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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<HTML>
-<HEAD>
-<TITLE>Lua 5.3 Reference Manual</TITLE>
-<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
-<LINK REL="stylesheet" TYPE="text/css" HREF="manual.css">
-<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
-</HEAD>
-
-<BODY>
-
-<H1>
-<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A>
-Lua 5.3 Reference Manual
-</H1>
-
-<P>
-by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes
-
-<P>
-<SMALL>
-Copyright &copy; 2015&ndash;2017 Lua.org, PUC-Rio.
-Freely available under the terms of the
-<a href="http://www.lua.org/license.html">Lua license</a>.
-</SMALL>
-
-<DIV CLASS="menubar">
-<A HREF="contents.html#contents">contents</A>
-&middot;
-<A HREF="contents.html#index">index</A>
-&middot;
-<A HREF="http://www.lua.org/manual/">other versions</A>
-</DIV>
-
-<!-- ====================================================================== -->
-<p>
-
-<!-- $Id: manual.of,v 1.167 2017/01/09 15:18:11 roberto Exp $ -->
-
-
-
-
-<h1>1 &ndash; <a name="1">Introduction</a></h1>
-
-<p>
-Lua is a powerful, efficient, lightweight, embeddable scripting language.
-It supports procedural programming,
-object-oriented programming, functional programming,
-data-driven programming, and data description.
-
-
-<p>
-Lua combines simple procedural syntax with powerful data description
-constructs based on associative arrays and extensible semantics.
-Lua is dynamically typed,
-runs by interpreting bytecode with a register-based
-virtual machine,
-and has automatic memory management with
-incremental garbage collection,
-making it ideal for configuration, scripting,
-and rapid prototyping.
-
-
-<p>
-Lua is implemented as a library, written in <em>clean C</em>,
-the common subset of Standard&nbsp;C and C++.
-The Lua distribution includes a host program called <code>lua</code>,
-which uses the Lua library to offer a complete,
-standalone Lua interpreter,
-for interactive or batch use.
-Lua is intended to be used both as a powerful, lightweight,
-embeddable scripting language for any program that needs one,
-and as a powerful but lightweight and efficient stand-alone language.
-
-
-<p>
-As an extension language, Lua has no notion of a "main" program:
-it works <em>embedded</em> in a host client,
-called the <em>embedding program</em> or simply the <em>host</em>.
-(Frequently, this host is the stand-alone <code>lua</code> program.)
-The host program can invoke functions to execute a piece of Lua code,
-can write and read Lua variables,
-and can register C&nbsp;functions to be called by Lua code.
-Through the use of C&nbsp;functions, Lua can be augmented to cope with
-a wide range of different domains,
-thus creating customized programming languages sharing a syntactical framework.
-
-
-<p>
-Lua is free software,
-and is provided as usual with no guarantees,
-as stated in its license.
-The implementation described in this manual is available
-at Lua's official web site, <code>www.lua.org</code>.
-
-
-<p>
-Like any other reference manual,
-this document is dry in places.
-For a discussion of the decisions behind the design of Lua,
-see the technical papers available at Lua's web site.
-For a detailed introduction to programming in Lua,
-see Roberto's book, <em>Programming in Lua</em>.
-
-
-
-<h1>2 &ndash; <a name="2">Basic Concepts</a></h1>
-
-<p>
-This section describes the basic concepts of the language.
-
-
-
-<h2>2.1 &ndash; <a name="2.1">Values and Types</a></h2>
-
-<p>
-Lua is a <em>dynamically typed language</em>.
-This means that
-variables do not have types; only values do.
-There are no type definitions in the language.
-All values carry their own type.
-
-
-<p>
-All values in Lua are <em>first-class values</em>.
-This means that all values can be stored in variables,
-passed as arguments to other functions, and returned as results.
-
-
-<p>
-There are eight basic types in Lua:
-<em>nil</em>, <em>boolean</em>, <em>number</em>,
-<em>string</em>, <em>function</em>, <em>userdata</em>,
-<em>thread</em>, and <em>table</em>.
-The type <em>nil</em> has one single value, <b>nil</b>,
-whose main property is to be different from any other value;
-it usually represents the absence of a useful value.
-The type <em>boolean</em> has two values, <b>false</b> and <b>true</b>.
-Both <b>nil</b> and <b>false</b> make a condition false;
-any other value makes it true.
-The type <em>number</em> represents both
-integer numbers and real (floating-point) numbers.
-The type <em>string</em> represents immutable sequences of bytes.
-
-Lua is 8-bit clean:
-strings can contain any 8-bit value,
-including embedded zeros ('<code>\0</code>').
-Lua is also encoding-agnostic;
-it makes no assumptions about the contents of a string.
-
-
-<p>
-The type <em>number</em> uses two internal representations,
-or two subtypes,
-one called <em>integer</em> and the other called <em>float</em>.
-Lua has explicit rules about when each representation is used,
-but it also converts between them automatically as needed (see <a href="#3.4.3">&sect;3.4.3</a>).
-Therefore,
-the programmer may choose to mostly ignore the difference
-between integers and floats
-or to assume complete control over the representation of each number.
-Standard Lua uses 64-bit integers and double-precision (64-bit) floats,
-but you can also compile Lua so that it
-uses 32-bit integers and/or single-precision (32-bit) floats.
-The option with 32 bits for both integers and floats
-is particularly attractive
-for small machines and embedded systems.
-(See macro <code>LUA_32BITS</code> in file <code>luaconf.h</code>.)
-
-
-<p>
-Lua can call (and manipulate) functions written in Lua and
-functions written in C (see <a href="#3.4.10">&sect;3.4.10</a>).
-Both are represented by the type <em>function</em>.
-
-
-<p>
-The type <em>userdata</em> is provided to allow arbitrary C&nbsp;data to
-be stored in Lua variables.
-A userdata value represents a block of raw memory.
-There are two kinds of userdata:
-<em>full userdata</em>,
-which is an object with a block of memory managed by Lua,
-and <em>light userdata</em>,
-which is simply a C&nbsp;pointer value.
-Userdata has no predefined operations in Lua,
-except assignment and identity test.
-By using <em>metatables</em>,
-the programmer can define operations for full userdata values
-(see <a href="#2.4">&sect;2.4</a>).
-Userdata values cannot be created or modified in Lua,
-only through the C&nbsp;API.
-This guarantees the integrity of data owned by the host program.
-
-
-<p>
-The type <em>thread</em> represents independent threads of execution
-and it is used to implement coroutines (see <a href="#2.6">&sect;2.6</a>).
-Lua threads are not related to operating-system threads.
-Lua supports coroutines on all systems,
-even those that do not support threads natively.
-
-
-<p>
-The type <em>table</em> implements associative arrays,
-that is, arrays that can be indexed not only with numbers,
-but with any Lua value except <b>nil</b> and NaN.
-(<em>Not a Number</em> is a special value used to represent
-undefined or unrepresentable numerical results, such as <code>0/0</code>.)
-Tables can be <em>heterogeneous</em>;
-that is, they can contain values of all types (except <b>nil</b>).
-Any key with value <b>nil</b> is not considered part of the table.
-Conversely, any key that is not part of a table has
-an associated value <b>nil</b>.
-
-
-<p>
-Tables are the sole data-structuring mechanism in Lua;
-they can be used to represent ordinary arrays, lists,
-symbol tables, sets, records, graphs, trees, etc.
-To represent records, Lua uses the field name as an index.
-The language supports this representation by
-providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>.
-There are several convenient ways to create tables in Lua
-(see <a href="#3.4.9">&sect;3.4.9</a>).
-
-
-<p>
-Like indices,
-the values of table fields can be of any type.
-In particular,
-because functions are first-class values,
-table fields can contain functions.
-Thus tables can also carry <em>methods</em> (see <a href="#3.4.11">&sect;3.4.11</a>).
-
-
-<p>
-The indexing of tables follows
-the definition of raw equality in the language.
-The expressions <code>a[i]</code> and <code>a[j]</code>
-denote the same table element
-if and only if <code>i</code> and <code>j</code> are raw equal
-(that is, equal without metamethods).
-In particular, floats with integral values
-are equal to their respective integers
-(e.g., <code>1.0 == 1</code>).
-To avoid ambiguities,
-any float with integral value used as a key
-is converted to its respective integer.
-For instance, if you write <code>a[2.0] = true</code>,
-the actual key inserted into the table will be the
-integer <code>2</code>.
-(On the other hand,
-2 and "<code>2</code>" are different Lua values and therefore
-denote different table entries.)
-
-
-<p>
-Tables, functions, threads, and (full) userdata values are <em>objects</em>:
-variables do not actually <em>contain</em> these values,
-only <em>references</em> to them.
-Assignment, parameter passing, and function returns
-always manipulate references to such values;
-these operations do not imply any kind of copy.
-
-
-<p>
-The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type
-of a given value (see <a href="#6.1">&sect;6.1</a>).
-
-
-
-
-
-<h2>2.2 &ndash; <a name="2.2">Environments and the Global Environment</a></h2>
-
-<p>
-As will be discussed in <a href="#3.2">&sect;3.2</a> and <a href="#3.3.3">&sect;3.3.3</a>,
-any reference to a free name
-(that is, a name not bound to any declaration) <code>var</code>
-is syntactically translated to <code>_ENV.var</code>.
-Moreover, every chunk is compiled in the scope of
-an external local variable named <code>_ENV</code> (see <a href="#3.3.2">&sect;3.3.2</a>),
-so <code>_ENV</code> itself is never a free name in a chunk.
-
-
-<p>
-Despite the existence of this external <code>_ENV</code> variable and
-the translation of free names,
-<code>_ENV</code> is a completely regular name.
-In particular,
-you can define new variables and parameters with that name.
-Each reference to a free name uses the <code>_ENV</code> that is
-visible at that point in the program,
-following the usual visibility rules of Lua (see <a href="#3.5">&sect;3.5</a>).
-
-
-<p>
-Any table used as the value of <code>_ENV</code> is called an <em>environment</em>.
-
-
-<p>
-Lua keeps a distinguished environment called the <em>global environment</em>.
-This value is kept at a special index in the C registry (see <a href="#4.5">&sect;4.5</a>).
-In Lua, the global variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value.
-(<a href="#pdf-_G"><code>_G</code></a> is never used internally.)
-
-
-<p>
-When Lua loads a chunk,
-the default value for its <code>_ENV</code> upvalue
-is the global environment (see <a href="#pdf-load"><code>load</code></a>).
-Therefore, by default,
-free names in Lua code refer to entries in the global environment
-(and, therefore, they are also called <em>global variables</em>).
-Moreover, all standard libraries are loaded in the global environment
-and some functions there operate on that environment.
-You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>)
-to load a chunk with a different environment.
-(In C, you have to load the chunk and then change the value
-of its first upvalue.)
-
-
-
-
-
-<h2>2.3 &ndash; <a name="2.3">Error Handling</a></h2>
-
-<p>
-Because Lua is an embedded extension language,
-all Lua actions start from C&nbsp;code in the host program
-calling a function from the Lua library.
-(When you use Lua standalone,
-the <code>lua</code> application is the host program.)
-Whenever an error occurs during
-the compilation or execution of a Lua chunk,
-control returns to the host,
-which can take appropriate measures
-(such as printing an error message).
-
-
-<p>
-Lua code can explicitly generate an error by calling the
-<a href="#pdf-error"><code>error</code></a> function.
-If you need to catch errors in Lua,
-you can use <a href="#pdf-pcall"><code>pcall</code></a> or <a href="#pdf-xpcall"><code>xpcall</code></a>
-to call a given function in <em>protected mode</em>.
-
-
-<p>
-Whenever there is an error,
-an <em>error object</em> (also called an <em>error message</em>)
-is propagated with information about the error.
-Lua itself only generates errors whose error object is a string,
-but programs may generate errors with
-any value as the error object.
-It is up to the Lua program or its host to handle such error objects.
-
-
-<p>
-When you use <a href="#pdf-xpcall"><code>xpcall</code></a> or <a href="#lua_pcall"><code>lua_pcall</code></a>,
-you may give a <em>message handler</em>
-to be called in case of errors.
-This function is called with the original error object
-and returns a new error object.
-It is called before the error unwinds the stack,
-so that it can gather more information about the error,
-for instance by inspecting the stack and creating a stack traceback.
-This message handler is still protected by the protected call;
-so, an error inside the message handler
-will call the message handler again.
-If this loop goes on for too long,
-Lua breaks it and returns an appropriate message.
-(The message handler is called only for regular runtime errors.
-It is not called for memory-allocation errors
-nor for errors while running finalizers.)
-
-
-
-
-
-<h2>2.4 &ndash; <a name="2.4">Metatables and Metamethods</a></h2>
-
-<p>
-Every value in Lua can have a <em>metatable</em>.
-This <em>metatable</em> is an ordinary Lua table
-that defines the behavior of the original value
-under certain special operations.
-You can change several aspects of the behavior
-of operations over a value by setting specific fields in its metatable.
-For instance, when a non-numeric value is the operand of an addition,
-Lua checks for a function in the field "<code>__add</code>" of the value's metatable.
-If it finds one,
-Lua calls this function to perform the addition.
-
-
-<p>
-The key for each event in a metatable is a string
-with the event name prefixed by two underscores;
-the corresponding values are called <em>metamethods</em>.
-In the previous example, the key is "<code>__add</code>"
-and the metamethod is the function that performs the addition.
-
-
-<p>
-You can query the metatable of any value
-using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function.
-Lua queries metamethods in metatables using a raw access (see <a href="#pdf-rawget"><code>rawget</code></a>).
-So, to retrieve the metamethod for event <code>ev</code> in object <code>o</code>,
-Lua does the equivalent to the following code:
-
-<pre>
- rawget(getmetatable(<em>o</em>) or {}, "__<em>ev</em>")
-</pre>
-
-<p>
-You can replace the metatable of tables
-using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function.
-You cannot change the metatable of other types from Lua code
-(except by using the debug library (<a href="#6.10">&sect;6.10</a>));
-you should use the C&nbsp;API for that.
-
-
-<p>
-Tables and full userdata have individual metatables
-(although multiple tables and userdata can share their metatables).
-Values of all other types share one single metatable per type;
-that is, there is one single metatable for all numbers,
-one for all strings, etc.
-By default, a value has no metatable,
-but the string library sets a metatable for the string type (see <a href="#6.4">&sect;6.4</a>).
-
-
-<p>
-A metatable controls how an object behaves in
-arithmetic operations, bitwise operations,
-order comparisons, concatenation, length operation, calls, and indexing.
-A metatable also can define a function to be called
-when a userdata or a table is garbage collected (<a href="#2.5">&sect;2.5</a>).
-
-
-<p>
-For the unary operators (negation, length, and bitwise NOT),
-the metamethod is computed and called with a dummy second operand,
-equal to the first one.
-This extra operand is only to simplify Lua's internals
-(by making these operators behave like a binary operation)
-and may be removed in future versions.
-(For most uses this extra operand is irrelevant.)
-
-
-<p>
-A detailed list of events controlled by metatables is given next.
-Each operation is identified by its corresponding key.
-
-
-
-<ul>
-
-<li><b><code>__add</code>: </b>
-the addition (<code>+</code>) operation.
-If any operand for an addition is not a number
-(nor a string coercible to a number),
-Lua will try to call a metamethod.
-First, Lua will check the first operand (even if it is valid).
-If that operand does not define a metamethod for <code>__add</code>,
-then Lua will check the second operand.
-If Lua can find a metamethod,
-it calls the metamethod with the two operands as arguments,
-and the result of the call
-(adjusted to one value)
-is the result of the operation.
-Otherwise,
-it raises an error.
-</li>
-
-<li><b><code>__sub</code>: </b>
-the subtraction (<code>-</code>) operation.
-Behavior similar to the addition operation.
-</li>
-
-<li><b><code>__mul</code>: </b>
-the multiplication (<code>*</code>) operation.
-Behavior similar to the addition operation.
-</li>
-
-<li><b><code>__div</code>: </b>
-the division (<code>/</code>) operation.
-Behavior similar to the addition operation.
-</li>
-
-<li><b><code>__mod</code>: </b>
-the modulo (<code>%</code>) operation.
-Behavior similar to the addition operation.
-</li>
-
-<li><b><code>__pow</code>: </b>
-the exponentiation (<code>^</code>) operation.
-Behavior similar to the addition operation.
-</li>
-
-<li><b><code>__unm</code>: </b>
-the negation (unary <code>-</code>) operation.
-Behavior similar to the addition operation.
-</li>
-
-<li><b><code>__idiv</code>: </b>
-the floor division (<code>//</code>) operation.
-Behavior similar to the addition operation.
-</li>
-
-<li><b><code>__band</code>: </b>
-the bitwise AND (<code>&amp;</code>) operation.
-Behavior similar to the addition operation,
-except that Lua will try a metamethod
-if any operand is neither an integer
-nor a value coercible to an integer (see <a href="#3.4.3">&sect;3.4.3</a>).
-</li>
-
-<li><b><code>__bor</code>: </b>
-the bitwise OR (<code>|</code>) operation.
-Behavior similar to the bitwise AND operation.
-</li>
-
-<li><b><code>__bxor</code>: </b>
-the bitwise exclusive OR (binary <code>~</code>) operation.
-Behavior similar to the bitwise AND operation.
-</li>
-
-<li><b><code>__bnot</code>: </b>
-the bitwise NOT (unary <code>~</code>) operation.
-Behavior similar to the bitwise AND operation.
-</li>
-
-<li><b><code>__shl</code>: </b>
-the bitwise left shift (<code>&lt;&lt;</code>) operation.
-Behavior similar to the bitwise AND operation.
-</li>
-
-<li><b><code>__shr</code>: </b>
-the bitwise right shift (<code>&gt;&gt;</code>) operation.
-Behavior similar to the bitwise AND operation.
-</li>
-
-<li><b><code>__concat</code>: </b>
-the concatenation (<code>..</code>) operation.
-Behavior similar to the addition operation,
-except that Lua will try a metamethod
-if any operand is neither a string nor a number
-(which is always coercible to a string).
-</li>
-
-<li><b><code>__len</code>: </b>
-the length (<code>#</code>) operation.
-If the object is not a string,
-Lua will try its metamethod.
-If there is a metamethod,
-Lua calls it with the object as argument,
-and the result of the call
-(always adjusted to one value)
-is the result of the operation.
-If there is no metamethod but the object is a table,
-then Lua uses the table length operation (see <a href="#3.4.7">&sect;3.4.7</a>).
-Otherwise, Lua raises an error.
-</li>
-
-<li><b><code>__eq</code>: </b>
-the equal (<code>==</code>) operation.
-Behavior similar to the addition operation,
-except that Lua will try a metamethod only when the values
-being compared are either both tables or both full userdata
-and they are not primitively equal.
-The result of the call is always converted to a boolean.
-</li>
-
-<li><b><code>__lt</code>: </b>
-the less than (<code>&lt;</code>) operation.
-Behavior similar to the addition operation,
-except that Lua will try a metamethod only when the values
-being compared are neither both numbers nor both strings.
-The result of the call is always converted to a boolean.
-</li>
-
-<li><b><code>__le</code>: </b>
-the less equal (<code>&lt;=</code>) operation.
-Unlike other operations,
-the less-equal operation can use two different events.
-First, Lua looks for the <code>__le</code> metamethod in both operands,
-like in the less than operation.
-If it cannot find such a metamethod,
-then it will try the <code>__lt</code> metamethod,
-assuming that <code>a &lt;= b</code> is equivalent to <code>not (b &lt; a)</code>.
-As with the other comparison operators,
-the result is always a boolean.
-(This use of the <code>__lt</code> event can be removed in future versions;
-it is also slower than a real <code>__le</code> metamethod.)
-</li>
-
-<li><b><code>__index</code>: </b>
-The indexing access <code>table[key]</code>.
-This event happens when <code>table</code> is not a table or
-when <code>key</code> is not present in <code>table</code>.
-The metamethod is looked up in <code>table</code>.
-
-
-<p>
-Despite the name,
-the metamethod for this event can be either a function or a table.
-If it is a function,
-it is called with <code>table</code> and <code>key</code> as arguments,
-and the result of the call
-(adjusted to one value)
-is the result of the operation.
-If it is a table,
-the final result is the result of indexing this table with <code>key</code>.
-(This indexing is regular, not raw,
-and therefore can trigger another metamethod.)
-</li>
-
-<li><b><code>__newindex</code>: </b>
-The indexing assignment <code>table[key] = value</code>.
-Like the index event,
-this event happens when <code>table</code> is not a table or
-when <code>key</code> is not present in <code>table</code>.
-The metamethod is looked up in <code>table</code>.
-
-
-<p>
-Like with indexing,
-the metamethod for this event can be either a function or a table.
-If it is a function,
-it is called with <code>table</code>, <code>key</code>, and <code>value</code> as arguments.
-If it is a table,
-Lua does an indexing assignment to this table with the same key and value.
-(This assignment is regular, not raw,
-and therefore can trigger another metamethod.)
-
-
-<p>
-Whenever there is a <code>__newindex</code> metamethod,
-Lua does not perform the primitive assignment.
-(If necessary,
-the metamethod itself can call <a href="#pdf-rawset"><code>rawset</code></a>
-to do the assignment.)
-</li>
-
-<li><b><code>__call</code>: </b>
-The call operation <code>func(args)</code>.
-This event happens when Lua tries to call a non-function value
-(that is, <code>func</code> is not a function).
-The metamethod is looked up in <code>func</code>.
-If present,
-the metamethod is called with <code>func</code> as its first argument,
-followed by the arguments of the original call (<code>args</code>).
-All results of the call
-are the result of the operation.
-(This is the only metamethod that allows multiple results.)
-</li>
-
-</ul>
-
-<p>
-It is a good practice to add all needed metamethods to a table
-before setting it as a metatable of some object.
-In particular, the <code>__gc</code> metamethod works only when this order
-is followed (see <a href="#2.5.1">&sect;2.5.1</a>).
-
-
-<p>
-Because metatables are regular tables,
-they can contain arbitrary fields,
-not only the event names defined above.
-Some functions in the standard library
-(e.g., <a href="#pdf-tostring"><code>tostring</code></a>)
-use other fields in metatables for their own purposes.
-
-
-
-
-
-<h2>2.5 &ndash; <a name="2.5">Garbage Collection</a></h2>
-
-<p>
-Lua performs automatic memory management.
-This means that
-you do not have to worry about allocating memory for new objects
-or freeing it when the objects are no longer needed.
-Lua manages memory automatically by running
-a <em>garbage collector</em> to collect all <em>dead objects</em>
-(that is, objects that are no longer accessible from Lua).
-All memory used by Lua is subject to automatic management:
-strings, tables, userdata, functions, threads, internal structures, etc.
-
-
-<p>
-Lua implements an incremental mark-and-sweep collector.
-It uses two numbers to control its garbage-collection cycles:
-the <em>garbage-collector pause</em> and
-the <em>garbage-collector step multiplier</em>.
-Both use percentage points as units
-(e.g., a value of 100 means an internal value of 1).
-
-
-<p>
-The garbage-collector pause
-controls how long the collector waits before starting a new cycle.
-Larger values make the collector less aggressive.
-Values smaller than 100 mean the collector will not wait to
-start a new cycle.
-A value of 200 means that the collector waits for the total memory in use
-to double before starting a new cycle.
-
-
-<p>
-The garbage-collector step multiplier
-controls the relative speed of the collector relative to
-memory allocation.
-Larger values make the collector more aggressive but also increase
-the size of each incremental step.
-You should not use values smaller than 100,
-because they make the collector too slow and
-can result in the collector never finishing a cycle.
-The default is 200,
-which means that the collector runs at "twice"
-the speed of memory allocation.
-
-
-<p>
-If you set the step multiplier to a very large number
-(larger than 10% of the maximum number of
-bytes that the program may use),
-the collector behaves like a stop-the-world collector.
-If you then set the pause to 200,
-the collector behaves as in old Lua versions,
-doing a complete collection every time Lua doubles its
-memory usage.
-
-
-<p>
-You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C
-or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua.
-You can also use these functions to control
-the collector directly (e.g., stop and restart it).
-
-
-
-<h3>2.5.1 &ndash; <a name="2.5.1">Garbage-Collection Metamethods</a></h3>
-
-<p>
-You can set garbage-collector metamethods for tables
-and, using the C&nbsp;API,
-for full userdata (see <a href="#2.4">&sect;2.4</a>).
-These metamethods are also called <em>finalizers</em>.
-Finalizers allow you to coordinate Lua's garbage collection
-with external resource management
-(such as closing files, network or database connections,
-or freeing your own memory).
-
-
-<p>
-For an object (table or userdata) to be finalized when collected,
-you must <em>mark</em> it for finalization.
-
-You mark an object for finalization when you set its metatable
-and the metatable has a field indexed by the string "<code>__gc</code>".
-Note that if you set a metatable without a <code>__gc</code> field
-and later create that field in the metatable,
-the object will not be marked for finalization.
-
-
-<p>
-When a marked object becomes garbage,
-it is not collected immediately by the garbage collector.
-Instead, Lua puts it in a list.
-After the collection,
-Lua goes through that list.
-For each object in the list,
-it checks the object's <code>__gc</code> metamethod:
-If it is a function,
-Lua calls it with the object as its single argument;
-if the metamethod is not a function,
-Lua simply ignores it.
-
-
-<p>
-At the end of each garbage-collection cycle,
-the finalizers for objects are called in
-the reverse order that the objects were marked for finalization,
-among those collected in that cycle;
-that is, the first finalizer to be called is the one associated
-with the object marked last in the program.
-The execution of each finalizer may occur at any point during
-the execution of the regular code.
-
-
-<p>
-Because the object being collected must still be used by the finalizer,
-that object (and other objects accessible only through it)
-must be <em>resurrected</em> by Lua.
-Usually, this resurrection is transient,
-and the object memory is freed in the next garbage-collection cycle.
-However, if the finalizer stores the object in some global place
-(e.g., a global variable),
-then the resurrection is permanent.
-Moreover, if the finalizer marks a finalizing object for finalization again,
-its finalizer will be called again in the next cycle where the
-object is unreachable.
-In any case,
-the object memory is freed only in a GC cycle where
-the object is unreachable and not marked for finalization.
-
-
-<p>
-When you close a state (see <a href="#lua_close"><code>lua_close</code></a>),
-Lua calls the finalizers of all objects marked for finalization,
-following the reverse order that they were marked.
-If any finalizer marks objects for collection during that phase,
-these marks have no effect.
-
-
-
-
-
-<h3>2.5.2 &ndash; <a name="2.5.2">Weak Tables</a></h3>
-
-<p>
-A <em>weak table</em> is a table whose elements are
-<em>weak references</em>.
-A weak reference is ignored by the garbage collector.
-In other words,
-if the only references to an object are weak references,
-then the garbage collector will collect that object.
-
-
-<p>
-A weak table can have weak keys, weak values, or both.
-A table with weak values allows the collection of its values,
-but prevents the collection of its keys.
-A table with both weak keys and weak values allows the collection of
-both keys and values.
-In any case, if either the key or the value is collected,
-the whole pair is removed from the table.
-The weakness of a table is controlled by the
-<code>__mode</code> field of its metatable.
-If the <code>__mode</code> field is a string containing the character&nbsp;'<code>k</code>',
-the keys in the table are weak.
-If <code>__mode</code> contains '<code>v</code>',
-the values in the table are weak.
-
-
-<p>
-A table with weak keys and strong values
-is also called an <em>ephemeron table</em>.
-In an ephemeron table,
-a value is considered reachable only if its key is reachable.
-In particular,
-if the only reference to a key comes through its value,
-the pair is removed.
-
-
-<p>
-Any change in the weakness of a table may take effect only
-at the next collect cycle.
-In particular, if you change the weakness to a stronger mode,
-Lua may still collect some items from that table
-before the change takes effect.
-
-
-<p>
-Only objects that have an explicit construction
-are removed from weak tables.
-Values, such as numbers and light C&nbsp;functions,
-are not subject to garbage collection,
-and therefore are not removed from weak tables
-(unless their associated values are collected).
-Although strings are subject to garbage collection,
-they do not have an explicit construction,
-and therefore are not removed from weak tables.
-
-
-<p>
-Resurrected objects
-(that is, objects being finalized
-and objects accessible only through objects being finalized)
-have a special behavior in weak tables.
-They are removed from weak values before running their finalizers,
-but are removed from weak keys only in the next collection
-after running their finalizers, when such objects are actually freed.
-This behavior allows the finalizer to access properties
-associated with the object through weak tables.
-
-
-<p>
-If a weak table is among the resurrected objects in a collection cycle,
-it may not be properly cleared until the next cycle.
-
-
-
-
-
-
-
-<h2>2.6 &ndash; <a name="2.6">Coroutines</a></h2>
-
-<p>
-Lua supports coroutines,
-also called <em>collaborative multithreading</em>.
-A coroutine in Lua represents an independent thread of execution.
-Unlike threads in multithread systems, however,
-a coroutine only suspends its execution by explicitly calling
-a yield function.
-
-
-<p>
-You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>.
-Its sole argument is a function
-that is the main function of the coroutine.
-The <code>create</code> function only creates a new coroutine and
-returns a handle to it (an object of type <em>thread</em>);
-it does not start the coroutine.
-
-
-<p>
-You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
-When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
-passing as its first argument
-a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
-the coroutine starts its execution by
-calling its main function.
-Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed
-as arguments to that function.
-After the coroutine starts running,
-it runs until it terminates or <em>yields</em>.
-
-
-<p>
-A coroutine can terminate its execution in two ways:
-normally, when its main function returns
-(explicitly or implicitly, after the last instruction);
-and abnormally, if there is an unprotected error.
-In case of normal termination,
-<a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>,
-plus any values returned by the coroutine main function.
-In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b>
-plus an error object.
-
-
-<p>
-A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
-When a coroutine yields,
-the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately,
-even if the yield happens inside nested function calls
-(that is, not in the main function,
-but in a function directly or indirectly called by the main function).
-In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>,
-plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
-The next time you resume the same coroutine,
-it continues its execution from the point where it yielded,
-with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra
-arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
-
-
-<p>
-Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
-the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine,
-but instead of returning the coroutine itself,
-it returns a function that, when called, resumes the coroutine.
-Any arguments passed to this function
-go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
-<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
-except the first one (the boolean error code).
-Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
-<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors;
-any error is propagated to the caller.
-
-
-<p>
-As an example of how coroutines work,
-consider the following code:
-
-<pre>
- function foo (a)
- print("foo", a)
- return coroutine.yield(2*a)
- end
-
- co = coroutine.create(function (a,b)
- print("co-body", a, b)
- local r = foo(a+1)
- print("co-body", r)
- local r, s = coroutine.yield(a+b, a-b)
- print("co-body", r, s)
- return b, "end"
- end)
-
- print("main", coroutine.resume(co, 1, 10))
- print("main", coroutine.resume(co, "r"))
- print("main", coroutine.resume(co, "x", "y"))
- print("main", coroutine.resume(co, "x", "y"))
-</pre><p>
-When you run it, it produces the following output:
-
-<pre>
- co-body 1 10
- foo 2
- main true 4
- co-body r
- main true 11 -9
- co-body x y
- main true 10 end
- main false cannot resume dead coroutine
-</pre>
-
-<p>
-You can also create and manipulate coroutines through the C API:
-see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>,
-and <a href="#lua_yield"><code>lua_yield</code></a>.
-
-
-
-
-
-<h1>3 &ndash; <a name="3">The Language</a></h1>
-
-<p>
-This section describes the lexis, the syntax, and the semantics of Lua.
-In other words,
-this section describes
-which tokens are valid,
-how they can be combined,
-and what their combinations mean.
-
-
-<p>
-Language constructs will be explained using the usual extended BNF notation,
-in which
-{<em>a</em>}&nbsp;means&nbsp;0 or more <em>a</em>'s, and
-[<em>a</em>]&nbsp;means an optional <em>a</em>.
-Non-terminals are shown like non-terminal,
-keywords are shown like <b>kword</b>,
-and other terminal symbols are shown like &lsquo;<b>=</b>&rsquo;.
-The complete syntax of Lua can be found in <a href="#9">&sect;9</a>
-at the end of this manual.
-
-
-
-<h2>3.1 &ndash; <a name="3.1">Lexical Conventions</a></h2>
-
-<p>
-Lua is a free-form language.
-It ignores spaces (including new lines) and comments
-between lexical elements (tokens),
-except as delimiters between names and keywords.
-
-
-<p>
-<em>Names</em>
-(also called <em>identifiers</em>)
-in Lua can be any string of letters,
-digits, and underscores,
-not beginning with a digit and
-not being a reserved word.
-Identifiers are used to name variables, table fields, and labels.
-
-
-<p>
-The following <em>keywords</em> are reserved
-and cannot be used as names:
-
-
-<pre>
- and break do else elseif end
- false for function goto if in
- local nil not or repeat return
- then true until while
-</pre>
-
-<p>
-Lua is a case-sensitive language:
-<code>and</code> is a reserved word, but <code>And</code> and <code>AND</code>
-are two different, valid names.
-As a convention,
-programs should avoid creating
-names that start with an underscore followed by
-one or more uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>).
-
-
-<p>
-The following strings denote other tokens:
-
-<pre>
- + - * / % ^ #
- &amp; ~ | &lt;&lt; &gt;&gt; //
- == ~= &lt;= &gt;= &lt; &gt; =
- ( ) { } [ ] ::
- ; : , . .. ...
-</pre>
-
-<p>
-A <em>short literal string</em>
-can be delimited by matching single or double quotes,
-and can contain the following C-like escape sequences:
-'<code>\a</code>' (bell),
-'<code>\b</code>' (backspace),
-'<code>\f</code>' (form feed),
-'<code>\n</code>' (newline),
-'<code>\r</code>' (carriage return),
-'<code>\t</code>' (horizontal tab),
-'<code>\v</code>' (vertical tab),
-'<code>\\</code>' (backslash),
-'<code>\"</code>' (quotation mark [double quote]),
-and '<code>\'</code>' (apostrophe [single quote]).
-A backslash followed by a line break
-results in a newline in the string.
-The escape sequence '<code>\z</code>' skips the following span
-of white-space characters,
-including line breaks;
-it is particularly useful to break and indent a long literal string
-into multiple lines without adding the newlines and spaces
-into the string contents.
-A short literal string cannot contain unescaped line breaks
-nor escapes not forming a valid escape sequence.
-
-
-<p>
-We can specify any byte in a short literal string by its numeric value
-(including embedded zeros).
-This can be done
-with the escape sequence <code>\x<em>XX</em></code>,
-where <em>XX</em> is a sequence of exactly two hexadecimal digits,
-or with the escape sequence <code>\<em>ddd</em></code>,
-where <em>ddd</em> is a sequence of up to three decimal digits.
-(Note that if a decimal escape sequence is to be followed by a digit,
-it must be expressed using exactly three digits.)
-
-
-<p>
-The UTF-8 encoding of a Unicode character
-can be inserted in a literal string with
-the escape sequence <code>\u{<em>XXX</em>}</code>
-(note the mandatory enclosing brackets),
-where <em>XXX</em> is a sequence of one or more hexadecimal digits
-representing the character code point.
