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-/*
- * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef WM_WAYLAND_HPP
-#define WM_WAYLAND_HPP
-
-#include "controller_hooks.hpp"
-#include "ivi-controller-client-protocol.h"
-#include "util.hpp"
-
-#include <functional>
-#include <memory>
-#include <unordered_map>
-#include <vector>
-
-/**
- * @struct wayland_proxy
- */
-template <typename ProxyT>
-struct wayland_proxy {
- std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy;
- wayland_proxy(wayland_proxy const &) = delete;
- wayland_proxy &operator=(wayland_proxy const &) = delete;
- wayland_proxy(void *p)
- : wayland_proxy(p,
- reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
- wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
- : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
- static_cast<ProxyT *>(p), p_del)) {}
-};
-
-/**
- * namespace wl
- */
-namespace wl {
-
-/**
- * @struct registry
- */
-struct registry : public wayland_proxy<struct wl_registry> {
- typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
- std::unordered_map<std::string, binder> bindings;
-
- registry(registry const &) = delete;
- registry &operator=(registry const &) = delete;
- registry(struct wl_display *d);
-
- void add_global_handler(char const *iface, binder bind);
-
- // Events
- void global(uint32_t name, char const *iface, uint32_t v);
- void global_remove(uint32_t name);
-};
-
-/**
- * @struct display
- */
-struct display {
- std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d;
- struct registry r;
-
- display(display const &) = delete;
- display &operator=(display const &) = delete;
- display();
- bool ok() const;
- void roundtrip();
- int dispatch();
- int dispatch_pending();
- int read_events();
- void flush();
- int get_fd() const;
- int get_error();
-
- // Lets just proxy this for the registry
- inline void add_global_handler(char const *iface, registry::binder bind) {
- this->r.add_global_handler(iface, bind);
- }
-};
-
-/**
- * @struct output
- */
-struct output : wayland_proxy<struct wl_output> {
- int width{};
- int height{};
- int refresh{};
- int transform{};
-
- output(output const &) = delete;
- output &operator=(output const &) = delete;
- output(struct wl_registry *r, uint32_t name, uint32_t v);
-
- // Events
- void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
- char const *make, char const *model, int32_t tx);
- void mode(uint32_t flags, int32_t w, int32_t h, int32_t r);
- void done();
- void scale(int32_t factor);
-};
-} // namespace wl
-
-/**
- * namespace compositor
- */
-namespace compositor {
-
-struct size {
- uint32_t w, h;
-};
-
-struct rect {
- int32_t w, h;
- int32_t x, y;
-};
-
-static const constexpr rect full_rect = rect{-1, -1, 0, 0};
-
-inline bool operator==(struct rect a, struct rect b) {
- return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
-}
-
-struct controller;
-
-struct controller_child {
- struct controller *parent;
- uint32_t id;
-
- controller_child(controller_child const &) = delete;
- controller_child &operator=(controller_child const &) = delete;
- controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {}
- virtual ~controller_child() {}
-};
-
-struct surface_properties {
- uint32_t id; // let's just save an ID here too
- struct rect dst_rect;
- struct rect src_rect;
- struct size size;
- int32_t orientation;
- int32_t visibility;
- float opacity;
-};
-
-/**
- * @struct surface
- */
-struct surface : public wayland_proxy<struct ivi_controller_surface>,
- controller_child {
- surface(surface const &) = delete;
- surface &operator=(surface const &) = delete;
- surface(uint32_t i, struct controller *c);
-
- // Requests
- void set_visibility(uint32_t visibility);
- void set_opacity(wl_fixed_t opacity);
- void set_source_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height);
- void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height);
- void set_configuration(int32_t width, int32_t height);
- void set_orientation(int32_t orientation);
- void screenshot(const char *filename);
- void send_stats();
- void destroy(int32_t destroy_scene_object);
-};
-
-/**
- * @struct layer
- */
-struct layer : public wayland_proxy<struct ivi_controller_layer>,
- controller_child {
- layer(layer const &) = delete;
- layer &operator=(layer const &) = delete;
- layer(uint32_t i, struct controller *c);
- layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
-
- // Requests
- void set_visibility(uint32_t visibility);
- void set_opacity(wl_fixed_t opacity);
- void set_source_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height);
- void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
