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authorJacobo Aragunde Pérez <jaragunde@igalia.com>2019-06-17 10:43:41 +0200
committerJan-Simon Moeller <jsmoeller@linuxfoundation.org>2019-06-19 15:09:23 +0000
commitfcfbd7497c73413bd35d1a641686f2c095626daa (patch)
tree20183688224bccffaf9801b3cfb9301546449834 /meta-speech-framework/recipes-platform/packagegroups
parent8abb98a6827071f39224775761eebb87aeede2e5 (diff)
wam: Remove any Qt dependencies and port to CMake
Recipe changed to use CMake instead of QMake. After Qt usage removal from WAM implementation, boost is now used for some functionalities previously provided by Qt (e.g: File system). Additionally, add glib-2.0 missing dependency. Finally, bump to latest WAM. Included changes: 3e9ce0d [agl][qtless] Port to CMake 971df2a [agl][qtless] Use unordered_map instead of std::map aaa56e3 [agl][qtless] Get rid of Qt usage in webos/DeviceInfoImpl 20a1ec2 [agl][qtless] Remove Qt dependency from qmake files 2615c15 [agl][qtless] Use const char arrays instead of macros for WindowTypes 42770ee [agl][qtless] Trim timestamp string in NetworkStatus 0c7d257 [agl][qtless] Replace QLocale by Boost.Locale 45108f9 [agl][qtless] Remove QVariant leftovers 00f7a1f [agl][qtless] Add Url parsing code 9f74ec6 [agl][qtless] QString-less WAM: Remove leftovers a5ebdc5 [agl][qtless] Migrate PalmSystem away from QString 41ecf4c [agl][qtless] Do not use QString in WebAppManagerConfig 815191c [agl][qtless] Do not use QString in NetworkStatus 47bd88b [agl][qtless] Do not use QString in WebPage ba7ece0 [agl][qtless] Migrate WebAppWayland away from QVariant 903e2fa [agl][qtless] QString-less WebApp: Remove leftovers 502b9f6 [agl][qtless] QString-less WebApp/WebPage: appId 20f57de [agl][qtless] QString-less WebAppManager: SystemLanguage and DeviceInfo e055f56 [agl][qtless] Do not use QString WebAppManager in JS strings building 8949895 [agl][qtless] Migrate WebAppManager away from QString 75aaf56 [agl][qtless] Get rid of QString usage in WebProcessManager 700e456 [agl][qtless] Migrate ApplicationDescription away from QString ba798eb [agl][qtless] Replace Qt data container types by their STL counterpars 159cef4 [agl][qtless] Fix error handling when converting strings to numbers 9c875f1 [agl][qtless] Add StringUtils initial implementation Bug-AGL: SPEC-1871 Change-Id: I7e7725e6a5e9790fd4660f104e4142084f100b62 Signed-off-by: Nick Diego Yamane <nickdiego@igalia.com> Signed-off-by: Jacobo Aragunde Pérez <jaragunde@igalia.com>
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/*
 * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "app.hpp"
#include "json_helper.hpp"
#include "layers.hpp"
#include "layout.hpp"
#include "util.hpp"
#include "wayland.hpp"

#include <cstdio>
#include <memory>

#include <cassert>

#include <json-c/json.h>

#include <algorithm>
#include <bits/signum.h>
#include <csignal>
#include <fstream>
#include <json.hpp>
#include <regex>
#include <thread>

namespace wm {

namespace {

using nlohmann::json;

result<json> file_to_json(char const *filename) {
   std::ifstream i(filename);
   if (i.fail()) {
      return Err<json>("Could not open config file");
   }
   json j;
   i >> j;
   return Ok(j);
}

struct result<layer_map> load_layer_map(char const *filename) {
   logdebug("loading IDs from %s", filename);

   auto j = file_to_json(filename);
   if (j.is_err()) {
      return Err<layer_map>(j.unwrap_err());
   }
   json jids = j.unwrap();