-
-
-<p>
-Literal strings can also be defined using a long format
-enclosed by <em>long brackets</em>.
-We define an <em>opening long bracket of level <em>n</em></em> as an opening
-square bracket followed by <em>n</em> equal signs followed by another
-opening square bracket.
-So, an opening long bracket of level&nbsp;0 is written as <code>[[</code>,
-an opening long bracket of level&nbsp;1 is written as <code>[=[</code>,
-and so on.
-A <em>closing long bracket</em> is defined similarly;
-for instance,
-a closing long bracket of level&nbsp;4 is written as <code>]====]</code>.
-A <em>long literal</em> starts with an opening long bracket of any level and
-ends at the first closing long bracket of the same level.
-It can contain any text except a closing bracket of the same level.
-Literals in this bracketed form can run for several lines,
-do not interpret any escape sequences,
-and ignore long brackets of any other level.
-Any kind of end-of-line sequence
-(carriage return, newline, carriage return followed by newline,
-or newline followed by carriage return)
-is converted to a simple newline.
-
-
-<p>
-For convenience,
-when the opening long bracket is immediately followed by a newline,
-the newline is not included in the string.
-As an example, in a system using ASCII
-(in which '<code>a</code>' is coded as&nbsp;97,
-newline is coded as&nbsp;10, and '<code>1</code>' is coded as&nbsp;49),
-the five literal strings below denote the same string:
-
-<pre>
- a = 'alo\n123"'
- a = "alo\n123\""
- a = '\97lo\10\04923"'
- a = [[alo
- 123"]]
- a = [==[
- alo
- 123"]==]
-</pre>
-
-<p>
-Any byte in a literal string not
-explicitly affected by the previous rules represents itself.
-However, Lua opens files for parsing in text mode,
-and the system file functions may have problems with
-some control characters.
-So, it is safer to represent
-non-text data as a quoted literal with
-explicit escape sequences for the non-text characters.
-
-
-<p>
-A <em>numeric constant</em> (or <em>numeral</em>)
-can be written with an optional fractional part
-and an optional decimal exponent,
-marked by a letter '<code>e</code>' or '<code>E</code>'.
-Lua also accepts hexadecimal constants,
-which start with <code>0x</code> or <code>0X</code>.
-Hexadecimal constants also accept an optional fractional part
-plus an optional binary exponent,
-marked by a letter '<code>p</code>' or '<code>P</code>'.
-A numeric constant with a radix point or an exponent
-denotes a float;
-otherwise,
-if its value fits in an integer,
-it denotes an integer.
-Examples of valid integer constants are
-
-<pre>
- 3 345 0xff 0xBEBADA
-</pre><p>
-Examples of valid float constants are
-
-<pre>
- 3.0 3.1416 314.16e-2 0.31416E1 34e1
- 0x0.1E 0xA23p-4 0X1.921FB54442D18P+1
-</pre>
-
-<p>
-A <em>comment</em> starts with a double hyphen (<code>--</code>)
-anywhere outside a string.
-If the text immediately after <code>--</code> is not an opening long bracket,
-the comment is a <em>short comment</em>,
-which runs until the end of the line.
-Otherwise, it is a <em>long comment</em>,
-which runs until the corresponding closing long bracket.
-Long comments are frequently used to disable code temporarily.
-
-
-
-
-
-<h2>3.2 &ndash; <a name="3.2">Variables</a></h2>
-
-<p>
-Variables are places that store values.
-There are three kinds of variables in Lua:
-global variables, local variables, and table fields.
-
-
-<p>
-A single name can denote a global variable or a local variable
-(or a function's formal parameter,
-which is a particular kind of local variable):
-
-<pre>
- var ::= Name
-</pre><p>
-Name denotes identifiers, as defined in <a href="#3.1">&sect;3.1</a>.
-
-
-<p>
-Any variable name is assumed to be global unless explicitly declared
-as a local (see <a href="#3.3.7">&sect;3.3.7</a>).
-Local variables are <em>lexically scoped</em>:
-local variables can be freely accessed by functions
-defined inside their scope (see <a href="#3.5">&sect;3.5</a>).
-
-
-<p>
-Before the first assignment to a variable, its value is <b>nil</b>.
-
-
-<p>
-Square brackets are used to index a table:
-
-<pre>
- var ::= prefixexp &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo;
-</pre><p>
-The meaning of accesses to table fields can be changed via metatables.
-An access to an indexed variable <code>t[i]</code> is equivalent to
-a call <code>gettable_event(t,i)</code>.
-(See <a href="#2.4">&sect;2.4</a> for a complete description of the
-<code>gettable_event</code> function.
-This function is not defined or callable in Lua.
-We use it here only for explanatory purposes.)
-
-
-<p>
-The syntax <code>var.Name</code> is just syntactic sugar for
-<code>var["Name"]</code>:
-
-<pre>
- var ::= prefixexp &lsquo;<b>.</b>&rsquo; Name
-</pre>
-
-<p>
-An access to a global variable <code>x</code>
-is equivalent to <code>_ENV.x</code>.
-Due to the way that chunks are compiled,
-<code>_ENV</code> is never a global name (see <a href="#2.2">&sect;2.2</a>).
-
-
-
-
-
-<h2>3.3 &ndash; <a name="3.3">Statements</a></h2>
-
-<p>
-Lua supports an almost conventional set of statements,
-similar to those in Pascal or C.
-This set includes
-assignments, control structures, function calls,
-and variable declarations.
-
-
-
-<h3>3.3.1 &ndash; <a name="3.3.1">Blocks</a></h3>
-
-<p>
-A block is a list of statements,
-which are executed sequentially:
-
-<pre>
- block ::= {stat}
-</pre><p>
-Lua has <em>empty statements</em>
-that allow you to separate statements with semicolons,
-start a block with a semicolon
-or write two semicolons in sequence:
-
-<pre>
- stat ::= &lsquo;<b>;</b>&rsquo;
-</pre>
-
-<p>
-Function calls and assignments
-can start with an open parenthesis.
-This possibility leads to an ambiguity in Lua's grammar.
-Consider the following fragment:
-
-<pre>
- a = b + c
- (print or io.write)('done')
-</pre><p>
-The grammar could see it in two ways:
-
-<pre>
- a = b + c(print or io.write)('done')
-
- a = b + c; (print or io.write)('done')
-</pre><p>
-The current parser always sees such constructions
-in the first way,
-interpreting the open parenthesis
-as the start of the arguments to a call.
-To avoid this ambiguity,
-it is a good practice to always precede with a semicolon
-statements that start with a parenthesis:
-
-<pre>
- ;(print or io.write)('done')
-</pre>
-
-<p>
-A block can be explicitly delimited to produce a single statement:
-
-<pre>
- stat ::= <b>do</b> block <b>end</b>
-</pre><p>
-Explicit blocks are useful
-to control the scope of variable declarations.
-Explicit blocks are also sometimes used to
-add a <b>return</b> statement in the middle
-of another block (see <a href="#3.3.4">&sect;3.3.4</a>).
-
-
-
-
-
-<h3>3.3.2 &ndash; <a name="3.3.2">Chunks</a></h3>
-
-<p>
-The unit of compilation of Lua is called a <em>chunk</em>.
-Syntactically,
-a chunk is simply a block:
-
-<pre>
- chunk ::= block
-</pre>
-
-<p>
-Lua handles a chunk as the body of an anonymous function
-with a variable number of arguments
-(see <a href="#3.4.11">&sect;3.4.11</a>).
-As such, chunks can define local variables,
-receive arguments, and return values.
-Moreover, such anonymous function is compiled as in the
-scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">&sect;2.2</a>).
-The resulting function always has <code>_ENV</code> as its only upvalue,
-even if it does not use that variable.
-
-
-<p>
-A chunk can be stored in a file or in a string inside the host program.
-To execute a chunk,
-Lua first <em>loads</em> it,
-precompiling the chunk's code into instructions for a virtual machine,
-and then Lua executes the compiled code
-with an interpreter for the virtual machine.
-
-
-<p>
-Chunks can also be precompiled into binary form;
-see program <code>luac</code> and function <a href="#pdf-string.dump"><code>string.dump</code></a> for details.
-Programs in source and compiled forms are interchangeable;
-Lua automatically detects the file type and acts accordingly (see <a href="#pdf-load"><code>load</code></a>).
-
-
-
-
-
-<h3>3.3.3 &ndash; <a name="3.3.3">Assignment</a></h3>
-
-<p>
-Lua allows multiple assignments.
-Therefore, the syntax for assignment
-defines a list of variables on the left side
-and a list of expressions on the right side.
-The elements in both lists are separated by commas:
-
-<pre>
- stat ::= varlist &lsquo;<b>=</b>&rsquo; explist
- varlist ::= var {&lsquo;<b>,</b>&rsquo; var}
- explist ::= exp {&lsquo;<b>,</b>&rsquo; exp}
-</pre><p>
-Expressions are discussed in <a href="#3.4">&sect;3.4</a>.
-
-
-<p>
-Before the assignment,
-the list of values is <em>adjusted</em> to the length of
-the list of variables.
-If there are more values than needed,
-the excess values are thrown away.
-If there are fewer values than needed,
-the list is extended with as many <b>nil</b>'s as needed.
-If the list of expressions ends with a function call,
-then all values returned by that call enter the list of values,
-before the adjustment
-(except when the call is enclosed in parentheses; see <a href="#3.4">&sect;3.4</a>).
-
-
-<p>
-The assignment statement first evaluates all its expressions
-and only then the assignments are performed.
-Thus the code
-
-<pre>
- i = 3
- i, a[i] = i+1, 20
-</pre><p>
-sets <code>a[3]</code> to 20, without affecting <code>a[4]</code>
-because the <code>i</code> in <code>a[i]</code> is evaluated (to 3)
-before it is assigned&nbsp;4.
-Similarly, the line
-
-<pre>
- x, y = y, x
-</pre><p>
-exchanges the values of <code>x</code> and <code>y</code>,
-and
-
-<pre>
- x, y, z = y, z, x
-</pre><p>
-cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>.
-
-
-<p>
-The meaning of assignments to global variables
-and table fields can be changed via metatables.
-An assignment to an indexed variable <code>t[i] = val</code> is equivalent to
-<code>settable_event(t,i,val)</code>.
-(See <a href="#2.4">&sect;2.4</a> for a complete description of the
-<code>settable_event</code> function.
-This function is not defined or callable in Lua.
-We use it here only for explanatory purposes.)
-
-
-<p>
-An assignment to a global name <code>x = val</code>
-is equivalent to the assignment
-<code>_ENV.x = val</code> (see <a href="#2.2">&sect;2.2</a>).
-
-
-
-
-
-<h3>3.3.4 &ndash; <a name="3.3.4">Control Structures</a></h3><p>
-The control structures
-<b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and
-familiar syntax:
-
-
-
-
-<pre>
- stat ::= <b>while</b> exp <b>do</b> block <b>end</b>
- stat ::= <b>repeat</b> block <b>until</b> exp
- stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b>
-</pre><p>
-Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">&sect;3.3.5</a>).
-
-
-<p>
-The condition expression of a
-control structure can return any value.
-Both <b>false</b> and <b>nil</b> are considered false.
-All values different from <b>nil</b> and <b>false</b> are considered true
-(in particular, the number 0 and the empty string are also true).
-
-
-<p>
-In the <b>repeat</b>&ndash;<b>until</b> loop,
-the inner block does not end at the <b>until</b> keyword,
-but only after the condition.
-So, the condition can refer to local variables
-declared inside the loop block.
-
-
-<p>
-The <b>goto</b> statement transfers the program control to a label.
-For syntactical reasons,
-labels in Lua are considered statements too:
-
-
-
-<pre>
- stat ::= <b>goto</b> Name
- stat ::= label
- label ::= &lsquo;<b>::</b>&rsquo; Name &lsquo;<b>::</b>&rsquo;
-</pre>
-
-<p>
-A label is visible in the entire block where it is defined,
-except
-inside nested blocks where a label with the same name is defined and
-inside nested functions.
-A goto may jump to any visible label as long as it does not
-enter into the scope of a local variable.
-
-
-<p>
-Labels and empty statements are called <em>void statements</em>,
-as they perform no actions.
-
-
-<p>
-The <b>break</b> statement terminates the execution of a
-<b>while</b>, <b>repeat</b>, or <b>for</b> loop,
-skipping to the next statement after the loop:
-
-
-<pre>
- stat ::= <b>break</b>
-</pre><p>
-A <b>break</b> ends the innermost enclosing loop.
-
-
-<p>
-The <b>return</b> statement is used to return values
-from a function or a chunk
-(which is an anonymous function).
-
-Functions can return more than one value,
-so the syntax for the <b>return</b> statement is
-
-<pre>
- stat ::= <b>return</b> [explist] [&lsquo;<b>;</b>&rsquo;]
-</pre>
-
-<p>
-The <b>return</b> statement can only be written
-as the last statement of a block.
-If it is really necessary to <b>return</b> in the middle of a block,
-then an explicit inner block can be used,
-as in the idiom <code>do return end</code>,
-because now <b>return</b> is the last statement in its (inner) block.
-
-
-
-
-
-<h3>3.3.5 &ndash; <a name="3.3.5">For Statement</a></h3>
-
-<p>
-
-The <b>for</b> statement has two forms:
-one numerical and one generic.
-
-
-<p>
-The numerical <b>for</b> loop repeats a block of code while a
-control variable runs through an arithmetic progression.
-It has the following syntax:
-
-<pre>
- stat ::= <b>for</b> Name &lsquo;<b>=</b>&rsquo; exp &lsquo;<b>,</b>&rsquo; exp [&lsquo;<b>,</b>&rsquo; exp] <b>do</b> block <b>end</b>
-</pre><p>
-The <em>block</em> is repeated for <em>name</em> starting at the value of
-the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the
-third <em>exp</em>.
-More precisely, a <b>for</b> statement like
-
-<pre>
- for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end
-</pre><p>
-is equivalent to the code:
-
-<pre>
- do
- local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>)
- if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end
- <em>var</em> = <em>var</em> - <em>step</em>
- while true do
- <em>var</em> = <em>var</em> + <em>step</em>
- if (<em>step</em> &gt;= 0 and <em>var</em> &gt; <em>limit</em>) or (<em>step</em> &lt; 0 and <em>var</em> &lt; <em>limit</em>) then
- break
- end
- local v = <em>var</em>
- <em>block</em>
- end
- end
-</pre>
-
-<p>
-Note the following:
-
-<ul>
-
-<li>
-All three control expressions are evaluated only once,
-before the loop starts.
-They must all result in numbers.
-</li>
-
-<li>
-<code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables.
-The names shown here are for explanatory purposes only.
-</li>
-
-<li>
-If the third expression (the step) is absent,
-then a step of&nbsp;1 is used.
-</li>
-
-<li>
-You can use <b>break</b> and <b>goto</b> to exit a <b>for</b> loop.
-</li>
-
-<li>
-The loop variable <code>v</code> is local to the loop body.
-If you need its value after the loop,
-assign it to another variable before exiting the loop.
-</li>
-
-</ul>
-
-<p>
-The generic <b>for</b> statement works over functions,
-called <em>iterators</em>.
-On each iteration, the iterator function is called to produce a new value,
-stopping when this new value is <b>nil</b>.
-The generic <b>for</b> loop has the following syntax:
-
-<pre>
- stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b>
- namelist ::= Name {&lsquo;<b>,</b>&rsquo; Name}
-</pre><p>
-A <b>for</b> statement like
-
-<pre>
- for <em>var_1</em>, &middot;&middot;&middot;, <em>var_n</em> in <em>explist</em> do <em>block</em> end
-</pre><p>
-is equivalent to the code:
-
-<pre>
- do
- local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em>
- while true do
- local <em>var_1</em>, &middot;&middot;&middot;, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>)
- if <em>var_1</em> == nil then break end
- <em>var</em> = <em>var_1</em>
- <em>block</em>
- end
- end
-</pre><p>
-Note the following:
-
-<ul>
-
-<li>
-<code><em>explist</em></code> is evaluated only once.
-Its results are an <em>iterator</em> function,
-a <em>state</em>,
-and an initial value for the first <em>iterator variable</em>.
-</li>
-
-<li>
-<code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables.
-The names are here for explanatory purposes only.
-</li>
-
-<li>
-You can use <b>break</b> to exit a <b>for</b> loop.
-</li>
-
-<li>
-The loop variables <code><em>var_i</em></code> are local to the loop;
-you cannot use their values after the <b>for</b> ends.
-If you need these values,
-then assign them to other variables before breaking or exiting the loop.
-</li>
-
-</ul>
-
-
-
-
-<h3>3.3.6 &ndash; <a name="3.3.6">Function Calls as Statements</a></h3><p>
-To allow possible side-effects,
-function calls can be executed as statements:
-
-<pre>
- stat ::= functioncall
-</pre><p>
-In this case, all returned values are thrown away.
-Function calls are explained in <a href="#3.4.10">&sect;3.4.10</a>.
-
-
-
-
-
-<h3>3.3.7 &ndash; <a name="3.3.7">Local Declarations</a></h3><p>
-Local variables can be declared anywhere inside a block.
-The declaration can include an initial assignment:
-
-<pre>
- stat ::= <b>local</b> namelist [&lsquo;<b>=</b>&rsquo; explist]
-</pre><p>
-If present, an initial assignment has the same semantics
-of a multiple assignment (see <a href="#3.3.3">&sect;3.3.3</a>).
-Otherwise, all variables are initialized with <b>nil</b>.
-
-
-<p>
-A chunk is also a block (see <a href="#3.3.2">&sect;3.3.2</a>),
-and so local variables can be declared in a chunk outside any explicit block.
-
-
-<p>
-The visibility rules for local variables are explained in <a href="#3.5">&sect;3.5</a>.
-
-
-
-
-
-
-
-<h2>3.4 &ndash; <a name="3.4">Expressions</a></h2>
-
-<p>
-The basic expressions in Lua are the following:
-
-<pre>
- exp ::= prefixexp
- exp ::= <b>nil</b> | <b>false</b> | <b>true</b>
- exp ::= Numeral
- exp ::= LiteralString
- exp ::= functiondef
- exp ::= tableconstructor
- exp ::= &lsquo;<b>...</b>&rsquo;
- exp ::= exp binop exp
- exp ::= unop exp
- prefixexp ::= var | functioncall | &lsquo;<b>(</b>&rsquo; exp &lsquo;<b>)</b>&rsquo;
-</pre>
-
-<p>
-Numerals and literal strings are explained in <a href="#3.1">&sect;3.1</a>;
-variables are explained in <a href="#3.2">&sect;3.2</a>;
-function definitions are explained in <a href="#3.4.11">&sect;3.4.11</a>;
-function calls are explained in <a href="#3.4.10">&sect;3.4.10</a>;
-table constructors are explained in <a href="#3.4.9">&sect;3.4.9</a>.
-Vararg expressions,
-denoted by three dots ('<code>...</code>'), can only be used when
-directly inside a vararg function;
-they are explained in <a href="#3.4.11">&sect;3.4.11</a>.
-
-
-<p>
-Binary operators comprise arithmetic operators (see <a href="#3.4.1">&sect;3.4.1</a>),
-bitwise operators (see <a href="#3.4.2">&sect;3.4.2</a>),
-relational operators (see <a href="#3.4.4">&sect;3.4.4</a>), logical operators (see <a href="#3.4.5">&sect;3.4.5</a>),
-and the concatenation operator (see <a href="#3.4.6">&sect;3.4.6</a>).
-Unary operators comprise the unary minus (see <a href="#3.4.1">&sect;3.4.1</a>),
-the unary bitwise NOT (see <a href="#3.4.2">&sect;3.4.2</a>),
-the unary logical <b>not</b> (see <a href="#3.4.5">&sect;3.4.5</a>),
-and the unary <em>length operator</em> (see <a href="#3.4.7">&sect;3.4.7</a>).
-
-
-<p>
-Both function calls and vararg expressions can result in multiple values.
-If a function call is used as a statement (see <a href="#3.3.6">&sect;3.3.6</a>),
-then its return list is adjusted to zero elements,
-thus discarding all returned values.
-If an expression is used as the last (or the only) element
-of a list of expressions,
-then no adjustment is made
-(unless the expression is enclosed in parentheses).
-In all other contexts,
-Lua adjusts the result list to one element,
-either discarding all values except the first one
-or adding a single <b>nil</b> if there are no values.
-
-
-<p>
-Here are some examples:
-
-<pre>
- f() -- adjusted to 0 results
- g(f(), x) -- f() is adjusted to 1 result
- g(x, f()) -- g gets x plus all results from f()
- a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil)
- a,b = ... -- a gets the first vararg parameter, b gets
- -- the second (both a and b can get nil if there
- -- is no corresponding vararg parameter)
-
- a,b,c = x, f() -- f() is adjusted to 2 results
- a,b,c = f() -- f() is adjusted to 3 results
- return f() -- returns all results from f()
- return ... -- returns all received vararg parameters
- return x,y,f() -- returns x, y, and all results from f()
- {f()} -- creates a list with all results from f()
- {...} -- creates a list with all vararg parameters
- {f(), nil} -- f() is adjusted to 1 result
-</pre>
-
-<p>
-Any expression enclosed in parentheses always results in only one value.
-Thus,
-<code>(f(x,y,z))</code> is always a single value,
-even if <code>f</code> returns several values.
-(The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code>
-or <b>nil</b> if <code>f</code> does not return any values.)
-
-
-
-<h3>3.4.1 &ndash; <a name="3.4.1">Arithmetic Operators</a></h3><p>
-Lua supports the following arithmetic operators:
-
-<ul>
-<li><b><code>+</code>: </b>addition</li>
-<li><b><code>-</code>: </b>subtraction</li>
-<li><b><code>*</code>: </b>multiplication</li>
-<li><b><code>/</code>: </b>float division</li>
-<li><b><code>//</code>: </b>floor division</li>
-<li><b><code>%</code>: </b>modulo</li>
-<li><b><code>^</code>: </b>exponentiation</li>
-<li><b><code>-</code>: </b>unary minus</li>
-</ul>
-
-<p>
-With the exception of exponentiation and float division,
-the arithmetic operators work as follows:
-If both operands are integers,
-the operation is performed over integers and the result is an integer.
-Otherwise, if both operands are numbers
-or strings that can be converted to
-numbers (see <a href="#3.4.3">&sect;3.4.3</a>),
-then they are converted to floats,
-the operation is performed following the usual rules
-for floating-point arithmetic
-(usually the IEEE 754 standard),
-and the result is a float.
-
-
-<p>
-Exponentiation and float division (<code>/</code>)
-always convert their operands to floats
-and the result is always a float.
-Exponentiation uses the ISO&nbsp;C function <code>pow</code>,
-so that it works for non-integer exponents too.
-
-
-<p>
-Floor division (<code>//</code>) is a division
-that rounds the quotient towards minus infinity,
-that is, the floor of the division of its operands.
-
-
-<p>
-Modulo is defined as the remainder of a division
-that rounds the quotient towards minus infinity (floor division).
-
-
-<p>
-In case of overflows in integer arithmetic,
-all operations <em>wrap around</em>,
-according to the usual rules of two-complement arithmetic.
-(In other words,
-they return the unique representable integer
-that is equal modulo <em>2<sup>64</sup></em> to the mathematical result.)
-
-
-
-<h3>3.4.2 &ndash; <a name="3.4.2">Bitwise Operators</a></h3><p>
-Lua supports the following bitwise operators:
-
-<ul>
-<li><b><code>&amp;</code>: </b>bitwise AND</li>
-<li><b><code>&#124;</code>: </b>bitwise OR</li>
-<li><b><code>~</code>: </b>bitwise exclusive OR</li>
-<li><b><code>&gt;&gt;</code>: </b>right shift</li>
-<li><b><code>&lt;&lt;</code>: </b>left shift</li>
-<li><b><code>~</code>: </b>unary bitwise NOT</li>
-</ul>
-
-<p>
-All bitwise operations convert its operands to integers
-(see <a href="#3.4.3">&sect;3.4.3</a>),
-operate on all bits of those integers,
-and result in an integer.
-
-
-<p>
-Both right and left shifts fill the vacant bits with zeros.
-Negative displacements shift to the other direction;
-displacements with absolute values equal to or higher than
-the number of bits in an integer
-result in zero (as all bits are shifted out).
-
-
-
-
-
-<h3>3.4.3 &ndash; <a name="3.4.3">Coercions and Conversions</a></h3><p>
-Lua provides some automatic conversions between some
-types and representations at run time.
-Bitwise operators always convert float operands to integers.
-Exponentiation and float division
-always convert integer operands to floats.
-All other arithmetic operations applied to mixed numbers
-(integers and floats) convert the integer operand to a float;
-this is called the <em>usual rule</em>.
-The C API also converts both integers to floats and
-floats to integers, as needed.
-Moreover, string concatenation accepts numbers as arguments,
-besides strings.
-
-
-<p>
-Lua also converts strings to numbers,
-whenever a number is expected.
-
-
-<p>
-In a conversion from integer to float,
-if the integer value has an exact representation as a float,
-that is the result.
-Otherwise,
-the conversion gets the nearest higher or
-the nearest lower representable value.
-This kind of conversion never fails.
-
-
-<p>
-The conversion from float to integer
-checks whether the float has an exact representation as an integer
-(that is, the float has an integral value and
-it is in the range of integer representation).
-If it does, that representation is the result.
-Otherwise, the conversion fails.
-
-
-<p>
-The conversion from strings to numbers goes as follows:
-First, the string is converted to an integer or a float,
-following its syntax and the rules of the Lua lexer.
-(The string may have also leading and trailing spaces and a sign.)
-Then, the resulting number (float or integer)
-is converted to the type (float or integer) required by the context
-(e.g., the operation that forced the conversion).
-
-
-<p>
-All conversions from strings to numbers
-accept both a dot and the current locale mark
-as the radix character.
-(The Lua lexer, however, accepts only a dot.)
-
-
-<p>
-The conversion from numbers to strings uses a
-non-specified human-readable format.
-For complete control over how numbers are converted to strings,
-use the <code>format</code> function from the string library
-(see <a href="#pdf-string.format"><code>string.format</code></a>).
-
-
-
-
-
-<h3>3.4.4 &ndash; <a name="3.4.4">Relational Operators</a></h3><p>
-Lua supports the following relational operators:
-
-<ul>
-<li><b><code>==</code>: </b>equality</li>
-<li><b><code>~=</code>: </b>inequality</li>
-<li><b><code>&lt;</code>: </b>less than</li>
-<li><b><code>&gt;</code>: </b>greater than</li>
-<li><b><code>&lt;=</code>: </b>less or equal</li>
-<li><b><code>&gt;=</code>: </b>greater or equal</li>
-</ul><p>
-These operators always result in <b>false</b> or <b>true</b>.
-
-
-<p>
-Equality (<code>==</code>) first compares the type of its operands.
-If the types are different, then the result is <b>false</b>.
-Otherwise, the values of the operands are compared.
-Strings are compared in the obvious way.
-Numbers are equal if they denote the same mathematical value.
-
-
-<p>
-Tables, userdata, and threads
-are compared by reference:
-two objects are considered equal only if they are the same object.
-Every time you create a new object
-(a table, userdata, or thread),
-this new object is different from any previously existing object.
-Closures with the same reference are always equal.
-Closures with any detectable difference
-(different behavior, different definition) are always different.
-
-
-<p>
-You can change the way that Lua compares tables and userdata
-by using the "eq" metamethod (see <a href="#2.4">&sect;2.4</a>).
-
-
-<p>
-Equality comparisons do not convert strings to numbers
-or vice versa.
-Thus, <code>"0"==0</code> evaluates to <b>false</b>,
-and <code>t[0]</code> and <code>t["0"]</code> denote different
-entries in a table.
-
-
-<p>
-The operator <code>~=</code> is exactly the negation of equality (<code>==</code>).
-
-
-<p>
-The order operators work as follows.
-If both arguments are numbers,
-then they are compared according to their mathematical values
-(regardless of their subtypes).
-Otherwise, if both arguments are strings,
-then their values are compared according to the current locale.
-Otherwise, Lua tries to call the "lt" or the "le"
-metamethod (see <a href="#2.4">&sect;2.4</a>).
-A comparison <code>a &gt; b</code> is translated to <code>b &lt; a</code>
-and <code>a &gt;= b</code> is translated to <code>b &lt;= a</code>.
-
-
-<p>
-Following the IEEE 754 standard,
-NaN is considered neither smaller than,
-nor equal to, nor greater than any value (including itself).
-
-
-
-
-
-<h3>3.4.5 &ndash; <a name="3.4.5">Logical Operators</a></h3><p>
-The logical operators in Lua are
-<b>and</b>, <b>or</b>, and <b>not</b>.
-Like the control structures (see <a href="#3.3.4">&sect;3.3.4</a>),
-all logical operators consider both <b>false</b> and <b>nil</b> as false
-and anything else as true.
-
-
-<p>
-The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>.
-The conjunction operator <b>and</b> returns its first argument
-if this value is <b>false</b> or <b>nil</b>;
-otherwise, <b>and</b> returns its second argument.
-The disjunction operator <b>or</b> returns its first argument
-if this value is different from <b>nil</b> and <b>false</b>;
-otherwise, <b>or</b> returns its second argument.
-Both <b>and</b> and <b>or</b> use short-circuit evaluation;
-that is,
-the second operand is evaluated only if necessary.
-Here are some examples:
-
-<pre>
- 10 or 20 --&gt; 10
- 10 or error() --&gt; 10
- nil or "a" --&gt; "a"
- nil and 10 --&gt; nil
- false and error() --&gt; false
- false and nil --&gt; false
- false or nil --&gt; nil
- 10 and 20 --&gt; 20
-</pre><p>
-(In this manual,
-<code>--&gt;</code> indicates the result of the preceding expression.)
-
-
-
-
-
-<h3>3.4.6 &ndash; <a name="3.4.6">Concatenation</a></h3><p>
-The string concatenation operator in Lua is
-denoted by two dots ('<code>..</code>').
-If both operands are strings or numbers, then they are converted to
-strings according to the rules described in <a href="#3.4.3">&sect;3.4.3</a>.
-Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">&sect;2.4</a>).
-
-
-
-
-
-<h3>3.4.7 &ndash; <a name="3.4.7">The Length Operator</a></h3>
-
-<p>
-The length operator is denoted by the unary prefix operator <code>#</code>.
-
-
-<p>
-The length of a string is its number of bytes
-(that is, the usual meaning of string length when each
-character is one byte).
-
-
-<p>
-The length operator applied on a table
-returns a border in that table.
-A <em>border</em> in a table <code>t</code> is any natural number
-that satisfies the following condition:
-
-<pre>
- (border == 0 or t[border] ~= nil) and t[border + 1] == nil
-</pre><p>
-In words,
-a border is any (natural) index in a table
-where a non-nil value is followed by a nil value
-(or zero, when index 1 is nil).
-
-
-<p>
-A table with exactly one border is called a <em>sequence</em>.
-For instance, the table <code>{10, 20, 30, 40, 50}</code> is a sequence,
-as it has only one border (5).
-The table <code>{10, 20, 30, nil, 50}</code> has two borders (3 and 5),
-and therefore it is not a sequence.
-The table <code>{nil, 20, 30, nil, nil, 60, nil}</code>
-has three borders (0, 3, and 6),
-so it is not a sequence, too.
-The table <code>{}</code> is a sequence with border 0.
-Note that non-natural keys do not interfere
-with whether a table is a sequence.
-
-
-<p>
-When <code>t</code> is a sequence,
-<code>#t</code> returns its only border,
-which corresponds to the intuitive notion of the length of the sequence.
-When <code>t</code> is not a sequence,
-<code>#t</code> can return any of its borders.
-(The exact one depends on details of
-the internal representation of the table,
-which in turn can depend on how the table was populated and
-the memory addresses of its non-numeric keys.)
-
-
-<p>
-The computation of the length of a table
-has a guaranteed worst time of <em>O(log n)</em>,
-where <em>n</em> is the largest natural key in the table.
-
-
-<p>
-A program can modify the behavior of the length operator for
-any value but strings through the <code>__len</code> metamethod (see <a href="#2.4">&sect;2.4</a>).
-
-
-
-
-
-<h3>3.4.8 &ndash; <a name="3.4.8">Precedence</a></h3><p>
-Operator precedence in Lua follows the table below,
-from lower to higher priority:
-
-<pre>
- or
- and
- &lt; &gt; &lt;= &gt;= ~= ==
- |
- ~
- &amp;
- &lt;&lt; &gt;&gt;
- ..
- + -
- * / // %
- unary operators (not # - ~)
- ^
-</pre><p>
-As usual,
-you can use parentheses to change the precedences of an expression.
-The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>')
-operators are right associative.
-All other binary operators are left associative.
-
-
-
-
-
-<h3>3.4.9 &ndash; <a name="3.4.9">Table Constructors</a></h3><p>
-Table constructors are expressions that create tables.
-Every time a constructor is evaluated, a new table is created.
-A constructor can be used to create an empty table
-or to create a table and initialize some of its fields.
-The general syntax for constructors is
-
-<pre>
- tableconstructor ::= &lsquo;<b>{</b>&rsquo; [fieldlist] &lsquo;<b>}</b>&rsquo;
- fieldlist ::= field {fieldsep field} [fieldsep]
- field ::= &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo; &lsquo;<b>=</b>&rsquo; exp | Name &lsquo;<b>=</b>&rsquo; exp | exp
- fieldsep ::= &lsquo;<b>,</b>&rsquo; | &lsquo;<b>;</b>&rsquo;
-</pre>
-
-<p>
-Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry
-with key <code>exp1</code> and value <code>exp2</code>.
-A field of the form <code>name = exp</code> is equivalent to
-<code>["name"] = exp</code>.
-Finally, fields of the form <code>exp</code> are equivalent to
-<code>[i] = exp</code>, where <code>i</code> are consecutive integers
-starting with 1.
-Fields in the other formats do not affect this counting.
-For example,
-
-<pre>
- a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
-</pre><p>
-is equivalent to
-
-<pre>
- do
- local t = {}
- t[f(1)] = g
- t[1] = "x" -- 1st exp
- t[2] = "y" -- 2nd exp
- t.x = 1 -- t["x"] = 1
- t[3] = f(x) -- 3rd exp
- t[30] = 23
- t[4] = 45 -- 4th exp
- a = t
- end
-</pre>
-
-<p>
-The order of the assignments in a constructor is undefined.
-(This order would be relevant only when there are repeated keys.)
-
-
-<p>
-If the last field in the list has the form <code>exp</code>
-and the expression is a function call or a vararg expression,
-then all values returned by this expression enter the list consecutively
-(see <a href="#3.4.10">&sect;3.4.10</a>).
-
-
-<p>
-The field list can have an optional trailing separator,
-as a convenience for machine-generated code.
-
-
-
-
-
-<h3>3.4.10 &ndash; <a name="3.4.10">Function Calls</a></h3><p>
-A function call in Lua has the following syntax:
-
-<pre>
- functioncall ::= prefixexp args
-</pre><p>
-In a function call,
-first prefixexp and args are evaluated.
