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Diffstat (limited to 'sample/simple-egl/src/simple-egl.cpp')
-rw-r--r-- | sample/simple-egl/src/simple-egl.cpp | 744 |
1 files changed, 744 insertions, 0 deletions
diff --git a/sample/simple-egl/src/simple-egl.cpp b/sample/simple-egl/src/simple-egl.cpp new file mode 100644 index 0000000..173d728 --- /dev/null +++ b/sample/simple-egl/src/simple-egl.cpp @@ -0,0 +1,744 @@ +/* + * Copyright (c) 2017 TOYOTA MOTOR CORPORATION + * Copyright © 2011 Benjamin Franzke + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <mutex> +#include <chrono> + +#include <iostream> +#include <string> +#include <stdarg.h> +#include <sys/types.h> +#include <thread> +#include <exception> +#include <vector> +#include <sstream> + +#include <assert.h> +#include <signal.h> + +#include <wayland-client.h> +#include <wayland-egl.h> + +#include <GLES2/gl2.h> +#include <EGL/egl.h> +#include <EGL/eglext.h> + +#include "libwindowmanager.h" +#include <libhomescreen.hpp> + +#include "ivi-application-client-protocol.h" +using namespace std; + + +uint32_t g_id_ivisurf = 9009; +long port = 1700; +string token = string("wm"); +bool enable_debug = false; + +string app_name = string("Navigation"); + +LibHomeScreen* hs; +LibWindowmanager *wm; + +static const struct wl_interface *types[] = { + NULL, + NULL, + NULL, + &wl_surface_interface, + &ivi_surface_interface, +}; + +static const struct wl_message ivi_surface_requests[] = { + { "destroy", "", types + 0 }, +}; + +static const struct wl_message ivi_surface_events[] = { + { "configure", "ii", types + 0 }, +}; + +const struct wl_interface ivi_surface_interface = { + "ivi_surface", 1, + 1, ivi_surface_requests, + 1, ivi_surface_events, +}; + +static const struct wl_message ivi_application_requests[] = { + { "surface_create", "uon", types + 2 }, +}; + +const struct wl_interface ivi_application_interface = { + "ivi_application", 1, + 1, ivi_application_requests, + 0, NULL, +}; + +#include "platform.h" + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif + +struct window; +struct seat; + +struct display { + struct wl_display *display; + struct wl_registry *registry; + struct wl_compositor *compositor; + struct wl_seat *seat; + struct { + EGLDisplay dpy; + EGLContext ctx; + EGLConfig conf; + } egl; + struct window *window; + struct ivi_application *ivi_application; + + PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage; +}; + +struct geometry { + int width, height; +}; + +struct window { + struct display *display; + struct geometry geometry, window_size; + struct { + GLuint rotation_uniform; + GLuint pos; + GLuint col; + } gl; + + uint32_t benchmark_time, frames; + struct wl_egl_window *native; + struct wl_surface *surface; + struct ivi_surface *ivi_surface; + EGLSurface egl_surface; + struct wl_callback *callback; + int fullscreen, opaque, buffer_size, frame_sync; +}; + +static const char *vert_shader_text = + "uniform mat4 rotation;\n" + "attribute vec4 pos;\n" + "attribute vec4 color;\n" + "varying vec4 v_color;\n" + "void main() {\n" + " gl_Position = rotation * pos;\n" + " v_color = color;\n" + "}\n"; + +static const char *frag_shader_text = + "precision mediump float;\n" + "varying vec4 v_color;\n" + "void main() {\n" + " gl_FragColor = v_color;\n" + "}\n"; + +static int running = 1; + +static void debug_out(const char* str, ...) +{ + if(!enable_debug) + return; + char *out; + va_list arg_ptr; + va_start(arg_ptr, str); + vasprintf(&out, str, arg_ptr); + cout << out; + va_end(arg_ptr); + // cout << endl; +} + +static void +init_egl(struct display *display, struct window *window) +{ + static const EGLint context_attribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + const char *extensions; + + EGLint config_attribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + EGL_ALPHA_SIZE, 1, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_NONE + }; + + EGLint major, minor, n, count, i, size; + EGLConfig *configs; + EGLBoolean ret; + + if (window->opaque || window->buffer_size == 16) + config_attribs[9] = 0; + + display->egl.dpy = weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR, display->display, NULL); + assert(display->egl.dpy); + + ret = eglInitialize(display->egl.dpy, &major, &minor); + assert(ret == EGL_TRUE); + ret = eglBindAPI(EGL_OPENGL_ES_API); + assert(ret == EGL_TRUE); + + if (!eglGetConfigs(display->egl.dpy, NULL, 0, &count) || count < 1) + assert(0); + + configs = calloc(count, sizeof *configs); + assert(configs); + + ret = eglChooseConfig(display->egl.dpy, config_attribs, + configs, count, &n); + assert(ret && n >= 1); + + for (i = 0; i < n; i++) { + eglGetConfigAttrib(display->egl.dpy, + configs[i], EGL_BUFFER_SIZE, &size); + if (window->buffer_size == size) { + display->egl.conf = configs[i]; + break; + } + } + free(configs); + if (display->egl.conf == NULL) { + debug_out("did not find config with buffer size %d\n", + window->buffer_size); + exit(EXIT_FAILURE); + } + + display->egl.ctx = eglCreateContext(display->egl.dpy, + display->egl.conf, + EGL_NO_CONTEXT, context_attribs); + assert(display->egl.ctx); + + display->swap_buffers_with_damage = NULL; + extensions = eglQueryString(display->egl.dpy, EGL_EXTENSIONS); + if (extensions && + strstr(extensions, "EGL_EXT_swap_buffers_with_damage") && + strstr(extensions, "EGL_EXT_buffer_age")) + display->swap_buffers_with_damage = + (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) + eglGetProcAddress("eglSwapBuffersWithDamageEXT"); + + if (display->swap_buffers_with_damage) + debug_out("has EGL_EXT_buffer_age and EGL_EXT_swap_buffers_with_damage\n"); + +} + +static void +fini_egl(struct display *display) +{ + eglTerminate(display->egl.dpy); + eglReleaseThread(); +} + +static GLuint +create_shader(struct window *window, const char *source, GLenum shader_type) +{ + GLuint shader; + GLint status; + + shader = glCreateShader(shader_type); + assert(shader != 0); + + glShaderSource(shader, 1, (const char **) &source, NULL); + glCompileShader(shader); + + glGetShaderiv(shader, GL_COMPILE_STATUS, &status); + if (!status) { + char log[1000]; + GLsizei len; + glGetShaderInfoLog(shader, 1000, &len, log); + debug_out("Error: compiling %s: %*s\n", + shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", + len, log); + exit(1); + } + + return shader; +} + +static void +init_gl(struct window *window) +{ + GLuint frag, vert; + GLuint program; + GLint status; + + frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER); + vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER); + + program = glCreateProgram(); + glAttachShader(program, frag); + glAttachShader(program, vert); + glLinkProgram(program); + + glGetProgramiv(program, GL_LINK_STATUS, &status); + if (!status) { + char log[1000]; + GLsizei len; + glGetProgramInfoLog(program, 1000, &len, log); + debug_out("Error: linking:\n%*s\n", len, log); + exit(1); + } + + glUseProgram(program); + + window->gl.pos = 0; + window->gl.col = 1; + + glBindAttribLocation(program, window->gl.pos, "pos"); + glBindAttribLocation(program, window->gl.col, "color"); + glLinkProgram(program); + + window->gl.rotation_uniform = + glGetUniformLocation(program, "rotation"); +} + +static void +handle_ivi_surface_configure(void *data, struct ivi_surface *ivi_surface, + int32_t width, int32_t height) +{ + struct window *window = data; + + wl_egl_window_resize(window->native, width, height, 0, 