   return to_layer_map(jids);
}

}  // namespace

/**
 * App Impl
 */
App::App(wl::display *d)
   : api{this},
     chooks{this},
     display{d},
     controller{},
     outputs(),
     config(),
     layers(),
     id_alloc{},
     pending_events(false),
     policy{} {
   try {
      {
         auto l = load_layer_map(
            this->config.get_string("layers.json").value().c_str());
         if (l.is_ok()) {
            this->layers = l.unwrap();
         } else {
            logerror("%s", l.err().value());
         }
      }
   } catch (std::exception &e) {
      logerror("Loading of configuration failed: %s", e.what());
   }
}

int App::init() {
   if (!this->display->ok()) {
      return -1;
   }

   if (this->layers.mapping.empty()) {
      logerror("No surface -> layer mapping loaded");
      return -1;
   }

   this->display->add_global_handler(
      "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
         this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
      });

   this->display->add_global_handler(
      "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
         this->controller =
            std::make_unique<struct genivi::controller>(r, name, v);

         // Init controller hooks
         this->controller->chooks = &this->chooks;

         // XXX: This protocol needs the output, so lets just add our mapping
         // here...
         this->controller->add_proxy_to_id_mapping(
            this->outputs.back()->proxy.get(),
            wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
               this->outputs.back()->proxy.get())));
      });

   // First level objects
   this->display->roundtrip();
   // Second level objects
   this->display->roundtrip();
   // Third level objects
   this->display->roundtrip();

   return init_layers();
}

int App::dispatch_events() {
   if (this->dispatch_events() == 0) {
      return 0;
   }

   int ret = this->display->dispatch();
   if (ret == -1) {
      logerror("wl_display_dipatch() returned error %d",
               this->display->get_error());
      return -1;
   }
   this->display->flush();

   return 0;
}

int App::dispatch_pending_events() {
   if (this->pop_pending_events()) {
      this->display->dispatch_pending();
      return 0;
   }
   return -1;
}

bool App::pop_pending_events() {
   bool x{true};
   return this->pending_events.compare_exchange_strong(
      x, false, std::memory_order_consume);
}

void App::set_pending_events() {
   this->pending_events.store(true, std::memory_order_release);
}

optional<int> App::lookup_id(char const *name) {
   return this->id_alloc.lookup(std::string(name));
}
optional<std::string> App::lookup_name(int id) {
   return this->id_alloc.lookup(id);
}

/**
 * init_layers()
 */
int App::init_layers() {
   if (!this->controller) {
      logerror("ivi_controller global not available");
      return -1;
   }

   if (this->outputs.empty()) {
      logerror("no output was set up!");
      return -1;
   }

   auto &c = this->controller;

   auto &o = this->outputs.front();
   auto &s = c->screens.begin()->second;
   auto &layers = c->layers;

   // Write output dimensions to ivi controller...
   c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};

   // Clear scene
   layers.clear();

   // Clear screen
   s->clear();

   // Quick and dirty setup of layers
   for (auto const &i : this->layers.mapping) {
      c->layer_create(i.second.layer_id, o->width, o->height);
      auto &l = layers[i.second.layer_id];
      l->set_destination_rectangle(0, 0, o->width, o->height);
      l->set_visibility(1);
      logdebug("Setting up layer %s (%d) for surface role match \"%s\"",
               i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
   }

   // Add layers to screen
   s->set_render_order(this->layers.layers);

   this->layout_commit();

   return 0;
}

void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
   if (!this->controller->surface_exists(surface_id)) {
      logerror("Surface %d does not exist", surface_id);
      return;
   }

   auto o_layer_id = this->layers.get_layer_id(surface_id);

   if (!o_layer_id) {
      logerror("Surface %d is not associated with any layer!", surface_id);
      return;
   }

   uint32_t layer_id = *o_layer_id;

   auto const &layer = this->layers.get_layer(layer_id);
   auto rect = layer.value().rect;
   auto &s = this->controller->surfaces[surface_id];

   int x = rect.x;
   int y = rect.y;
   int w = rect.w;
   int h = rect.h;

   // less-than-0 values refer to MAX + 1 - $VALUE
   // e.g. MAX is either screen width or height
   if (w < 0) {
      w = this->controller->output_size.w + 1 + w;
   }
   if (h < 0) {
      h = this->controller->output_size.h + 1 + h;
   }

   if (sub_surface_id) {
      if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
         logerror(
            "surface_set_layout: layers of surfaces (%d and %d) don't match!",
            surface_id, *sub_surface_id);
         return;
      }

      int x_off = 0;
      int y_off = 0;