-If the value of prefixexp has type <em>function</em>,
-then this function is called
-with the given arguments.
-Otherwise, the prefixexp "call" metamethod is called,
-having as first parameter the value of prefixexp,
-followed by the original call arguments
-(see <a href="#2.4">&sect;2.4</a>).
-
-
-<p>
-The form
-
-<pre>
- functioncall ::= prefixexp &lsquo;<b>:</b>&rsquo; Name args
-</pre><p>
-can be used to call "methods".
-A call <code>v:name(<em>args</em>)</code>
-is syntactic sugar for <code>v.name(v,<em>args</em>)</code>,
-except that <code>v</code> is evaluated only once.
-
-
-<p>
-Arguments have the following syntax:
-
-<pre>
- args ::= &lsquo;<b>(</b>&rsquo; [explist] &lsquo;<b>)</b>&rsquo;
- args ::= tableconstructor
- args ::= LiteralString
-</pre><p>
-All argument expressions are evaluated before the call.
-A call of the form <code>f{<em>fields</em>}</code> is
-syntactic sugar for <code>f({<em>fields</em>})</code>;
-that is, the argument list is a single new table.
-A call of the form <code>f'<em>string</em>'</code>
-(or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>)
-is syntactic sugar for <code>f('<em>string</em>')</code>;
-that is, the argument list is a single literal string.
-
-
-<p>
-A call of the form <code>return <em>functioncall</em></code> is called
-a <em>tail call</em>.
-Lua implements <em>proper tail calls</em>
-(or <em>proper tail recursion</em>):
-in a tail call,
-the called function reuses the stack entry of the calling function.
-Therefore, there is no limit on the number of nested tail calls that
-a program can execute.
-However, a tail call erases any debug information about the
-calling function.
-Note that a tail call only happens with a particular syntax,
-where the <b>return</b> has one single function call as argument;
-this syntax makes the calling function return exactly
-the returns of the called function.
-So, none of the following examples are tail calls:
-
-<pre>
- return (f(x)) -- results adjusted to 1
- return 2 * f(x)
- return x, f(x) -- additional results
- f(x); return -- results discarded
- return x or f(x) -- results adjusted to 1
-</pre>
-
-
-
-
-<h3>3.4.11 &ndash; <a name="3.4.11">Function Definitions</a></h3>
-
-<p>
-The syntax for function definition is
-
-<pre>
- functiondef ::= <b>function</b> funcbody
- funcbody ::= &lsquo;<b>(</b>&rsquo; [parlist] &lsquo;<b>)</b>&rsquo; block <b>end</b>
-</pre>
-
-<p>
-The following syntactic sugar simplifies function definitions:
-
-<pre>
- stat ::= <b>function</b> funcname funcbody
- stat ::= <b>local</b> <b>function</b> Name funcbody
- funcname ::= Name {&lsquo;<b>.</b>&rsquo; Name} [&lsquo;<b>:</b>&rsquo; Name]
-</pre><p>
-The statement
-
-<pre>
- function f () <em>body</em> end
-</pre><p>
-translates to
-
-<pre>
- f = function () <em>body</em> end
-</pre><p>
-The statement
-
-<pre>
- function t.a.b.c.f () <em>body</em> end
-</pre><p>
-translates to
-
-<pre>
- t.a.b.c.f = function () <em>body</em> end
-</pre><p>
-The statement
-
-<pre>
- local function f () <em>body</em> end
-</pre><p>
-translates to
-
-<pre>
- local f; f = function () <em>body</em> end
-</pre><p>
-not to
-
-<pre>
- local f = function () <em>body</em> end
-</pre><p>
-(This only makes a difference when the body of the function
-contains references to <code>f</code>.)
-
-
-<p>
-A function definition is an executable expression,
-whose value has type <em>function</em>.
-When Lua precompiles a chunk,
-all its function bodies are precompiled too.
-Then, whenever Lua executes the function definition,
-the function is <em>instantiated</em> (or <em>closed</em>).
-This function instance (or <em>closure</em>)
-is the final value of the expression.
-
-
-<p>
-Parameters act as local variables that are
-initialized with the argument values:
-
-<pre>
- parlist ::= namelist [&lsquo;<b>,</b>&rsquo; &lsquo;<b>...</b>&rsquo;] | &lsquo;<b>...</b>&rsquo;
-</pre><p>
-When a function is called,
-the list of arguments is adjusted to
-the length of the list of parameters,
-unless the function is a <em>vararg function</em>,
-which is indicated by three dots ('<code>...</code>')
-at the end of its parameter list.
-A vararg function does not adjust its argument list;
-instead, it collects all extra arguments and supplies them
-to the function through a <em>vararg expression</em>,
-which is also written as three dots.
-The value of this expression is a list of all actual extra arguments,
-similar to a function with multiple results.
-If a vararg expression is used inside another expression
-or in the middle of a list of expressions,
-then its return list is adjusted to one element.
-If the expression is used as the last element of a list of expressions,
-then no adjustment is made
-(unless that last expression is enclosed in parentheses).
-
-
-<p>
-As an example, consider the following definitions:
-
-<pre>
- function f(a, b) end
- function g(a, b, ...) end
- function r() return 1,2,3 end
-</pre><p>
-Then, we have the following mapping from arguments to parameters and
-to the vararg expression:
-
-<pre>
- CALL PARAMETERS
-
- f(3) a=3, b=nil
- f(3, 4) a=3, b=4
- f(3, 4, 5) a=3, b=4
- f(r(), 10) a=1, b=10
- f(r()) a=1, b=2
-
- g(3) a=3, b=nil, ... --&gt; (nothing)
- g(3, 4) a=3, b=4, ... --&gt; (nothing)
- g(3, 4, 5, 8) a=3, b=4, ... --&gt; 5 8
- g(5, r()) a=5, b=1, ... --&gt; 2 3
-</pre>
-
-<p>
-Results are returned using the <b>return</b> statement (see <a href="#3.3.4">&sect;3.3.4</a>).
-If control reaches the end of a function
-without encountering a <b>return</b> statement,
-then the function returns with no results.
-
-
-<p>
-
-There is a system-dependent limit on the number of values
-that a function may return.
-This limit is guaranteed to be larger than 1000.
-
-
-<p>
-The <em>colon</em> syntax
-is used for defining <em>methods</em>,
-that is, functions that have an implicit extra parameter <code>self</code>.
-Thus, the statement
-
-<pre>
- function t.a.b.c:f (<em>params</em>) <em>body</em> end
-</pre><p>
-is syntactic sugar for
-
-<pre>
- t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end
-</pre>
-
-
-
-
-
-
-<h2>3.5 &ndash; <a name="3.5">Visibility Rules</a></h2>
-
-<p>
-
-Lua is a lexically scoped language.
-The scope of a local variable begins at the first statement after
-its declaration and lasts until the last non-void statement
-of the innermost block that includes the declaration.
-Consider the following example:
-
-<pre>
- x = 10 -- global variable
- do -- new block
- local x = x -- new 'x', with value 10
- print(x) --&gt; 10
- x = x+1
- do -- another block
- local x = x+1 -- another 'x'
- print(x) --&gt; 12
- end
- print(x) --&gt; 11
- end
- print(x) --&gt; 10 (the global one)
-</pre>
-
-<p>
-Notice that, in a declaration like <code>local x = x</code>,
-the new <code>x</code> being declared is not in scope yet,
-and so the second <code>x</code> refers to the outside variable.
-
-
-<p>
-Because of the lexical scoping rules,
-local variables can be freely accessed by functions
-defined inside their scope.
-A local variable used by an inner function is called
-an <em>upvalue</em>, or <em>external local variable</em>,
-inside the inner function.
-
-
-<p>
-Notice that each execution of a <b>local</b> statement
-defines new local variables.
-Consider the following example:
-
-<pre>
- a = {}
- local x = 20
- for i=1,10 do
- local y = 0
- a[i] = function () y=y+1; return x+y end
- end
-</pre><p>
-The loop creates ten closures
-(that is, ten instances of the anonymous function).
-Each of these closures uses a different <code>y</code> variable,
-while all of them share the same <code>x</code>.
-
-
-
-
-
-<h1>4 &ndash; <a name="4">The Application Program Interface</a></h1>
-
-<p>
-
-This section describes the C&nbsp;API for Lua, that is,
-the set of C&nbsp;functions available to the host program to communicate
-with Lua.
-All API functions and related types and constants
-are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>.
-
-
-<p>
-Even when we use the term "function",
-any facility in the API may be provided as a macro instead.
-Except where stated otherwise,
-all such macros use each of their arguments exactly once
-(except for the first argument, which is always a Lua state),
-and so do not generate any hidden side-effects.
-
-
-<p>
-As in most C&nbsp;libraries,
-the Lua API functions do not check their arguments for validity or consistency.
-However, you can change this behavior by compiling Lua
-with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined.
-
-
-<p>
-The Lua library is fully reentrant:
-it has no global variables.
-It keeps all information it needs in a dynamic structure,
-called the <em>Lua state</em>.
-
-
-<p>
-Each Lua state has one or more threads,
-which correspond to independent, cooperative lines of execution.
-The type <a href="#lua_State"><code>lua_State</code></a> (despite its name) refers to a thread.
-(Indirectly, through the thread, it also refers to the
-Lua state associated to the thread.)
-
-
-<p>
-A pointer to a thread must be passed as the first argument to
-every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>,
-which creates a Lua state from scratch and returns a pointer
-to the <em>main thread</em> in the new state.
-
-
-
-<h2>4.1 &ndash; <a name="4.1">The Stack</a></h2>
-
-<p>
-Lua uses a <em>virtual stack</em> to pass values to and from C.
-Each element in this stack represents a Lua value
-(<b>nil</b>, number, string, etc.).
-Functions in the API can access this stack through the
-Lua state parameter that they receive.
-
-
-<p>
-Whenever Lua calls C, the called function gets a new stack,
-which is independent of previous stacks and of stacks of
-C&nbsp;functions that are still active.
-This stack initially contains any arguments to the C&nbsp;function
-and it is where the C&nbsp;function can store temporary
-Lua values and must push its results
-to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
-
-
-<p>
-For convenience,
-most query operations in the API do not follow a strict stack discipline.
-Instead, they can refer to any element in the stack
-by using an <em>index</em>:
-A positive index represents an absolute stack position
-(starting at&nbsp;1);
-a negative index represents an offset relative to the top of the stack.
-More specifically, if the stack has <em>n</em> elements,
-then index&nbsp;1 represents the first element
-(that is, the element that was pushed onto the stack first)
-and
-index&nbsp;<em>n</em> represents the last element;
-index&nbsp;-1 also represents the last element
-(that is, the element at the&nbsp;top)
-and index <em>-n</em> represents the first element.
-
-
-
-
-
-<h2>4.2 &ndash; <a name="4.2">Stack Size</a></h2>
-
-<p>
-When you interact with the Lua API,
-you are responsible for ensuring consistency.
-In particular,
-<em>you are responsible for controlling stack overflow</em>.
-You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a>
-to ensure that the stack has enough space for pushing new elements.
-
-
-<p>
-Whenever Lua calls C,
-it ensures that the stack has space for
-at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra slots.
-<code>LUA_MINSTACK</code> is defined as 20,
-so that usually you do not have to worry about stack space
-unless your code has loops pushing elements onto the stack.
-
-
-<p>
-When you call a Lua function
-without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>),
-Lua ensures that the stack has enough space for all results,
-but it does not ensure any extra space.
-So, before pushing anything in the stack after such a call
-you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>.
-
-
-
-
-
-<h2>4.3 &ndash; <a name="4.3">Valid and Acceptable Indices</a></h2>
-
-<p>
-Any function in the API that receives stack indices
-works only with <em>valid indices</em> or <em>acceptable indices</em>.
-
-
-<p>
-A <em>valid index</em> is an index that refers to a
-position that stores a modifiable Lua value.
-It comprises stack indices between&nbsp;1 and the stack top
-(<code>1 &le; abs(index) &le; top</code>)
-
-plus <em>pseudo-indices</em>,
-which represent some positions that are accessible to C&nbsp;code
-but that are not in the stack.
-Pseudo-indices are used to access the registry (see <a href="#4.5">&sect;4.5</a>)
-and the upvalues of a C&nbsp;function (see <a href="#4.4">&sect;4.4</a>).
-
-
-<p>
-Functions that do not need a specific mutable position,
-but only a value (e.g., query functions),
-can be called with acceptable indices.
-An <em>acceptable index</em> can be any valid index,
-but it also can be any positive index after the stack top
-within the space allocated for the stack,
-that is, indices up to the stack size.
-(Note that 0 is never an acceptable index.)
-Except when noted otherwise,
-functions in the API work with acceptable indices.
-
-
-<p>
-Acceptable indices serve to avoid extra tests
-against the stack top when querying the stack.
-For instance, a C&nbsp;function can query its third argument
-without the need to first check whether there is a third argument,
-that is, without the need to check whether 3 is a valid index.
-
-
-<p>
-For functions that can be called with acceptable indices,
-any non-valid index is treated as if it
-contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>,
-which behaves like a nil value.
-
-
-
-
-
-<h2>4.4 &ndash; <a name="4.4">C Closures</a></h2>
-
-<p>
-When a C&nbsp;function is created,
-it is possible to associate some values with it,
-thus creating a <em>C&nbsp;closure</em>
-(see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>);
-these values are called <em>upvalues</em> and are
-accessible to the function whenever it is called.
-
-
-<p>
-Whenever a C&nbsp;function is called,
-its upvalues are located at specific pseudo-indices.
-These pseudo-indices are produced by the macro
-<a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>.
-The first upvalue associated with a function is at index
-<code>lua_upvalueindex(1)</code>, and so on.
-Any access to <code>lua_upvalueindex(<em>n</em>)</code>,
-where <em>n</em> is greater than the number of upvalues of the
-current function
-(but not greater than 256,
-which is one plus the maximum number of upvalues in a closure),
-produces an acceptable but invalid index.
-
-
-
-
-
-<h2>4.5 &ndash; <a name="4.5">Registry</a></h2>
-
-<p>
-Lua provides a <em>registry</em>,
-a predefined table that can be used by any C&nbsp;code to
-store whatever Lua values it needs to store.
-The registry table is always located at pseudo-index
-<a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>.
-Any C&nbsp;library can store data into this table,
-but it must take care to choose keys
-that are different from those used
-by other libraries, to avoid collisions.
-Typically, you should use as key a string containing your library name,
-or a light userdata with the address of a C&nbsp;object in your code,
-or any Lua object created by your code.
-As with variable names,
-string keys starting with an underscore followed by
-uppercase letters are reserved for Lua.
-
-
-<p>
-The integer keys in the registry are used
-by the reference mechanism (see <a href="#luaL_ref"><code>luaL_ref</code></a>)
-and by some predefined values.
-Therefore, integer keys must not be used for other purposes.
-
-
-<p>
-When you create a new Lua state,
-its registry comes with some predefined values.
-These predefined values are indexed with integer keys
-defined as constants in <code>lua.h</code>.
-The following constants are defined:
-
-<ul>
-<li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has
-the main thread of the state.
-(The main thread is the one created together with the state.)
-</li>
-
-<li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has
-the global environment.
-</li>
-</ul>
-
-
-
-
-<h2>4.6 &ndash; <a name="4.6">Error Handling in C</a></h2>
-
-<p>
-Internally, Lua uses the C <code>longjmp</code> facility to handle errors.
-(Lua will use exceptions if you compile it as C++;
-search for <code>LUAI_THROW</code> in the source code for details.)
-When Lua faces any error
-(such as a memory allocation error or a type error)
-it <em>raises</em> an error;
-that is, it does a long jump.
-A <em>protected environment</em> uses <code>setjmp</code>
-to set a recovery point;
-any error jumps to the most recent active recovery point.
-
-
-<p>
-Inside a C&nbsp;function you can raise an error by calling <a href="#lua_error"><code>lua_error</code></a>.
-
-
-<p>
-Most functions in the API can raise an error,
-for instance due to a memory allocation error.
-The documentation for each function indicates whether
-it can raise errors.
-
-
-<p>
-If an error happens outside any protected environment,
-Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>)
-and then calls <code>abort</code>,
-thus exiting the host application.
-Your panic function can avoid this exit by
-never returning
-(e.g., doing a long jump to your own recovery point outside Lua).
-
-
-<p>
-The panic function,
-as its name implies,
-is a mechanism of last resort.
-Programs should avoid it.
-As a general rule,
-when a C&nbsp;function is called by Lua with a Lua state,
-it can do whatever it wants on that Lua state,
-as it should be already protected.
-However,
-when C code operates on other Lua states
-(e.g., a Lua parameter to the function,
-a Lua state stored in the registry, or
-the result of <a href="#lua_newthread"><code>lua_newthread</code></a>),
-it should use them only in API calls that cannot raise errors.
-
-
-<p>
-The panic function runs as if it were a message handler (see <a href="#2.3">&sect;2.3</a>);
-in particular, the error object is at the top of the stack.
-However, there is no guarantee about stack space.
-To push anything on the stack,
-the panic function must first check the available space (see <a href="#4.2">&sect;4.2</a>).
-
-
-
-
-
-<h2>4.7 &ndash; <a name="4.7">Handling Yields in C</a></h2>
-
-<p>
-Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine.
-Therefore, if a C&nbsp;function <code>foo</code> calls an API function
-and this API function yields
-(directly or indirectly by calling another function that yields),
-Lua cannot return to <code>foo</code> any more,
-because the <code>longjmp</code> removes its frame from the C stack.
-
-
-<p>
-To avoid this kind of problem,
-Lua raises an error whenever it tries to yield across an API call,
-except for three functions:
-<a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>.
-All those functions receive a <em>continuation function</em>
-(as a parameter named <code>k</code>) to continue execution after a yield.
-
-
-<p>
-We need to set some terminology to explain continuations.
-We have a C&nbsp;function called from Lua which we will call
-the <em>original function</em>.
-This original function then calls one of those three functions in the C API,
-which we will call the <em>callee function</em>,
-that then yields the current thread.
-(This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
-or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a>
-and the function called by them yields.)
-
-
-<p>
-Suppose the running thread yields while executing the callee function.
-After the thread resumes,
-it eventually will finish running the callee function.
-However,
-the callee function cannot return to the original function,
-because its frame in the C stack was destroyed by the yield.
-Instead, Lua calls a <em>continuation function</em>,
-which was given as an argument to the callee function.
-As the name implies,
-the continuation function should continue the task
-of the original function.
-
-
-<p>
-As an illustration, consider the following function:
-
-<pre>
- int original_function (lua_State *L) {
- ... /* code 1 */
- status = lua_pcall(L, n, m, h); /* calls Lua */
- ... /* code 2 */
- }
-</pre><p>
-Now we want to allow
-the Lua code being run by <a href="#lua_pcall"><code>lua_pcall</code></a> to yield.
-First, we can rewrite our function like here:
-
-<pre>
- int k (lua_State *L, int status, lua_KContext ctx) {
- ... /* code 2 */
- }
-
- int original_function (lua_State *L) {
- ... /* code 1 */
- return k(L, lua_pcall(L, n, m, h), ctx);
- }
-</pre><p>
-In the above code,
-the new function <code>k</code> is a
-<em>continuation function</em> (with type <a href="#lua_KFunction"><code>lua_KFunction</code></a>),
-which should do all the work that the original function
-was doing after calling <a href="#lua_pcall"><code>lua_pcall</code></a>.
-Now, we must inform Lua that it must call <code>k</code> if the Lua code
-being executed by <a href="#lua_pcall"><code>lua_pcall</code></a> gets interrupted in some way
-(errors or yielding),
-so we rewrite the code as here,
-replacing <a href="#lua_pcall"><code>lua_pcall</code></a> by <a href="#lua_pcallk"><code>lua_pcallk</code></a>:
-
-<pre>
- int original_function (lua_State *L) {
- ... /* code 1 */
- return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1);
- }
-</pre><p>
-Note the external, explicit call to the continuation:
-Lua will call the continuation only if needed, that is,
-in case of errors or resuming after a yield.
-If the called function returns normally without ever yielding,
-<a href="#lua_pcallk"><code>lua_pcallk</code></a> (and <a href="#lua_callk"><code>lua_callk</code></a>) will also return normally.
-(Of course, instead of calling the continuation in that case,
-you can do the equivalent work directly inside the original function.)
-
-
-<p>
-Besides the Lua state,
-the continuation function has two other parameters:
-the final status of the call plus the context value (<code>ctx</code>) that
-was passed originally to <a href="#lua_pcallk"><code>lua_pcallk</code></a>.
-(Lua does not use this context value;
-it only passes this value from the original function to the
-continuation function.)
-For <a href="#lua_pcallk"><code>lua_pcallk</code></a>,
-the status is the same value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>,
-except that it is <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when being executed after a yield
-(instead of <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>).
-For <a href="#lua_yieldk"><code>lua_yieldk</code></a> and <a href="#lua_callk"><code>lua_callk</code></a>,
-the status is always <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when Lua calls the continuation.
-(For these two functions,
-Lua will not call the continuation in case of errors,
-because they do not handle errors.)
-Similarly, when using <a href="#lua_callk"><code>lua_callk</code></a>,
-you should call the continuation function
-with <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> as the status.
-(For <a href="#lua_yieldk"><code>lua_yieldk</code></a>, there is not much point in calling
-directly the continuation function,
-because <a href="#lua_yieldk"><code>lua_yieldk</code></a> usually does not return.)
-
-
-<p>
-Lua treats the continuation function as if it were the original function.
-The continuation function receives the same Lua stack
-from the original function,
-in the same state it would be if the callee function had returned.
-(For instance,
-after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are
-removed from the stack and replaced by the results from the call.)
-It also has the same upvalues.
-Whatever it returns is handled by Lua as if it were the return
-of the original function.
-
-
-
-
-
-<h2>4.8 &ndash; <a name="4.8">Functions and Types</a></h2>
-
-<p>
-Here we list all functions and types from the C&nbsp;API in
-alphabetical order.
-Each function has an indicator like this:
-<span class="apii">[-o, +p, <em>x</em>]</span>
-
-
-<p>
-The first field, <code>o</code>,
-is how many elements the function pops from the stack.
-The second field, <code>p</code>,
-is how many elements the function pushes onto the stack.
-(Any function always pushes its results after popping its arguments.)
-A field in the form <code>x|y</code> means the function can push (or pop)
-<code>x</code> or <code>y</code> elements,
-depending on the situation;
-an interrogation mark '<code>?</code>' means that
-we cannot know how many elements the function pops/pushes
-by looking only at its arguments
-(e.g., they may depend on what is on the stack).
-The third field, <code>x</code>,
-tells whether the function may raise errors:
-'<code>-</code>' means the function never raises any error;
-'<code>m</code>' means the function may raise out-of-memory errors
-and errors running a <code>__gc</code> metamethod;
-'<code>e</code>' means the function may raise any errors
-(it can run arbitrary Lua code,
-either directly or through metamethods);
-'<code>v</code>' means the function may raise an error on purpose.
-
-
-
-<hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_absindex (lua_State *L, int idx);</pre>
-
-<p>
-Converts the acceptable index <code>idx</code>
-into an equivalent absolute index
-(that is, one that does not depend on the stack top).
-
-
-
-
-
-<hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3>
-<pre>typedef void * (*lua_Alloc) (void *ud,
- void *ptr,
- size_t osize,
- size_t nsize);</pre>
-
-<p>
-The type of the memory-allocation function used by Lua states.
-The allocator function must provide a
-functionality similar to <code>realloc</code>,
-but not exactly the same.
-Its arguments are
-<code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>;
-<code>ptr</code>, a pointer to the block being allocated/reallocated/freed;
-<code>osize</code>, the original size of the block or some code about what
-is being allocated;
-and <code>nsize</code>, the new size of the block.
-
-
-<p>
-When <code>ptr</code> is not <code>NULL</code>,
-<code>osize</code> is the size of the block pointed by <code>ptr</code>,
-that is, the size given when it was allocated or reallocated.
-
-
-<p>
-When <code>ptr</code> is <code>NULL</code>,
-<code>osize</code> encodes the kind of object that Lua is allocating.
-<code>osize</code> is any of
-<a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>,
-<a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when)
-Lua is creating a new object of that type.
-When <code>osize</code> is some other value,
-Lua is allocating memory for something else.
-
-
-<p>
-Lua assumes the following behavior from the allocator function:
-
-
-<p>
-When <code>nsize</code> is zero,
-the allocator must behave like <code>free</code>
-and return <code>NULL</code>.
-
-
-<p>
-When <code>nsize</code> is not zero,
-the allocator must behave like <code>realloc</code>.
-The allocator returns <code>NULL</code>
-if and only if it cannot fulfill the request.
-Lua assumes that the allocator never fails when
-<code>osize &gt;= nsize</code>.
-
-
-<p>
-Here is a simple implementation for the allocator function.
-It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>.
-
-<pre>
- static void *l_alloc (void *ud, void *ptr, size_t osize,
- size_t nsize) {
- (void)ud; (void)osize; /* not used */
- if (nsize == 0) {
- free(ptr);
- return NULL;
- }
- else
- return realloc(ptr, nsize);
- }
-</pre><p>
-Note that Standard&nbsp;C ensures
-that <code>free(NULL)</code> has no effect and that
-<code>realloc(NULL,size)</code> is equivalent to <code>malloc(size)</code>.
-This code assumes that <code>realloc</code> does not fail when shrinking a block.
-(Although Standard&nbsp;C does not ensure this behavior,
-it seems to be a safe assumption.)
-
-
-
-
-
-<hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p>
-<span class="apii">[-(2|1), +1, <em>e</em>]</span>
-<pre>void lua_arith (lua_State *L, int op);</pre>
-
-<p>
-Performs an arithmetic or bitwise operation over the two values
-(or one, in the case of negations)
-at the top of the stack,
-with the value at the top being the second operand,
-pops these values, and pushes the result of the operation.
-The function follows the semantics of the corresponding Lua operator
-(that is, it may call metamethods).
-
-
-<p>
-The value of <code>op</code> must be one of the following constants:
-
-<ul>
-
-<li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li>
-<li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li>
-<li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li>
-<li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs float division (<code>/</code>)</li>
-<li><b><a name="pdf-LUA_OPIDIV"><code>LUA_OPIDIV</code></a>: </b> performs floor division (<code>//</code>)</li>
-<li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li>
-<li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li>
-<li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li>
-<li><b><a name="pdf-LUA_OPBNOT"><code>LUA_OPBNOT</code></a>: </b> performs bitwise NOT (<code>~</code>)</li>
-<li><b><a name="pdf-LUA_OPBAND"><code>LUA_OPBAND</code></a>: </b> performs bitwise AND (<code>&amp;</code>)</li>
-<li><b><a name="pdf-LUA_OPBOR"><code>LUA_OPBOR</code></a>: </b> performs bitwise OR (<code>|</code>)</li>
-<li><b><a name="pdf-LUA_OPBXOR"><code>LUA_OPBXOR</code></a>: </b> performs bitwise exclusive OR (<code>~</code>)</li>
-<li><b><a name="pdf-LUA_OPSHL"><code>LUA_OPSHL</code></a>: </b> performs left shift (<code>&lt;&lt;</code>)</li>
-<li><b><a name="pdf-LUA_OPSHR"><code>LUA_OPSHR</code></a>: </b> performs right shift (<code>&gt;&gt;</code>)</li>
-
-</ul>
-
-
-
-
-<hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre>
-
-<p>
-Sets a new panic function and returns the old one (see <a href="#4.6">&sect;4.6</a>).
-
-
-
-
-
-<hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p>
-<span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span>
-<pre>void lua_call (lua_State *L, int nargs, int nresults);</pre>
-
-<p>
-Calls a function.
-
-
-<p>
-To call a function you must use the following protocol:
-first, the function to be called is pushed onto the stack;
-then, the arguments to the function are pushed
-in direct order;
-that is, the first argument is pushed first.
-Finally you call <a href="#lua_call"><code>lua_call</code></a>;
-<code>nargs</code> is the number of arguments that you pushed onto the stack.
-All arguments and the function value are popped from the stack
-when the function is called.
-The function results are pushed onto the stack when the function returns.
-The number of results is adjusted to <code>nresults</code>,
-unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>.
-In this case, all results from the function are pushed;
-Lua takes care that the returned values fit into the stack space,
-but it does not ensure any extra space in the stack.
-The function results are pushed onto the stack in direct order
-(the first result is pushed first),
-so that after the call the last result is on the top of the stack.
-
-
-<p>
-Any error inside the called function is propagated upwards
-(with a <code>longjmp</code>).
-
-
-<p>
-The following example shows how the host program can do the
-equivalent to this Lua code:
-
-<pre>
- a = f("how", t.x, 14)
-</pre><p>
-Here it is in&nbsp;C:
-
-<pre>
- lua_getglobal(L, "f"); /* function to be called */
- lua_pushliteral(L, "how"); /* 1st argument */
- lua_getglobal(L, "t"); /* table to be indexed */
- lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */
- lua_remove(L, -2); /* remove 't' from the stack */
- lua_pushinteger(L, 14); /* 3rd argument */
- lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */
- lua_setglobal(L, "a"); /* set global 'a' */
-</pre><p>
-Note that the code above is <em>balanced</em>:
-at its end, the stack is back to its original configuration.
-This is considered good programming practice.
-
-
-
-
-
-<hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p>
-<span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span>
-<pre>void lua_callk (lua_State *L,
- int nargs,
- int nresults,
- lua_KContext ctx,
- lua_KFunction k);</pre>
-
-<p>
-This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>,
-but allows the called function to yield (see <a href="#4.7">&sect;4.7</a>).
-
-
-
-
-
-<hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3>
-<pre>typedef int (*lua_CFunction) (lua_State *L);</pre>
-
-<p>
-Type for C&nbsp;functions.
-
-
-<p>
-In order to communicate properly with Lua,
-a C&nbsp;function must use the following protocol,
-which defines the way parameters and results are passed:
-a C&nbsp;function receives its arguments from Lua in its stack
-in direct order (the first argument is pushed first).
-So, when the function starts,
-<code>lua_gettop(L)</code> returns the number of arguments received by the function.
-The first argument (if any) is at index 1
-and its last argument is at index <code>lua_gettop(L)</code>.
-To return values to Lua, a C&nbsp;function just pushes them onto the stack,
-in direct order (the first result is pushed first),
-and returns the number of results.
-Any other value in the stack below the results will be properly
-discarded by Lua.
-Like a Lua function, a C&nbsp;function called by Lua can also return
-many results.
-
-
-<p>
-As an example, the following function receives a variable number
-of numeric arguments and returns their average and their sum:
-
-<pre>
- static int foo (lua_State *L) {
- int n = lua_gettop(L); /* number of arguments */
- lua_Number sum = 0.0;
- int i;
- for (i = 1; i &lt;= n; i++) {
- if (!lua_isnumber(L, i)) {
- lua_pushliteral(L, "incorrect argument");
- lua_error(L);
- }
- sum += lua_tonumber(L, i);
- }
- lua_pushnumber(L, sum/n); /* first result */
- lua_pushnumber(L, sum); /* second result */
- return 2; /* number of results */
- }
-</pre>
-
-
-
-
-<hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_checkstack (lua_State *L, int n);</pre>
-
-<p>
-Ensures that the stack has space for at least <code>n</code> extra slots
-(that is, that you can safely push up to <code>n</code> values into it).
-It returns false if it cannot fulfill the request,
-either because it would cause the stack
-to be larger than a fixed maximum size
-(typically at least several thousand elements) or
-because it cannot allocate memory for the extra space.
-This function never shrinks the stack;
-if the stack already has space for the extra slots,
-it is left unchanged.
-
-
-
-
-
-<hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void lua_close (lua_State *L);</pre>
-
-<p>
-Destroys all objects in the given Lua state
-(calling the corresponding garbage-collection metamethods, if any)
-and frees all dynamic memory used by this state.
-On several platforms, you may not need to call this function,
-because all resources are naturally released when the host program ends.
-On the other hand, long-running programs that create multiple states,
-such as daemons or web servers,
-will probably need to close states as soon as they are not needed.
-
-
-
-
-
-<hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p>
-<span class="apii">[-0, +0, <em>e</em>]</span>
-<pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre>
-
-<p>
-Compares two Lua values.
-Returns 1 if the value at index <code>index1</code> satisfies <code>op</code>
-when compared with the value at index <code>index2</code>,
-following the semantics of the corresponding Lua operator
-(that is, it may call metamethods).
-Otherwise returns&nbsp;0.
-Also returns&nbsp;0 if any of the indices is not valid.
-
-
-<p>
-The value of <code>op</code> must be one of the following constants:
-
-<ul>
-
-<li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li>
-<li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code>&lt;</code>)</li>
-<li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code>&lt;=</code>)</li>
-
-</ul>
-
-
-
-
-<hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p>
-<span class="apii">[-n, +1, <em>e</em>]</span>
-<pre>void lua_concat (lua_State *L, int n);</pre>
-
-<p>
-Concatenates the <code>n</code> values at the top of the stack,
-pops them, and leaves the result at the top.
-If <code>n</code>&nbsp;is&nbsp;1, the result is the single value on the stack
-(that is, the function does nothing);
-if <code>n</code> is 0, the result is the empty string.
-Concatenation is performed following the usual semantics of Lua
-(see <a href="#3.4.6">&sect;3.4.6</a>).
-
-
-
-
-
-<hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre>
-
-<p>
-Copies the element at index <code>fromidx</code>
-into the valid index <code>toidx</code>,
-replacing the value at that position.
-Values at other positions are not affected.
-
-
-
-
-
-<hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre>
-
-<p>
-Creates a new empty table and pushes it onto the stack.
-Parameter <code>narr</code> is a hint for how many elements the table
-will have as a sequence;
-parameter <code>nrec</code> is a hint for how many other elements
-the table will have.
-Lua may use these hints to preallocate memory for the new table.
-This preallocation is useful for performance when you know in advance
-how many elements the table will have.
-Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>.
-
-
-
-
-
-<hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_dump (lua_State *L,
- lua_Writer writer,
- void *data,
- int strip);</pre>
-
-<p>
-Dumps a function as a binary chunk.
-Receives a Lua function on the top of the stack
-and produces a binary chunk that,
-if loaded again,
-results in a function equivalent to the one dumped.
-As it produces parts of the chunk,
-<a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>)
-with the given <code>data</code>
-to write them.
-
-
-<p>
-If <code>strip</code> is true,
-the binary representation may not include all debug information
-about the function,
-to save space.
-
-
-<p>
-The value returned is the error code returned by the last
-call to the writer;
-0&nbsp;means no errors.
-
-
-<p>
-This function does not pop the Lua function from the stack.
-
-
-
-
-
-<hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p>
-<span class="apii">[-1, +0, <em>v</em>]</span>
-<pre>int lua_error (lua_State *L);</pre>
-
-<p>
-Generates a Lua error,
-using the value at the top of the stack as the error object.
-This function does a long jump,
-and therefore never returns
-(see <a href="#luaL_error"><code>luaL_error</code></a>).