0); + + window->geometry.width = width; + window->geometry.height = height; + + if (!window->fullscreen) + window->window_size = window->geometry; +} + +static const struct ivi_surface_listener ivi_surface_listener = { + handle_ivi_surface_configure, +}; + +static void +create_ivi_surface(struct window *window, struct display *display) +{ + uint32_t id_ivisurf = g_id_ivisurf; + window->ivi_surface = + ivi_application_surface_create(display->ivi_application, + id_ivisurf, window->surface); + + if (window->ivi_surface == NULL) { + debug_out("Failed to create ivi_client_surface\n"); + abort(); + } + + ivi_surface_add_listener(window->ivi_surface, + &ivi_surface_listener, window); +} + +static void +create_surface(struct window *window) +{ + struct display *display = window->display; + EGLBoolean ret; + + window->surface = wl_compositor_create_surface(display->compositor); + + window->native = + wl_egl_window_create(window->surface, + window->geometry.width, + window->geometry.height); + window->egl_surface = + weston_platform_create_egl_surface(display->egl.dpy, + display->egl.conf, + window->native, NULL); + + + if (display->ivi_application ) { + create_ivi_surface(window, display); + } else { + assert(0); + } + + ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface, + window->egl_surface, window->display->egl.ctx); + assert(ret == EGL_TRUE); + + if (!window->frame_sync) + eglSwapInterval(display->egl.dpy, 0); + +} + +static void +destroy_surface(struct window *window) +{ + /* Required, otherwise segfault in egl_dri2.c: dri2_make_current() + * on eglReleaseThread(). */ + eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, + EGL_NO_CONTEXT); + + eglDestroySurface(window->display->egl.dpy, window->egl_surface); + wl_egl_window_destroy(window->native); + + if (window->display->ivi_application) + ivi_surface_destroy(window->ivi_surface); + wl_surface_destroy(window->surface); + + if (window->callback) + wl_callback_destroy(window->callback); +} + +static void +redraw(void *data, struct wl_callback *callback, uint32_t time) +{ + struct window *window = data; + struct display *display = window->display; + static const GLfloat verts[3][2] = { + { -0.5, -0.5 }, + { 0.5, -0.5 }, + { 0, 0.5 } + }; + + static const GLfloat colors_H[3][3] = { + { 1, 1, 1 }, + { 1, 1, 1 }, + { 1, 1, 1 } + }; + + static const GLfloat colors_N[3][3] = { + { 1, 0, 0 }, + { 0, 1, 0 }, + { 0, 0, 1 } + }; + + GLfloat angle; + GLfloat rotation[4][4] = { + { 1, 0, 0, 0 }, + { 0, 1, 0, 0 }, + { 0, 0, 1, 0 }, + { 0, 0, 0, 1 } + }; + static const uint32_t speed_div = 5, benchmark_interval = 5; + struct wl_region *region; + EGLint rect[4]; + EGLint buffer_age = 0; + struct timeval tv; + + assert(window->callback == callback); + window->callback = NULL; + + if (callback) + wl_callback_destroy(callback); + + gettimeofday(&tv, NULL); + time = tv.tv_sec * 1000 + tv.tv_usec / 1000; + if (window->frames == 0) + window->benchmark_time = time; + if (time - window->benchmark_time > (benchmark_interval * 1000)) { + debug_out("%d frames in %d seconds: %f fps\n", + window->frames, + benchmark_interval, + (float) window->frames / benchmark_interval); + window->benchmark_time = time; + window->frames = 0; + } + + angle = (time / speed_div) % 360 * M_PI / 180.0; + rotation[0][0] = cos(angle); + rotation[0][2] = sin(angle); + rotation[2][0] = -sin(angle); + rotation[2][2] = cos(angle); + + if (display->swap_buffers_with_damage) + eglQuerySurface(display->egl.dpy, window->egl_surface, + EGL_BUFFER_AGE_EXT, &buffer_age); + + glViewport(0, 0, window->geometry.width, window->geometry.height); + + glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, + (GLfloat *) rotation); + + glClearColor(0.0, 