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authorKazumasa Mitsunari <knimitz@witz-inc.co.jp>2018-06-06 10:59:44 +0900
committerKazumasa Mitsunari <knimitz@witz-inc.co.jp>2018-06-06 08:48:52 +0000
commita5da9bcbc5b3eb9a23cb97c8d3ef711c713e6c83 (patch)
tree215f7feb8accabb148a8a69e23397d5b3b0289ab /src/sm-pending.h
parent0c458cecd936c4263f46fe582afb91df7f5ed61c (diff)
* stream_close key : stream_id Calls disconnect function * set_stream_state key : stream_id key : mute value: 0 = unmute, 1 = mute Calls connect when mute is set to 0, then "stream_state_event" is published if success. This event is same as asyncSetSourceState like here. "event":"soundmanager\/stream_state_event", "data":{ "handle":value1, "sourceID":value2, "sourceState":"on|off|paused", "event_name":"ahl_stream_state_event", "stream_id":value1, "state_event":value } asyncSetSourceState is also published. And when mute is set to 1, then calls disconnect. "stream_id" is the returned value when application calls "stream_open". Change-Id: Ib8a032ed2c407605b6015441eccbb7660d9932d8 Signed-off-by: Kazumasa Mitsunari <knimitz@witz-inc.co.jp>
Diffstat (limited to 'src/sm-pending.h')
-rw-r--r--src/sm-pending.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/sm-pending.h b/src/sm-pending.h
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+/*
+ * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SOUNDMANAGER_PENDING_H
+#define SOUNDMANAGER_PENDING_H
+
+#define _GNU_SOURCE
+#define AFB_BINDING_VERSION 2
+#include <afb/afb-binding.h>
+
+struct pending_source{
+ int sourceID;
+};
+struct pending{
+ struct pending_source source;
+ struct pending* next;
+};
+
+
+struct pending* add_pending(struct pending *list, int source_id);
+struct pending* get_pending(struct pending *list, int source_id);
+struct pending* del_pending(struct pending* list, int source_id);
+void del_all_pendings(struct pending *list);
+
+#endif //SOUNDMANAGER_PENDING_H \ No newline at end of file