-
-
-
-
-
-<hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p>
-<span class="apii">[-0, +0, <em>m</em>]</span>
-<pre>int lua_gc (lua_State *L, int what, int data);</pre>
-
-<p>
-Controls the garbage collector.
-
-
-<p>
-This function performs several tasks,
-according to the value of the parameter <code>what</code>:
-
-<ul>
-
-<li><b><code>LUA_GCSTOP</code>: </b>
-stops the garbage collector.
-</li>
-
-<li><b><code>LUA_GCRESTART</code>: </b>
-restarts the garbage collector.
-</li>
-
-<li><b><code>LUA_GCCOLLECT</code>: </b>
-performs a full garbage-collection cycle.
-</li>
-
-<li><b><code>LUA_GCCOUNT</code>: </b>
-returns the current amount of memory (in Kbytes) in use by Lua.
-</li>
-
-<li><b><code>LUA_GCCOUNTB</code>: </b>
-returns the remainder of dividing the current amount of bytes of
-memory in use by Lua by 1024.
-</li>
-
-<li><b><code>LUA_GCSTEP</code>: </b>
-performs an incremental step of garbage collection.
-</li>
-
-<li><b><code>LUA_GCSETPAUSE</code>: </b>
-sets <code>data</code> as the new value
-for the <em>pause</em> of the collector (see <a href="#2.5">&sect;2.5</a>)
-and returns the previous value of the pause.
-</li>
-
-<li><b><code>LUA_GCSETSTEPMUL</code>: </b>
-sets <code>data</code> as the new value for the <em>step multiplier</em> of
-the collector (see <a href="#2.5">&sect;2.5</a>)
-and returns the previous value of the step multiplier.
-</li>
-
-<li><b><code>LUA_GCISRUNNING</code>: </b>
-returns a boolean that tells whether the collector is running
-(i.e., not stopped).
-</li>
-
-</ul>
-
-<p>
-For more details about these options,
-see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>.
-
-
-
-
-
-<hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre>
-
-<p>
-Returns the memory-allocation function of a given state.
-If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the
-opaque pointer given when the memory-allocator function was set.
-
-
-
-
-
-<hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p>
-<span class="apii">[-0, +1, <em>e</em>]</span>
-<pre>int lua_getfield (lua_State *L, int index, const char *k);</pre>
-
-<p>
-Pushes onto the stack the value <code>t[k]</code>,
-where <code>t</code> is the value at the given index.
-As in Lua, this function may trigger a metamethod
-for the "index" event (see <a href="#2.4">&sect;2.4</a>).
-
-
-<p>
-Returns the type of the pushed value.
-
-
-
-
-
-<hr><h3><a name="lua_getextraspace"><code>lua_getextraspace</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void *lua_getextraspace (lua_State *L);</pre>
-
-<p>
-Returns a pointer to a raw memory area associated with the
-given Lua state.
-The application can use this area for any purpose;
-Lua does not use it for anything.
-
-
-<p>
-Each new thread has this area initialized with a copy
-of the area of the main thread.
-
-
-<p>
-By default, this area has the size of a pointer to void,
-but you can recompile Lua with a different size for this area.
-(See <code>LUA_EXTRASPACE</code> in <code>luaconf.h</code>.)
-
-
-
-
-
-<hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p>
-<span class="apii">[-0, +1, <em>e</em>]</span>
-<pre>int lua_getglobal (lua_State *L, const char *name);</pre>
-
-<p>
-Pushes onto the stack the value of the global <code>name</code>.
-Returns the type of that value.
-
-
-
-
-
-<hr><h3><a name="lua_geti"><code>lua_geti</code></a></h3><p>
-<span class="apii">[-0, +1, <em>e</em>]</span>
-<pre>int lua_geti (lua_State *L, int index, lua_Integer i);</pre>
-
-<p>
-Pushes onto the stack the value <code>t[i]</code>,
-where <code>t</code> is the value at the given index.
-As in Lua, this function may trigger a metamethod
-for the "index" event (see <a href="#2.4">&sect;2.4</a>).
-
-
-<p>
-Returns the type of the pushed value.
-
-
-
-
-
-<hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p>
-<span class="apii">[-0, +(0|1), &ndash;]</span>
-<pre>int lua_getmetatable (lua_State *L, int index);</pre>
-
-<p>
-If the value at the given index has a metatable,
-the function pushes that metatable onto the stack and returns&nbsp;1.
-Otherwise,
-the function returns&nbsp;0 and pushes nothing on the stack.
-
-
-
-
-
-<hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p>
-<span class="apii">[-1, +1, <em>e</em>]</span>
-<pre>int lua_gettable (lua_State *L, int index);</pre>
-
-<p>
-Pushes onto the stack the value <code>t[k]</code>,
-where <code>t</code> is the value at the given index
-and <code>k</code> is the value at the top of the stack.
-
-
-<p>
-This function pops the key from the stack,
-pushing the resulting value in its place.
-As in Lua, this function may trigger a metamethod
-for the "index" event (see <a href="#2.4">&sect;2.4</a>).
-
-
-<p>
-Returns the type of the pushed value.
-
-
-
-
-
-<hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_gettop (lua_State *L);</pre>
-
-<p>
-Returns the index of the top element in the stack.
-Because indices start at&nbsp;1,
-this result is equal to the number of elements in the stack;
-in particular, 0&nbsp;means an empty stack.
-
-
-
-
-
-<hr><h3><a name="lua_getuservalue"><code>lua_getuservalue</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>int lua_getuservalue (lua_State *L, int index);</pre>
-
-<p>
-Pushes onto the stack the Lua value associated with the full userdata
-at the given index.
-
-
-<p>
-Returns the type of the pushed value.
-
-
-
-
-
-<hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p>
-<span class="apii">[-1, +1, &ndash;]</span>
-<pre>void lua_insert (lua_State *L, int index);</pre>
-
-<p>
-Moves the top element into the given valid index,
-shifting up the elements above this index to open space.
-This function cannot be called with a pseudo-index,
-because a pseudo-index is not an actual stack position.
-
-
-
-
-
-<hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3>
-<pre>typedef ... lua_Integer;</pre>
-
-<p>
-The type of integers in Lua.
-
-
-<p>
-By default this type is <code>long long</code>,
-(usually a 64-bit two-complement integer),
-but that can be changed to <code>long</code> or <code>int</code>
-(usually a 32-bit two-complement integer).
-(See <code>LUA_INT_TYPE</code> in <code>luaconf.h</code>.)
-
-
-<p>
-Lua also defines the constants
-<a name="pdf-LUA_MININTEGER"><code>LUA_MININTEGER</code></a> and <a name="pdf-LUA_MAXINTEGER"><code>LUA_MAXINTEGER</code></a>,
-with the minimum and the maximum values that fit in this type.
-
-
-
-
-
-<hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isboolean (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is a boolean,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_iscfunction (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is a C&nbsp;function,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isfunction (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is a function
-(either C or Lua), and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isinteger"><code>lua_isinteger</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isinteger (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is an integer
-(that is, the value is a number and is represented as an integer),
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_islightuserdata (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is a light userdata,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isnil (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is <b>nil</b>,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isnone (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the given index is not valid,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isnoneornil (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the given index is not valid
-or if the value at this index is <b>nil</b>,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isnumber (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is a number
-or a string convertible to a number,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isstring (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is a string
-or a number (which is always convertible to a string),
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_istable (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is a table,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isthread (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is a thread,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isuserdata (lua_State *L, int index);</pre>
-
-<p>
-Returns 1 if the value at the given index is a userdata
-(either full or light), and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_isyieldable"><code>lua_isyieldable</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_isyieldable (lua_State *L);</pre>
-
-<p>
-Returns 1 if the given coroutine can yield,
-and 0&nbsp;otherwise.
-
-
-
-
-
-<hr><h3><a name="lua_KContext"><code>lua_KContext</code></a></h3>
-<pre>typedef ... lua_KContext;</pre>
-
-<p>
-The type for continuation-function contexts.
-It must be a numeric type.
-This type is defined as <code>intptr_t</code>
-when <code>intptr_t</code> is available,
-so that it can store pointers too.
-Otherwise, it is defined as <code>ptrdiff_t</code>.
-
-
-
-
-
-<hr><h3><a name="lua_KFunction"><code>lua_KFunction</code></a></h3>
-<pre>typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);</pre>
-
-<p>
-Type for continuation functions (see <a href="#4.7">&sect;4.7</a>).
-
-
-
-
-
-<hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p>
-<span class="apii">[-0, +1, <em>e</em>]</span>
-<pre>void lua_len (lua_State *L, int index);</pre>
-
-<p>
-Returns the length of the value at the given index.
-It is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.7">&sect;3.4.7</a>) and
-may trigger a metamethod for the "length" event (see <a href="#2.4">&sect;2.4</a>).
-The result is pushed on the stack.
-
-
-
-
-
-<hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>int lua_load (lua_State *L,
- lua_Reader reader,
- void *data,
- const char *chunkname,
- const char *mode);</pre>
-
-<p>
-Loads a Lua chunk without running it.
-If there are no errors,
-<code>lua_load</code> pushes the compiled chunk as a Lua
-function on top of the stack.
-Otherwise, it pushes an error message.
-
-
-<p>
-The return values of <code>lua_load</code> are:
-
-<ul>
-
-<li><b><a href="#pdf-LUA_OK"><code>LUA_OK</code></a>: </b> no errors;</li>
-
-<li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b>
-syntax error during precompilation;</li>
-
-<li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b>
-memory allocation (out-of-memory) error;</li>
-
-<li><b><a href="#pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b>
-error while running a <code>__gc</code> metamethod.
-(This error has no relation with the chunk being loaded.
-It is generated by the garbage collector.)
-</li>
-
-</ul>
-
-<p>
-The <code>lua_load</code> function uses a user-supplied <code>reader</code> function
-to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>).
-The <code>data</code> argument is an opaque value passed to the reader function.
-
-
-<p>
-The <code>chunkname</code> argument gives a name to the chunk,
-which is used for error messages and in debug information (see <a href="#4.9">&sect;4.9</a>).
-
-
-<p>
-<code>lua_load</code> automatically detects whether the chunk is text or binary
-and loads it accordingly (see program <code>luac</code>).
-The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>,
-with the addition that
-a <code>NULL</code> value is equivalent to the string "<code>bt</code>".
-
-
-<p>
-<code>lua_load</code> uses the stack internally,
-so the reader function must always leave the stack
-unmodified when returning.
-
-
-<p>
-If the resulting function has upvalues,
-its first upvalue is set to the value of the global environment
-stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.5">&sect;4.5</a>).
-When loading main chunks,
-this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">&sect;2.2</a>).
-Other upvalues are initialized with <b>nil</b>.
-
-
-
-
-
-<hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre>
-
-<p>
-Creates a new thread running in a new, independent state.
-Returns <code>NULL</code> if it cannot create the thread or the state
-(due to lack of memory).
-The argument <code>f</code> is the allocator function;
-Lua does all memory allocation for this state
-through this function (see <a href="#lua_Alloc"><code>lua_Alloc</code></a>).
-The second argument, <code>ud</code>, is an opaque pointer that Lua
-passes to the allocator in every call.
-
-
-
-
-
-<hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>void lua_newtable (lua_State *L);</pre>
-
-<p>
-Creates a new empty table and pushes it onto the stack.
-It is equivalent to <code>lua_createtable(L, 0, 0)</code>.
-
-
-
-
-
-<hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>lua_State *lua_newthread (lua_State *L);</pre>
-
-<p>
-Creates a new thread, pushes it on the stack,
-and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread.
-The new thread returned by this function shares with the original thread
-its global environment,
-but has an independent execution stack.
-
-
-<p>
-There is no explicit function to close or to destroy a thread.
-Threads are subject to garbage collection,
-like any Lua object.
-
-
-
-
-
-<hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>void *lua_newuserdata (lua_State *L, size_t size);</pre>
-
-<p>
-This function allocates a new block of memory with the given size,
-pushes onto the stack a new full userdata with the block address,
-and returns this address.
-The host program can freely use this memory.
-
-
-
-
-
-<hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p>
-<span class="apii">[-1, +(2|0), <em>e</em>]</span>
-<pre>int lua_next (lua_State *L, int index);</pre>
-
-<p>
-Pops a key from the stack,
-and pushes a key&ndash;value pair from the table at the given index
-(the "next" pair after the given key).
-If there are no more elements in the table,
-then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing).
-
-
-<p>
-A typical traversal looks like this:
-
-<pre>
- /* table is in the stack at index 't' */
- lua_pushnil(L); /* first key */
- while (lua_next(L, t) != 0) {
- /* uses 'key' (at index -2) and 'value' (at index -1) */
- printf("%s - %s\n",
- lua_typename(L, lua_type(L, -2)),
- lua_typename(L, lua_type(L, -1)));
- /* removes 'value'; keeps 'key' for next iteration */
- lua_pop(L, 1);
- }
-</pre>
-
-<p>
-While traversing a table,
-do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key,
-unless you know that the key is actually a string.
-Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change
-the value at the given index;
-this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>.
-
-
-<p>
-See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
-the table during its traversal.
-
-
-
-
-
-<hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3>
-<pre>typedef ... lua_Number;</pre>
-
-<p>
-The type of floats in Lua.
-
-
-<p>
-By default this type is double,
-but that can be changed to a single float or a long double.
-(See <code>LUA_FLOAT_TYPE</code> in <code>luaconf.h</code>.)
-
-
-
-
-
-<hr><h3><a name="lua_numbertointeger"><code>lua_numbertointeger</code></a></h3>
-<pre>int lua_numbertointeger (lua_Number n, lua_Integer *p);</pre>
-
-<p>
-Converts a Lua float to a Lua integer.
-This macro assumes that <code>n</code> has an integral value.
-If that value is within the range of Lua integers,
-it is converted to an integer and assigned to <code>*p</code>.
-The macro results in a boolean indicating whether the
-conversion was successful.
-(Note that this range test can be tricky to do
-correctly without this macro,
-due to roundings.)
-
-
-<p>
-This macro may evaluate its arguments more than once.
-
-
-
-
-
-<hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p>
-<span class="apii">[-(nargs + 1), +(nresults|1), &ndash;]</span>
-<pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre>
-
-<p>
-Calls a function in protected mode.
-
-
-<p>
-Both <code>nargs</code> and <code>nresults</code> have the same meaning as
-in <a href="#lua_call"><code>lua_call</code></a>.
-If there are no errors during the call,
-<a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>.
-However, if there is any error,
-<a href="#lua_pcall"><code>lua_pcall</code></a> catches it,
-pushes a single value on the stack (the error object),
-and returns an error code.
-Like <a href="#lua_call"><code>lua_call</code></a>,
-<a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function
-and its arguments from the stack.
-
-
-<p>
-If <code>msgh</code> is 0,
-then the error object returned on the stack
-is exactly the original error object.
-Otherwise, <code>msgh</code> is the stack index of a
-<em>message handler</em>.
-(This index cannot be a pseudo-index.)
-In case of runtime errors,
-this function will be called with the error object
-and its return value will be the object
-returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>.
-
-
-<p>
-Typically, the message handler is used to add more debug
-information to the error object, such as a stack traceback.
-Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>,
-since by then the stack has unwound.
-
-
-<p>
-The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following constants
-(defined in <code>lua.h</code>):
-
-<ul>
-
-<li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b>
-success.</li>
-
-<li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b>
-a runtime error.
-</li>
-
-<li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b>
-memory allocation error.
-For such errors, Lua does not call the message handler.
-</li>
-
-<li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b>
-error while running the message handler.
-</li>
-
-<li><b><a name="pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b>
-error while running a <code>__gc</code> metamethod.
-For such errors, Lua does not call the message handler
-(as this kind of error typically has no relation
-with the function being called).
-</li>
-
-</ul>
-
-
-
-
-<hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p>
-<span class="apii">[-(nargs + 1), +(nresults|1), &ndash;]</span>
-<pre>int lua_pcallk (lua_State *L,
- int nargs,
- int nresults,
- int msgh,
- lua_KContext ctx,
- lua_KFunction k);</pre>
-
-<p>
-This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>,
-but allows the called function to yield (see <a href="#4.7">&sect;4.7</a>).
-
-
-
-
-
-<hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p>
-<span class="apii">[-n, +0, &ndash;]</span>
-<pre>void lua_pop (lua_State *L, int n);</pre>
-
-<p>
-Pops <code>n</code> elements from the stack.
-
-
-
-
-
-<hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>void lua_pushboolean (lua_State *L, int b);</pre>
-
-<p>
-Pushes a boolean value with value <code>b</code> onto the stack.
-
-
-
-
-
-<hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p>
-<span class="apii">[-n, +1, <em>m</em>]</span>
-<pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre>
-
-<p>
-Pushes a new C&nbsp;closure onto the stack.
-
-
-<p>
-When a C&nbsp;function is created,
-it is possible to associate some values with it,
-thus creating a C&nbsp;closure (see <a href="#4.4">&sect;4.4</a>);
-these values are then accessible to the function whenever it is called.
-To associate values with a C&nbsp;function,
-first these values must be pushed onto the stack
-(when there are multiple values, the first value is pushed first).
-Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>
-is called to create and push the C&nbsp;function onto the stack,
-with the argument <code>n</code> telling how many values will be
-associated with the function.
-<a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack.
-
-
-<p>
-The maximum value for <code>n</code> is 255.
-
-
-<p>
-When <code>n</code> is zero,
-this function creates a <em>light C&nbsp;function</em>,
-which is just a pointer to the C&nbsp;function.
-In that case, it never raises a memory error.
-
-
-
-
-
-<hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre>
-
-<p>
-Pushes a C&nbsp;function onto the stack.
-This function receives a pointer to a C&nbsp;function
-and pushes onto the stack a Lua value of type <code>function</code> that,
-when called, invokes the corresponding C&nbsp;function.
-
-
-<p>
-Any function to be callable by Lua must
-follow the correct protocol to receive its parameters
-and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
-
-
-
-
-
-<hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p>
-<span class="apii">[-0, +1, <em>e</em>]</span>
-<pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre>
-
-<p>
-Pushes onto the stack a formatted string
-and returns a pointer to this string.
-It is similar to the ISO&nbsp;C function <code>sprintf</code>,
-but has some important differences:
-
-<ul>
-
-<li>
-You do not have to allocate space for the result:
-the result is a Lua string and Lua takes care of memory allocation
-(and deallocation, through garbage collection).
-</li>
-
-<li>
-The conversion specifiers are quite restricted.
-There are no flags, widths, or precisions.
-The conversion specifiers can only be
-'<code>%%</code>' (inserts the character '<code>%</code>'),
-'<code>%s</code>' (inserts a zero-terminated string, with no size restrictions),
-'<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>),
-'<code>%I</code>' (inserts a <a href="#lua_Integer"><code>lua_Integer</code></a>),
-'<code>%p</code>' (inserts a pointer as a hexadecimal numeral),
-'<code>%d</code>' (inserts an <code>int</code>),
-'<code>%c</code>' (inserts an <code>int</code> as a one-byte character), and
-'<code>%U</code>' (inserts a <code>long int</code> as a UTF-8 byte sequence).
-</li>
-
-</ul>
-
-<p>
-Unlike other push functions,
-this function checks for the stack space it needs,
-including the slot for its result.
-
-
-
-
-
-<hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>void lua_pushglobaltable (lua_State *L);</pre>
-
-<p>
-Pushes the global environment onto the stack.
-
-
-
-
-
-<hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre>
-
-<p>
-Pushes an integer with value <code>n</code> onto the stack.
-
-
-
-
-
-<hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre>
-
-<p>
-Pushes a light userdata onto the stack.
-
-
-<p>
-Userdata represent C&nbsp;values in Lua.
-A <em>light userdata</em> represents a pointer, a <code>void*</code>.
-It is a value (like a number):
-you do not create it, it has no individual metatable,
-and it is not collected (as it was never created).
-A light userdata is equal to "any"
-light userdata with the same C&nbsp;address.
-
-
-
-
-
-<hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre>
-
-<p>
-This macro is equivalent to <a href="#lua_pushstring"><code>lua_pushstring</code></a>,
-but should be used only when <code>s</code> is a literal string.
-
-
-
-
-
-<hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre>
-
-<p>
-Pushes the string pointed to by <code>s</code> with size <code>len</code>
-onto the stack.
-Lua makes (or reuses) an internal copy of the given string,
-so the memory at <code>s</code> can be freed or reused immediately after
-the function returns.
-The string can contain any binary data,
-including embedded zeros.
-
-
-<p>
-Returns a pointer to the internal copy of the string.
-
-
-
-
-
-<hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>void lua_pushnil (lua_State *L);</pre>
-
-<p>
-Pushes a nil value onto the stack.
-
-
-
-
-
-<hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre>
-
-<p>
-Pushes a float with value <code>n</code> onto the stack.
-
-
-
-
-
-<hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>const char *lua_pushstring (lua_State *L, const char *s);</pre>
-
-<p>
-Pushes the zero-terminated string pointed to by <code>s</code>
-onto the stack.
-Lua makes (or reuses) an internal copy of the given string,
-so the memory at <code>s</code> can be freed or reused immediately after
-the function returns.
-
-
-<p>
-Returns a pointer to the internal copy of the string.
-
-
-<p>
-If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>int lua_pushthread (lua_State *L);</pre>
-
-<p>
-Pushes the thread represented by <code>L</code> onto the stack.
-Returns 1 if this thread is the main thread of its state.
-
-
-
-
-
-<hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>void lua_pushvalue (lua_State *L, int index);</pre>
-
-<p>
-Pushes a copy of the element at the given index
-onto the stack.
-
-
-
-
-
-<hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>const char *lua_pushvfstring (lua_State *L,
- const char *fmt,
- va_list argp);</pre>
-
-<p>
-Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code>
-instead of a variable number of arguments.
-
-
-
-
-
-<hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre>
-
-<p>
-Returns 1 if the two values in indices <code>index1</code> and
-<code>index2</code> are primitively equal
-(that is, without calling the <code>__eq</code> metamethod).
-Otherwise returns&nbsp;0.
-Also returns&nbsp;0 if any of the indices are not valid.
-
-
-
-
-
-<hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p>
-<span class="apii">[-1, +1, &ndash;]</span>
-<pre>int lua_rawget (lua_State *L, int index);</pre>
-
-<p>
-Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access
-(i.e., without metamethods).
-
-
-
-
-
-<hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>int lua_rawgeti (lua_State *L, int index, lua_Integer n);</pre>
-
-<p>
-Pushes onto the stack the value <code>t[n]</code>,
-where <code>t</code> is the table at the given index.
-The access is raw,
-that is, it does not invoke the <code>__index</code> metamethod.
-
-
-<p>
-Returns the type of the pushed value.
-
-
-
-
-
-<hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>int lua_rawgetp (lua_State *L, int index, const void *p);</pre>
-
-<p>
-Pushes onto the stack the value <code>t[k]</code>,
-where <code>t</code> is the table at the given index and
-<code>k</code> is the pointer <code>p</code> represented as a light userdata.
-The access is raw;
-that is, it does not invoke the <code>__index</code> metamethod.
-
-
-<p>
-Returns the type of the pushed value.
-
-
-
-
-
-<hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>size_t lua_rawlen (lua_State *L, int index);</pre>
-
-<p>
-Returns the raw "length" of the value at the given index:
-for strings, this is the string length;
-for tables, this is the result of the length operator ('<code>#</code>')
-with no metamethods;
-for userdata, this is the size of the block of memory allocated
-for the userdata;
-for other values, it is&nbsp;0.
-
-
-
-
-
-<hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p>
-<span class="apii">[-2, +0, <em>m</em>]</span>
-<pre>void lua_rawset (lua_State *L, int index);</pre>
-
-<p>
-Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment
-(i.e., without metamethods).
-
-
-
-
-
-<hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p>
-<span class="apii">[-1, +0, <em>m</em>]</span>
-<pre>void lua_rawseti (lua_State *L, int index, lua_Integer i);</pre>
-
-<p>
-Does the equivalent of <code>t[i] = v</code>,
-where <code>t</code> is the table at the given index
-and <code>v</code> is the value at the top of the stack.
-
-
-<p>
-This function pops the value from the stack.
-The assignment is raw,
-that is, it does not invoke the <code>__newindex</code> metamethod.
-
-
-
-
-
-<hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p>
-<span class="apii">[-1, +0, <em>m</em>]</span>
-<pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre>
-
-<p>
-Does the equivalent of <code>t[p] = v</code>,
-where <code>t</code> is the table at the given index,
-<code>p</code> is encoded as a light userdata,
-and <code>v</code> is the value at the top of the stack.
-
-
-<p>
-This function pops the value from the stack.
-The assignment is raw,
-that is, it does not invoke <code>__newindex</code> metamethod.
-
-
-
-
-
-<hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3>
-<pre>typedef const char * (*lua_Reader) (lua_State *L,
- void *data,
- size_t *size);</pre>
-
-<p>
-The reader function used by <a href="#lua_load"><code>lua_load</code></a>.
-Every time it needs another piece of the chunk,
-<a href="#lua_load"><code>lua_load</code></a> calls the reader,
-passing along its <code>data</code> parameter.
-The reader must return a pointer to a block of memory
-with a new piece of the chunk
-and set <code>size</code> to the block size.
-The block must exist until the reader function is called again.
-To signal the end of the chunk,
-the reader must return <code>NULL</code> or set <code>size</code> to zero.
-The reader function may return pieces of any size greater than zero.
-
-
-
-
-
-<hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p>
-<span class="apii">[-0, +0, <em>e</em>]</span>
-<pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre>
-
-<p>
-Sets the C&nbsp;function <code>f</code> as the new value of global <code>name</code>.
-It is defined as a macro:
-
-<pre>
- #define lua_register(L,n,f) \
- (lua_pushcfunction(L, f), lua_setglobal(L, n))
-</pre>
-
-
-
-
-<hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p>
-<span class="apii">[-1, +0, &ndash;]</span>
-<pre>void lua_remove (lua_State *L, int index);</pre>
-
-<p>
-Removes the element at the given valid index,
-shifting down the elements above this index to fill the gap.
-This function cannot be called with a pseudo-index,
-because a pseudo-index is not an actual stack position.
-
-
-
-
-
-<hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p>
-<span class="apii">[-1, +0, &ndash;]</span>
-<pre>void lua_replace (lua_State *L, int index);</pre>
-
-<p>
-Moves the top element into the given valid index
-without shifting any element
-(therefore replacing the value at that given index),
-and then pops the top element.
-
-
-
-
-
-<hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p>
-<span class="apii">[-?, +?, &ndash;]</span>
-<pre>int lua_resume (lua_State *L, lua_State *from, int nargs);</pre>
-
-<p>
-Starts and resumes a coroutine in the given thread <code>L</code>.
-
-
-<p>
-To start a coroutine,
-you push onto the thread stack the main function plus any arguments;
-then you call <a href="#lua_resume"><code>lua_resume</code></a>,
-with <code>nargs</code> being the number of arguments.
-This call returns when the coroutine suspends or finishes its execution.
-When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>,
-or all values returned by the body function.
-<a href="#lua_resume"><code>lua_resume</code></a> returns
-<a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields,
-<a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution
-without errors,
-or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>).
-
-
-<p>
-In case of errors,
-the stack is not unwound,
-so you can use the debug API over it.
-The error object is on the top of the stack.
-
-
-<p>
-To resume a coroutine,
-you remove any results from the last <a href="#lua_yield"><code>lua_yield</code></a>,
-put on its stack only the values to
-be passed as results from <code>yield</code>,
-and then call <a href="#lua_resume"><code>lua_resume</code></a>.
-
-
-<p>
-The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>.
-If there is no such coroutine,
-this parameter can be <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="lua_rotate"><code>lua_rotate</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void lua_rotate (lua_State *L, int idx, int n);</pre>
-
-<p>
-Rotates the stack elements between the valid index <code>idx</code>
-and the top of the stack.
-The elements are rotated <code>n</code> positions in the direction of the top,
-for a positive <code>n</code>,
-or <code>-n</code> positions in the direction of the bottom,
-for a negative <code>n</code>.
-The absolute value of <code>n</code> must not be greater than the size
-of the slice being rotated.
-This function cannot be called with a pseudo-index,
-because a pseudo-index is not an actual stack position.
-
-
-
-
-
-<hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre>
-
-<p>
-Changes the allocator function of a given state to <code>f</code>
-with user data <code>ud</code>.
-
-
-
-
-
-<hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p>
-<span class="apii">[-1, +0, <em>e</em>]</span>
-<pre>void lua_setfield (lua_State *L, int index, const char *k);</pre>
-
-<p>
-Does the equivalent to <code>t[k] = v</code>,
-where <code>t</code> is the value at the given index
-and <code>v</code> is the value at the top of the stack.
-
-
-<p>
-This function pops the value from the stack.
-As in Lua, this function may trigger a metamethod
-for the "newindex" event (see <a href="#2.4">&sect;2.4</a>).
-
-
-
-
-
-<hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p>
-<span class="apii">[-1, +0, <em>e</em>]</span>
-<pre>void lua_setglobal (lua_State *L, const char *name);</pre>
-
-<p>
-Pops a value from the stack and
-sets it as the new value of global <code>name</code>.
-
-
-
-
-
-<hr><h3><a name="lua_seti"><code>lua_seti</code></a></h3><p>
-<span class="apii">[-1, +0, <em>e</em>]</span>
-<pre>void lua_seti (lua_State *L, int index, lua_Integer n);</pre>
-
-<p>
-Does the equivalent to <code>t[n] = v</code>,
-where <code>t</code> is the value at the given index
-and <code>v</code> is the value at the top of the stack.
-
-
-<p>
-This function pops the value from the stack.
-As in Lua, this function may trigger a metamethod
-for the "newindex" event (see <a href="#2.4">&sect;2.4</a>).
-
-
-
-
-
-<hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p>
-<span class="apii">[-1, +0, &ndash;]</span>
-<pre>void lua_setmetatable (lua_State *L, int index);</pre>
-
-<p>
-Pops a table from the stack and
-sets it as the new metatable for the value at the given index.
-
-
-
-
-
-<hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p>
-<span class="apii">[-2, +0, <em>e</em>]</span>
-<pre>void lua_settable (lua_State *L, int index);</pre>
-
-<p>
-Does the equivalent to <code>t[k] = v</code>,
-where <code>t</code> is the value at the given index,
-<code>v</code> is the value at the top of the stack,
-and <code>k</code> is the value just below the top.
-
-
-<p>
-This function pops both the key and the value from the stack.
-As in Lua, this function may trigger a metamethod
-for the "newindex" event (see <a href="#2.4">&sect;2.4</a>).
-
-
-
-
-
-<hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p>
-<span class="apii">[-?, +?, &ndash;]</span>
-<pre>void lua_settop (lua_State *L, int index);</pre>
-
-<p>
-Accepts any index, or&nbsp;0,
-and sets the stack top to this index.
-If the new top is larger than the old one,
-then the new elements are filled with <b>nil</b>.
-If <code>index</code> is&nbsp;0, then all stack elements are removed.
-
-
-
-
-
-<hr><h3><a name="lua_setuservalue"><code>lua_setuservalue</code></a></h3><p>
-<span class="apii">[-1, +0, &ndash;]</span>
-<pre>void lua_setuservalue (lua_State *L, int index);</pre>
-
-<p>
-Pops a value from the stack and sets it as
-the new value associated to the full userdata at the given index.
-
-
-
-
-
-<hr><h3><a name="lua_State"><code>lua_State</code></a></h3>
-<pre>typedef struct lua_State lua_State;</pre>
-
-<p>
-An opaque structure that points to a thread and indirectly
-(through the thread) to the whole state of a Lua interpreter.
-The Lua library is fully reentrant:
-it has no global variables.
-All information about a state is accessible through this structure.
-
-
-<p>
-A pointer to this structure must be passed as the first argument to
-every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>,
-which creates a Lua state from scratch.
-
-
-
-
-
-<hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_status (lua_State *L);</pre>
-
-<p>
-Returns the status of the thread <code>L</code>.
-
-
-<p>
-The status can be 0 (<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>) for a normal thread,
-an error code if the thread finished the execution
-of a <a href="#lua_resume"><code>lua_resume</code></a> with an error,
-or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended.
-
-
-<p>
-You can only call functions in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>.
-You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>
-(to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a>
-(to resume a coroutine).
-
-
-
-
-
-<hr><h3><a name="lua_stringtonumber"><code>lua_stringtonumber</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>size_t lua_stringtonumber (lua_State *L, const char *s);</pre>
-
-<p>
-Converts the zero-terminated string <code>s</code> to a number,
-pushes that number into the stack,
-and returns the total size of the string,
-that is, its length plus one.
-The conversion can result in an integer or a float,
-according to the lexical conventions of Lua (see <a href="#3.1">&sect;3.1</a>).
-The string may have leading and trailing spaces and a sign.
-If the string is not a valid numeral,
-returns 0 and pushes nothing.
-(Note that the result can be used as a boolean,
-true if the conversion succeeds.)
-
-
-
-
-
-<hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_toboolean (lua_State *L, int index);</pre>
-
-<p>
-Converts the Lua value at the given index to a C&nbsp;boolean
-value (0&nbsp;or&nbsp;1).
-Like all tests in Lua,
-<a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value
-different from <b>false</b> and <b>nil</b>;
-otherwise it returns false.
-(If you want to accept only actual boolean values,
-use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.)
-
-
-
-
-
-<hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre>
-
-<p>
-Converts a value at the given index to a C&nbsp;function.
-That value must be a C&nbsp;function;
-otherwise, returns <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre>
-
-<p>
-Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre>
-
-<p>
-Converts the Lua value at the given index
-to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>.
-The Lua value must be an integer,
-or a number or string convertible to an integer (see <a href="#3.4.3">&sect;3.4.3</a>);
-otherwise, <code>lua_tointegerx</code> returns&nbsp;0.
-
-
-<p>
-If <code>isnum</code> is not <code>NULL</code>,
-its referent is assigned a boolean value that
-indicates whether the operation succeeded.
-
-
-
-
-
-<hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p>
-<span class="apii">[-0, +0, <em>m</em>]</span>
-<pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre>
-
-<p>
-Converts the Lua value at the given index to a C&nbsp;string.
-If <code>len</code> is not <code>NULL</code>,
-it sets <code>*len</code> with the string length.
-The Lua value must be a string or a number;
-otherwise, the function returns <code>NULL</code>.
-If the value is a number,
-then <code>lua_tolstring</code> also
-<em>changes the actual value in the stack to a string</em>.
-(This change confuses <a href="#lua_next"><code>lua_next</code></a>
-when <code>lua_tolstring</code> is applied to keys during a table traversal.)
-
-
-<p>
-<code>lua_tolstring</code> returns a pointer
-to a string inside the Lua state.
-This string always has a zero ('<code>\0</code>')
-after its last character (as in&nbsp;C),
-but can contain other zeros in its body.
-
-
-<p>
-Because Lua has garbage collection,
-there is no guarantee that the pointer returned by <code>lua_tolstring</code>
-will be valid after the corresponding Lua value is removed from the stack.
-
-
-
-
-
-<hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_Number lua_tonumber (lua_State *L, int index);</pre>
-
-<p>
-Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre>
-
-<p>
-Converts the Lua value at the given index
-to the C&nbsp;type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>).
