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author | Scott Rifenbark <srifenbark@gmail.com> | 2019-05-30 15:11:45 -0700 |
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committer | Scott Rifenbark <srifenbark@gmail.com> | 2019-05-30 15:11:45 -0700 |
commit | 8abb98a6827071f39224775761eebb87aeede2e5 (patch) | |
tree | db1c7440ef14741d7f8a5e4150078c4c2d3e38c6 /meta-agl-devel.md | |
parent | 28c4622e672ab73489c8a390de49f5c7a31bde8c (diff) |
AGL Layers: Updated "meta-agl-devel" (guppy)
I fixed the formatting on a note to match how it should be.
Change-Id: I654a79599805c29032c7fb8ab73786b3ad55f64f
Signed-off-by: Scott Rifenbark <srifenbark@gmail.com>
Diffstat (limited to 'meta-agl-devel.md')
-rwxr-xr-x | meta-agl-devel.md | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/meta-agl-devel.md b/meta-agl-devel.md index 9b287f8a..60de1a29 100755 --- a/meta-agl-devel.md +++ b/meta-agl-devel.md @@ -31,8 +31,12 @@ The following list provides a summary of these sub-layers: * `meta-audio-4a-framework`: A collection of recipes used for the first integration of 4A (i.e. Advanced AGL Audio Architecture). - **NOTE:** Recipes from this layer will be integrated into the - `meta-agl` layer in the future. + <!--section-note--> + **NOTE:** + + Recipes from this layer will be integrated into the + `meta-agl` layer in the future. + <!--end-section-note--> * `meta-audio-soundmanager-framework`: Supports the Soundmanager Audio Framework features, which maps to the `agl-audio-soundmanager-framework` @@ -112,7 +116,7 @@ environment using the `aglsetup.sh` script. For information on how to use the `aglsetup.sh` script to initialize your build environment, see the -"[Initializing Your Build Environment](../../../../getting_started/en/dev/reference/image-workflow-initialize-build-environment.html)" +"[Initializing Your Build Environment](../getting_started/reference/getting-started/image-workflow-initialize-build-environment.html)" section. Once you have included the AGL feature, you can build your image. @@ -133,7 +137,7 @@ environment using the `aglsetup.sh` script. For information on how to use the `aglsetup.sh` script to initialize your build environment, see the -"[Initializing Your Build Environment](../../../../getting_started/en/dev/reference/image-workflow-initialize-build-environment.html)" +"[Initializing Your Build Environment](../getting_started/reference/getting-started/image-workflow-initialize-build-environment.html)" section. Once you have included the AGL feature, you can build your image. |