/* * @copyright Copyright (c) 2016-2020 TOYOTA MOTOR CORPORATION. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /////////////////////////////////////////////////////////////////////////////////////////////////// /// \defgroup <> <> /// \ingroup tag_NSFramework /// . /////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// /// \ingroup tag_NSFramework /// \brief /// /// This file has the CFrameworkunifiedFinalState class definitions. CFrameworkunifiedFinalState is derived from C /// FrameworkunifiedState class.This class implements the additional functionality supported by HSM Final /// state. /// /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include #include "frameworkunified_sm_finalstate.h" /////////////////////////////////////////////////////////////////////////////////////////// /// ~CFrameworkunifiedFinalState /// Class destructor /////////////////////////////////////////////////////////////////////////////////////////// CFrameworkunifiedFinalState::~CFrameworkunifiedFinalState() { FRAMEWORKUNIFIEDLOG(ZONE_NS_INFO, __FUNCTION__, "CFrameworkunifiedFinalState destructor"); } /////////////////////////////////////////////////////////////////////////////////////////// /// CFrameworkunifiedFinalState /// Parameterized constructor /////////////////////////////////////////////////////////////////////////////////////////// CFrameworkunifiedFinalState::CFrameworkunifiedFinalState(std::string f_pName): CFrameworkunifiedState(f_pName) { } /////////////////////////////////////////////////////////////////////////////////////////// /// FrameworkunifiedOnEntry /// state initialization can be performed in this function. /////////////////////////////////////////////////////////////////////////////////////////// EFrameworkunifiedStatus CFrameworkunifiedFinalState::FrameworkunifiedOnEntry(CEventDataPtr f_pEventData) { FRAMEWORKUNIFIEDLOG(ZONE_NS_SM_USR_INFO, __FUNCTION__, " Entering state %s ", m_strStateName.c_str()); return eFrameworkunifiedStatusOK; } /////////////////////////////////////////////////////////////////////////////////////////// /// FrameworkunifiedOnExit /// state cleanup can be performed in this function. /////////////////////////////////////////////////////////////////////////////////////////// EFrameworkunifiedStatus CFrameworkunifiedFinalState::FrameworkunifiedOnExit(CEventDataPtr f_pEventData) { FRAMEWORKUNIFIEDLOG(ZONE_NS_SM_USR_INFO, __FUNCTION__, " Leaving state %s ", m_strStateName.c_str()); return eFrameworkunifiedStatusOK; } CFrameworkunifiedState *CFrameworkunifiedFinalState::FrameworkunifiedGetActiveState() { return this; } //////////////////////////////////////////////////////////////////////////////////////////////////// /// UpdateHistory /// This function stores the last active state //////////////////////////////////////////////////////////////////////////////////////////////////// EFrameworkunifiedStatus CFrameworkunifiedFinalState::UpdateHistory() { return eFrameworkunifiedStatusOK; }