      // split along major axis
      if (w > h) {
         w /= 2;
         x_off = w;
      } else {
         h /= 2;
         y_off = h;
      }

      auto &ss = this->controller->surfaces[*sub_surface_id];

      logdebug("surface_set_layout for sub surface %u on layer %u",
               *sub_surface_id, layer_id);

      // configure surface to wxh dimensions
      ss->set_configuration(w, h);
      // set source reactangle, even if we should not need to set it.
      ss->set_source_rectangle(0, 0, w, h);
      // set destination to the display rectangle
      ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
   }

   logdebug("surface_set_layout for surface %u on layer %u", surface_id,
            layer_id);

   // configure surface to wxh dimensions
   s->set_configuration(w, h);
   // set source reactangle, even if we should not need to set it.
   s->set_source_rectangle(0, 0, w, h);

   // set destination to the display rectangle
   s->set_destination_rectangle(x, y, w, h);

   logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
            surface_id, layer_id, x, y, w, h);
}

void App::layout_commit() {
   this->controller->commit_changes();
   this->display->flush();
}

char const *App::api_activate_surface(char const *drawing_name, char const *drawing_area) {
   ST();
   auto const &surface_id = this->lookup_id(drawing_name);

   if (!surface_id) {
      return "Surface does not exist";
   }

   if (!this->controller->surface_exists(*surface_id)) {
      return "Surface does not exist in controller!";
   }

   auto layer_id = this->layers.get_layer_id(*surface_id);

   if (!layer_id) {
      return "Surface is not on any layer!";
   }

   auto o_state = *this->layers.get_layout_state(*surface_id);

   if (o_state == nullptr) {
      return "Could not find layer for surface";
   }

   struct LayoutState &state = *o_state;

   // disable layers that are above our current layer
   for (auto const &l : this->layers.mapping) {
      if (l.second.layer_id <= *layer_id) {
         continue;
      }

      bool flush = false;
      if (l.second.state.main != -1) {
         this->deactivate(l.second.state.main);
         l.second.state.main = -1;
         flush = true;
      }

      if (l.second.state.sub != -1) {
         this->deactivate(l.second.state.sub);
         l.second.state.sub = -1;
         flush = true;
      }

      if (flush) {
         this->layout_commit();
      }
   }

   if (state.main == *surface_id || state.sub == *surface_id) {
      return "Surface already active";
   }

   if (state.main == -1) {
      this->try_layout(
         state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
            this->surface_set_layout(*surface_id);
            state = nl;
            std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
            this->emit_syncdraw(drawing_name, str_area.c_str());
            this->enqueue_flushdraw(state.main);
         });
   } else {
      bool can_split = this->can_split(state, *surface_id);

         if (can_split) {
            this->try_layout(
               state,
               LayoutState{state.main, *surface_id},
               [&] (LayoutState const &nl) {
                  std::string main =
                     std::move(*this->lookup_name(state.main));

                  this->surface_set_layout(state.main, surface_id);
                  if (state.sub != -1) {
                     this->deactivate(state.sub);
                  }
                  state = nl;

                  std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
                  std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
                  this->emit_syncdraw(main.c_str(), str_area_main.c_str());
                  this->emit_syncdraw(drawing_name, str_area_sub.c_str());
                  this->enqueue_flushdraw(state.main);
                  this->enqueue_flushdraw(state.sub);
               });
         } else {
            this->try_layout(
               state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
                  this->surface_set_layout(*surface_id);
                  this->deactivate(state.main);
                  if (state.sub != -1) {
                     this->deactivate(state.sub);
                  }
                  state = nl;


                  std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
                  this->emit_syncdraw(drawing_name, str_area.c_str());
                  this->enqueue_flushdraw(state.main);
               });
         }
   }

