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-rw-r--r--3rdparty/lua/src/linit.c68
1 files changed, 0 insertions, 68 deletions
diff --git a/3rdparty/lua/src/linit.c b/3rdparty/lua/src/linit.c
deleted file mode 100644
index afcaf98..0000000
--- a/3rdparty/lua/src/linit.c
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
-** $Id: linit.c,v 1.39 2016/12/04 20:17:24 roberto Exp $
-** Initialization of libraries for lua.c and other clients
-** See Copyright Notice in lua.h
-*/
-
-
-#define linit_c
-#define LUA_LIB
-
-/*
-** If you embed Lua in your program and need to open the standard
-** libraries, call luaL_openlibs in your program. If you need a
-** different set of libraries, copy this file to your project and edit
-** it to suit your needs.
-**
-** You can also *preload* libraries, so that a later 'require' can
-** open the library, which is already linked to the application.
-** For that, do the following code:
-**
-** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
-** lua_pushcfunction(L, luaopen_modname);
-** lua_setfield(L, -2, modname);
-** lua_pop(L, 1); // remove PRELOAD table
-*/
-
-#include "lprefix.h"
-
-
-#include <stddef.h>
-
-#include "lua.h"
-
-#include "lualib.h"
-#include "lauxlib.h"
-
-
-/*
-** these libs are loaded by lua.c and are readily available to any Lua
-** program
-*/
-static const luaL_Reg loadedlibs[] = {
- {"_G", luaopen_base},
- {LUA_LOADLIBNAME, luaopen_package},
- {LUA_COLIBNAME, luaopen_coroutine},
- {LUA_TABLIBNAME, luaopen_table},
- {LUA_IOLIBNAME, luaopen_io},
- {LUA_OSLIBNAME, luaopen_os},
- {LUA_STRLIBNAME, luaopen_string},
- {LUA_MATHLIBNAME, luaopen_math},
- {LUA_UTF8LIBNAME, luaopen_utf8},
- {LUA_DBLIBNAME, luaopen_debug},
-#if defined(LUA_COMPAT_BITLIB)
- {LUA_BITLIBNAME, luaopen_bit32},
-#endif
- {NULL, NULL}
-};
-
-
-LUALIB_API void luaL_openlibs (lua_State *L) {
- const luaL_Reg *lib;
- /* "require" functions from 'loadedlibs' and set results to global table */
- for (lib = loadedlibs; lib->func; lib++) {
- luaL_requiref(L, lib->name, lib->func, 1);
- lua_pop(L, 1); /* remove lib */
- }
-}
-