diff options
author | Scott Murray <scott.murray@konsulko.com> | 2018-12-04 11:52:01 -0500 |
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committer | Scott Murray <scott.murray@konsulko.com> | 2018-12-04 16:57:21 -0500 |
commit | d9d2667e365f7e4220afd8098a694800666329af (patch) | |
tree | c7057f4ff68075ed87d8ff13e3a579b39fe5a58a /app/ValueSource.qml | |
parent | 3b82568265b0a149928495ba22f4055eb7161328 (diff) |
Initial check-in
Demo instrument cluster dashboard application to display instrument
cluster mock-up with speedometer, tachometer, temperature, and fuel
gauges. A space is provided in the center of the dashboard for the
overlay of the receiver application's remote display.
Note that the gauges themselves and their animation are based on the
Qt dashboard example:
https://doc.qt.io/qt-5.11/qtquickextras-dashboard-example.html
The associated qml source files are under the BSD license, other files
are Apache 2.0.
Additionally, note that the application uses the windowmanager, but not
the homescreen service, as the demo instrument cluster does not use the
homescreen. There is also an implicit assumption that the windowmanager
configuration allows the application to claim the homescreen role and
that the surface for that role will be 1920x1080 portrait mode.
Change-Id: I413fa165125813757ab4712993320440ed641f32
Signed-off-by: Scott Murray <scott.murray@konsulko.com>
Diffstat (limited to 'app/ValueSource.qml')
-rw-r--r-- | app/ValueSource.qml | 385 |
1 files changed, 385 insertions, 0 deletions
diff --git a/app/ValueSource.qml b/app/ValueSource.qml new file mode 100644 index 0000000..41d0f96 --- /dev/null +++ b/app/ValueSource.qml @@ -0,0 +1,385 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Copyright (C) 2018 Konsulko Group +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.2 +Item { + id: valueSource + property real kph: 0 + property real rpm: 1 + property real fuel: 0.85 + property string gear: { + var g; + if (kph < 30) { + return "1"; + } + if (kph < 50) { + return "2"; + } + if (kph < 80) { + return "3"; + } + if (kph < 120) { + return "4"; + } + if (kph < 160) { + return "5"; + } + } + property string prindle: { + var g; + if (kph > 0) { + return "D"; + } + return "P"; + } + property int turnSignal: prindle == "P" && !start ? randomDirection() : -1 + property real temperature: 0.6 + property bool start: true + + function randomDirection() { + return Math.random() > 0.5 ? Qt.LeftArrow : Qt.RightArrow; + } + + SequentialAnimation { + running: true + loops: 1 + + // We want a small pause at the beginning, but we only want it to happen once. + PauseAnimation { + duration: 1000 + } + + PropertyAction { + target: valueSource + property: "start" + value: false + } + + SequentialAnimation { + loops: Animation.Infinite + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + from: 0 + to: 30 + duration: 3000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + from: 1 + to: 6.1 + duration: 3000 + } + } + ParallelAnimation { + // We changed gears so we lost a bit of speed. + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + from: 30 + to: 26 + duration: 600 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + from: 6 + to: 2.4 + duration: 600 + } + } + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 60 + duration: 3000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 5.6 + duration: 3000 + } + } + ParallelAnimation { + // We changed gears so we lost a bit of speed. + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 56 + duration: 600 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 2.3 + duration: 600 + } + } + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 100 + duration: 3000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 5.1 + duration: 3000 + } + } + ParallelAnimation { + // We changed gears so we lost a bit of speed. + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 96 + duration: 600 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 2.2 + duration: 600 + } + } + + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 140 + duration: 3000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 6.2 + duration: 3000 + } + } + + // Slow down a bit + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 115 + duration: 6000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 5.5 + duration: 6000 + } + } + + // Cruise for a while + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 110 + duration: 10000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 5.2 + duration: 10000 + } + } + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 115 + duration: 10000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 5.5 + duration: 10000 + } + } + + // Start downshifting. + + // Fifth to fourth gear. + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.Linear + to: 100 + duration: 5000 + } + + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 3.1 + duration: 5000 + } + } + + // Fourth to third gear. + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 5.5 + duration: 600 + } + + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 60 + duration: 5000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 2.6 + duration: 5000 + } + } + + // Third to second gear. + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 6.3 + duration: 600 + } + + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 30 + duration: 5000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 2.6 + duration: 5000 + } + } + + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 6.5 + duration: 600 + } + + // Second to first gear. + ParallelAnimation { + NumberAnimation { + target: valueSource + property: "kph" + easing.type: Easing.InOutSine + to: 0 + duration: 5000 + } + NumberAnimation { + target: valueSource + property: "rpm" + easing.type: Easing.InOutSine + to: 1 + duration: 4500 + } + } + + PauseAnimation { + duration: 5000 + } + } + } +} |