   // no error
   return nullptr;
}

char const *App::api_deactivate_surface(char const *drawing_name) {
   ST();
   auto const &surface_id = this->lookup_id(drawing_name);

   if (!surface_id) {
         return "Surface does not exist";
      }

   if (*surface_id == this->layers.main_surface) {
      return "Cannot deactivate main_surface";
   }

   auto o_state = *this->layers.get_layout_state(*surface_id);

   if (o_state == nullptr) {
      return "Could not find layer for surface";
   }

   struct LayoutState &state = *o_state;

   if (state.main == -1) {
      return "No surface active";
   }

   // XXX: check against main_surface, main_surface_name is the configuration
   // item.
   if (*surface_id == this->layers.main_surface) {
      logdebug("Refusing to deactivate main_surface %d", *surface_id);
      return nullptr;
   }

   if (state.main == *surface_id) {
      if (state.sub != -1) {
         this->try_layout(
            state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
               std::string sub = std::move(*this->lookup_name(state.sub));

               this->deactivate(*surface_id);
               this->surface_set_layout(state.sub);
               state = nl;

               this->layout_commit();
               std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
               this->emit_syncdraw(sub.c_str(), str_area.c_str());
               this->enqueue_flushdraw(state.sub);
            });
      } else {
         this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
            this->deactivate(*surface_id);
            state = nl;
            this->layout_commit();
         });
      }
   } else if (state.sub == *surface_id) {
      this->try_layout(
         state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
            std::string main = std::move(*this->lookup_name(state.main));

            this->deactivate(*surface_id);
            this->surface_set_layout(state.main);
            state = nl;

            this->layout_commit();
            std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
            this->emit_syncdraw(main.c_str(), str_area.c_str());
            this->enqueue_flushdraw(state.main);
         });
   } else {
      return "Surface is not active";
   }

   return nullptr;
}

void App::enqueue_flushdraw(int surface_id) {
   this->check_flushdraw(surface_id);
   logdebug("Enqueuing EndDraw for surface_id %d", surface_id);
   this->pending_end_draw.push_back(surface_id);
}

void App::check_flushdraw(int surface_id) {
   auto i = std::find(std::begin(this->pending_end_draw),
                      std::end(this->pending_end_draw), surface_id);
   if (i != std::end(this->pending_end_draw)) {
      auto n = this->lookup_name(surface_id);
      logerror("Application %s (%d) has pending EndDraw call(s)!",
               n ? n->c_str() : "unknown-name", surface_id);
      std::swap(this->pending_end_draw[std::distance(
                   std::begin(this->pending_end_draw), i)],
                this->pending_end_draw.back());
      this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
   }
}

char const *App::api_enddraw(char const *drawing_name) {
   for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
      auto n = this->lookup_name(this->pending_end_draw[i]);
      if (n && *n == drawing_name) {
         std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
         this->pending_end_draw.resize(iend - 1);
         // XXX: Please tell the compositor to thaw the surface...
         this->activate(this->pending_end_draw[i]);
         this->layout_commit();
         this->emit_flushdraw(drawing_name);
         return nullptr;
      }
   }
   return "No EndDraw pending for surface";
}

void App::api_ping() { this->dispatch_pending_events(); }

/**
 * proxied events
 */
void App::surface_created(uint32_t surface_id) {
   auto layer_id = this->layers.get_layer_id(surface_id);
   if (!layer_id) {
      logdebug("Newly created surfce %d is not associated with any layer!",
               surface_id);
      return;
   }

   logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);

   this->controller->layers[*layer_id]->add_surface(
      this->controller->surfaces[surface_id].get());

   // activate the main_surface right away
   /*if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
      logdebug("Activating main_surface (%d)", surface_id);

      this->api_activate_surface(
         this->lookup_name(surface_id).value_or("unknown-name").c_str());
   }*/
}

void App::surface_removed(uint32_t surface_id) {
   logdebug("surface_id is %u", surface_id);