0.0, 0.0, 0.5); + glClear(GL_COLOR_BUFFER_BIT); + + glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts); + if(app_name == string("HVAC")){ + glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors_H); + } + else{ + glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors_N); + } + glEnableVertexAttribArray(window->gl.pos); + glEnableVertexAttribArray(window->gl.col); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glDisableVertexAttribArray(window->gl.pos); + glDisableVertexAttribArray(window->gl.col); + + if (window->opaque || window->fullscreen) { + region = wl_compositor_create_region(window->display->compositor); + wl_region_add(region, 0, 0, + window->geometry.width, + window->geometry.height); + wl_surface_set_opaque_region(window->surface, region); + wl_region_destroy(region); + } else { + wl_surface_set_opaque_region(window->surface, NULL); + } + + if (display->swap_buffers_with_damage && buffer_age > 0) { + rect[0] = window->geometry.width / 4 - 1; + rect[1] = window->geometry.height / 4 - 1; + rect[2] = window->geometry.width / 2 + 2; + rect[3] = window->geometry.height / 2 + 2; + display->swap_buffers_with_damage(display->egl.dpy, + window->egl_surface, + rect, 1); + } else { + eglSwapBuffers(display->egl.dpy, window->egl_surface); + } + + window->frames++; +} + +static void +registry_handle_global(void *data, struct wl_registry *registry, + uint32_t name, const char *interface, uint32_t version) +{ + struct display *d = data; + + if (strcmp(interface, "wl_compositor") == 0) { + d->compositor = + wl_registry_bind(registry, name, + &wl_compositor_interface, 1); + } else if (strcmp(interface, "ivi_application") == 0) { + d->ivi_application = + wl_registry_bind(registry, name, + &ivi_application_interface, 1); + } +} + +static void +registry_handle_global_remove(void *data, struct wl_registry *registry, + uint32_t name) +{ +} + +static const struct wl_registry_listener registry_listener = { + registry_handle_global, + registry_handle_global_remove +}; + +static void +signal_int(int signum) +{ + running = 0; +} + +int +init_wm(LibWindowmanager *wm) +{ + char* surfaceIdStr; + + if (wm->init(port, token.c_str()) != 0) { + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] wm init failed. \n"); + return -1; + } + + if (wm->requestSurface(app_name.c_str()) != 0) { + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] wm request surface failed \n"); + return -1; + } + + wm->set_event_handler(LibWindowmanager::Event_Active, [](char const *label) { + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got activated! \n", label); + }); + + wm->set_event_handler(LibWindowmanager::Event_Inactive, [](char const *label) { + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got inactivated!\n", label); + }); + + wm->set_event_handler(LibWindowmanager::Event_Visible, [wm](char const *label) { + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got visibled!\n", label); + }); + + wm->set_event_handler(LibWindowmanager::Event_Invisible, [](char const *label) { + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got invisibled!\n", label); + }); + + wm->set_event_handler(LibWindowmanager::Event_SyncDraw, [wm](char const *label) { + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got syncdraw!\n", label); + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] try to endDraw %s \n", app_name.c_str()); + wm->endDraw(app_name.c_str()); + }); + + wm->set_event_handler(LibWindowmanager::Event_FlushDraw, [](char const *label) { + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] Surface %s got flushdraw! \n", label); + }); + + do + { + surfaceIdStr = getenv("QT_IVI_SURFACE_ID"); + } while (surfaceIdStr == NULL); + + g_id_ivisurf = atoi(surfaceIdStr); + debug_out("************** [SIMPLE EGL] [WM SIMPLE >>>>] IVI_SURFACE_ID: %d \n", g_id_ivisurf); + + return 0; +} + +int +init_hs(LibHomeScreen* hs){ + if(hs->init(port, token)!