function next() { repeater.currentItem += 1; if (repeater.currentItem > repeater.count - 1) { repeater.currentItem = 0; } var count = 0; for (var i = 0; i < repeater.count; i++) { var item = repeater.itemAt(i); item.currentState -= 1; if ( item.currentState < 1 ) { item.currentState = repeater.count; } if ( item.currentState >= 1 && item.currentState <= 10 ) { item.state = "pos" + item.currentState } else if ( item.currentState === 15 ){ item.state = "pos11"; } else if ( item.currentState === 16 ){ item.state = "pos12"; } else if ( item.currentState === 17 ){ item.state = "pos13"; } else if ( item.currentState >= 18 ){ item.state = "pos0"; } else { item.state = "pos10"; } } } function prev() { repeater.currentItem -= 1; if (repeater.currentItem < 0) { repeater.currentItem = repeater.count - 1; } var count = repeater.count; for (var i = 0; i < repeater.count; i++) { var item = repeater.itemAt(i); item.currentState += 1; if ( item.currentState > repeater.count ) { item.currentState = 1; } if ( item.currentState >= 1 && item.currentState <= 10 ) { item.state = "pos" + item.currentState } else if ( item.currentState === 15 ){ item.state = "pos11"; } else if ( item.currentState === 16 ){ item.state = "pos12"; } else if ( item.currentState === 17 ){ item.state = "pos13"; } else if ( item.currentState >= 18 ){ item.state = "pos0"; } else { item.state = "pos10"; } } } function move(pos, item) { var distance = firstPox - pos; if(distance > 200) { next() firstPox = pos iconMoved = true item.iconReleased() } else if (distance < -200) { prev() firstPox = pos iconMoved = true item.iconReleased() } } function getCenterItem() { var item; for (var i = 0; i < repeater.count; i++) { item = repeater.itemAt(i) if (item.state === "pos5" || item.state === "pos14") return item } }