t id) const { return this->layers.find(id) != this->layers.end(); } controller(struct wl_registry *r, uint32_t name, uint32_t version); // Requests void commit_changes() const { ivi_wm_commit_changes(this->proxy.get()); } void layer_create(uint32_t id, int32_t w, int32_t h); void surface_create(uint32_t id); void create_screen(struct wl_output *output); void get_surface_properties(uint32_t surface_id, int param = 0); // Events void surface_visibility_changed(uint32_t id, int32_t visibility); void surface_opacity_changed(uint32_t id, float opacity); void surface_source_rectangle_changed(uint32_t id, int32_t x, int32_t y, int32_t width, int32_t height); void surface_destination_rectangle_changed(uint32_t id, int32_t x, int32_t y, int32_t width, int32_t height); void surface_created(uint32_t id); void surface_destroyed(uint32_t surface_id); void surface_error_detected(uint32_t object_id, uint32_t error_code, char const *error_text); void surface_size_changed(uint32_t id, int32_t width, int32_t height); void surface_stats_received(uint32_t surface_id, uint32_t frame_count, uint32_t pid); void surface_added_to_layer(uint32_t layer_id, uint32_t surface_id); void layer_visibility_changed(uint32_t layer_id, int32_t visibility); void layer_opacity_changed(uint32_t layer_id, float opacity); void layer_source_rectangle_changed(uint32_t layer_id, int32_t x, int32_t y, int32_t width, int32_t height); void layer_destination_rectangle_changed(uint32_t layer_id, int32_t x, int32_t y, int32_t width, int32_t height); void layer_created(uint32_t id); void layer_destroyed(uint32_t layer_id); void layer_error_detected(uint32_t object_id, uint32_t error_code, char const *error_text); }; } // namespace compositor #endif // !WM_WAYLAND_HPP