-The Lua value must be a number or a string convertible to a number
-(see <a href="#3.4.3">&sect;3.4.3</a>);
-otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns&nbsp;0.
-
-
-<p>
-If <code>isnum</code> is not <code>NULL</code>,
-its referent is assigned a boolean value that
-indicates whether the operation succeeded.
-
-
-
-
-
-<hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>const void *lua_topointer (lua_State *L, int index);</pre>
-
-<p>
-Converts the value at the given index to a generic
-C&nbsp;pointer (<code>void*</code>).
-The value can be a userdata, a table, a thread, or a function;
-otherwise, <code>lua_topointer</code> returns <code>NULL</code>.
-Different objects will give different pointers.
-There is no way to convert the pointer back to its original value.
-
-
-<p>
-Typically this function is used only for hashing and debug information.
-
-
-
-
-
-<hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p>
-<span class="apii">[-0, +0, <em>m</em>]</span>
-<pre>const char *lua_tostring (lua_State *L, int index);</pre>
-
-<p>
-Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_State *lua_tothread (lua_State *L, int index);</pre>
-
-<p>
-Converts the value at the given index to a Lua thread
-(represented as <code>lua_State*</code>).
-This value must be a thread;
-otherwise, the function returns <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void *lua_touserdata (lua_State *L, int index);</pre>
-
-<p>
-If the value at the given index is a full userdata,
-returns its block address.
-If the value is a light userdata,
-returns its pointer.
-Otherwise, returns <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_type (lua_State *L, int index);</pre>
-
-<p>
-Returns the type of the value in the given valid index,
-or <code>LUA_TNONE</code> for a non-valid (but acceptable) index.
-The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants
-defined in <code>lua.h</code>:
-<a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a> (0),
-<a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>,
-<a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>,
-<a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>,
-<a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>,
-<a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>,
-<a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>,
-<a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>,
-and
-<a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>.
-
-
-
-
-
-<hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>const char *lua_typename (lua_State *L, int tp);</pre>
-
-<p>
-Returns the name of the type encoded by the value <code>tp</code>,
-which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>.
-
-
-
-
-
-<hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3>
-<pre>typedef ... lua_Unsigned;</pre>
-
-<p>
-The unsigned version of <a href="#lua_Integer"><code>lua_Integer</code></a>.
-
-
-
-
-
-<hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_upvalueindex (int i);</pre>
-
-<p>
-Returns the pseudo-index that represents the <code>i</code>-th upvalue of
-the running function (see <a href="#4.4">&sect;4.4</a>).
-
-
-
-
-
-<hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>const lua_Number *lua_version (lua_State *L);</pre>
-
-<p>
-Returns the address of the version number
-(a C static variable)
-stored in the Lua core.
-When called with a valid <a href="#lua_State"><code>lua_State</code></a>,
-returns the address of the version used to create that state.
-When called with <code>NULL</code>,
-returns the address of the version running the call.
-
-
-
-
-
-<hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3>
-<pre>typedef int (*lua_Writer) (lua_State *L,
- const void* p,
- size_t sz,
- void* ud);</pre>
-
-<p>
-The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>.
-Every time it produces another piece of chunk,
-<a href="#lua_dump"><code>lua_dump</code></a> calls the writer,
-passing along the buffer to be written (<code>p</code>),
-its size (<code>sz</code>),
-and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>.
-
-
-<p>
-The writer returns an error code:
-0&nbsp;means no errors;
-any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from
-calling the writer again.
-
-
-
-
-
-<hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p>
-<span class="apii">[-?, +?, &ndash;]</span>
-<pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre>
-
-<p>
-Exchange values between different threads of the same state.
-
-
-<p>
-This function pops <code>n</code> values from the stack <code>from</code>,
-and pushes them onto the stack <code>to</code>.
-
-
-
-
-
-<hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p>
-<span class="apii">[-?, +?, <em>e</em>]</span>
-<pre>int lua_yield (lua_State *L, int nresults);</pre>
-
-<p>
-This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
-but it has no continuation (see <a href="#4.7">&sect;4.7</a>).
-Therefore, when the thread resumes,
-it continues the function that called
-the function calling <code>lua_yield</code>.
-
-
-
-
-
-<hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p>
-<span class="apii">[-?, +?, <em>e</em>]</span>
-<pre>int lua_yieldk (lua_State *L,
- int nresults,
- lua_KContext ctx,
- lua_KFunction k);</pre>
-
-<p>
-Yields a coroutine (thread).
-
-
-<p>
-When a C&nbsp;function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
-the running coroutine suspends its execution,
-and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns.
-The parameter <code>nresults</code> is the number of values from the stack
-that will be passed as results to <a href="#lua_resume"><code>lua_resume</code></a>.
-
-
-<p>
-When the coroutine is resumed again,
-Lua calls the given continuation function <code>k</code> to continue
-the execution of the C&nbsp;function that yielded (see <a href="#4.7">&sect;4.7</a>).
-This continuation function receives the same stack
-from the previous function,
-with the <code>n</code> results removed and
-replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>.
-Moreover,
-the continuation function receives the value <code>ctx</code>
-that was passed to <a href="#lua_yieldk"><code>lua_yieldk</code></a>.
-
-
-<p>
-Usually, this function does not return;
-when the coroutine eventually resumes,
-it continues executing the continuation function.
-However, there is one special case,
-which is when this function is called
-from inside a line or a count hook (see <a href="#4.9">&sect;4.9</a>).
-In that case, <code>lua_yieldk</code> should be called with no continuation
-(probably in the form of <a href="#lua_yield"><code>lua_yield</code></a>) and no results,
-and the hook should return immediately after the call.
-Lua will yield and,
-when the coroutine resumes again,
-it will continue the normal execution
-of the (Lua) function that triggered the hook.
-
-
-<p>
-This function can raise an error if it is called from a thread
-with a pending C call with no continuation function,
-or it is called from a thread that is not running inside a resume
-(e.g., the main thread).
-
-
-
-
-
-
-
-<h2>4.9 &ndash; <a name="4.9">The Debug Interface</a></h2>
-
-<p>
-Lua has no built-in debugging facilities.
-Instead, it offers a special interface
-by means of functions and <em>hooks</em>.
-This interface allows the construction of different
-kinds of debuggers, profilers, and other tools
-that need "inside information" from the interpreter.
-
-
-
-<hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3>
-<pre>typedef struct lua_Debug {
- int event;
- const char *name; /* (n) */
- const char *namewhat; /* (n) */
- const char *what; /* (S) */
- const char *source; /* (S) */
- int currentline; /* (l) */
- int linedefined; /* (S) */
- int lastlinedefined; /* (S) */
- unsigned char nups; /* (u) number of upvalues */
- unsigned char nparams; /* (u) number of parameters */
- char isvararg; /* (u) */
- char istailcall; /* (t) */
- char short_src[LUA_IDSIZE]; /* (S) */
- /* private part */
- <em>other fields</em>
-} lua_Debug;</pre>
-
-<p>
-A structure used to carry different pieces of
-information about a function or an activation record.
-<a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part
-of this structure, for later use.
-To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information,
-call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
-
-
-<p>
-The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning:
-
-<ul>
-
-<li><b><code>source</code>: </b>
-the name of the chunk that created the function.
-If <code>source</code> starts with a '<code>@</code>',
-it means that the function was defined in a file where
-the file name follows the '<code>@</code>'.
-If <code>source</code> starts with a '<code>=</code>',
-the remainder of its contents describe the source in a user-dependent manner.
-Otherwise,
-the function was defined in a string where
-<code>source</code> is that string.
-</li>
-
-<li><b><code>short_src</code>: </b>
-a "printable" version of <code>source</code>, to be used in error messages.
-</li>
-
-<li><b><code>linedefined</code>: </b>
-the line number where the definition of the function starts.
-</li>
-
-<li><b><code>lastlinedefined</code>: </b>
-the line number where the definition of the function ends.
-</li>
-
-<li><b><code>what</code>: </b>
-the string <code>"Lua"</code> if the function is a Lua function,
-<code>"C"</code> if it is a C&nbsp;function,
-<code>"main"</code> if it is the main part of a chunk.
-</li>
-
-<li><b><code>currentline</code>: </b>
-the current line where the given function is executing.
-When no line information is available,
-<code>currentline</code> is set to -1.
-</li>
-
-<li><b><code>name</code>: </b>
-a reasonable name for the given function.
-Because functions in Lua are first-class values,
-they do not have a fixed name:
-some functions can be the value of multiple global variables,
-while others can be stored only in a table field.
-The <code>lua_getinfo</code> function checks how the function was
-called to find a suitable name.
-If it cannot find a name,
-then <code>name</code> is set to <code>NULL</code>.
-</li>
-
-<li><b><code>namewhat</code>: </b>
-explains the <code>name</code> field.
-The value of <code>namewhat</code> can be
-<code>"global"</code>, <code>"local"</code>, <code>"method"</code>,
-<code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string),
-according to how the function was called.
-(Lua uses the empty string when no other option seems to apply.)
-</li>
-
-<li><b><code>istailcall</code>: </b>
-true if this function invocation was called by a tail call.
-In this case, the caller of this level is not in the stack.
-</li>
-
-<li><b><code>nups</code>: </b>
-the number of upvalues of the function.
-</li>
-
-<li><b><code>nparams</code>: </b>
-the number of fixed parameters of the function
-(always 0&nbsp;for C&nbsp;functions).
-</li>
-
-<li><b><code>isvararg</code>: </b>
-true if the function is a vararg function
-(always true for C&nbsp;functions).
-</li>
-
-</ul>
-
-
-
-
-<hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_Hook lua_gethook (lua_State *L);</pre>
-
-<p>
-Returns the current hook function.
-
-
-
-
-
-<hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_gethookcount (lua_State *L);</pre>
-
-<p>
-Returns the current hook count.
-
-
-
-
-
-<hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_gethookmask (lua_State *L);</pre>
-
-<p>
-Returns the current hook mask.
-
-
-
-
-
-<hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p>
-<span class="apii">[-(0|1), +(0|1|2), <em>e</em>]</span>
-<pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre>
-
-<p>
-Gets information about a specific function or function invocation.
-
-
-<p>
-To get information about a function invocation,
-the parameter <code>ar</code> must be a valid activation record that was
-filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
-given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
-
-
-<p>
-To get information about a function you push it onto the stack
-and start the <code>what</code> string with the character '<code>&gt;</code>'.
-(In that case,
-<code>lua_getinfo</code> pops the function from the top of the stack.)
-For instance, to know in which line a function <code>f</code> was defined,
-you can write the following code:
-
-<pre>
- lua_Debug ar;
- lua_getglobal(L, "f"); /* get global 'f' */
- lua_getinfo(L, "&gt;S", &amp;ar);
- printf("%d\n", ar.linedefined);
-</pre>
-
-<p>
-Each character in the string <code>what</code>
-selects some fields of the structure <code>ar</code> to be filled or
-a value to be pushed on the stack:
-
-<ul>
-
-<li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>;
-</li>
-
-<li><b>'<code>S</code>': </b>
-fills in the fields <code>source</code>, <code>short_src</code>,
-<code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>;
-</li>
-
-<li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>;
-</li>
-
-<li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>;
-</li>
-
-<li><b>'<code>u</code>': </b> fills in the fields
-<code>nups</code>, <code>nparams</code>, and <code>isvararg</code>;
-</li>
-
-<li><b>'<code>f</code>': </b>
-pushes onto the stack the function that is
-running at the given level;
-</li>
-
-<li><b>'<code>L</code>': </b>
-pushes onto the stack a table whose indices are the
-numbers of the lines that are valid on the function.
-(A <em>valid line</em> is a line with some associated code,
-that is, a line where you can put a break point.
-Non-valid lines include empty lines and comments.)
-
-
-<p>
-If this option is given together with option '<code>f</code>',
-its table is pushed after the function.
-</li>
-
-</ul>
-
-<p>
-This function returns 0 on error
-(for instance, an invalid option in <code>what</code>).
-
-
-
-
-
-<hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p>
-<span class="apii">[-0, +(0|1), &ndash;]</span>
-<pre>const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);</pre>
-
-<p>
-Gets information about a local variable of
-a given activation record or a given function.
-
-
-<p>
-In the first case,
-the parameter <code>ar</code> must be a valid activation record that was
-filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
-given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
-The index <code>n</code> selects which local variable to inspect;
-see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices
-and names.
-
-
-<p>
-<a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack
-and returns its name.
-
-
-<p>
-In the second case, <code>ar</code> must be <code>NULL</code> and the function
-to be inspected must be at the top of the stack.
-In this case, only parameters of Lua functions are visible
-(as there is no information about what variables are active)
-and no values are pushed onto the stack.
-
-
-<p>
-Returns <code>NULL</code> (and pushes nothing)
-when the index is greater than
-the number of active local variables.
-
-
-
-
-
-<hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre>
-
-<p>
-Gets information about the interpreter runtime stack.
-
-
-<p>
-This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with
-an identification of the <em>activation record</em>
-of the function executing at a given level.
-Level&nbsp;0 is the current running function,
-whereas level <em>n+1</em> is the function that has called level <em>n</em>
-(except for tail calls, which do not count on the stack).
-When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1;
-when called with a level greater than the stack depth,
-it returns 0.
-
-
-
-
-
-<hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p>
-<span class="apii">[-0, +(0|1), &ndash;]</span>
-<pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre>
-
-<p>
-Gets information about the <code>n</code>-th upvalue
-of the closure at index <code>funcindex</code>.
-It pushes the upvalue's value onto the stack
-and returns its name.
-Returns <code>NULL</code> (and pushes nothing)
-when the index <code>n</code> is greater than the number of upvalues.
-
-
-<p>
-For C&nbsp;functions, this function uses the empty string <code>""</code>
-as a name for all upvalues.
-(For Lua functions,
-upvalues are the external local variables that the function uses,
-and that are consequently included in its closure.)
-
-
-<p>
-Upvalues have no particular order,
-as they are active through the whole function.
-They are numbered in an arbitrary order.
-
-
-
-
-
-<hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3>
-<pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre>
-
-<p>
-Type for debugging hook functions.
-
-
-<p>
-Whenever a hook is called, its <code>ar</code> argument has its field
-<code>event</code> set to the specific event that triggered the hook.
-Lua identifies these events with the following constants:
-<a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>,
-<a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>,
-and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>.
-Moreover, for line events, the field <code>currentline</code> is also set.
-To get the value of any other field in <code>ar</code>,
-the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
-
-
-<p>
-For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>,
-the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call;
-in this case, there will be no corresponding return event.
-
-
-<p>
-While Lua is running a hook, it disables other calls to hooks.
-Therefore, if a hook calls back Lua to execute a function or a chunk,
-this execution occurs without any calls to hooks.
-
-
-<p>
-Hook functions cannot have continuations,
-that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>,
-<a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>.
-
-
-<p>
-Hook functions can yield under the following conditions:
-Only count and line events can yield;
-to yield, a hook function must finish its execution
-calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero
-(that is, with no values).
-
-
-
-
-
-<hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre>
-
-<p>
-Sets the debugging hook function.
-
-
-<p>
-Argument <code>f</code> is the hook function.
-<code>mask</code> specifies on which events the hook will be called:
-it is formed by a bitwise OR of the constants
-<a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>,
-<a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>,
-<a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>,
-and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>.
-The <code>count</code> argument is only meaningful when the mask
-includes <code>LUA_MASKCOUNT</code>.
-For each event, the hook is called as explained below:
-
-<ul>
-
-<li><b>The call hook: </b> is called when the interpreter calls a function.
-The hook is called just after Lua enters the new function,
-before the function gets its arguments.
-</li>
-
-<li><b>The return hook: </b> is called when the interpreter returns from a function.
-The hook is called just before Lua leaves the function.
-There is no standard way to access the values
-to be returned by the function.
-</li>
-
-<li><b>The line hook: </b> is called when the interpreter is about to
-start the execution of a new line of code,
-or when it jumps back in the code (even to the same line).
-(This event only happens while Lua is executing a Lua function.)
-</li>
-
-<li><b>The count hook: </b> is called after the interpreter executes every
-<code>count</code> instructions.
-(This event only happens while Lua is executing a Lua function.)
-</li>
-
-</ul>
-
-<p>
-A hook is disabled by setting <code>mask</code> to zero.
-
-
-
-
-
-<hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p>
-<span class="apii">[-(0|1), +0, &ndash;]</span>
-<pre>const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);</pre>
-
-<p>
-Sets the value of a local variable of a given activation record.
-It assigns the value at the top of the stack
-to the variable and returns its name.
-It also pops the value from the stack.
-
-
-<p>
-Returns <code>NULL</code> (and pops nothing)
-when the index is greater than
-the number of active local variables.
-
-
-<p>
-Parameters <code>ar</code> and <code>n</code> are as in function <a href="#lua_getlocal"><code>lua_getlocal</code></a>.
-
-
-
-
-
-<hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p>
-<span class="apii">[-(0|1), +0, &ndash;]</span>
-<pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre>
-
-<p>
-Sets the value of a closure's upvalue.
-It assigns the value at the top of the stack
-to the upvalue and returns its name.
-It also pops the value from the stack.
-
-
-<p>
-Returns <code>NULL</code> (and pops nothing)
-when the index <code>n</code> is greater than the number of upvalues.
-
-
-<p>
-Parameters <code>funcindex</code> and <code>n</code> are as in function <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>.
-
-
-
-
-
-<hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre>
-
-<p>
-Returns a unique identifier for the upvalue numbered <code>n</code>
-from the closure at index <code>funcindex</code>.
-
-
-<p>
-These unique identifiers allow a program to check whether different
-closures share upvalues.
-Lua closures that share an upvalue
-(that is, that access a same external local variable)
-will return identical ids for those upvalue indices.
-
-
-<p>
-Parameters <code>funcindex</code> and <code>n</code> are as in function <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>,
-but <code>n</code> cannot be greater than the number of upvalues.
-
-
-
-
-
-<hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1,
- int funcindex2, int n2);</pre>
-
-<p>
-Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code>
-refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>.
-
-
-
-
-
-
-
-<h1>5 &ndash; <a name="5">The Auxiliary Library</a></h1>
-
-<p>
-
-The <em>auxiliary library</em> provides several convenient functions
-to interface C with Lua.
-While the basic API provides the primitive functions for all
-interactions between C and Lua,
-the auxiliary library provides higher-level functions for some
-common tasks.
-
-
-<p>
-All functions and types from the auxiliary library
-are defined in header file <code>lauxlib.h</code> and
-have a prefix <code>luaL_</code>.
-
-
-<p>
-All functions in the auxiliary library are built on
-top of the basic API,
-and so they provide nothing that cannot be done with that API.
-Nevertheless, the use of the auxiliary library ensures
-more consistency to your code.
-
-
-<p>
-Several functions in the auxiliary library use internally some
-extra stack slots.
-When a function in the auxiliary library uses less than five slots,
-it does not check the stack size;
-it simply assumes that there are enough slots.
-
-
-<p>
-Several functions in the auxiliary library are used to
-check C&nbsp;function arguments.
-Because the error message is formatted for arguments
-(e.g., "<code>bad argument #1</code>"),
-you should not use these functions for other stack values.
-
-
-<p>
-Functions called <code>luaL_check*</code>
-always raise an error if the check is not satisfied.
-
-
-
-<h2>5.1 &ndash; <a name="5.1">Functions and Types</a></h2>
-
-<p>
-Here we list all functions and types from the auxiliary library
-in alphabetical order.
-
-
-
-<hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p>
-<span class="apii">[-?, +?, <em>m</em>]</span>
-<pre>void luaL_addchar (luaL_Buffer *B, char c);</pre>
-
-<p>
-Adds the byte <code>c</code> to the buffer <code>B</code>
-(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
-
-
-
-
-
-<hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p>
-<span class="apii">[-?, +?, <em>m</em>]</span>
-<pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre>
-
-<p>
-Adds the string pointed to by <code>s</code> with length <code>l</code> to
-the buffer <code>B</code>
-(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
-The string can contain embedded zeros.
-
-
-
-
-
-<hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p>
-<span class="apii">[-?, +?, &ndash;]</span>
-<pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre>
-
-<p>
-Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>)
-a string of length <code>n</code> previously copied to the
-buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>).
-
-
-
-
-
-<hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p>
-<span class="apii">[-?, +?, <em>m</em>]</span>
-<pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre>
-
-<p>
-Adds the zero-terminated string pointed to by <code>s</code>
-to the buffer <code>B</code>
-(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
-
-
-
-
-
-<hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p>
-<span class="apii">[-1, +?, <em>m</em>]</span>
-<pre>void luaL_addvalue (luaL_Buffer *B);</pre>
-
-<p>
-Adds the value at the top of the stack
-to the buffer <code>B</code>
-(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
-Pops the value.
-
-
-<p>
-This is the only function on string buffers that can (and must)
-be called with an extra element on the stack,
-which is the value to be added to the buffer.
-
-
-
-
-
-<hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>void luaL_argcheck (lua_State *L,
- int cond,
- int arg,
- const char *extramsg);</pre>
-
-<p>
-Checks whether <code>cond</code> is true.
-If it is not, raises an error with a standard message (see <a href="#luaL_argerror"><code>luaL_argerror</code></a>).
-
-
-
-
-
-<hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre>
-
-<p>
-Raises an error reporting a problem with argument <code>arg</code>
-of the C&nbsp;function that called it,
-using a standard message
-that includes <code>extramsg</code> as a comment:
-
-<pre>
- bad argument #<em>arg</em> to '<em>funcname</em>' (<em>extramsg</em>)
-</pre><p>
-This function never returns.
-
-
-
-
-
-<hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3>
-<pre>typedef struct luaL_Buffer luaL_Buffer;</pre>
-
-<p>
-Type for a <em>string buffer</em>.
-
-
-<p>
-A string buffer allows C&nbsp;code to build Lua strings piecemeal.
-Its pattern of use is as follows:
-
-<ul>
-
-<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
-
-<li>Then initialize it with a call <code>luaL_buffinit(L, &amp;b)</code>.</li>
-
-<li>
-Then add string pieces to the buffer calling any of
-the <code>luaL_add*</code> functions.
-</li>
-
-<li>
-Finish by calling <code>luaL_pushresult(&amp;b)</code>.
-This call leaves the final string on the top of the stack.
-</li>
-
-</ul>
-
-<p>
-If you know beforehand the total size of the resulting string,
-you can use the buffer like this:
-
-<ul>
-
-<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
-
-<li>Then initialize it and preallocate a space of
-size <code>sz</code> with a call <code>luaL_buffinitsize(L, &amp;b, sz)</code>.</li>
-
-<li>Then copy the string into that space.</li>
-
-<li>
-Finish by calling <code>luaL_pushresultsize(&amp;b, sz)</code>,
-where <code>sz</code> is the total size of the resulting string
-copied into that space.
-</li>
-
-</ul>
-
-<p>
-During its normal operation,
-a string buffer uses a variable number of stack slots.
-So, while using a buffer, you cannot assume that you know where
-the top of the stack is.
-You can use the stack between successive calls to buffer operations
-as long as that use is balanced;
-that is,
-when you call a buffer operation,
-the stack is at the same level
-it was immediately after the previous buffer operation.
-(The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.)
-After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its
-level when the buffer was initialized,
-plus the final string on its top.
-
-
-
-
-
-<hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre>
-
-<p>
-Initializes a buffer <code>B</code>.
-This function does not allocate any space;
-the buffer must be declared as a variable
-(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
-
-
-
-
-
-<hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p>
-<span class="apii">[-?, +?, <em>m</em>]</span>
-<pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre>
-
-<p>
-Equivalent to the sequence
-<a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>.
-
-
-
-
-
-<hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p>
-<span class="apii">[-0, +(0|1), <em>e</em>]</span>
-<pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre>
-
-<p>
-Calls a metamethod.
-
-
-<p>
-If the object at index <code>obj</code> has a metatable and this
-metatable has a field <code>e</code>,
-this function calls this field passing the object as its only argument.
-In this case this function returns true and pushes onto the
-stack the value returned by the call.
-If there is no metatable or no metamethod,
-this function returns false (without pushing any value on the stack).
-
-
-
-
-
-<hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>void luaL_checkany (lua_State *L, int arg);</pre>
-
-<p>
-Checks whether the function has an argument
-of any type (including <b>nil</b>) at position <code>arg</code>.
-
-
-
-
-
-<hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre>
-
-<p>
-Checks whether the function argument <code>arg</code> is an integer
-(or can be converted to an integer)
-and returns this integer cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>.
-
-
-
-
-
-<hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre>
-
-<p>
-Checks whether the function argument <code>arg</code> is a string
-and returns this string;
-if <code>l</code> is not <code>NULL</code> fills <code>*l</code>
-with the string's length.
-
-
-<p>
-This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
-so all conversions and caveats of that function apply here.
-
-
-
-
-
-<hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre>
-
-<p>
-Checks whether the function argument <code>arg</code> is a number
-and returns this number.
-
-
-
-
-
-<hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>int luaL_checkoption (lua_State *L,
- int arg,
- const char *def,
- const char *const lst[]);</pre>
-
-<p>
-Checks whether the function argument <code>arg</code> is a string and
-searches for this string in the array <code>lst</code>
-(which must be NULL-terminated).
-Returns the index in the array where the string was found.
-Raises an error if the argument is not a string or
-if the string cannot be found.
-
-
-<p>
-If <code>def</code> is not <code>NULL</code>,
-the function uses <code>def</code> as a default value when
-there is no argument <code>arg</code> or when this argument is <b>nil</b>.
-
-
-<p>
-This is a useful function for mapping strings to C&nbsp;enums.
-(The usual convention in Lua libraries is
-to use strings instead of numbers to select options.)
-
-
-
-
-
-<hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre>
-
-<p>
-Grows the stack size to <code>top + sz</code> elements,
-raising an error if the stack cannot grow to that size.
-<code>msg</code> is an additional text to go into the error message
-(or <code>NULL</code> for no additional text).
-
-
-
-
-
-<hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>const char *luaL_checkstring (lua_State *L, int arg);</pre>
-
-<p>
-Checks whether the function argument <code>arg</code> is a string
-and returns this string.
-
-
-<p>
-This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
-so all conversions and caveats of that function apply here.
-
-
-
-
-
-<hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>void luaL_checktype (lua_State *L, int arg, int t);</pre>
-
-<p>
-Checks whether the function argument <code>arg</code> has type <code>t</code>.
-See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>.
-
-
-
-
-
-<hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre>
-
-<p>
-Checks whether the function argument <code>arg</code> is a userdata
-of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and
-returns the userdata address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>).
-
-
-
-
-
-<hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>void luaL_checkversion (lua_State *L);</pre>
-
-<p>
-Checks whether the core running the call,
-the core that created the Lua state,
-and the code making the call are all using the same version of Lua.
-Also checks whether the core running the call
-and the core that created the Lua state
-are using the same address space.
-
-
-
-
-
-<hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p>
-<span class="apii">[-0, +?, <em>e</em>]</span>
-<pre>int luaL_dofile (lua_State *L, const char *filename);</pre>
-
-<p>
-Loads and runs the given file.
-It is defined as the following macro:
-
-<pre>
- (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0))
-</pre><p>
-It returns false if there are no errors
-or true in case of errors.
-
-
-
-
-
-<hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p>
-<span class="apii">[-0, +?, &ndash;]</span>
-<pre>int luaL_dostring (lua_State *L, const char *str);</pre>
-
-<p>
-Loads and runs the given string.
-It is defined as the following macro:
-
-<pre>
- (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0))
-</pre><p>
-It returns false if there are no errors
-or true in case of errors.
-
-
-
-
-
-<hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre>
-
-<p>
-Raises an error.
-The error message format is given by <code>fmt</code>
-plus any extra arguments,
-following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>.
-It also adds at the beginning of the message the file name and
-the line number where the error occurred,
-if this information is available.
-
-
-<p>
-This function never returns,
-but it is an idiom to use it in C&nbsp;functions
-as <code>return luaL_error(<em>args</em>)</code>.
-
-
-
-
-
-<hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p>
-<span class="apii">[-0, +3, <em>m</em>]</span>
-<pre>int luaL_execresult (lua_State *L, int stat);</pre>
-
-<p>
-This function produces the return values for
-process-related functions in the standard library
-(<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>).
-
-
-
-
-
-<hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p>
-<span class="apii">[-0, +(1|3), <em>m</em>]</span>
-<pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre>
-
-<p>
-This function produces the return values for
-file-related functions in the standard library
-(<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.).
-
-
-
-
-
-<hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p>
-<span class="apii">[-0, +(0|1), <em>m</em>]</span>
-<pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre>
-
-<p>
-Pushes onto the stack the field <code>e</code> from the metatable
-of the object at index <code>obj</code> and returns the type of pushed value.
-If the object does not have a metatable,
-or if the metatable does not have this field,
-pushes nothing and returns <code>LUA_TNIL</code>.
-
-
-
-
-
-<hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>int luaL_getmetatable (lua_State *L, const char *tname);</pre>
-
-<p>
-Pushes onto the stack the metatable associated with name <code>tname</code>
-in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>)
-(<b>nil</b> if there is no metatable associated with that name).
-Returns the type of the pushed value.
-
-
-
-
-
-<hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p>
-<span class="apii">[-0, +1, <em>e</em>]</span>
-<pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre>
-
-<p>
-Ensures that the value <code>t[fname]</code>,
-where <code>t</code> is the value at index <code>idx</code>,
-is a table,
-and pushes that table onto the stack.
-Returns true if it finds a previous table there
-and false if it creates a new table.
-
-
-
-
-
-<hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>const char *luaL_gsub (lua_State *L,
- const char *s,
- const char *p,
- const char *r);</pre>
-
-<p>
-Creates a copy of string <code>s</code> by replacing
-any occurrence of the string <code>p</code>
-with the string <code>r</code>.
-Pushes the resulting string on the stack and returns it.
-
-
-
-
-
-<hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p>
-<span class="apii">[-0, +0, <em>e</em>]</span>
-<pre>lua_Integer luaL_len (lua_State *L, int index);</pre>
-
-<p>
-Returns the "length" of the value at the given index
-as a number;
-it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.7">&sect;3.4.7</a>).
-Raises an error if the result of the operation is not an integer.
-(This case only can happen through metamethods.)
-
-
-
-
-
-<hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>int luaL_loadbuffer (lua_State *L,
- const char *buff,
- size_t sz,
- const char *name);</pre>
-
-<p>
-Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>int luaL_loadbufferx (lua_State *L,
- const char *buff,
- size_t sz,
- const char *name,
- const char *mode);</pre>
-
-<p>
-Loads a buffer as a Lua chunk.
-This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the
-buffer pointed to by <code>buff</code> with size <code>sz</code>.
-
-
-<p>
-This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
-<code>name</code> is the chunk name,
-used for debug information and error messages.
-The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>.
-
-
-
-
-
-<hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>int luaL_loadfile (lua_State *L, const char *filename);</pre>
-
-<p>
-Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>int luaL_loadfilex (lua_State *L, const char *filename,
- const char *mode);</pre>
-
-<p>
-Loads a file as a Lua chunk.
-This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file
-named <code>filename</code>.
-If <code>filename</code> is <code>NULL</code>,
-then it loads from the standard input.
-The first line in the file is ignored if it starts with a <code>#</code>.
-
-
-<p>
-The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>.
-
-
-<p>
-This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>,
-but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a>
-for file-related errors
-(e.g., it cannot open or read the file).
-
-
-<p>
-As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
-it does not run it.
-
-
-
-
-
-<hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p>
-<span class="apii">[-0, +1, &ndash;]</span>
-<pre>int luaL_loadstring (lua_State *L, const char *s);</pre>
-
-<p>
-Loads a string as a Lua chunk.
-This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in
-the zero-terminated string <code>s</code>.
-
-
-<p>
-This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
-
-
-<p>
-Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
-it does not run it.
-
-
-
-
-
-<hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>void luaL_newlib (lua_State *L, const luaL_Reg l[]);</pre>
-
-<p>
-Creates a new table and registers there
-the functions in list <code>l</code>.
-
-
-<p>
-It is implemented as the following macro:
-
-<pre>
- (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
-</pre><p>
-The array <code>l</code> must be the actual array,
-not a pointer to it.
-
-
-
-
-
-<hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre>
-
-<p>
-Creates a new table with a size optimized
-to store all entries in the array <code>l</code>
-(but does not actually store them).
-It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>
-(see <a href="#luaL_newlib"><code>luaL_newlib</code></a>).
-
-
-<p>
-It is implemented as a macro.
-The array <code>l</code> must be the actual array,
-not a pointer to it.
-
-
-
-
-
-<hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre>
-
-<p>
-If the registry already has the key <code>tname</code>,
-returns 0.
-Otherwise,
-creates a new table to be used as a metatable for userdata,
-adds to this new table the pair <code>__name = tname</code>,
-adds to the registry the pair <code>[tname] = new table</code>,
-and returns 1.
-(The entry <code>__name</code> is used by some error-reporting functions.)
-
-
-<p>
-In both cases pushes onto the stack the final value associated
-with <code>tname</code> in the registry.
-
-
-
-
-
-<hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>lua_State *luaL_newstate (void);</pre>
-
-<p>
-Creates a new Lua state.
-It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an
-allocator based on the standard&nbsp;C <code>realloc</code> function
-and then sets a panic function (see <a href="#4.6">&sect;4.6</a>) that prints
-an error message to the standard error output in case of fatal
-errors.
-
-
-<p>
-Returns the new state,
-or <code>NULL</code> if there is a memory allocation error.
-
-
-
-
-
-<hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p>
-<span class="apii">[-0, +0, <em>e</em>]</span>
-<pre>void luaL_openlibs (lua_State *L);</pre>
-
-<p>
-Opens all standard Lua libraries into the given state.
-
-
-
-
-
-<hr><h3><a name="luaL_opt"><code>luaL_opt</code></a></h3><p>
-<span class="apii">[-0, +0, <em>e</em>]</span>
-<pre>T luaL_opt (L, func, arg, dflt);</pre>
-
-<p>
-This macro is defined as follows:
-
-<pre>
- (lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg)))
-</pre><p>
-In words, if the argument <code>arg</code> is nil or absent,
-the macro results in the default <code>dflt</code>.
-Otherwise, it results in the result of calling <code>func</code>
-with the state <code>L</code> and the argument index <code>arg</code> as
-parameters.
-Note that it evaluates the expression <code>dflt</code> only if needed.
-
-
-
-
-
-<hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>lua_Integer luaL_optinteger (lua_State *L,
- int arg,
- lua_Integer d);</pre>
-
-<p>
-If the function argument <code>arg</code> is an integer
-(or convertible to an integer),
-returns this integer.
-If this argument is absent or is <b>nil</b>,
-returns <code>d</code>.
-Otherwise, raises an error.
-
-
-
-
-
-<hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>const char *luaL_optlstring (lua_State *L,
- int arg,
- const char *d,
- size_t *l);</pre>
-
-<p>
-If the function argument <code>arg</code> is a string,
-returns this string.
-If this argument is absent or is <b>nil</b>,
-returns <code>d</code>.
-Otherwise, raises an error.
