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authorVinod Ahuja <vahuja@unomaha.edu>2022-11-19 13:59:20 -0600
committerJan-Simon Moeller <jsmoeller@linuxfoundation.org>2022-11-21 11:21:04 +0000
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treef9cc1835cc14536f0397d3cfbbae744695d42bf1 /docs/1_Getting_Started/2_Building_AGL_Image/6_Building_the_AGL_Image.md
parent33727f4e9619f9da65fdfc608a10a92887c7257c (diff)
Updating documentation: 1. Renamed all the files and folder following 01-99 index numbering 2. Matched title name and file name 3. Inserted title in the files where ever missing 4. Updated all the reference links in the documentation Bug-AGL: [SPEC-4470] Signed-off-by: Vinod Ahuja <vahuja@unomaha.edu> Change-Id: Ib73e1f91107646e11b5b19ab6ead4080add506e4 Reviewed-on: https://gerrit.automotivelinux.org/gerrit/c/AGL/documentation/+/28170 Reviewed-by: Jan-Simon Moeller <jsmoeller@linuxfoundation.org> Tested-by: Jan-Simon Moeller <jsmoeller@linuxfoundation.org>
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----
-title: Building the AGL Image
----
-
-Building the AGL image involves running BitBake with a specified target.
-Depending on whether you are building the image for the first time or if this
-is a subsequent build, the time needed for the build could be significant.
-
-It is critical that you specify the correct options and configurations for the
-build before executing the `bitbake` command.
-The previous sections in the "Image Development Workflow" have treated this setup
-in a generic fashion. AGL has both `Qt` based and `HTML5` based IVI demos, where in the build process is almost the same except few changes in the build enviroment.
-
-This section, provides links to topics with instructions needed to create images for
-three types of supported platforms and for emulation/virtualization using Quick
-EMUlator (QEMU) or VirtualBox:
-
-* [x86 (Emulation and Hardware)](./5_1_x86_Emulation_and_Hardware.md)
-* [Raspberry Pi 4](./5_2_Raspberry_Pi_4.md)
-* [R Car Gen 3](./5_3_RCar_Gen_3.md)
-* [virtio](./5_4_Virtio.md)