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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Copyright (C) 2018, 2019 Konsulko Group
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
Item {
id: valueSource
property real kph: 0
property bool mphDisplay: false
property real speedScaling: mphDisplay == true ? 0.621504 : 1.0
property real rpm: 1
property real fuel: 0.85
property string gear: {
var g;
if (kph < 30) {
return "1";
}
if (kph < 50) {
return "2";
}
if (kph < 80) {
return "3";
}
if (kph < 120) {
return "4";
}
if (kph < 160) {
return "5";
}
}
property string prindle: {
var g;
if (kph > 0) {
return "D";
}
return "P";
}
property bool start: true
property int turnSignal: -1
property bool startUp: false
property real temperature: 0.6
property bool cruiseEnabled: false
property bool cruiseSet: false
property bool laneDepartureWarnEnabled: false
property bool displayNumericSpeeds: true
function randomDirection() {
return Math.random() > 0.5 ? Qt.LeftArrow : Qt.RightArrow;
}
Component.onCompleted : {
if(!runAnimation) {
VehicleSignals.connect()
}
}
Connections {
target: VehicleSignals
onConnected: {
VehicleSignals.authorize()
}
onAuthorized: {
VehicleSignals.subscribe("Vehicle.Speed")
VehicleSignals.subscribe("Vehicle.Powertrain.CombustionEngine.Engine.Speed")
VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.CruiseEnable")
VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.CruiseSet")
VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.CruiseResume")
VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.CruiseCancel")
VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.LaneDepartureWarning")
VehicleSignals.subscribe("Vehicle.Cabin.SteeringWheel.Switches.Info")
VehicleSignals.get("Vehicle.Cabin.Infotainment.HMI.DistanceUnit")
VehicleSignals.subscribe("Vehicle.Cabin.Infotainment.HMI.DistanceUnit")
}
onGetSuccessResponse: {
//console.log("response path = " + path + ", value = " + value)
if (path === "Vehicle.Cabin.Infotainment.HMI.DistanceUnit") {
if (value === "km") {
valueSource.mphDisplay = false
} else if (value === "mi") {
valueSource.mphDisplay = true
}
}
}
onSignalNotification: {
//console.log("signal path = " + path + ", value = " + value)
if (path === "Vehicle.Speed") {
// units are always km/h
// Checking Vehicle.Cabin.Infotainment.HMI.DistanceUnit for the
// display unit would likely be a worthwhile enhancement.
if(!runAnimation) {
valueSource.kph = parseFloat(value)
}
} else if (path === "Vehicle.Powertrain.CombustionEngine.Engine.Speed") {
if(!runAnimation) {
valueSource.rpm = parseFloat(value) / 1000
}
} else if (path === "Vehicle.Cabin.SteeringWheel.Switches.CruiseEnable" && value === "true") {
if(valueSource.cruiseEnabled) {
valueSource.cruiseEnabled = false
valueSource.cruiseSet = false
} else {
valueSource.cruiseEnabled = true
}
} else if ((path === "Vehicle.Cabin.SteeringWheel.Switches.CruiseSet" ||
path === "Vehicle.Cabin.SteeringWheel.Switches.CruiseResume") &&
value == "true") {
if(valueSource.cruiseEnabled) {
valueSource.cruiseSet = true
}
} else if (path === "Vehicle.Cabin.SteeringWheel.Switches.CruiseCancel" && value === "true") {
valueSource.cruiseSet = false
} else if (path === "Vehicle.Cabin.SteeringWheel.Switches.LaneDepartureWarning" && value === "true") {
valueSource.laneDepartureWarnEnabled = !valueSource.laneDepartureWarnEnabled
} else if (path === "Vehicle.Cabin.SteeringWheel.Switches.Info" && value === "true") {
valueSource.displayNumericSpeeds = !valueSource.displayNumericSpeeds
} else if (path === "Vehicle.Cabin.Infotainment.HMI.DistanceUnit") {
if (value === "km") {
valueSource.mphDisplay = false
} else if (value === "mi") {
valueSource.mphDisplay = true
}
}
}
}
SequentialAnimation {
running: runAnimation
loops: 1
// We want a small pause at the beginning, but we only want it to happen once.
PauseAnimation {
duration: 1000
}
PropertyAction {
target: valueSource
property: "start"
value: false
}
SequentialAnimation {
loops: Animation.Infinite
// Simulate startup with indicators blink
PropertyAction {
target: valueSource
property: "startUp"
value: true
}
PauseAnimation {
duration: 1000
}
PropertyAction {
target: valueSource
property: "startUp"
value: false
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
from: 0
to: 30
duration: 3000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
from: 1
to: 6.1
duration: 3000
}
}
ParallelAnimation {
// We changed gears so we lost a bit of speed.
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
from: 30
to: 26
duration: 600
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
from: 6
to: 2.4
duration: 600
}
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 60
duration: 3000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 5.6
duration: 3000
}
}
ParallelAnimation {
// We changed gears so we lost a bit of speed.
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 56
duration: 600
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 2.3
duration: 600
}
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 100
duration: 3000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 5.1
duration: 3000
}
}
ParallelAnimation {
// We changed gears so we lost a bit of speed.
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 96
duration: 600
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 2.2
duration: 600
}
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 140
duration: 3000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 6.2
duration: 3000
}
}
// Slow down a bit
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 115
duration: 6000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 5.5
duration: 6000
}
}
// Turn signal on
PropertyAction {
target: valueSource
property: "turnSignal"
value: randomDirection()
}
// Cruise for a while
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 110
duration: 10000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 5.2
duration: 10000
}
}
// Turn signal off
PropertyAction {
target: valueSource
property: "turnSignal"
value: -1
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 115
duration: 10000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 5.5
duration: 10000
}
}
// Start downshifting.
// Fifth to fourth gear.
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.Linear
to: 100
duration: 5000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 3.1
duration: 5000
}
}
// Fourth to third gear.
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 5.5
duration: 600
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 60
duration: 5000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 2.6
duration: 5000
}
}
// Third to second gear.
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 6.3
duration: 600
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 30
duration: 5000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 2.6
duration: 5000
}
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 6.5
duration: 600
}
// Second to first gear.
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 0
duration: 5000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 1
duration: 4500
}
}
PauseAnimation {
duration: 5000
}
}
}
}
|