-
-
-<p>
-If <code>l</code> is not <code>NULL</code>,
-fills the position <code>*l</code> with the result's length.
-If the result is <code>NULL</code>
-(only possible when returning <code>d</code> and <code>d == NULL</code>),
-its length is considered zero.
-
-
-<p>
-This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
-so all conversions and caveats of that function apply here.
-
-
-
-
-
-<hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre>
-
-<p>
-If the function argument <code>arg</code> is a number,
-returns this number.
-If this argument is absent or is <b>nil</b>,
-returns <code>d</code>.
-Otherwise, raises an error.
-
-
-
-
-
-<hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p>
-<span class="apii">[-0, +0, <em>v</em>]</span>
-<pre>const char *luaL_optstring (lua_State *L,
- int arg,
- const char *d);</pre>
-
-<p>
-If the function argument <code>arg</code> is a string,
-returns this string.
-If this argument is absent or is <b>nil</b>,
-returns <code>d</code>.
-Otherwise, raises an error.
-
-
-
-
-
-<hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p>
-<span class="apii">[-?, +?, <em>m</em>]</span>
-<pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre>
-
-<p>
-Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>
-with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>.
-
-
-
-
-
-<hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p>
-<span class="apii">[-?, +?, <em>m</em>]</span>
-<pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre>
-
-<p>
-Returns an address to a space of size <code>sz</code>
-where you can copy a string to be added to buffer <code>B</code>
-(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
-After copying the string into this space you must call
-<a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add
-it to the buffer.
-
-
-
-
-
-<hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p>
-<span class="apii">[-?, +1, <em>m</em>]</span>
-<pre>void luaL_pushresult (luaL_Buffer *B);</pre>
-
-<p>
-Finishes the use of buffer <code>B</code> leaving the final string on
-the top of the stack.
-
-
-
-
-
-<hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p>
-<span class="apii">[-?, +1, <em>m</em>]</span>
-<pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre>
-
-<p>
-Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>.
-
-
-
-
-
-<hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p>
-<span class="apii">[-1, +0, <em>m</em>]</span>
-<pre>int luaL_ref (lua_State *L, int t);</pre>
-
-<p>
-Creates and returns a <em>reference</em>,
-in the table at index <code>t</code>,
-for the object at the top of the stack (and pops the object).
-
-
-<p>
-A reference is a unique integer key.
-As long as you do not manually add integer keys into table <code>t</code>,
-<a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns.
-You can retrieve an object referred by reference <code>r</code>
-by calling <code>lua_rawgeti(L, t, r)</code>.
-Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object.
-
-
-<p>
-If the object at the top of the stack is <b>nil</b>,
-<a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>.
-The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different
-from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>.
-
-
-
-
-
-<hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3>
-<pre>typedef struct luaL_Reg {
- const char *name;
- lua_CFunction func;
-} luaL_Reg;</pre>
-
-<p>
-Type for arrays of functions to be registered by
-<a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>.
-<code>name</code> is the function name and <code>func</code> is a pointer to
-the function.
-Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with a sentinel entry
-in which both <code>name</code> and <code>func</code> are <code>NULL</code>.
-
-
-
-
-
-<hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p>
-<span class="apii">[-0, +1, <em>e</em>]</span>
-<pre>void luaL_requiref (lua_State *L, const char *modname,
- lua_CFunction openf, int glb);</pre>
-
-<p>
-If <code>modname</code> is not already present in <a href="#pdf-package.loaded"><code>package.loaded</code></a>,
-calls function <code>openf</code> with string <code>modname</code> as an argument
-and sets the call result in <code>package.loaded[modname]</code>,
-as if that function has been called through <a href="#pdf-require"><code>require</code></a>.
-
-
-<p>
-If <code>glb</code> is true,
-also stores the module into global <code>modname</code>.
-
-
-<p>
-Leaves a copy of the module on the stack.
-
-
-
-
-
-<hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p>
-<span class="apii">[-nup, +0, <em>m</em>]</span>
-<pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre>
-
-<p>
-Registers all functions in the array <code>l</code>
-(see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack
-(below optional upvalues, see next).
-
-
-<p>
-When <code>nup</code> is not zero,
-all functions are created sharing <code>nup</code> upvalues,
-which must be previously pushed on the stack
-on top of the library table.
-These values are popped from the stack after the registration.
-
-
-
-
-
-<hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre>
-
-<p>
-Sets the metatable of the object at the top of the stack
-as the metatable associated with name <code>tname</code>
-in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
-
-
-
-
-
-<hr><h3><a name="luaL_Stream"><code>luaL_Stream</code></a></h3>
-<pre>typedef struct luaL_Stream {
- FILE *f;
- lua_CFunction closef;
-} luaL_Stream;</pre>
-
-<p>
-The standard representation for file handles,
-which is used by the standard I/O library.
-
-
-<p>
-A file handle is implemented as a full userdata,
-with a metatable called <code>LUA_FILEHANDLE</code>
-(where <code>LUA_FILEHANDLE</code> is a macro with the actual metatable's name).
-The metatable is created by the I/O library
-(see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
-
-
-<p>
-This userdata must start with the structure <code>luaL_Stream</code>;
-it can contain other data after this initial structure.
-Field <code>f</code> points to the corresponding C stream
-(or it can be <code>NULL</code> to indicate an incompletely created handle).
-Field <code>closef</code> points to a Lua function
-that will be called to close the stream
-when the handle is closed or collected;
-this function receives the file handle as its sole argument and
-must return either <b>true</b> (in case of success)
-or <b>nil</b> plus an error message (in case of error).
-Once Lua calls this field,
-it changes the field value to <code>NULL</code>
-to signal that the handle is closed.
-
-
-
-
-
-<hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p>
-<span class="apii">[-0, +0, <em>m</em>]</span>
-<pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre>
-
-<p>
-This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>,
-except that, when the test fails,
-it returns <code>NULL</code> instead of raising an error.
-
-
-
-
-
-<hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p>
-<span class="apii">[-0, +1, <em>e</em>]</span>
-<pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre>
-
-<p>
-Converts any Lua value at the given index to a C&nbsp;string
-in a reasonable format.
-The resulting string is pushed onto the stack and also
-returned by the function.
-If <code>len</code> is not <code>NULL</code>,
-the function also sets <code>*len</code> with the string length.
-
-
-<p>
-If the value has a metatable with a <code>__tostring</code> field,
-then <code>luaL_tolstring</code> calls the corresponding metamethod
-with the value as argument,
-and uses the result of the call as its result.
-
-
-
-
-
-<hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg,
- int level);</pre>
-
-<p>
-Creates and pushes a traceback of the stack <code>L1</code>.
-If <code>msg</code> is not <code>NULL</code> it is appended
-at the beginning of the traceback.
-The <code>level</code> parameter tells at which level
-to start the traceback.
-
-
-
-
-
-<hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>const char *luaL_typename (lua_State *L, int index);</pre>
-
-<p>
-Returns the name of the type of the value at the given index.
-
-
-
-
-
-<hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p>
-<span class="apii">[-0, +0, &ndash;]</span>
-<pre>void luaL_unref (lua_State *L, int t, int ref);</pre>
-
-<p>
-Releases reference <code>ref</code> from the table at index <code>t</code>
-(see <a href="#luaL_ref"><code>luaL_ref</code></a>).
-The entry is removed from the table,
-so that the referred object can be collected.
-The reference <code>ref</code> is also freed to be used again.
-
-
-<p>
-If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>,
-<a href="#luaL_unref"><code>luaL_unref</code></a> does nothing.
-
-
-
-
-
-<hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p>
-<span class="apii">[-0, +1, <em>m</em>]</span>
-<pre>void luaL_where (lua_State *L, int lvl);</pre>
-
-<p>
-Pushes onto the stack a string identifying the current position
-of the control at level <code>lvl</code> in the call stack.
-Typically this string has the following format:
-
-<pre>
- <em>chunkname</em>:<em>currentline</em>:
-</pre><p>
-Level&nbsp;0 is the running function,
-level&nbsp;1 is the function that called the running function,
-etc.
-
-
-<p>
-This function is used to build a prefix for error messages.
-
-
-
-
-
-
-
-<h1>6 &ndash; <a name="6">Standard Libraries</a></h1>
-
-<p>
-The standard Lua libraries provide useful functions
-that are implemented directly through the C&nbsp;API.
-Some of these functions provide essential services to the language
-(e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>);
-others provide access to "outside" services (e.g., I/O);
-and others could be implemented in Lua itself,
-but are quite useful or have critical performance requirements that
-deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>).
-
-
-<p>
-All libraries are implemented through the official C&nbsp;API
-and are provided as separate C&nbsp;modules.
-Currently, Lua has the following standard libraries:
-
-<ul>
-
-<li>basic library (<a href="#6.1">&sect;6.1</a>);</li>
-
-<li>coroutine library (<a href="#6.2">&sect;6.2</a>);</li>
-
-<li>package library (<a href="#6.3">&sect;6.3</a>);</li>
-
-<li>string manipulation (<a href="#6.4">&sect;6.4</a>);</li>
-
-<li>basic UTF-8 support (<a href="#6.5">&sect;6.5</a>);</li>
-
-<li>table manipulation (<a href="#6.6">&sect;6.6</a>);</li>
-
-<li>mathematical functions (<a href="#6.7">&sect;6.7</a>) (sin, log, etc.);</li>
-
-<li>input and output (<a href="#6.8">&sect;6.8</a>);</li>
-
-<li>operating system facilities (<a href="#6.9">&sect;6.9</a>);</li>
-
-<li>debug facilities (<a href="#6.10">&sect;6.10</a>).</li>
-
-</ul><p>
-Except for the basic and the package libraries,
-each library provides all its functions as fields of a global table
-or as methods of its objects.
-
-
-<p>
-To have access to these libraries,
-the C&nbsp;host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function,
-which opens all standard libraries.
-Alternatively,
-the host program can open them individually by using
-<a href="#luaL_requiref"><code>luaL_requiref</code></a> to call
-<a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library),
-<a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library),
-<a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library),
-<a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library),
-<a name="pdf-luaopen_utf8"><code>luaopen_utf8</code></a> (for the UTF8 library),
-<a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library),
-<a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library),
-<a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library),
-<a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the operating system library),
-and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library).
-These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>.
-
-
-
-<h2>6.1 &ndash; <a name="6.1">Basic Functions</a></h2>
-
-<p>
-The basic library provides core functions to Lua.
-If you do not include this library in your application,
-you should check carefully whether you need to provide
-implementations for some of its facilities.
-
-
-<p>
-<hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3>
-
-
-<p>
-Calls <a href="#pdf-error"><code>error</code></a> if
-the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>);
-otherwise, returns all its arguments.
-In case of error,
-<code>message</code> is the error object;
-when absent, it defaults to "<code>assertion failed!</code>"
-
-
-
-
-<p>
-<hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3>
-
-
-<p>
-This function is a generic interface to the garbage collector.
-It performs different functions according to its first argument, <code>opt</code>:
-
-<ul>
-
-<li><b>"<code>collect</code>": </b>
-performs a full garbage-collection cycle.
-This is the default option.
-</li>
-
-<li><b>"<code>stop</code>": </b>
-stops automatic execution of the garbage collector.
-The collector will run only when explicitly invoked,
-until a call to restart it.
-</li>
-
-<li><b>"<code>restart</code>": </b>
-restarts automatic execution of the garbage collector.
-</li>
-
-<li><b>"<code>count</code>": </b>
-returns the total memory in use by Lua in Kbytes.
-The value has a fractional part,
-so that it multiplied by 1024
-gives the exact number of bytes in use by Lua
-(except for overflows).
-</li>
-
-<li><b>"<code>step</code>": </b>
-performs a garbage-collection step.
-The step "size" is controlled by <code>arg</code>.
-With a zero value,
-the collector will perform one basic (indivisible) step.
-For non-zero values,
-the collector will perform as if that amount of memory
-(in KBytes) had been allocated by Lua.
-Returns <b>true</b> if the step finished a collection cycle.
-</li>
-
-<li><b>"<code>setpause</code>": </b>
-sets <code>arg</code> as the new value for the <em>pause</em> of
-the collector (see <a href="#2.5">&sect;2.5</a>).
-Returns the previous value for <em>pause</em>.
-</li>
-
-<li><b>"<code>setstepmul</code>": </b>
-sets <code>arg</code> as the new value for the <em>step multiplier</em> of
-the collector (see <a href="#2.5">&sect;2.5</a>).
-Returns the previous value for <em>step</em>.
-</li>
-
-<li><b>"<code>isrunning</code>": </b>
-returns a boolean that tells whether the collector is running
-(i.e., not stopped).
-</li>
-
-</ul>
-
-
-
-<p>
-<hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3>
-Opens the named file and executes its contents as a Lua chunk.
-When called without arguments,
-<code>dofile</code> executes the contents of the standard input (<code>stdin</code>).
-Returns all values returned by the chunk.
-In case of errors, <code>dofile</code> propagates the error
-to its caller (that is, <code>dofile</code> does not run in protected mode).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3>
-Terminates the last protected function called
-and returns <code>message</code> as the error object.
-Function <code>error</code> never returns.
-
-
-<p>
-Usually, <code>error</code> adds some information about the error position
-at the beginning of the message, if the message is a string.
-The <code>level</code> argument specifies how to get the error position.
-With level&nbsp;1 (the default), the error position is where the
-<code>error</code> function was called.
-Level&nbsp;2 points the error to where the function
-that called <code>error</code> was called; and so on.
-Passing a level&nbsp;0 avoids the addition of error position information
-to the message.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-_G"><code>_G</code></a></h3>
-A global variable (not a function) that
-holds the global environment (see <a href="#2.2">&sect;2.2</a>).
-Lua itself does not use this variable;
-changing its value does not affect any environment,
-nor vice versa.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3>
-
-
-<p>
-If <code>object</code> does not have a metatable, returns <b>nil</b>.
-Otherwise,
-if the object's metatable has a <code>__metatable</code> field,
-returns the associated value.
-Otherwise, returns the metatable of the given object.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3>
-
-
-<p>
-Returns three values (an iterator function, the table <code>t</code>, and 0)
-so that the construction
-
-<pre>
- for i,v in ipairs(t) do <em>body</em> end
-</pre><p>
-will iterate over the key&ndash;value pairs
-(<code>1,t[1]</code>), (<code>2,t[2]</code>), ...,
-up to the first nil value.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-load"><code>load (chunk [, chunkname [, mode [, env]]])</code></a></h3>
-
-
-<p>
-Loads a chunk.
-
-
-<p>
-If <code>chunk</code> is a string, the chunk is this string.
-If <code>chunk</code> is a function,
-<code>load</code> calls it repeatedly to get the chunk pieces.
-Each call to <code>chunk</code> must return a string that concatenates
-with previous results.
-A return of an empty string, <b>nil</b>, or no value signals the end of the chunk.
-
-
-<p>
-If there are no syntactic errors,
-returns the compiled chunk as a function;
-otherwise, returns <b>nil</b> plus the error message.
-
-
-<p>
-If the resulting function has upvalues,
-the first upvalue is set to the value of <code>env</code>,
-if that parameter is given,
-or to the value of the global environment.
-Other upvalues are initialized with <b>nil</b>.
-(When you load a main chunk,
-the resulting function will always have exactly one upvalue,
-the <code>_ENV</code> variable (see <a href="#2.2">&sect;2.2</a>).
-However,
-when you load a binary chunk created from a function (see <a href="#pdf-string.dump"><code>string.dump</code></a>),
-the resulting function can have an arbitrary number of upvalues.)
-All upvalues are fresh, that is,
-they are not shared with any other function.
-
-
-<p>
-<code>chunkname</code> is used as the name of the chunk for error messages
-and debug information (see <a href="#4.9">&sect;4.9</a>).
-When absent,
-it defaults to <code>chunk</code>, if <code>chunk</code> is a string,
-or to "<code>=(load)</code>" otherwise.
-
-
-<p>
-The string <code>mode</code> controls whether the chunk can be text or binary
-(that is, a precompiled chunk).
-It may be the string "<code>b</code>" (only binary chunks),
-"<code>t</code>" (only text chunks),
-or "<code>bt</code>" (both binary and text).
-The default is "<code>bt</code>".
-
-
-<p>
-Lua does not check the consistency of binary chunks.
-Maliciously crafted binary chunks can crash
-the interpreter.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3>
-
-
-<p>
-Similar to <a href="#pdf-load"><code>load</code></a>,
-but gets the chunk from file <code>filename</code>
-or from the standard input,
-if no file name is given.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3>
-
-
-<p>
-Allows a program to traverse all fields of a table.
-Its first argument is a table and its second argument
-is an index in this table.
-<code>next</code> returns the next index of the table
-and its associated value.
-When called with <b>nil</b> as its second argument,
-<code>next</code> returns an initial index
-and its associated value.
-When called with the last index,
-or with <b>nil</b> in an empty table,
-<code>next</code> returns <b>nil</b>.
-If the second argument is absent, then it is interpreted as <b>nil</b>.
-In particular,
-you can use <code>next(t)</code> to check whether a table is empty.
-
-
-<p>
-The order in which the indices are enumerated is not specified,
-<em>even for numeric indices</em>.
-(To traverse a table in numerical order,
-use a numerical <b>for</b>.)
-
-
-<p>
-The behavior of <code>next</code> is undefined if,
-during the traversal,
-you assign any value to a non-existent field in the table.
-You may however modify existing fields.
-In particular, you may clear existing fields.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3>
-
-
-<p>
-If <code>t</code> has a metamethod <code>__pairs</code>,
-calls it with <code>t</code> as argument and returns the first three
-results from the call.
-
-
-<p>
-Otherwise,
-returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>,
-so that the construction
-
-<pre>
- for k,v in pairs(t) do <em>body</em> end
-</pre><p>
-will iterate over all key&ndash;value pairs of table <code>t</code>.
-
-
-<p>
-See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
-the table during its traversal.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, &middot;&middot;&middot;])</code></a></h3>
-
-
-<p>
-Calls function <code>f</code> with
-the given arguments in <em>protected mode</em>.
-This means that any error inside&nbsp;<code>f</code> is not propagated;
-instead, <code>pcall</code> catches the error
-and returns a status code.
-Its first result is the status code (a boolean),
-which is true if the call succeeds without errors.
-In such case, <code>pcall</code> also returns all results from the call,
-after this first result.
-In case of any error, <code>pcall</code> returns <b>false</b> plus the error message.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-print"><code>print (&middot;&middot;&middot;)</code></a></h3>
-Receives any number of arguments
-and prints their values to <code>stdout</code>,
-using the <a href="#pdf-tostring"><code>tostring</code></a> function to convert each argument to a string.
-<code>print</code> is not intended for formatted output,
-but only as a quick way to show a value,
-for instance for debugging.
-For complete control over the output,
-use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3>
-Checks whether <code>v1</code> is equal to <code>v2</code>,
-without invoking the <code>__eq</code> metamethod.
-Returns a boolean.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3>
-Gets the real value of <code>table[index]</code>,
-without invoking the <code>__index</code> metamethod.
-<code>table</code> must be a table;
-<code>index</code> may be any value.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3>
-Returns the length of the object <code>v</code>,
-which must be a table or a string,
-without invoking the <code>__len</code> metamethod.
-Returns an integer.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3>
-Sets the real value of <code>table[index]</code> to <code>value</code>,
-without invoking the <code>__newindex</code> metamethod.
-<code>table</code> must be a table,
-<code>index</code> any value different from <b>nil</b> and NaN,
-and <code>value</code> any Lua value.
-
-
-<p>
-This function returns <code>table</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-select"><code>select (index, &middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-If <code>index</code> is a number,
-returns all arguments after argument number <code>index</code>;
-a negative number indexes from the end (-1 is the last argument).
-Otherwise, <code>index</code> must be the string <code>"#"</code>,
-and <code>select</code> returns the total number of extra arguments it received.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3>
-
-
-<p>
-Sets the metatable for the given table.
-(To change the metatable of other types from Lua code,
-you must use the debug library (<a href="#6.10">&sect;6.10</a>).)
-If <code>metatable</code> is <b>nil</b>,
-removes the metatable of the given table.
-If the original metatable has a <code>__metatable</code> field,
-raises an error.
-
-
-<p>
-This function returns <code>table</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3>
-
-
-<p>
-When called with no <code>base</code>,
-<code>tonumber</code> tries to convert its argument to a number.
-If the argument is already a number or
-a string convertible to a number,
-then <code>tonumber</code> returns this number;
-otherwise, it returns <b>nil</b>.
-
-
-<p>
-The conversion of strings can result in integers or floats,
-according to the lexical conventions of Lua (see <a href="#3.1">&sect;3.1</a>).
-(The string may have leading and trailing spaces and a sign.)
-
-
-<p>
-When called with <code>base</code>,
-then <code>e</code> must be a string to be interpreted as
-an integer numeral in that base.
-The base may be any integer between 2 and 36, inclusive.
-In bases above&nbsp;10, the letter '<code>A</code>' (in either upper or lower case)
-represents&nbsp;10, '<code>B</code>' represents&nbsp;11, and so forth,
-with '<code>Z</code>' representing 35.
-If the string <code>e</code> is not a valid numeral in the given base,
-the function returns <b>nil</b>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3>
-Receives a value of any type and
-converts it to a string in a human-readable format.
-(For complete control of how numbers are converted,
-use <a href="#pdf-string.format"><code>string.format</code></a>.)
-
-
-<p>
-If the metatable of <code>v</code> has a <code>__tostring</code> field,
-then <code>tostring</code> calls the corresponding value
-with <code>v</code> as argument,
-and uses the result of the call as its result.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-type"><code>type (v)</code></a></h3>
-Returns the type of its only argument, coded as a string.
-The possible results of this function are
-"<code>nil</code>" (a string, not the value <b>nil</b>),
-"<code>number</code>",
-"<code>string</code>",
-"<code>boolean</code>",
-"<code>table</code>",
-"<code>function</code>",
-"<code>thread</code>",
-and "<code>userdata</code>".
-
-
-
-
-<p>
-<hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3>
-
-
-<p>
-A global variable (not a function) that
-holds a string containing the running Lua version.
-The current value of this variable is "<code>Lua 5.3</code>".
-
-
-
-
-<p>
-<hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, &middot;&middot;&middot;])</code></a></h3>
-
-
-<p>
-This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>,
-except that it sets a new message handler <code>msgh</code>.
-
-
-
-
-
-
-
-<h2>6.2 &ndash; <a name="6.2">Coroutine Manipulation</a></h2>
-
-<p>
-This library comprises the operations to manipulate coroutines,
-which come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>.
-See <a href="#2.6">&sect;2.6</a> for a general description of coroutines.
-
-
-<p>
-<hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3>
-
-
-<p>
-Creates a new coroutine, with body <code>f</code>.
-<code>f</code> must be a function.
-Returns this new coroutine,
-an object with type <code>"thread"</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-coroutine.isyieldable"><code>coroutine.isyieldable ()</code></a></h3>
-
-
-<p>
-Returns true when the running coroutine can yield.
-
-
-<p>
-A running coroutine is yieldable if it is not the main thread and
-it is not inside a non-yieldable C&nbsp;function.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, &middot;&middot;&middot;])</code></a></h3>
-
-
-<p>
-Starts or continues the execution of coroutine <code>co</code>.
-The first time you resume a coroutine,
-it starts running its body.
-The values <code>val1</code>, ... are passed
-as the arguments to the body function.
-If the coroutine has yielded,
-<code>resume</code> restarts it;
-the values <code>val1</code>, ... are passed
-as the results from the yield.
-
-
-<p>
-If the coroutine runs without any errors,
-<code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code>
-(when the coroutine yields) or any values returned by the body function
-(when the coroutine terminates).
-If there is any error,
-<code>resume</code> returns <b>false</b> plus the error message.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3>
-
-
-<p>
-Returns the running coroutine plus a boolean,
-true when the running coroutine is the main one.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3>
-
-
-<p>
-Returns the status of coroutine <code>co</code>, as a string:
-<code>"running"</code>,
-if the coroutine is running (that is, it called <code>status</code>);
-<code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>,
-or if it has not started running yet;
-<code>"normal"</code> if the coroutine is active but not running
-(that is, it has resumed another coroutine);
-and <code>"dead"</code> if the coroutine has finished its body function,
-or if it has stopped with an error.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3>
-
-
-<p>
-Creates a new coroutine, with body <code>f</code>.
-<code>f</code> must be a function.
-Returns a function that resumes the coroutine each time it is called.
-Any arguments passed to the function behave as the
-extra arguments to <code>resume</code>.
-Returns the same values returned by <code>resume</code>,
-except the first boolean.
-In case of error, propagates the error.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (&middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Suspends the execution of the calling coroutine.
-Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>.
-
-
-
-
-
-
-
-<h2>6.3 &ndash; <a name="6.3">Modules</a></h2>
-
-<p>
-The package library provides basic
-facilities for loading modules in Lua.
-It exports one function directly in the global environment:
-<a href="#pdf-require"><code>require</code></a>.
-Everything else is exported in a table <a name="pdf-package"><code>package</code></a>.
-
-
-<p>
-<hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3>
-
-
-<p>
-Loads the given module.
-The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table
-to determine whether <code>modname</code> is already loaded.
-If it is, then <code>require</code> returns the value stored
-at <code>package.loaded[modname]</code>.
-Otherwise, it tries to find a <em>loader</em> for the module.
-
-
-<p>
-To find a loader,
-<code>require</code> is guided by the <a href="#pdf-package.searchers"><code>package.searchers</code></a> sequence.
-By changing this sequence,
-we can change how <code>require</code> looks for a module.
-The following explanation is based on the default configuration
-for <a href="#pdf-package.searchers"><code>package.searchers</code></a>.
-
-
-<p>
-First <code>require</code> queries <code>package.preload[modname]</code>.
-If it has a value,
-this value (which must be a function) is the loader.
-Otherwise <code>require</code> searches for a Lua loader using the
-path stored in <a href="#pdf-package.path"><code>package.path</code></a>.
-If that also fails, it searches for a C&nbsp;loader using the
-path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
-If that also fails,
-it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>).
-
-
-<p>
-Once a loader is found,
-<code>require</code> calls the loader with two arguments:
-<code>modname</code> and an extra value dependent on how it got the loader.
-(If the loader came from a file,
-this extra value is the file name.)
-If the loader returns any non-nil value,
-<code>require</code> assigns the returned value to <code>package.loaded[modname]</code>.
-If the loader does not return a non-nil value and
-has not assigned any value to <code>package.loaded[modname]</code>,
-then <code>require</code> assigns <b>true</b> to this entry.
-In any case, <code>require</code> returns the
-final value of <code>package.loaded[modname]</code>.
-
-
-<p>
-If there is any error loading or running the module,
-or if it cannot find any loader for the module,
-then <code>require</code> raises an error.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3>
-
-
-<p>
-A string describing some compile-time configurations for packages.
-This string is a sequence of lines:
-
-<ul>
-
-<li>The first line is the directory separator string.
-Default is '<code>\</code>' for Windows and '<code>/</code>' for all other systems.</li>
-
-<li>The second line is the character that separates templates in a path.
-Default is '<code>;</code>'.</li>
-
-<li>The third line is the string that marks the
-substitution points in a template.
-Default is '<code>?</code>'.</li>
-
-<li>The fourth line is a string that, in a path in Windows,
-is replaced by the executable's directory.
-Default is '<code>!</code>'.</li>
-
-<li>The fifth line is a mark to ignore all text after it
-when building the <code>luaopen_</code> function name.
-Default is '<code>-</code>'.</li>
-
-</ul>
-
-
-
-<p>
-<hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3>
-
-
-<p>
-The path used by <a href="#pdf-require"><code>require</code></a> to search for a C&nbsp;loader.
-
-
-<p>
-Lua initializes the C&nbsp;path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way
-it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>,
-using the environment variable <a name="pdf-LUA_CPATH_5_3"><code>LUA_CPATH_5_3</code></a>,
-or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>,
-or a default path defined in <code>luaconf.h</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3>
-
-
-<p>
-A table used by <a href="#pdf-require"><code>require</code></a> to control which
-modules are already loaded.
-When you require a module <code>modname</code> and
-<code>package.loaded[modname]</code> is not false,
-<a href="#pdf-require"><code>require</code></a> simply returns the value stored there.
-
-
-<p>
-This variable is only a reference to the real table;
-assignments to this variable do not change the
-table used by <a href="#pdf-require"><code>require</code></a>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3>
-
-
-<p>
-Dynamically links the host program with the C&nbsp;library <code>libname</code>.
-
-
-<p>
-If <code>funcname</code> is "<code>*</code>",
-then it only links with the library,
-making the symbols exported by the library
-available to other dynamically linked libraries.
-Otherwise,
-it looks for a function <code>funcname</code> inside the library
-and returns this function as a C&nbsp;function.
-So, <code>funcname</code> must follow the <a href="#lua_CFunction"><code>lua_CFunction</code></a> prototype
-(see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
-
-
-<p>
-This is a low-level function.
-It completely bypasses the package and module system.
-Unlike <a href="#pdf-require"><code>require</code></a>,
-it does not perform any path searching and
-does not automatically adds extensions.
-<code>libname</code> must be the complete file name of the C&nbsp;library,
-including if necessary a path and an extension.
-<code>funcname</code> must be the exact name exported by the C&nbsp;library
-(which may depend on the C&nbsp;compiler and linker used).
-
-
-<p>
-This function is not supported by Standard&nbsp;C.
-As such, it is only available on some platforms
-(Windows, Linux, Mac OS X, Solaris, BSD,
-plus other Unix systems that support the <code>dlfcn</code> standard).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3>
-
-
-<p>
-The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader.
-
-
-<p>
-At start-up, Lua initializes this variable with
-the value of the environment variable <a name="pdf-LUA_PATH_5_3"><code>LUA_PATH_5_3</code></a> or
-the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or
-with a default path defined in <code>luaconf.h</code>,
-if those environment variables are not defined.
-Any "<code>;;</code>" in the value of the environment variable
-is replaced by the default path.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3>
-
-
-<p>
-A table to store loaders for specific modules
-(see <a href="#pdf-require"><code>require</code></a>).
-
-
-<p>
-This variable is only a reference to the real table;
-assignments to this variable do not change the
-table used by <a href="#pdf-require"><code>require</code></a>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3>
-
-
-<p>
-A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules.
-
-
-<p>
-Each entry in this table is a <em>searcher function</em>.
-When looking for a module,
-<a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order,
-with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its
-sole parameter.
-The function can return another function (the module <em>loader</em>)
-plus an extra value that will be passed to that loader,
-or a string explaining why it did not find that module
-(or <b>nil</b> if it has nothing to say).
-
-
-<p>
-Lua initializes this table with four searcher functions.
-
-
-<p>
-The first searcher simply looks for a loader in the
-<a href="#pdf-package.preload"><code>package.preload</code></a> table.
-
-
-<p>
-The second searcher looks for a loader as a Lua library,
-using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>.
-The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
-
-
-<p>
-The third searcher looks for a loader as a C&nbsp;library,
-using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
-Again,
-the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
-For instance,
-if the C&nbsp;path is the string
-
-<pre>
- "./?.so;./?.dll;/usr/local/?/init.so"
-</pre><p>
-the searcher for module <code>foo</code>
-will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>,
-and <code>/usr/local/foo/init.so</code>, in that order.
-Once it finds a C&nbsp;library,
-this searcher first uses a dynamic link facility to link the
-application with the library.
-Then it tries to find a C&nbsp;function inside the library to
-be used as the loader.
-The name of this C&nbsp;function is the string "<code>luaopen_</code>"
-concatenated with a copy of the module name where each dot
-is replaced by an underscore.
-Moreover, if the module name has a hyphen,
-its suffix after (and including) the first hyphen is removed.
-For instance, if the module name is <code>a.b.c-v2.1</code>,
-the function name will be <code>luaopen_a_b_c</code>.
-
-
-<p>
-The fourth searcher tries an <em>all-in-one loader</em>.
-It searches the C&nbsp;path for a library for
-the root name of the given module.
-For instance, when requiring <code>a.b.c</code>,
-it will search for a C&nbsp;library for <code>a</code>.
-If found, it looks into it for an open function for
-the submodule;
-in our example, that would be <code>luaopen_a_b_c</code>.
-With this facility, a package can pack several C&nbsp;submodules
-into one single library,
-with each submodule keeping its original open function.
-
-
-<p>
-All searchers except the first one (preload) return as the extra value
-the file name where the module was found,
-as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
-The first searcher returns no extra value.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3>
-
-
-<p>
-Searches for the given <code>name</code> in the given <code>path</code>.
-
-
-<p>
-A path is a string containing a sequence of
-<em>templates</em> separated by semicolons.
-For each template,
-the function replaces each interrogation mark (if any)
-in the template with a copy of <code>name</code>
-wherein all occurrences of <code>sep</code>
-(a dot, by default)
-were replaced by <code>rep</code>
-(the system's directory separator, by default),
-and then tries to open the resulting file name.
-
-
-<p>
-For instance, if the path is the string
-
-<pre>
- "./?.lua;./?.lc;/usr/local/?/init.lua"
-</pre><p>
-the search for the name <code>foo.a</code>
-will try to open the files
-<code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and
-<code>/usr/local/foo/a/init.lua</code>, in that order.
-
-
-<p>
-Returns the resulting name of the first file that it can
-open in read mode (after closing the file),
-or <b>nil</b> plus an error message if none succeeds.
-(This error message lists all file names it tried to open.)
-
-
-
-
-
-
-
-<h2>6.4 &ndash; <a name="6.4">String Manipulation</a></h2>
-
-<p>
-This library provides generic functions for string manipulation,
-such as finding and extracting substrings, and pattern matching.
-When indexing a string in Lua, the first character is at position&nbsp;1
-(not at&nbsp;0, as in C).
-Indices are allowed to be negative and are interpreted as indexing backwards,
-from the end of the string.
-Thus, the last character is at position -1, and so on.
-
-
-<p>
-The string library provides all its functions inside the table
-<a name="pdf-string"><code>string</code></a>.
-It also sets a metatable for strings
-where the <code>__index</code> field points to the <code>string</code> table.
-Therefore, you can use the string functions in object-oriented style.
-For instance, <code>string.byte(s,i)</code>
-can be written as <code>s:byte(i)</code>.
-
-
-<p>
-The string library assumes one-byte character encodings.
-
-
-<p>
-<hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3>
-Returns the internal numeric codes of the characters <code>s[i]</code>,
-<code>s[i+1]</code>, ..., <code>s[j]</code>.
-The default value for <code>i</code> is&nbsp;1;
-the default value for <code>j</code> is&nbsp;<code>i</code>.
-These indices are corrected
-following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>.
-
-
-<p>
-Numeric codes are not necessarily portable across platforms.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.char"><code>string.char (&middot;&middot;&middot;)</code></a></h3>
-Receives zero or more integers.
-Returns a string with length equal to the number of arguments,
-in which each character has the internal numeric code equal
-to its corresponding argument.