=0) + { + debug_out("************** [SIMPLE EGL] [HS SIMPLE >>>>] homescreen init failed. \n"); + return -1; + } + + hs->set_event_handler(LibHomeScreen::Event_TapShortcut, [](const char* application_name){ + debug_out("************** [SIMPLE EGL] [HS SIMPLE >>>>] Event_TapShortcut application_name = %s \n", application_name); + if(strcmp(application_name, app_name.c_str()) == 0) + { + debug_out("************** [SIMPLE EGL] [HS SIMPLE] try to activesurface %s \n", app_name.c_str()); + wm->activateSurface(app_name.c_str()); + } + }); + + hs->set_event_handler(LibHomeScreen::Event_OnScreenMessage, [](const char* display_message){ + debug_out("************** [SIMPLE EGL] [HS SIMPLE >>>>] Event_OnScreenMessage display_message = %s \n", display_message); + }); + + return 0; +} + +int +main(int argc, char **argv) +{ + struct sigaction sigint; + struct window window = { 0 }; + struct display display = { 0 }; + + if(getenv("ENABLE_DEMO_DEBUG")) + { + enable_debug = true; + } + + window.display = &display; + display.window = &window; + window.geometry.width = 1080; + window.geometry.height = 1488; + window.window_size = window.geometry; + window.buffer_size = 32; + window.frame_sync = 1; + + if(argc > 2) + { + if(string(argv[0]).find("hvac") != string::npos) + app_name = string("HVAC"); + port = strtol(argv[1], NULL, 10); + token = argv[2]; + } + + debug_out("************** [SIMPLE EGL] [MAIN] app_name: %s, port: %d, token: %s. \n", app_name.c_str(), port, token.c_str()); + + display.display = wl_display_connect(NULL); + assert(display.display); + + display.registry = wl_display_get_registry(display.display); + wl_registry_add_listener(display.registry, + ®istry_listener, &display); + + wl_display_roundtrip(display.display); + + init_egl(&display, &window); + + wm = new LibWindowmanager(); + hs = new LibHomeScreen(); + + if(init_wm(wm)!=0){ + fini_egl(&display); + if (display.ivi_application) + ivi_application_destroy(display.ivi_application); + if (display.compositor) + wl_compositor_destroy(display.compositor); + wl_registry_destroy(display.registry); + wl_display_flush(display.display); + return -1; + } + + if(init_hs(hs)!=0){ + fini_egl(&display); + if (display.ivi_application) + ivi_application_destroy(display.ivi_application); + if (display.compositor) + wl_compositor_destroy(display.compositor); + wl_registry_destroy(display.registry); + wl_display_flush(display.display); + return -1; + } + + create_surface(&window); + init_gl(&window); + + //Ctrl+C + sigint.sa_handler = signal_int; + sigemptyset(&sigint.sa_mask); + sigint.sa_flags = SA_RESETHAND; + sigaction(SIGINT, &sigint, NULL); + + eglSwapBuffers(display.egl.dpy, window.egl_surface); + wm->activateSurface(app_name.c_str()); + + /* The mainloop here is a little subtle. Redrawing will cause + * EGL to read events so we can just call + * wl_display_dispatch_pending() to handle any events that got + * queued up as a side effect. */ + while (running) { + wl_display_dispatch_pending(display.display); + redraw(&window, NULL, 0); + } + + debug_out("************** [SIMPLE EGL] [MAIN] simple-egl exiting! \n"); + + destroy_surface(&window); + fini_egl(&display); + + if (display.ivi_application) + ivi_application_destroy(display.ivi_application); + + if (display.compositor) + wl_compositor_destroy(display.compositor); + + wl_registry_destroy(display.registry); + wl_display_flush(display.display); + wl_display_disconnect(display.display); + + return 0; +} |