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author | 2018-08-01 06:43:02 +0000 | |
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committer | 2018-08-01 09:09:44 +0000 | |
commit | f3c8b03594dce61bed6d1ec852dfcac4db733060 (patch) | |
tree | 5528fd61337a87cee81a9359b8803795c97df21c /src/layers.hpp | |
parent | 58615e9abff05e07d01ca3ad95673f34b30f3b9a (diff) |
Improve output of multiple screen resolutionsandbox/ruke47/flounder_RPi3
To improve output on various monitor with various resolution,
the following items are introduced.
* Abandon scaling by Weston/IVI-SHELL
This is cause of huge memory consumption on AGL CES2018 Demo
because all contents are designed and rendered with FullHD
resolution.
* Add parameter of 'scale' to WM API (getDisplayInfo)
WM calculate scale factor from screen resolution from wayland
compositor and parameter of layout from WM's configuration,
area.db.
Bug-AGL: SPEC-1568, SPEC-1569, SPEC-1611
Change-Id: I5eac2da0106228c296550135c5200b2653864fdf
Signed-off-by: Tadao Tanikawa <tanikawa.tadao@jp.panasonic.com>
Diffstat (limited to 'src/layers.hpp')
-rw-r--r-- | src/layers.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/layers.hpp b/src/layers.hpp index b6dd67f..f52886e 100644 --- a/src/layers.hpp +++ b/src/layers.hpp @@ -114,7 +114,7 @@ struct layer_map } json to_json() const; - void setupArea(int output_w, int output_h); + void setupArea(double scaling); compositor::rect getAreaSize(const std::string &area); int loadAreaDb(); |