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#include "write.h"
#include <bitfield/bitfield.h>
uint64_t encodeFloat(float value, uint8_t bitPosition, uint8_t bitSize,
float factor, float offset) {
float rawValue = (value - offset) / factor;
if(rawValue > 0) {
// round up to avoid losing precision when we cast to an int
rawValue += 0.5;
}
uint64_t result = 0;
setBitField(&result, (uint64_t)rawValue, bitPosition, bitSize);
return result;
}
uint64_t encodeBoolean(bool value, uint8_t bitPosition, uint8_t bitSize,
float factor, float offset) {
return encodeFloat(value, offset, factor, bitPosition, bitSize);
}
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