-
-
-<p>
-Numeric codes are not necessarily portable across platforms.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.dump"><code>string.dump (function [, strip])</code></a></h3>
-
-
-<p>
-Returns a string containing a binary representation
-(a <em>binary chunk</em>)
-of the given function,
-so that a later <a href="#pdf-load"><code>load</code></a> on this string returns
-a copy of the function (but with new upvalues).
-If <code>strip</code> is a true value,
-the binary representation may not include all debug information
-about the function,
-to save space.
-
-
-<p>
-Functions with upvalues have only their number of upvalues saved.
-When (re)loaded,
-those upvalues receive fresh instances containing <b>nil</b>.
-(You can use the debug library to serialize
-and reload the upvalues of a function
-in a way adequate to your needs.)
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3>
-
-
-<p>
-Looks for the first match of
-<code>pattern</code> (see <a href="#6.4.1">&sect;6.4.1</a>) in the string <code>s</code>.
-If it finds a match, then <code>find</code> returns the indices of&nbsp;<code>s</code>
-where this occurrence starts and ends;
-otherwise, it returns <b>nil</b>.
-A third, optional numeric argument <code>init</code> specifies
-where to start the search;
-its default value is&nbsp;1 and can be negative.
-A value of <b>true</b> as a fourth, optional argument <code>plain</code>
-turns off the pattern matching facilities,
-so the function does a plain "find substring" operation,
-with no characters in <code>pattern</code> being considered magic.
-Note that if <code>plain</code> is given, then <code>init</code> must be given as well.
-
-
-<p>
-If the pattern has captures,
-then in a successful match
-the captured values are also returned,
-after the two indices.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.format"><code>string.format (formatstring, &middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Returns a formatted version of its variable number of arguments
-following the description given in its first argument (which must be a string).
-The format string follows the same rules as the ISO&nbsp;C function <code>sprintf</code>.
-The only differences are that the options/modifiers
-<code>*</code>, <code>h</code>, <code>L</code>, <code>l</code>, <code>n</code>,
-and <code>p</code> are not supported
-and that there is an extra option, <code>q</code>.
-
-
-<p>
-The <code>q</code> option formats a string between double quotes,
-using escape sequences when necessary to ensure that
-it can safely be read back by the Lua interpreter.
-For instance, the call
-
-<pre>
- string.format('%q', 'a string with "quotes" and \n new line')
-</pre><p>
-may produce the string:
-
-<pre>
- "a string with \"quotes\" and \
- new line"
-</pre>
-
-<p>
-Options
-<code>A</code>, <code>a</code>, <code>E</code>, <code>e</code>, <code>f</code>,
-<code>G</code>, and <code>g</code> all expect a number as argument.
-Options <code>c</code>, <code>d</code>,
-<code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>
-expect an integer.
-When Lua is compiled with a C89 compiler,
-options <code>A</code> and <code>a</code> (hexadecimal floats)
-do not support any modifier (flags, width, length).
-
-
-<p>
-Option <code>s</code> expects a string;
-if its argument is not a string,
-it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>.
-If the option has any modifier (flags, width, length),
-the string argument should not contain embedded zeros.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern)</code></a></h3>
-Returns an iterator function that,
-each time it is called,
-returns the next captures from <code>pattern</code> (see <a href="#6.4.1">&sect;6.4.1</a>)
-over the string <code>s</code>.
-If <code>pattern</code> specifies no captures,
-then the whole match is produced in each call.
-
-
-<p>
-As an example, the following loop
-will iterate over all the words from string <code>s</code>,
-printing one per line:
-
-<pre>
- s = "hello world from Lua"
- for w in string.gmatch(s, "%a+") do
- print(w)
- end
-</pre><p>
-The next example collects all pairs <code>key=value</code> from the
-given string into a table:
-
-<pre>
- t = {}
- s = "from=world, to=Lua"
- for k, v in string.gmatch(s, "(%w+)=(%w+)") do
- t[k] = v
- end
-</pre>
-
-<p>
-For this function, a caret '<code>^</code>' at the start of a pattern does not
-work as an anchor, as this would prevent the iteration.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3>
-Returns a copy of <code>s</code>
-in which all (or the first <code>n</code>, if given)
-occurrences of the <code>pattern</code> (see <a href="#6.4.1">&sect;6.4.1</a>) have been
-replaced by a replacement string specified by <code>repl</code>,
-which can be a string, a table, or a function.
-<code>gsub</code> also returns, as its second value,
-the total number of matches that occurred.
-The name <code>gsub</code> comes from <em>Global SUBstitution</em>.
-
-
-<p>
-If <code>repl</code> is a string, then its value is used for replacement.
-The character&nbsp;<code>%</code> works as an escape character:
-any sequence in <code>repl</code> of the form <code>%<em>d</em></code>,
-with <em>d</em> between 1 and 9,
-stands for the value of the <em>d</em>-th captured substring.
-The sequence <code>%0</code> stands for the whole match.
-The sequence <code>%%</code> stands for a single&nbsp;<code>%</code>.
-
-
-<p>
-If <code>repl</code> is a table, then the table is queried for every match,
-using the first capture as the key.
-
-
-<p>
-If <code>repl</code> is a function, then this function is called every time a
-match occurs, with all captured substrings passed as arguments,
-in order.
-
-
-<p>
-In any case,
-if the pattern specifies no captures,
-then it behaves as if the whole pattern was inside a capture.
-
-
-<p>
-If the value returned by the table query or by the function call
-is a string or a number,
-then it is used as the replacement string;
-otherwise, if it is <b>false</b> or <b>nil</b>,
-then there is no replacement
-(that is, the original match is kept in the string).
-
-
-<p>
-Here are some examples:
-
-<pre>
- x = string.gsub("hello world", "(%w+)", "%1 %1")
- --&gt; x="hello hello world world"
-
- x = string.gsub("hello world", "%w+", "%0 %0", 1)
- --&gt; x="hello hello world"
-
- x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
- --&gt; x="world hello Lua from"
-
- x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
- --&gt; x="home = /home/roberto, user = roberto"
-
- x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
- return load(s)()
- end)
- --&gt; x="4+5 = 9"
-
- local t = {name="lua", version="5.3"}
- x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t)
- --&gt; x="lua-5.3.tar.gz"
-</pre>
-
-
-
-<p>
-<hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3>
-Receives a string and returns its length.
-The empty string <code>""</code> has length 0.
-Embedded zeros are counted,
-so <code>"a\000bc\000"</code> has length 5.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3>
-Receives a string and returns a copy of this string with all
-uppercase letters changed to lowercase.
-All other characters are left unchanged.
-The definition of what an uppercase letter is depends on the current locale.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3>
-Looks for the first <em>match</em> of
-<code>pattern</code> (see <a href="#6.4.1">&sect;6.4.1</a>) in the string <code>s</code>.
-If it finds one, then <code>match</code> returns
-the captures from the pattern;
-otherwise it returns <b>nil</b>.
-If <code>pattern</code> specifies no captures,
-then the whole match is returned.
-A third, optional numeric argument <code>init</code> specifies
-where to start the search;
-its default value is&nbsp;1 and can be negative.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.pack"><code>string.pack (fmt, v1, v2, &middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Returns a binary string containing the values <code>v1</code>, <code>v2</code>, etc.
-packed (that is, serialized in binary form)
-according to the format string <code>fmt</code> (see <a href="#6.4.2">&sect;6.4.2</a>).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.packsize"><code>string.packsize (fmt)</code></a></h3>
-
-
-<p>
-Returns the size of a string resulting from <a href="#pdf-string.pack"><code>string.pack</code></a>
-with the given format.
-The format string cannot have the variable-length options
-'<code>s</code>' or '<code>z</code>' (see <a href="#6.4.2">&sect;6.4.2</a>).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3>
-Returns a string that is the concatenation of <code>n</code> copies of
-the string <code>s</code> separated by the string <code>sep</code>.
-The default value for <code>sep</code> is the empty string
-(that is, no separator).
-Returns the empty string if <code>n</code> is not positive.
-
-
-<p>
-(Note that it is very easy to exhaust the memory of your machine
-with a single call to this function.)
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3>
-Returns a string that is the string <code>s</code> reversed.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3>
-Returns the substring of <code>s</code> that
-starts at <code>i</code> and continues until <code>j</code>;
-<code>i</code> and <code>j</code> can be negative.
-If <code>j</code> is absent, then it is assumed to be equal to -1
-(which is the same as the string length).
-In particular,
-the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code>
-with length <code>j</code>,
-and <code>string.sub(s, -i)</code> (for a positive <code>i</code>)
-returns a suffix of <code>s</code>
-with length <code>i</code>.
-
-
-<p>
-If, after the translation of negative indices,
-<code>i</code> is less than 1,
-it is corrected to 1.
-If <code>j</code> is greater than the string length,
-it is corrected to that length.
-If, after these corrections,
-<code>i</code> is greater than <code>j</code>,
-the function returns the empty string.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.unpack"><code>string.unpack (fmt, s [, pos])</code></a></h3>
-
-
-<p>
-Returns the values packed in string <code>s</code> (see <a href="#pdf-string.pack"><code>string.pack</code></a>)
-according to the format string <code>fmt</code> (see <a href="#6.4.2">&sect;6.4.2</a>).
-An optional <code>pos</code> marks where
-to start reading in <code>s</code> (default is 1).
-After the read values,
-this function also returns the index of the first unread byte in <code>s</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3>
-Receives a string and returns a copy of this string with all
-lowercase letters changed to uppercase.
-All other characters are left unchanged.
-The definition of what a lowercase letter is depends on the current locale.
-
-
-
-
-
-<h3>6.4.1 &ndash; <a name="6.4.1">Patterns</a></h3>
-
-<p>
-Patterns in Lua are described by regular strings,
-which are interpreted as patterns by the pattern-matching functions
-<a href="#pdf-string.find"><code>string.find</code></a>,
-<a href="#pdf-string.gmatch"><code>string.gmatch</code></a>,
-<a href="#pdf-string.gsub"><code>string.gsub</code></a>,
-and <a href="#pdf-string.match"><code>string.match</code></a>.
-This section describes the syntax and the meaning
-(that is, what they match) of these strings.
-
-
-
-<h4>Character Class:</h4><p>
-A <em>character class</em> is used to represent a set of characters.
-The following combinations are allowed in describing a character class:
-
-<ul>
-
-<li><b><em>x</em>: </b>
-(where <em>x</em> is not one of the <em>magic characters</em>
-<code>^$()%.[]*+-?</code>)
-represents the character <em>x</em> itself.
-</li>
-
-<li><b><code>.</code>: </b> (a dot) represents all characters.</li>
-
-<li><b><code>%a</code>: </b> represents all letters.</li>
-
-<li><b><code>%c</code>: </b> represents all control characters.</li>
-
-<li><b><code>%d</code>: </b> represents all digits.</li>
-
-<li><b><code>%g</code>: </b> represents all printable characters except space.</li>
-
-<li><b><code>%l</code>: </b> represents all lowercase letters.</li>
-
-<li><b><code>%p</code>: </b> represents all punctuation characters.</li>
-
-<li><b><code>%s</code>: </b> represents all space characters.</li>
-
-<li><b><code>%u</code>: </b> represents all uppercase letters.</li>
-
-<li><b><code>%w</code>: </b> represents all alphanumeric characters.</li>
-
-<li><b><code>%x</code>: </b> represents all hexadecimal digits.</li>
-
-<li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character)
-represents the character <em>x</em>.
-This is the standard way to escape the magic characters.
-Any non-alphanumeric character
-(including all punctuation characters, even the non-magical)
-can be preceded by a '<code>%</code>'
-when used to represent itself in a pattern.
-</li>
-
-<li><b><code>[<em>set</em>]</code>: </b>
-represents the class which is the union of all
-characters in <em>set</em>.
-A range of characters can be specified by
-separating the end characters of the range,
-in ascending order, with a '<code>-</code>'.
-All classes <code>%</code><em>x</em> described above can also be used as
-components in <em>set</em>.
-All other characters in <em>set</em> represent themselves.
-For example, <code>[%w_]</code> (or <code>[_%w]</code>)
-represents all alphanumeric characters plus the underscore,
-<code>[0-7]</code> represents the octal digits,
-and <code>[0-7%l%-]</code> represents the octal digits plus
-the lowercase letters plus the '<code>-</code>' character.
-
-
-<p>
-You can put a closing square bracket in a set
-by positioning it as the first character in the set.
-You can put an hyphen in a set
-by positioning it as the first or the last character in the set.
-(You can also use an escape for both cases.)
-
-
-<p>
-The interaction between ranges and classes is not defined.
-Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code>
-have no meaning.
-</li>
-
-<li><b><code>[^<em>set</em>]</code>: </b>
-represents the complement of <em>set</em>,
-where <em>set</em> is interpreted as above.
-</li>
-
-</ul><p>
-For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.),
-the corresponding uppercase letter represents the complement of the class.
-For instance, <code>%S</code> represents all non-space characters.
-
-
-<p>
-The definitions of letter, space, and other character groups
-depend on the current locale.
-In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>.
-
-
-
-
-
-<h4>Pattern Item:</h4><p>
-A <em>pattern item</em> can be
-
-<ul>
-
-<li>
-a single character class,
-which matches any single character in the class;
-</li>
-
-<li>
-a single character class followed by '<code>*</code>',
-which matches zero or more repetitions of characters in the class.
-These repetition items will always match the longest possible sequence;
-</li>
-
-<li>
-a single character class followed by '<code>+</code>',
-which matches one or more repetitions of characters in the class.
-These repetition items will always match the longest possible sequence;
-</li>
-
-<li>
-a single character class followed by '<code>-</code>',
-which also matches zero or more repetitions of characters in the class.
-Unlike '<code>*</code>',
-these repetition items will always match the shortest possible sequence;
-</li>
-
-<li>
-a single character class followed by '<code>?</code>',
-which matches zero or one occurrence of a character in the class.
-It always matches one occurrence if possible;
-</li>
-
-<li>
-<code>%<em>n</em></code>, for <em>n</em> between 1 and 9;
-such item matches a substring equal to the <em>n</em>-th captured string
-(see below);
-</li>
-
-<li>
-<code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters;
-such item matches strings that start with&nbsp;<em>x</em>, end with&nbsp;<em>y</em>,
-and where the <em>x</em> and <em>y</em> are <em>balanced</em>.
-This means that, if one reads the string from left to right,
-counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>,
-the ending <em>y</em> is the first <em>y</em> where the count reaches 0.
-For instance, the item <code>%b()</code> matches expressions with
-balanced parentheses.
-</li>
-
-<li>
-<code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>;
-such item matches an empty string at any position such that
-the next character belongs to <em>set</em>
-and the previous character does not belong to <em>set</em>.
-The set <em>set</em> is interpreted as previously described.
-The beginning and the end of the subject are handled as if
-they were the character '<code>\0</code>'.
-</li>
-
-</ul>
-
-
-
-
-<h4>Pattern:</h4><p>
-A <em>pattern</em> is a sequence of pattern items.
-A caret '<code>^</code>' at the beginning of a pattern anchors the match at the
-beginning of the subject string.
-A '<code>$</code>' at the end of a pattern anchors the match at the
-end of the subject string.
-At other positions,
-'<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves.
-
-
-
-
-
-<h4>Captures:</h4><p>
-A pattern can contain sub-patterns enclosed in parentheses;
-they describe <em>captures</em>.
-When a match succeeds, the substrings of the subject string
-that match captures are stored (<em>captured</em>) for future use.
-Captures are numbered according to their left parentheses.
-For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>,
-the part of the string matching <code>"a*(.)%w(%s*)"</code> is
-stored as the first capture (and therefore has number&nbsp;1);
-the character matching "<code>.</code>" is captured with number&nbsp;2,
-and the part matching "<code>%s*</code>" has number&nbsp;3.
-
-
-<p>
-As a special case, the empty capture <code>()</code> captures
-the current string position (a number).
-For instance, if we apply the pattern <code>"()aa()"</code> on the
-string <code>"flaaap"</code>, there will be two captures: 3&nbsp;and&nbsp;5.
-
-
-
-
-
-
-
-<h3>6.4.2 &ndash; <a name="6.4.2">Format Strings for Pack and Unpack</a></h3>
-
-<p>
-The first argument to <a href="#pdf-string.pack"><code>string.pack</code></a>,
-<a href="#pdf-string.packsize"><code>string.packsize</code></a>, and <a href="#pdf-string.unpack"><code>string.unpack</code></a>
-is a format string,
-which describes the layout of the structure being created or read.
-
-
-<p>
-A format string is a sequence of conversion options.
-The conversion options are as follows:
-
-<ul>
-<li><b><code>&lt;</code>: </b>sets little endian</li>
-<li><b><code>&gt;</code>: </b>sets big endian</li>
-<li><b><code>=</code>: </b>sets native endian</li>
-<li><b><code>![<em>n</em>]</code>: </b>sets maximum alignment to <code>n</code>
-(default is native alignment)</li>
-<li><b><code>b</code>: </b>a signed byte (<code>char</code>)</li>
-<li><b><code>B</code>: </b>an unsigned byte (<code>char</code>)</li>
-<li><b><code>h</code>: </b>a signed <code>short</code> (native size)</li>
-<li><b><code>H</code>: </b>an unsigned <code>short</code> (native size)</li>
-<li><b><code>l</code>: </b>a signed <code>long</code> (native size)</li>
-<li><b><code>L</code>: </b>an unsigned <code>long</code> (native size)</li>
-<li><b><code>j</code>: </b>a <code>lua_Integer</code></li>
-<li><b><code>J</code>: </b>a <code>lua_Unsigned</code></li>
-<li><b><code>T</code>: </b>a <code>size_t</code> (native size)</li>
-<li><b><code>i[<em>n</em>]</code>: </b>a signed <code>int</code> with <code>n</code> bytes
-(default is native size)</li>
-<li><b><code>I[<em>n</em>]</code>: </b>an unsigned <code>int</code> with <code>n</code> bytes
-(default is native size)</li>
-<li><b><code>f</code>: </b>a <code>float</code> (native size)</li>
-<li><b><code>d</code>: </b>a <code>double</code> (native size)</li>
-<li><b><code>n</code>: </b>a <code>lua_Number</code></li>
-<li><b><code>c<em>n</em></code>: </b>a fixed-sized string with <code>n</code> bytes</li>
-<li><b><code>z</code>: </b>a zero-terminated string</li>
-<li><b><code>s[<em>n</em>]</code>: </b>a string preceded by its length
-coded as an unsigned integer with <code>n</code> bytes
-(default is a <code>size_t</code>)</li>
-<li><b><code>x</code>: </b>one byte of padding</li>
-<li><b><code>X<em>op</em></code>: </b>an empty item that aligns
-according to option <code>op</code>
-(which is otherwise ignored)</li>
-<li><b>'<code> </code>': </b>(empty space) ignored</li>
-</ul><p>
-(A "<code>[<em>n</em>]</code>" means an optional integral numeral.)
-Except for padding, spaces, and configurations
-(options "<code>xX &lt;=&gt;!</code>"),
-each option corresponds to an argument (in <a href="#pdf-string.pack"><code>string.pack</code></a>)
-or a result (in <a href="#pdf-string.unpack"><code>string.unpack</code></a>).
-
-
-<p>
-For options "<code>!<em>n</em></code>", "<code>s<em>n</em></code>", "<code>i<em>n</em></code>", and "<code>I<em>n</em></code>",
-<code>n</code> can be any integer between 1 and 16.
-All integral options check overflows;
-<a href="#pdf-string.pack"><code>string.pack</code></a> checks whether the given value fits in the given size;
-<a href="#pdf-string.unpack"><code>string.unpack</code></a> checks whether the read value fits in a Lua integer.
-
-
-<p>
-Any format string starts as if prefixed by "<code>!1=</code>",
-that is,
-with maximum alignment of 1 (no alignment)
-and native endianness.
-
-
-<p>
-Alignment works as follows:
-For each option,
-the format gets extra padding until the data starts
-at an offset that is a multiple of the minimum between the
-option size and the maximum alignment;
-this minimum must be a power of 2.
-Options "<code>c</code>" and "<code>z</code>" are not aligned;
-option "<code>s</code>" follows the alignment of its starting integer.
-
-
-<p>
-All padding is filled with zeros by <a href="#pdf-string.pack"><code>string.pack</code></a>
-(and ignored by <a href="#pdf-string.unpack"><code>string.unpack</code></a>).
-
-
-
-
-
-
-
-<h2>6.5 &ndash; <a name="6.5">UTF-8 Support</a></h2>
-
-<p>
-This library provides basic support for UTF-8 encoding.
-It provides all its functions inside the table <a name="pdf-utf8"><code>utf8</code></a>.
-This library does not provide any support for Unicode other
-than the handling of the encoding.
-Any operation that needs the meaning of a character,
-such as character classification, is outside its scope.
-
-
-<p>
-Unless stated otherwise,
-all functions that expect a byte position as a parameter
-assume that the given position is either the start of a byte sequence
-or one plus the length of the subject string.
-As in the string library,
-negative indices count from the end of the string.
-
-
-<p>
-<hr><h3><a name="pdf-utf8.char"><code>utf8.char (&middot;&middot;&middot;)</code></a></h3>
-Receives zero or more integers,
-converts each one to its corresponding UTF-8 byte sequence
-and returns a string with the concatenation of all these sequences.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-utf8.charpattern"><code>utf8.charpattern</code></a></h3>
-The pattern (a string, not a function) "<code>[\0-\x7F\xC2-\xF4][\x80-\xBF]*</code>"
-(see <a href="#6.4.1">&sect;6.4.1</a>),
-which matches exactly one UTF-8 byte sequence,
-assuming that the subject is a valid UTF-8 string.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-utf8.codes"><code>utf8.codes (s)</code></a></h3>
-
-
-<p>
-Returns values so that the construction
-
-<pre>
- for p, c in utf8.codes(s) do <em>body</em> end
-</pre><p>
-will iterate over all characters in string <code>s</code>,
-with <code>p</code> being the position (in bytes) and <code>c</code> the code point
-of each character.
-It raises an error if it meets any invalid byte sequence.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-utf8.codepoint"><code>utf8.codepoint (s [, i [, j]])</code></a></h3>
-Returns the codepoints (as integers) from all characters in <code>s</code>
-that start between byte position <code>i</code> and <code>j</code> (both included).
-The default for <code>i</code> is 1 and for <code>j</code> is <code>i</code>.
-It raises an error if it meets any invalid byte sequence.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-utf8.len"><code>utf8.len (s [, i [, j]])</code></a></h3>
-Returns the number of UTF-8 characters in string <code>s</code>
-that start between positions <code>i</code> and <code>j</code> (both inclusive).
-The default for <code>i</code> is 1 and for <code>j</code> is -1.
-If it finds any invalid byte sequence,
-returns a false value plus the position of the first invalid byte.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-utf8.offset"><code>utf8.offset (s, n [, i])</code></a></h3>
-Returns the position (in bytes) where the encoding of the
-<code>n</code>-th character of <code>s</code>
-(counting from position <code>i</code>) starts.
-A negative <code>n</code> gets characters before position <code>i</code>.
-The default for <code>i</code> is 1 when <code>n</code> is non-negative
-and <code>#s + 1</code> otherwise,
-so that <code>utf8.offset(s, -n)</code> gets the offset of the
-<code>n</code>-th character from the end of the string.
-If the specified character is neither in the subject
-nor right after its end,
-the function returns <b>nil</b>.
-
-
-<p>
-As a special case,
-when <code>n</code> is 0 the function returns the start of the encoding
-of the character that contains the <code>i</code>-th byte of <code>s</code>.
-
-
-<p>
-This function assumes that <code>s</code> is a valid UTF-8 string.
-
-
-
-
-
-
-
-<h2>6.6 &ndash; <a name="6.6">Table Manipulation</a></h2>
-
-<p>
-This library provides generic functions for table manipulation.
-It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>.
-
-
-<p>
-Remember that, whenever an operation needs the length of a table,
-all caveats about the length operator apply (see <a href="#3.4.7">&sect;3.4.7</a>).
-All functions ignore non-numeric keys
-in the tables given as arguments.
-
-
-<p>
-<hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3>
-
-
-<p>
-Given a list where all elements are strings or numbers,
-returns the string <code>list[i]..sep..list[i+1] &middot;&middot;&middot; sep..list[j]</code>.
-The default value for <code>sep</code> is the empty string,
-the default for <code>i</code> is 1,
-and the default for <code>j</code> is <code>#list</code>.
-If <code>i</code> is greater than <code>j</code>, returns the empty string.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3>
-
-
-<p>
-Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>,
-shifting up the elements
-<code>list[pos], list[pos+1], &middot;&middot;&middot;, list[#list]</code>.
-The default value for <code>pos</code> is <code>#list+1</code>,
-so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end
-of list <code>t</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-table.move"><code>table.move (a1, f, e, t [,a2])</code></a></h3>
-
-
-<p>
-Moves elements from table <code>a1</code> to table <code>a2</code>,
-performing the equivalent to the following
-multiple assignment:
-<code>a2[t],&middot;&middot;&middot; = a1[f],&middot;&middot;&middot;,a1[e]</code>.
-The default for <code>a2</code> is <code>a1</code>.
-The destination range can overlap with the source range.
-The number of elements to be moved must fit in a Lua integer.
-
-
-<p>
-Returns the destination table <code>a2</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-table.pack"><code>table.pack (&middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Returns a new table with all parameters stored into keys 1, 2, etc.
-and with a field "<code>n</code>" with the total number of parameters.
-Note that the resulting table may not be a sequence.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3>
-
-
-<p>
-Removes from <code>list</code> the element at position <code>pos</code>,
-returning the value of the removed element.
-When <code>pos</code> is an integer between 1 and <code>#list</code>,
-it shifts down the elements
-<code>list[pos+1], list[pos+2], &middot;&middot;&middot;, list[#list]</code>
-and erases element <code>list[#list]</code>;
-The index <code>pos</code> can also be 0 when <code>#list</code> is 0,
-or <code>#list + 1</code>;
-in those cases, the function erases the element <code>list[pos]</code>.
-
-
-<p>
-The default value for <code>pos</code> is <code>#list</code>,
-so that a call <code>table.remove(l)</code> removes the last element
-of list <code>l</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3>
-
-
-<p>
-Sorts list elements in a given order, <em>in-place</em>,
-from <code>list[1]</code> to <code>list[#list]</code>.
-If <code>comp</code> is given,
-then it must be a function that receives two list elements
-and returns true when the first element must come
-before the second in the final order
-(so that, after the sort,
-<code>i &lt; j</code> implies <code>not comp(list[j],list[i])</code>).
-If <code>comp</code> is not given,
-then the standard Lua operator <code>&lt;</code> is used instead.
-
-
-<p>
-Note that the <code>comp</code> function must define
-a strict partial order over the elements in the list;
-that is, it must be asymmetric and transitive.
-Otherwise, no valid sort may be possible.
-
-
-<p>
-The sort algorithm is not stable:
-elements considered equal by the given order
-may have their relative positions changed by the sort.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3>
-
-
-<p>
-Returns the elements from the given list.
-This function is equivalent to
-
-<pre>
- return list[i], list[i+1], &middot;&middot;&middot;, list[j]
-</pre><p>
-By default, <code>i</code> is&nbsp;1 and <code>j</code> is <code>#list</code>.
-
-
-
-
-
-
-
-<h2>6.7 &ndash; <a name="6.7">Mathematical Functions</a></h2>
-
-<p>
-This library provides basic mathematical functions.
-It provides all its functions and constants inside the table <a name="pdf-math"><code>math</code></a>.
-Functions with the annotation "<code>integer/float</code>" give
-integer results for integer arguments
-and float results for float (or mixed) arguments.
-Rounding functions
-(<a href="#pdf-math.ceil"><code>math.ceil</code></a>, <a href="#pdf-math.floor"><code>math.floor</code></a>, and <a href="#pdf-math.modf"><code>math.modf</code></a>)
-return an integer when the result fits in the range of an integer,
-or a float otherwise.
-
-
-<p>
-<hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3>
-
-
-<p>
-Returns the absolute value of <code>x</code>. (integer/float)
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3>
-
-
-<p>
-Returns the arc cosine of <code>x</code> (in radians).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3>
-
-
-<p>
-Returns the arc sine of <code>x</code> (in radians).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.atan"><code>math.atan (y [, x])</code></a></h3>
-
-
-<p>
-
-Returns the arc tangent of <code>y/x</code> (in radians),
-but uses the signs of both parameters to find the
-quadrant of the result.
-(It also handles correctly the case of <code>x</code> being zero.)
-
-
-<p>
-The default value for <code>x</code> is 1,
-so that the call <code>math.atan(y)</code>
-returns the arc tangent of <code>y</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3>
-
-
-<p>
-Returns the smallest integral value larger than or equal to <code>x</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3>
-
-
-<p>
-Returns the cosine of <code>x</code> (assumed to be in radians).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3>
-
-
-<p>
-Converts the angle <code>x</code> from radians to degrees.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3>
-
-
-<p>
-Returns the value <em>e<sup>x</sup></em>
-(where <code>e</code> is the base of natural logarithms).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3>
-
-
-<p>
-Returns the largest integral value smaller than or equal to <code>x</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3>
-
-
-<p>
-Returns the remainder of the division of <code>x</code> by <code>y</code>
-that rounds the quotient towards zero. (integer/float)
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3>
-
-
-<p>
-The float value <code>HUGE_VAL</code>,
-a value larger than any other numeric value.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3>
-
-
-<p>
-Returns the logarithm of <code>x</code> in the given base.
-The default for <code>base</code> is <em>e</em>
-(so that the function returns the natural logarithm of <code>x</code>).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.max"><code>math.max (x, &middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Returns the argument with the maximum value,
-according to the Lua operator <code>&lt;</code>. (integer/float)
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.maxinteger"><code>math.maxinteger</code></a></h3>
-An integer with the maximum value for an integer.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.min"><code>math.min (x, &middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Returns the argument with the minimum value,
-according to the Lua operator <code>&lt;</code>. (integer/float)
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.mininteger"><code>math.mininteger</code></a></h3>
-An integer with the minimum value for an integer.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3>
-
-
-<p>
-Returns the integral part of <code>x</code> and the fractional part of <code>x</code>.
-Its second result is always a float.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3>
-
-
-<p>
-The value of <em>&pi;</em>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3>
-
-
-<p>
-Converts the angle <code>x</code> from degrees to radians.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3>
-
-
-<p>
-When called without arguments,
-returns a pseudo-random float with uniform distribution
-in the range <em>[0,1)</em>.
-When called with two integers <code>m</code> and <code>n</code>,
-<code>math.random</code> returns a pseudo-random integer
-with uniform distribution in the range <em>[m, n]</em>.
-(The value <em>n-m</em> cannot be negative and must fit in a Lua integer.)
-The call <code>math.random(n)</code> is equivalent to <code>math.random(1,n)</code>.
-
-
-<p>
-This function is an interface to the underling
-pseudo-random generator function provided by C.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.randomseed"><code>math.randomseed (x)</code></a></h3>
-
-
-<p>
-Sets <code>x</code> as the "seed"
-for the pseudo-random generator:
-equal seeds produce equal sequences of numbers.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3>
-
-
-<p>
-Returns the sine of <code>x</code> (assumed to be in radians).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3>
-
-
-<p>
-Returns the square root of <code>x</code>.
-(You can also use the expression <code>x^0.5</code> to compute this value.)
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3>
-
-
-<p>
-Returns the tangent of <code>x</code> (assumed to be in radians).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.tointeger"><code>math.tointeger (x)</code></a></h3>
-
-
-<p>
-If the value <code>x</code> is convertible to an integer,
-returns that integer.
-Otherwise, returns <b>nil</b>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.type"><code>math.type (x)</code></a></h3>
-
-
-<p>
-Returns "<code>integer</code>" if <code>x</code> is an integer,
-"<code>float</code>" if it is a float,
-or <b>nil</b> if <code>x</code> is not a number.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-math.ult"><code>math.ult (m, n)</code></a></h3>
-
-
-<p>
-Returns a boolean,
-true if and only if integer <code>m</code> is below integer <code>n</code> when
-they are compared as unsigned integers.
-
-
-
-
-
-
-
-<h2>6.8 &ndash; <a name="6.8">Input and Output Facilities</a></h2>
-
-<p>
-The I/O library provides two different styles for file manipulation.
-The first one uses implicit file handles;
-that is, there are operations to set a default input file and a
-default output file,
-and all input/output operations are over these default files.
-The second style uses explicit file handles.
-
-
-<p>
-When using implicit file handles,
-all operations are supplied by table <a name="pdf-io"><code>io</code></a>.
-When using explicit file handles,
-the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file handle
-and then all operations are supplied as methods of the file handle.
-
-
-<p>
-The table <code>io</code> also provides
-three predefined file handles with their usual meanings from C:
-<a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>.
-The I/O library never closes these files.
-
-
-<p>
-Unless otherwise stated,
-all I/O functions return <b>nil</b> on failure
-(plus an error message as a second result and
-a system-dependent error code as a third result)
-and some value different from <b>nil</b> on success.
-On non-POSIX systems,
-the computation of the error message and error code
-in case of errors
-may be not thread safe,
-because they rely on the global C variable <code>errno</code>.
-
-
-<p>
-<hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3>
-
-
-<p>
-Equivalent to <code>file:close()</code>.
-Without a <code>file</code>, closes the default output file.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3>
-
-
-<p>
-Equivalent to <code>io.output():flush()</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3>
-
-
-<p>
-When called with a file name, it opens the named file (in text mode),
-and sets its handle as the default input file.
-When called with a file handle,
-it simply sets this file handle as the default input file.
-When called without parameters,
-it returns the current default input file.
-
-
-<p>
-In case of errors this function raises the error,
-instead of returning an error code.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.lines"><code>io.lines ([filename, &middot;&middot;&middot;])</code></a></h3>
-
-
-<p>
-Opens the given file name in read mode
-and returns an iterator function that
-works like <code>file:lines(&middot;&middot;&middot;)</code> over the opened file.
-When the iterator function detects the end of file,
-it returns no values (to finish the loop) and automatically closes the file.
-
-
-<p>
-The call <code>io.lines()</code> (with no file name) is equivalent
-to <code>io.input():lines("*l")</code>;
-that is, it iterates over the lines of the default input file.
-In this case it does not close the file when the loop ends.
-
-
-<p>
-In case of errors this function raises the error,
-instead of returning an error code.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3>
-
-
-<p>
-This function opens a file,
-in the mode specified in the string <code>mode</code>.
-In case of success,
-it returns a new file handle.
-
-
-<p>
-The <code>mode</code> string can be any of the following:
-
-<ul>
-<li><b>"<code>r</code>": </b> read mode (the default);</li>
-<li><b>"<code>w</code>": </b> write mode;</li>
-<li><b>"<code>a</code>": </b> append mode;</li>
-<li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li>
-<li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li>
-<li><b>"<code>a+</code>": </b> append update mode, previous data is preserved,
- writing is only allowed at the end of file.</li>
-</ul><p>
-The <code>mode</code> string can also have a '<code>b</code>' at the end,
-which is needed in some systems to open the file in binary mode.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3>
-
-
-<p>
-Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3>
-
-
-<p>
-This function is system dependent and is not available
-on all platforms.