- int32_t height);
- void set_configuration(int32_t width, int32_t height);
- void set_orientation(int32_t orientation);
- void screenshot(const char *filename);
- void clear_surfaces();
- void add_surface(struct surface *surface);
- void remove_surface(struct surface *surface);
- void set_render_order(std::vector<uint32_t> const &ro);
-};
-
-/**
- * @struct screen
- */
-struct screen : public wayland_proxy<struct ivi_controller_screen>,
- controller_child {
- screen(screen const &) = delete;
- screen &operator=(screen const &) = delete;
- screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
- void clear();
- void add_layer(layer *l);
- void set_render_order(std::vector<uint32_t> const &ro);
-};
-
-/**
- * @struct controller
- */
-struct controller : public wayland_proxy<struct ivi_controller> {
- // This controller is still missing ivi-input
-
- typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
- typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
- surface_map_type;
- typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>>
- layer_map_type;
- typedef std::unordered_map<uint32_t, std::unique_ptr<struct screen>>
- screen_map_type;
-
- typedef std::unordered_map<uint32_t, struct surface_properties> props_map;
-
- // HACK:
- // The order of these member is mandatory, as when objects are destroyed
- // they will call their parent (that's us right here!) and remove their
- // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid
- // when the surfaces/layers/screens maps are destroyed. This sucks, but
- // I cannot see a better solution w/o globals or some other horrible
- // call-our-parent construct.
- proxy_to_id_map_type surface_proxy_to_id;
- proxy_to_id_map_type layer_proxy_to_id;
- proxy_to_id_map_type screen_proxy_to_id;
-
- props_map sprops;
- props_map lprops;
-
- surface_map_type surfaces;
- layer_map_type layers;
- screen_map_type screens;
-
- size output_size;
-
- wm::controller_hooks *chooks;
-
- bool is_configured;
-
- void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
- void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
- void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);
- void remove_proxy_to_id_mapping(struct ivi_controller_layer *p);
- void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id);
- void remove_proxy_to_id_mapping(struct wl_output *p);
-
- bool surface_exists(uint32_t id) const {
- return this->surfaces.find(id) != this->surfaces.end();
- }
-
- bool layer_exists(uint32_t id) const {
- return this->layers.find(id) != this->layers.end();
- }
-
- controller(struct wl_registry *r, uint32_t name, uint32_t version);
-
- // Requests
- void commit_changes() const {
- ivi_controller_commit_changes(this->proxy.get());
- }
- void layer_create(uint32_t id, int32_t w, int32_t h);
- void surface_create(uint32_t id);
-
- // Events
- // controller
- void controller_screen(uint32_t id, struct ivi_controller_screen *screen);
- void controller_layer(uint32_t id);
- void controller_surface(uint32_t id);
- void controller_error(int32_t object_id, int32_t object_type,
- int32_t error_code, char const *error_text);
-
- // surface
- void surface_visibility(struct surface *s, int32_t visibility);
- void surface_opacity(struct surface *s, float opacity);
- void surface_source_rectangle(struct surface *s, int32_t x, int32_t y,
- int32_t width, int32_t height);
- void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y,
- int32_t width, int32_t height);
- void surface_configuration(struct surface *s, int32_t width, int32_t height);
- void surface_orientation(struct surface *s, int32_t orientation);
- void surface_pixelformat(struct surface *s, int32_t pixelformat);
- void surface_layer(struct surface *s, struct ivi_controller_layer *layer);
- void surface_stats(struct surface *s, uint32_t redraw_count,
- uint32_t frame_count, uint32_t update_count, uint32_t pid,
- const char *process_name);
- void surface_destroyed(struct surface *s);
- void surface_content(struct surface *s, int32_t content_state);
-
- // layer
- void layer_visibility(struct layer *l, int32_t visibility);
- void layer_opacity(struct layer *l, float opacity);
- void layer_source_rectangle(struct layer *l, int32_t x, int32_t y,
- int32_t width, int32_t height);
- void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y,
- int32_t width, int32_t height);
- void layer_configuration(struct layer *l, int32_t width, int32_t height);
- void layer_orientation(struct layer *l, int32_t orientation);
- void layer_screen(struct layer *l, struct wl_output *screen);
- void layer_destroyed(struct layer *l);
-};
-} // namespace compositor
-
-#endif // !WM_WAYLAND_HPP