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authorYuta Doi <yuta-d@witz-inc.co.jp>2018-05-21 14:10:05 +0900
committerYuta Doi <yuta-d@witz-inc.co.jp>2018-05-21 14:10:05 +0900
commit5b404b92f28630649d1a4063339a3d2663072a55 (patch)
tree82f4e5790a5f0ef79b87318268692163cf4e5471
parentd05e79b0581daec84f1d164bef2aa0d6107919f6 (diff)
Waiting for the surface of new app is created before setting the size
Change-Id: I7e60330739388b5b5dc339076f432e6ca77f12b4 Signed-off-by: Yuta Doi <yuta-d@witz-inc.co.jp>
-rw-r--r--src/app.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/app.cpp b/src/app.cpp
index ac789ad..3ddd5e0 100644
--- a/src/app.cpp
+++ b/src/app.cpp
@@ -1073,6 +1073,12 @@ void App::setSurfaceSize(const char* role, const char* area) {
// Set destination to the display rectangle
int surface_id = this->role2surfaceid_[role];
+
+ if (!this->controller->surface_exists(surface_id)) {
+ // Block until all pending request are processed by wayland display server
+ // because waiting for the surface of new app is created
+ this->display->roundtrip();
+ }
auto &s = this->controller->surfaces[surface_id];
s->set_destination_rectangle(size.x, size.y, size.w, size.h);
this->layout_commit();