-
-
-<p>
-Starts program <code>prog</code> in a separated process and returns
-a file handle that you can use to read data from this program
-(if <code>mode</code> is <code>"r"</code>, the default)
-or to write data to this program
-(if <code>mode</code> is <code>"w"</code>).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.read"><code>io.read (&middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Equivalent to <code>io.input():read(&middot;&middot;&middot;)</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3>
-
-
-<p>
-In case of success,
-returns a handle for a temporary file.
-This file is opened in update mode
-and it is automatically removed when the program ends.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3>
-
-
-<p>
-Checks whether <code>obj</code> is a valid file handle.
-Returns the string <code>"file"</code> if <code>obj</code> is an open file handle,
-<code>"closed file"</code> if <code>obj</code> is a closed file handle,
-or <b>nil</b> if <code>obj</code> is not a file handle.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-io.write"><code>io.write (&middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Equivalent to <code>io.output():write(&middot;&middot;&middot;)</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3>
-
-
-<p>
-Closes <code>file</code>.
-Note that files are automatically closed when
-their handles are garbage collected,
-but that takes an unpredictable amount of time to happen.
-
-
-<p>
-When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>,
-<a href="#pdf-file:close"><code>file:close</code></a> returns the same values
-returned by <a href="#pdf-os.execute"><code>os.execute</code></a>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3>
-
-
-<p>
-Saves any written data to <code>file</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-file:lines"><code>file:lines (&middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Returns an iterator function that,
-each time it is called,
-reads the file according to the given formats.
-When no format is given,
-uses "<code>l</code>" as a default.
-As an example, the construction
-
-<pre>
- for c in file:lines(1) do <em>body</em> end
-</pre><p>
-will iterate over all characters of the file,
-starting at the current position.
-Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file
-when the loop ends.
-
-
-<p>
-In case of errors this function raises the error,
-instead of returning an error code.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-file:read"><code>file:read (&middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Reads the file <code>file</code>,
-according to the given formats, which specify what to read.
-For each format,
-the function returns a string or a number with the characters read,
-or <b>nil</b> if it cannot read data with the specified format.
-(In this latter case,
-the function does not read subsequent formats.)
-When called without formats,
-it uses a default format that reads the next line
-(see below).
-
-
-<p>
-The available formats are
-
-<ul>
-
-<li><b>"<code>n</code>": </b>
-reads a numeral and returns it as a float or an integer,
-following the lexical conventions of Lua.
-(The numeral may have leading spaces and a sign.)
-This format always reads the longest input sequence that
-is a valid prefix for a numeral;
-if that prefix does not form a valid numeral
-(e.g., an empty string, "<code>0x</code>", or "<code>3.4e-</code>"),
-it is discarded and the function returns <b>nil</b>.
-</li>
-
-<li><b>"<code>a</code>": </b>
-reads the whole file, starting at the current position.
-On end of file, it returns the empty string.
-</li>
-
-<li><b>"<code>l</code>": </b>
-reads the next line skipping the end of line,
-returning <b>nil</b> on end of file.
-This is the default format.
-</li>
-
-<li><b>"<code>L</code>": </b>
-reads the next line keeping the end-of-line character (if present),
-returning <b>nil</b> on end of file.
-</li>
-
-<li><b><em>number</em>: </b>
-reads a string with up to this number of bytes,
-returning <b>nil</b> on end of file.
-If <code>number</code> is zero,
-it reads nothing and returns an empty string,
-or <b>nil</b> on end of file.
-</li>
-
-</ul><p>
-The formats "<code>l</code>" and "<code>L</code>" should be used only for text files.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3>
-
-
-<p>
-Sets and gets the file position,
-measured from the beginning of the file,
-to the position given by <code>offset</code> plus a base
-specified by the string <code>whence</code>, as follows:
-
-<ul>
-<li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li>
-<li><b>"<code>cur</code>": </b> base is current position;</li>
-<li><b>"<code>end</code>": </b> base is end of file;</li>
-</ul><p>
-In case of success, <code>seek</code> returns the final file position,
-measured in bytes from the beginning of the file.
-If <code>seek</code> fails, it returns <b>nil</b>,
-plus a string describing the error.
-
-
-<p>
-The default value for <code>whence</code> is <code>"cur"</code>,
-and for <code>offset</code> is 0.
-Therefore, the call <code>file:seek()</code> returns the current
-file position, without changing it;
-the call <code>file:seek("set")</code> sets the position to the
-beginning of the file (and returns 0);
-and the call <code>file:seek("end")</code> sets the position to the
-end of the file, and returns its size.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3>
-
-
-<p>
-Sets the buffering mode for an output file.
-There are three available modes:
-
-<ul>
-
-<li><b>"<code>no</code>": </b>
-no buffering; the result of any output operation appears immediately.
-</li>
-
-<li><b>"<code>full</code>": </b>
-full buffering; output operation is performed only
-when the buffer is full or when
-you explicitly <code>flush</code> the file (see <a href="#pdf-io.flush"><code>io.flush</code></a>).
-</li>
-
-<li><b>"<code>line</code>": </b>
-line buffering; output is buffered until a newline is output
-or there is any input from some special files
-(such as a terminal device).
-</li>
-
-</ul><p>
-For the last two cases, <code>size</code>
-specifies the size of the buffer, in bytes.
-The default is an appropriate size.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-file:write"><code>file:write (&middot;&middot;&middot;)</code></a></h3>
-
-
-<p>
-Writes the value of each of its arguments to <code>file</code>.
-The arguments must be strings or numbers.
-
-
-<p>
-In case of success, this function returns <code>file</code>.
-Otherwise it returns <b>nil</b> plus a string describing the error.
-
-
-
-
-
-
-
-<h2>6.9 &ndash; <a name="6.9">Operating System Facilities</a></h2>
-
-<p>
-This library is implemented through table <a name="pdf-os"><code>os</code></a>.
-
-
-<p>
-<hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3>
-
-
-<p>
-Returns an approximation of the amount in seconds of CPU time
-used by the program.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3>
-
-
-<p>
-Returns a string or a table containing date and time,
-formatted according to the given string <code>format</code>.
-
-
-<p>
-If the <code>time</code> argument is present,
-this is the time to be formatted
-(see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value).
-Otherwise, <code>date</code> formats the current time.
-
-
-<p>
-If <code>format</code> starts with '<code>!</code>',
-then the date is formatted in Coordinated Universal Time.
-After this optional character,
-if <code>format</code> is the string "<code>*t</code>",
-then <code>date</code> returns a table with the following fields:
-<code>year</code>, <code>month</code> (1&ndash;12), <code>day</code> (1&ndash;31),
-<code>hour</code> (0&ndash;23), <code>min</code> (0&ndash;59), <code>sec</code> (0&ndash;61),
-<code>wday</code> (weekday, 1&ndash;7, Sunday is&nbsp;1),
-<code>yday</code> (day of the year, 1&ndash;366),
-and <code>isdst</code> (daylight saving flag, a boolean).
-This last field may be absent
-if the information is not available.
-
-
-<p>
-If <code>format</code> is not "<code>*t</code>",
-then <code>date</code> returns the date as a string,
-formatted according to the same rules as the ISO&nbsp;C function <code>strftime</code>.
-
-
-<p>
-When called without arguments,
-<code>date</code> returns a reasonable date and time representation that depends on
-the host system and on the current locale.
-(More specifically, <code>os.date()</code> is equivalent to <code>os.date("%c")</code>.)
-
-
-<p>
-On non-POSIX systems,
-this function may be not thread safe
-because of its reliance on C&nbsp;function <code>gmtime</code> and C&nbsp;function <code>localtime</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3>
-
-
-<p>
-Returns the difference, in seconds,
-from time <code>t1</code> to time <code>t2</code>
-(where the times are values returned by <a href="#pdf-os.time"><code>os.time</code></a>).
-In POSIX, Windows, and some other systems,
-this value is exactly <code>t2</code><em>-</em><code>t1</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3>
-
-
-<p>
-This function is equivalent to the ISO&nbsp;C function <code>system</code>.
-It passes <code>command</code> to be executed by an operating system shell.
-Its first result is <b>true</b>
-if the command terminated successfully,
-or <b>nil</b> otherwise.
-After this first result
-the function returns a string plus a number,
-as follows:
-
-<ul>
-
-<li><b>"<code>exit</code>": </b>
-the command terminated normally;
-the following number is the exit status of the command.
-</li>
-
-<li><b>"<code>signal</code>": </b>
-the command was terminated by a signal;
-the following number is the signal that terminated the command.
-</li>
-
-</ul>
-
-<p>
-When called without a <code>command</code>,
-<code>os.execute</code> returns a boolean that is true if a shell is available.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close]])</code></a></h3>
-
-
-<p>
-Calls the ISO&nbsp;C function <code>exit</code> to terminate the host program.
-If <code>code</code> is <b>true</b>,
-the returned status is <code>EXIT_SUCCESS</code>;
-if <code>code</code> is <b>false</b>,
-the returned status is <code>EXIT_FAILURE</code>;
-if <code>code</code> is a number,
-the returned status is this number.
-The default value for <code>code</code> is <b>true</b>.
-
-
-<p>
-If the optional second argument <code>close</code> is true,
-closes the Lua state before exiting.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3>
-
-
-<p>
-Returns the value of the process environment variable <code>varname</code>,
-or <b>nil</b> if the variable is not defined.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3>
-
-
-<p>
-Deletes the file (or empty directory, on POSIX systems)
-with the given name.
-If this function fails, it returns <b>nil</b>,
-plus a string describing the error and the error code.
-Otherwise, it returns true.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3>
-
-
-<p>
-Renames the file or directory named <code>oldname</code> to <code>newname</code>.
-If this function fails, it returns <b>nil</b>,
-plus a string describing the error and the error code.
-Otherwise, it returns true.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3>
-
-
-<p>
-Sets the current locale of the program.
-<code>locale</code> is a system-dependent string specifying a locale;
-<code>category</code> is an optional string describing which category to change:
-<code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>,
-<code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>;
-the default category is <code>"all"</code>.
-The function returns the name of the new locale,
-or <b>nil</b> if the request cannot be honored.
-
-
-<p>
-If <code>locale</code> is the empty string,
-the current locale is set to an implementation-defined native locale.
-If <code>locale</code> is the string "<code>C</code>",
-the current locale is set to the standard C locale.
-
-
-<p>
-When called with <b>nil</b> as the first argument,
-this function only returns the name of the current locale
-for the given category.
-
-
-<p>
-This function may be not thread safe
-because of its reliance on C&nbsp;function <code>setlocale</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3>
-
-
-<p>
-Returns the current time when called without arguments,
-or a time representing the local date and time specified by the given table.
-This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>,
-and may have fields
-<code>hour</code> (default is 12),
-<code>min</code> (default is 0),
-<code>sec</code> (default is 0),
-and <code>isdst</code> (default is <b>nil</b>).
-Other fields are ignored.
-For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function.
-
-
-<p>
-The values in these fields do not need to be inside their valid ranges.
-For instance, if <code>sec</code> is -10,
-it means -10 seconds from the time specified by the other fields;
-if <code>hour</code> is 1000,
-it means +1000 hours from the time specified by the other fields.
-
-
-<p>
-The returned value is a number, whose meaning depends on your system.
-In POSIX, Windows, and some other systems,
-this number counts the number
-of seconds since some given start time (the "epoch").
-In other systems, the meaning is not specified,
-and the number returned by <code>time</code> can be used only as an argument to
-<a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3>
-
-
-<p>
-Returns a string with a file name that can
-be used for a temporary file.
-The file must be explicitly opened before its use
-and explicitly removed when no longer needed.
-
-
-<p>
-On POSIX systems,
-this function also creates a file with that name,
-to avoid security risks.
-(Someone else might create the file with wrong permissions
-in the time between getting the name and creating the file.)
-You still have to open the file to use it
-and to remove it (even if you do not use it).
-
-
-<p>
-When possible,
-you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>,
-which automatically removes the file when the program ends.
-
-
-
-
-
-
-
-<h2>6.10 &ndash; <a name="6.10">The Debug Library</a></h2>
-
-<p>
-This library provides
-the functionality of the debug interface (<a href="#4.9">&sect;4.9</a>) to Lua programs.
-You should exert care when using this library.
-Several of its functions
-violate basic assumptions about Lua code
-(e.g., that variables local to a function
-cannot be accessed from outside;
-that userdata metatables cannot be changed by Lua code;
-that Lua programs do not crash)
-and therefore can compromise otherwise secure code.
-Moreover, some functions in this library may be slow.
-
-
-<p>
-All functions in this library are provided
-inside the <a name="pdf-debug"><code>debug</code></a> table.
-All functions that operate over a thread
-have an optional first argument which is the
-thread to operate over.
-The default is always the current thread.
-
-
-<p>
-<hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3>
-
-
-<p>
-Enters an interactive mode with the user,
-running each string that the user enters.
-Using simple commands and other debug facilities,
-the user can inspect global and local variables,
-change their values, evaluate expressions, and so on.
-A line containing only the word <code>cont</code> finishes this function,
-so that the caller continues its execution.
-
-
-<p>
-Note that commands for <code>debug.debug</code> are not lexically nested
-within any function and so have no direct access to local variables.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3>
-
-
-<p>
-Returns the current hook settings of the thread, as three values:
-the current hook function, the current hook mask,
-and the current hook count
-(as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3>
-
-
-<p>
-Returns a table with information about a function.
-You can give the function directly
-or you can give a number as the value of <code>f</code>,
-which means the function running at level <code>f</code> of the call stack
-of the given thread:
-level&nbsp;0 is the current function (<code>getinfo</code> itself);
-level&nbsp;1 is the function that called <code>getinfo</code>
-(except for tail calls, which do not count on the stack);
-and so on.
-If <code>f</code> is a number larger than the number of active functions,
-then <code>getinfo</code> returns <b>nil</b>.
-
-
-<p>
-The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>,
-with the string <code>what</code> describing which fields to fill in.
-The default for <code>what</code> is to get all information available,
-except the table of valid lines.
-If present,
-the option '<code>f</code>'
-adds a field named <code>func</code> with the function itself.
-If present,
-the option '<code>L</code>'
-adds a field named <code>activelines</code> with the table of
-valid lines.
-
-
-<p>
-For instance, the expression <code>debug.getinfo(1,"n").name</code> returns
-a name for the current function,
-if a reasonable name can be found,
-and the expression <code>debug.getinfo(print)</code>
-returns a table with all available information
-about the <a href="#pdf-print"><code>print</code></a> function.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3>
-
-
-<p>
-This function returns the name and the value of the local variable
-with index <code>local</code> of the function at level <code>f</code> of the stack.
-This function accesses not only explicit local variables,
-but also parameters, temporaries, etc.
-
-
-<p>
-The first parameter or local variable has index&nbsp;1, and so on,
-following the order that they are declared in the code,
-counting only the variables that are active
-in the current scope of the function.
-Negative indices refer to vararg parameters;
--1 is the first vararg parameter.
-The function returns <b>nil</b> if there is no variable with the given index,
-and raises an error when called with a level out of range.
-(You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.)
-
-
-<p>
-Variable names starting with '<code>(</code>' (open parenthesis)
-represent variables with no known names
-(internal variables such as loop control variables,
-and variables from chunks saved without debug information).
-
-
-<p>
-The parameter <code>f</code> may also be a function.
-In that case, <code>getlocal</code> returns only the name of function parameters.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3>
-
-
-<p>
-Returns the metatable of the given <code>value</code>
-or <b>nil</b> if it does not have a metatable.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3>
-
-
-<p>
-Returns the registry table (see <a href="#4.5">&sect;4.5</a>).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3>
-
-
-<p>
-This function returns the name and the value of the upvalue
-with index <code>up</code> of the function <code>f</code>.
-The function returns <b>nil</b> if there is no upvalue with the given index.
-
-
-<p>
-Variable names starting with '<code>(</code>' (open parenthesis)
-represent variables with no known names
-(variables from chunks saved without debug information).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u)</code></a></h3>
-
-
-<p>
-Returns the Lua value associated to <code>u</code>.
-If <code>u</code> is not a full userdata,
-returns <b>nil</b>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3>
-
-
-<p>
-Sets the given function as a hook.
-The string <code>mask</code> and the number <code>count</code> describe
-when the hook will be called.
-The string mask may have any combination of the following characters,
-with the given meaning:
-
-<ul>
-<li><b>'<code>c</code>': </b> the hook is called every time Lua calls a function;</li>
-<li><b>'<code>r</code>': </b> the hook is called every time Lua returns from a function;</li>
-<li><b>'<code>l</code>': </b> the hook is called every time Lua enters a new line of code.</li>
-</ul><p>
-Moreover,
-with a <code>count</code> different from zero,
-the hook is called also after every <code>count</code> instructions.
-
-
-<p>
-When called without arguments,
-<a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook.
-
-
-<p>
-When the hook is called, its first parameter is a string
-describing the event that has triggered its call:
-<code>"call"</code> (or <code>"tail call"</code>),
-<code>"return"</code>,
-<code>"line"</code>, and <code>"count"</code>.
-For line events,
-the hook also gets the new line number as its second parameter.
-Inside a hook,
-you can call <code>getinfo</code> with level&nbsp;2 to get more information about
-the running function
-(level&nbsp;0 is the <code>getinfo</code> function,
-and level&nbsp;1 is the hook function).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3>
-
-
-<p>
-This function assigns the value <code>value</code> to the local variable
-with index <code>local</code> of the function at level <code>level</code> of the stack.
-The function returns <b>nil</b> if there is no local
-variable with the given index,
-and raises an error when called with a <code>level</code> out of range.
-(You can call <code>getinfo</code> to check whether the level is valid.)
-Otherwise, it returns the name of the local variable.
-
-
-<p>
-See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about
-variable indices and names.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3>
-
-
-<p>
-Sets the metatable for the given <code>value</code> to the given <code>table</code>
-(which can be <b>nil</b>).
-Returns <code>value</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3>
-
-
-<p>
-This function assigns the value <code>value</code> to the upvalue
-with index <code>up</code> of the function <code>f</code>.
-The function returns <b>nil</b> if there is no upvalue
-with the given index.
-Otherwise, it returns the name of the upvalue.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value)</code></a></h3>
-
-
-<p>
-Sets the given <code>value</code> as
-the Lua value associated to the given <code>udata</code>.
-<code>udata</code> must be a full userdata.
-
-
-<p>
-Returns <code>udata</code>.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3>
-
-
-<p>
-If <code>message</code> is present but is neither a string nor <b>nil</b>,
-this function returns <code>message</code> without further processing.
-Otherwise,
-it returns a string with a traceback of the call stack.
-The optional <code>message</code> string is appended
-at the beginning of the traceback.
-An optional <code>level</code> number tells at which level
-to start the traceback
-(default is 1, the function calling <code>traceback</code>).
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3>
-
-
-<p>
-Returns a unique identifier (as a light userdata)
-for the upvalue numbered <code>n</code>
-from the given function.
-
-
-<p>
-These unique identifiers allow a program to check whether different
-closures share upvalues.
-Lua closures that share an upvalue
-(that is, that access a same external local variable)
-will return identical ids for those upvalue indices.
-
-
-
-
-<p>
-<hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3>
-
-
-<p>
-Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code>
-refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>.
-
-
-
-
-
-
-
-<h1>7 &ndash; <a name="7">Lua Standalone</a></h1>
-
-<p>
-Although Lua has been designed as an extension language,
-to be embedded in a host C&nbsp;program,
-it is also frequently used as a standalone language.
-An interpreter for Lua as a standalone language,
-called simply <code>lua</code>,
-is provided with the standard distribution.
-The standalone interpreter includes
-all standard libraries, including the debug library.
-Its usage is:
-
-<pre>
- lua [options] [script [args]]
-</pre><p>
-The options are:
-
-<ul>
-<li><b><code>-e <em>stat</em></code>: </b> executes string <em>stat</em>;</li>
-<li><b><code>-l <em>mod</em></code>: </b> "requires" <em>mod</em>;</li>
-<li><b><code>-i</code>: </b> enters interactive mode after running <em>script</em>;</li>
-<li><b><code>-v</code>: </b> prints version information;</li>
-<li><b><code>-E</code>: </b> ignores environment variables;</li>
-<li><b><code>--</code>: </b> stops handling options;</li>
-<li><b><code>-</code>: </b> executes <code>stdin</code> as a file and stops handling options.</li>
-</ul><p>
-After handling its options, <code>lua</code> runs the given <em>script</em>.
-When called without arguments,
-<code>lua</code> behaves as <code>lua -v -i</code>
-when the standard input (<code>stdin</code>) is a terminal,
-and as <code>lua -</code> otherwise.
-
-
-<p>
-When called without option <code>-E</code>,
-the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_3"><code>LUA_INIT_5_3</code></a>
-(or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if the versioned name is not defined)
-before running any argument.
-If the variable content has the format <code>@<em>filename</em></code>,
-then <code>lua</code> executes the file.
-Otherwise, <code>lua</code> executes the string itself.
-
-
-<p>
-When called with option <code>-E</code>,
-besides ignoring <code>LUA_INIT</code>,
-Lua also ignores
-the values of <code>LUA_PATH</code> and <code>LUA_CPATH</code>,
-setting the values of
-<a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a>
-with the default paths defined in <code>luaconf.h</code>.
-
-
-<p>
-All options are handled in order, except <code>-i</code> and <code>-E</code>.
-For instance, an invocation like
-
-<pre>
- $ lua -e'a=1' -e 'print(a)' script.lua
-</pre><p>
-will first set <code>a</code> to 1, then print the value of <code>a</code>,
-and finally run the file <code>script.lua</code> with no arguments.
-(Here <code>$</code> is the shell prompt. Your prompt may be different.)
-
-
-<p>
-Before running any code,
-<code>lua</code> collects all command-line arguments
-in a global table called <code>arg</code>.
-The script name goes to index 0,
-the first argument after the script name goes to index 1,
-and so on.
-Any arguments before the script name
-(that is, the interpreter name plus its options)
-go to negative indices.
-For instance, in the call
-
-<pre>
- $ lua -la b.lua t1 t2
-</pre><p>
-the table is like this:
-
-<pre>
- arg = { [-2] = "lua", [-1] = "-la",
- [0] = "b.lua",
- [1] = "t1", [2] = "t2" }
-</pre><p>
-If there is no script in the call,
-the interpreter name goes to index 0,
-followed by the other arguments.
-For instance, the call
-
-<pre>
- $ lua -e "print(arg[1])"
-</pre><p>
-will print "<code>-e</code>".
-If there is a script,
-the script is called with parameters
-<code>arg[1]</code>, &middot;&middot;&middot;, <code>arg[#arg]</code>.
-(Like all chunks in Lua,
-the script is compiled as a vararg function.)
-
-
-<p>
-In interactive mode,
-Lua repeatedly prompts and waits for a line.
-After reading a line,
-Lua first try to interpret the line as an expression.
-If it succeeds, it prints its value.
-Otherwise, it interprets the line as a statement.
-If you write an incomplete statement,
-the interpreter waits for its completion
-by issuing a different prompt.
-
-
-<p>
-If the global variable <a name="pdf-_PROMPT"><code>_PROMPT</code></a> contains a string,
-then its value is used as the prompt.
-Similarly, if the global variable <a name="pdf-_PROMPT2"><code>_PROMPT2</code></a> contains a string,
-its value is used as the secondary prompt
-(issued during incomplete statements).
-
-
-<p>
-In case of unprotected errors in the script,
-the interpreter reports the error to the standard error stream.
-If the error object is not a string but
-has a metamethod <code>__tostring</code>,
-the interpreter calls this metamethod to produce the final message.
-Otherwise, the interpreter converts the error object to a string
-and adds a stack traceback to it.
-
-
-<p>
-When finishing normally,
-the interpreter closes its main Lua state
-(see <a href="#lua_close"><code>lua_close</code></a>).
-The script can avoid this step by
-calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate.
-
-
-<p>
-To allow the use of Lua as a
-script interpreter in Unix systems,
-the standalone interpreter skips
-the first line of a chunk if it starts with <code>#</code>.
-Therefore, Lua scripts can be made into executable programs
-by using <code>chmod +x</code> and the&nbsp;<code>#!</code> form,
-as in
-
-<pre>
- #!/usr/local/bin/lua
-</pre><p>
-(Of course,
-the location of the Lua interpreter may be different in your machine.
-If <code>lua</code> is in your <code>PATH</code>,
-then
-
-<pre>
- #!/usr/bin/env lua
-</pre><p>
-is a more portable solution.)
-
-
-
-<h1>8 &ndash; <a name="8">Incompatibilities with the Previous Version</a></h1>
-
-<p>
-Here we list the incompatibilities that you may find when moving a program
-from Lua&nbsp;5.2 to Lua&nbsp;5.3.
-You can avoid some incompatibilities by compiling Lua with
-appropriate options (see file <code>luaconf.h</code>).
-However,
-all these compatibility options will be removed in the future.
-
-
-<p>
-Lua versions can always change the C API in ways that
-do not imply source-code changes in a program,
-such as the numeric values for constants
-or the implementation of functions as macros.
-Therefore,
-you should not assume that binaries are compatible between
-different Lua versions.
-Always recompile clients of the Lua API when
-using a new version.
-
-
-<p>
-Similarly, Lua versions can always change the internal representation
-of precompiled chunks;
-precompiled chunks are not compatible between different Lua versions.
-
-
-<p>
-The standard paths in the official distribution may
-change between versions.
-
-
-
-<h2>8.1 &ndash; <a name="8.1">Changes in the Language</a></h2>
-<ul>
-
-<li>
-The main difference between Lua&nbsp;5.2 and Lua&nbsp;5.3 is the
-introduction of an integer subtype for numbers.
-Although this change should not affect "normal" computations,
-some computations
-(mainly those that involve some kind of overflow)
-can give different results.
-
-
-<p>
-You can fix these differences by forcing a number to be a float
-(in Lua&nbsp;5.2 all numbers were float),
-in particular writing constants with an ending <code>.0</code>
-or using <code>x = x + 0.0</code> to convert a variable.
-(This recommendation is only for a quick fix
-for an occasional incompatibility;
-it is not a general guideline for good programming.
-For good programming,
-use floats where you need floats
-and integers where you need integers.)
-</li>
-
-<li>
-The conversion of a float to a string now adds a <code>.0</code> suffix
-to the result if it looks like an integer.
-(For instance, the float 2.0 will be printed as <code>2.0</code>,
-not as <code>2</code>.)
-You should always use an explicit format
-when you need a specific format for numbers.
-
-
-<p>
-(Formally this is not an incompatibility,
-because Lua does not specify how numbers are formatted as strings,
-but some programs assumed a specific format.)
-</li>
-
-<li>
-The generational mode for the garbage collector was removed.
-(It was an experimental feature in Lua&nbsp;5.2.)
-</li>
-
-</ul>
-
-
-
-
-<h2>8.2 &ndash; <a name="8.2">Changes in the Libraries</a></h2>
-<ul>
-
-<li>
-The <code>bit32</code> library has been deprecated.
-It is easy to require a compatible external library or,
-better yet, to replace its functions with appropriate bitwise operations.
-(Keep in mind that <code>bit32</code> operates on 32-bit integers,
-while the bitwise operators in Lua&nbsp;5.3 operate on Lua integers,
-which by default have 64&nbsp;bits.)
-</li>
-
-<li>
-The Table library now respects metamethods
-for setting and getting elements.
-</li>
-
-<li>
-The <a href="#pdf-ipairs"><code>ipairs</code></a> iterator now respects metamethods and
-its <code>__ipairs</code> metamethod has been deprecated.
-</li>
-
-<li>
-Option names in <a href="#pdf-io.read"><code>io.read</code></a> do not have a starting '<code>*</code>' anymore.
-For compatibility, Lua will continue to accept (and ignore) this character.
-</li>
-
-<li>
-The following functions were deprecated in the mathematical library:
-<code>atan2</code>, <code>cosh</code>, <code>sinh</code>, <code>tanh</code>, <code>pow</code>,
-<code>frexp</code>, and <code>ldexp</code>.
-You can replace <code>math.pow(x,y)</code> with <code>x^y</code>;
-you can replace <code>math.atan2</code> with <code>math.atan</code>,
-which now accepts one or two parameters;
-you can replace <code>math.ldexp(x,exp)</code> with <code>x * 2.0^exp</code>.
-For the other operations,
-you can either use an external library or
-implement them in Lua.
-</li>
-
-<li>
-The searcher for C loaders used by <a href="#pdf-require"><code>require</code></a>
-changed the way it handles versioned names.
-Now, the version should come after the module name
-(as is usual in most other tools).
-For compatibility, that searcher still tries the old format
-if it cannot find an open function according to the new style.
-(Lua&nbsp;5.2 already worked that way,
-but it did not document the change.)
-</li>
-
-<li>
-The call <code>collectgarbage("count")</code> now returns only one result.
-(You can compute that second result from the fractional part
-of the first result.)
-</li>
-
-</ul>
-
-
-
-
-<h2>8.3 &ndash; <a name="8.3">Changes in the API</a></h2>
-
-
-<ul>
-
-<li>
-Continuation functions now receive as parameters what they needed
-to get through <code>lua_getctx</code>,
-so <code>lua_getctx</code> has been removed.
-Adapt your code accordingly.
-</li>
-
-<li>
-Function <a href="#lua_dump"><code>lua_dump</code></a> has an extra parameter, <code>strip</code>.
-Use 0 as the value of this parameter to get the old behavior.
-</li>
-
-<li>
-Functions to inject/project unsigned integers
-(<code>lua_pushunsigned</code>, <code>lua_tounsigned</code>, <code>lua_tounsignedx</code>,
-<code>luaL_checkunsigned</code>, <code>luaL_optunsigned</code>)
-were deprecated.
-Use their signed equivalents with a type cast.
-</li>
-
-<li>
-Macros to project non-default integer types
-(<code>luaL_checkint</code>, <code>luaL_optint</code>, <code>luaL_checklong</code>, <code>luaL_optlong</code>)
-were deprecated.
-Use their equivalent over <a href="#lua_Integer"><code>lua_Integer</code></a> with a type cast
-(or, when possible, use <a href="#lua_Integer"><code>lua_Integer</code></a> in your code).
-</li>
-
-</ul>
-
-
-
-
-<h1>9 &ndash; <a name="9">The Complete Syntax of Lua</a></h1>
-
-<p>
-Here is the complete syntax of Lua in extended BNF.
-As usual in extended BNF,
-{A} means 0 or more As,
-and [A] means an optional A.
-(For operator precedences, see <a href="#3.4.8">&sect;3.4.8</a>;
-for a description of the terminals
-Name, Numeral,
-and LiteralString, see <a href="#3.1">&sect;3.1</a>.)
-
-
-
-
-<pre>
-
- chunk ::= block
-
- block ::= {stat} [retstat]
-
- stat ::= &lsquo;<b>;</b>&rsquo; |
- varlist &lsquo;<b>=</b>&rsquo; explist |
- functioncall |
- label |
- <b>break</b> |
- <b>goto</b> Name |
- <b>do</b> block <b>end</b> |
- <b>while</b> exp <b>do</b> block <b>end</b> |
- <b>repeat</b> block <b>until</b> exp |
- <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |
- <b>for</b> Name &lsquo;<b>=</b>&rsquo; exp &lsquo;<b>,</b>&rsquo; exp [&lsquo;<b>,</b>&rsquo; exp] <b>do</b> block <b>end</b> |
- <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |
- <b>function</b> funcname funcbody |
- <b>local</b> <b>function</b> Name funcbody |
- <b>local</b> namelist [&lsquo;<b>=</b>&rsquo; explist]
-
- retstat ::= <b>return</b> [explist] [&lsquo;<b>;</b>&rsquo;]
-
- label ::= &lsquo;<b>::</b>&rsquo; Name &lsquo;<b>::</b>&rsquo;
-
- funcname ::= Name {&lsquo;<b>.</b>&rsquo; Name} [&lsquo;<b>:</b>&rsquo; Name]
-
- varlist ::= var {&lsquo;<b>,</b>&rsquo; var}
-
- var ::= Name | prefixexp &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo; | prefixexp &lsquo;<b>.</b>&rsquo; Name
-
- namelist ::= Name {&lsquo;<b>,</b>&rsquo; Name}
-
- explist ::= exp {&lsquo;<b>,</b>&rsquo; exp}
-
- exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | Numeral | LiteralString | &lsquo;<b>...</b>&rsquo; | functiondef |
- prefixexp | tableconstructor | exp binop exp | unop exp
-
- prefixexp ::= var | functioncall | &lsquo;<b>(</b>&rsquo; exp &lsquo;<b>)</b>&rsquo;
-
- functioncall ::= prefixexp args | prefixexp &lsquo;<b>:</b>&rsquo; Name args
-
- args ::= &lsquo;<b>(</b>&rsquo; [explist] &lsquo;<b>)</b>&rsquo; | tableconstructor | LiteralString
-
- functiondef ::= <b>function</b> funcbody
-
- funcbody ::= &lsquo;<b>(</b>&rsquo; [parlist] &lsquo;<b>)</b>&rsquo; block <b>end</b>
-
- parlist ::= namelist [&lsquo;<b>,</b>&rsquo; &lsquo;<b>...</b>&rsquo;] | &lsquo;<b>...</b>&rsquo;
-
- tableconstructor ::= &lsquo;<b>{</b>&rsquo; [fieldlist] &lsquo;<b>}</b>&rsquo;
-
- fieldlist ::= field {fieldsep field} [fieldsep]
-
- field ::= &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo; &lsquo;<b>=</b>&rsquo; exp | Name &lsquo;<b>=</b>&rsquo; exp | exp
-
- fieldsep ::= &lsquo;<b>,</b>&rsquo; | &lsquo;<b>;</b>&rsquo;
-
- binop ::= &lsquo;<b>+</b>&rsquo; | &lsquo;<b>-</b>&rsquo; | &lsquo;<b>*</b>&rsquo; | &lsquo;<b>/</b>&rsquo; | &lsquo;<b>//</b>&rsquo; | &lsquo;<b>^</b>&rsquo; | &lsquo;<b>%</b>&rsquo; |
- &lsquo;<b>&amp;</b>&rsquo; | &lsquo;<b>~</b>&rsquo; | &lsquo;<b>|</b>&rsquo; | &lsquo;<b>&gt;&gt;</b>&rsquo; | &lsquo;<b>&lt;&lt;</b>&rsquo; | &lsquo;<b>..</b>&rsquo; |
- &lsquo;<b>&lt;</b>&rsquo; | &lsquo;<b>&lt;=</b>&rsquo; | &lsquo;<b>&gt;</b>&rsquo; | &lsquo;<b>&gt;=</b>&rsquo; | &lsquo;<b>==</b>&rsquo; | &lsquo;<b>~=</b>&rsquo; |
- <b>and</b> | <b>or</b>
-
- unop ::= &lsquo;<b>-</b>&rsquo; | <b>not</b> | &lsquo;<b>#</b>&rsquo; | &lsquo;<b>~</b>&rsquo;
-
-</pre>
-
-<p>
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-<P CLASS="footer">
-Last update:
-Mon Jan 9 13:30:53 BRST 2017
-</P>
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