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-edit_link: ''
-title: Download or Build Your SDK Installer
-origin_url: >-
- https://raw.githubusercontent.com/automotive-grade-linux/docs-sources/master/docs/getting-started/app-workflow-sdk.md
----
-
-<!-- WARNING: This file is generated by fetch_docs.js using /home/boron/Documents/AGL/docs-webtemplate/site/_data/tocs/getting_started/master/image-development-workflow-getting-started-book.yml -->
-
-# 2. Download or Build Your SDK Installer #
-
-The Software Development Kit (SDK) allows you to use your build host
-to develop an application specific to your target hardware.
-SDKs are installed onto your build host by running an SDK installer
-file (``*.sh``).
-
-You must either download a pre-built installer file for your SDK or
-build an installer file.
-If you are developing an application for a board supported by the AGL software, you might
-want to just download a pre-built SDK installer file.
-If your hardware is not supported by AGL, you need to build the SDK installer file.
-
-## Downloading a pre-built SDK Installer ##
-
-For a look at the SDK installers for supported boards, go to the
-[AGL Download Website](https://download.automotivelinux.org/AGL/release/).
-From there, you can explore to find the SDK installer you want to download.
-As an example, consider using a pre-built SDK to develop applications suited for a 64-bit
-ARM-based board that you want to emulate using QEMU.
-Furthermore, you are using the 8.0.0 "Halibut" release of the AGL software.
-Follow these links:
-
-```
-halibut -> 8.0.0 -> qemuarm64 -> deploy -> sdk
-```
-
-From the list, you download the ``*.sh`` file, which is an installation script for the SDK.
-Running the SDK installer script installs the SDK onto your build host.
-
-SDK installation scripts have long names that reflect the platform specifics.
-For example, the following file installs the SDK given the specifics earlier:
-
-``poky-agl-glibc-x86_64-agl-demo-platform-crosssdk-aarch64-toolchain-8.0.0.sh``
-
-**NOTE:** If you want to know more about SDK installer file naming, which is a result of
-BitBake and the Yocto Project, see the
-"[Locating Pre-Built SDK Installers](https://yoctoproject.org/docs/2.4.4/sdk-manual/sdk-manual.html#sdk-locating-pre-built-sdk-installers)"
-section in the Yocto Project documentation.
-
-## Building an SDK Installer ##
-
-If you cannot find a pre-built SDK installer for your hardware, you need to build one.
-In this case, use BitBake in a similar manner used to build the image.
-See the
-"[Building an image](./app-workflow-image.html#building-an-image)"
-section for information on building an image with BitBake.
-
-The only difference between building the image and the SDK installer
-is the target you give BitBake on the command line and the final location of
-the ``*.sh`` file.
-Following is the command that you use to build the SDK installer for ``agl-demo-platform``:
-
-```
-$ bitbake agl-demo-platform-crosssdk
-```
-
-The SDK installer file (``*.sh``) is placed in the build directory.
-Assuming your top-level workspace is ``~/workspace_agl``, here is an example location
-and SDK installer file:
-
-```
-~/workspace_agl/build/tmp/deploy/sdk/poky-agl-glibc-x86_64-agl-demo-platform-crosssdk-aarch64-toolchain-8.0.0.sh
-```