   // We cannot normally deactivate the main_surface, so be explicit
   // about it:
   if (int(surface_id) == this->layers.main_surface) {
      this->deactivate_main_surface();
   } else {
      auto drawing_name = this->lookup_name(surface_id);
      if (drawing_name) {
         this->api_deactivate_surface(drawing_name->c_str());
      }
   }

   this->id_alloc.remove_id(surface_id);
   this->layers.remove_surface(surface_id);
}

void App::emit_activated(char const *label) {
   this->api.send_event("active", label);
}

void App::emit_deactivated(char const *label) {
   this->api.send_event("inactive", label);
}

void App::emit_syncdraw(char const *label, char const *area) {
   this->api.send_event("syncdraw", label, area);
}

void App::emit_flushdraw(char const *label) {
   this->api.send_event("flushdraw", label);
}

void App::emit_visible(char const *label, bool is_visible) {
   this->api.send_event(is_visible ? "visible" : "invisible", label);
}

void App::emit_invisible(char const *label) {
   return emit_visible(label, false);
}

void App::emit_visible(char const *label) { return emit_visible(label, true); }

result<int> App::api_request_surface(char const *drawing_name) {
   auto lid = this->layers.get_layer_id(std::string(drawing_name));
   if (!lid) {
      // XXX: to we need to put these applications on the App layer?
      return Err<int>("Drawing name does not match any role");
   }

   auto rname = this->lookup_id(drawing_name);
   if (!rname) {
      // name does not exist yet, allocate surface id...
      auto id = int(this->id_alloc.generate_id(drawing_name));
      this->layers.add_surface(id, *lid);

      // XXX: we set the main_surface[_name] here and now,
      // not sure if we want this, but it worked so far.
      if (!this->layers.main_surface_name.empty() &&
          this->layers.main_surface_name == drawing_name) {
         this->layers.main_surface = id;
         logdebug("Set main_surface id to %u", id);
      }

      return Ok<int>(id);
   }

   // Check currently registered drawing names if it is already there.
   return Err<int>("Surface already present");
}

void App::activate(int id) {
   auto ip = this->controller->sprops.find(id);
   if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
      this->controller->surfaces[id]->set_visibility(1);
      char const *label =
         this->lookup_name(id).value_or("unknown-name").c_str();
      this->emit_visible(label);
      this->emit_activated(label);
   }
}

void App::deactivate(int id) {
   auto ip = this->controller->sprops.find(id);
   if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
      this->controller->surfaces[id]->set_visibility(0);
      char const *label =
         this->lookup_name(id).value_or("unknown-name").c_str();
      this->emit_deactivated(label);
      this->emit_invisible(label);
   }
}

void App::deactivate_main_surface() {
   this->layers.main_surface = -1;
   this->api_deactivate_surface(this->layers.main_surface_name.c_str());
}

bool App::can_split(struct LayoutState const &state, int new_id) {
   if (state.main != -1 && state.main != new_id) {
      auto new_id_layer = this->layers.get_layer_id(new_id).value();
      auto current_id_layer = this->layers.get_layer_id(state.main).value();

      // surfaces are on separate layers, don't bother.
      if (new_id_layer != current_id_layer) {
         return false;
      }

      std::string const &new_id_str = this->lookup_name(new_id).value();
      std::string const &cur_id_str = this->lookup_name(state.main).value();

      auto const &layer = this->layers.get_layer(new_id_layer);

      logdebug("layer info name: %s", layer->name.c_str());

      if (layer->layouts.empty()) {
         return false;
      }

      for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
         logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
         auto rem = std::regex(i->main_match);
         if (std::regex_match(cur_id_str, rem)) {
            // build the second one only if the first already matched
            logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
            auto res = std::regex(i->sub_match);
            if (std::regex_match(new_id_str, res)) {
               logdebug("layout matched!");
               return true;
            }
         }
      }
   }

   return false;
}

void App::try_layout(struct LayoutState & /*state*/,
                     struct LayoutState const &new_layout,
                     std::function<void(LayoutState const &nl)> apply) {
   if (this->policy.layout_is_valid(new_layout)) {
      apply(new_layout);
   }
}

/**
 * controller_hooks
 */
void controller_hooks::surface_created(uint32_t surface_id) {
   this->app->surface_created(surface_id);
}

void controller_hooks::surface_removed(uint32_t surface_id) {
   this->app->surface_removed(surface_id);
}

void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
                                          uint32_t /*v*/) {}

void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
                                                     uint32_t /*x*/,
                                                     uint32_t /*y*/,
                                                     uint32_t /*w*/,
                                                     uint32_t /*h*/) {}

}  // namespace wm