diff options
Diffstat (limited to 'src/wayland_ivi_wm.hpp')
-rw-r--r-- | src/wayland_ivi_wm.hpp | 440 |
1 files changed, 229 insertions, 211 deletions
diff --git a/src/wayland_ivi_wm.hpp b/src/wayland_ivi_wm.hpp index 872e287..cd69623 100644 --- a/src/wayland_ivi_wm.hpp +++ b/src/wayland_ivi_wm.hpp @@ -30,278 +30,296 @@ * @struct wayland_proxy */ template <typename ProxyT> -struct wayland_proxy { - std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy; - wayland_proxy(wayland_proxy const &) = delete; - wayland_proxy &operator=(wayland_proxy const &) = delete; - wayland_proxy(void *p) - : wayland_proxy(p, - reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {} - wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del) - : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>( - static_cast<ProxyT *>(p), p_del)) {} +struct wayland_proxy +{ + std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy; + wayland_proxy(wayland_proxy const &) = delete; + wayland_proxy &operator=(wayland_proxy const &) = delete; + wayland_proxy(void *p) + : wayland_proxy(p, + reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {} + wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del) + : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>( + static_cast<ProxyT *>(p), p_del)) {} }; /** * namespace wl */ -namespace wl { +namespace wl +{ /** * @struct registry */ -struct registry : public wayland_proxy<struct wl_registry> { - typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder; - std::unordered_map<std::string, binder> bindings; +struct registry : public wayland_proxy<struct wl_registry> +{ + typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder; + std::unordered_map<std::string, binder> bindings; - registry(registry const &) = delete; - registry &operator=(registry const &) = delete; - registry(struct wl_display *d); + registry(registry const &) = delete; + registry &operator=(registry const &) = delete; + registry(struct wl_display *d); - void add_global_handler(char const *iface, binder bind); + void add_global_handler(char const *iface, binder bind); - // Events - void global_created(uint32_t name, char const *iface, uint32_t v); - void global_removed(uint32_t name); + // Events + void global_created(uint32_t name, char const *iface, uint32_t v); + void global_removed(uint32_t name); }; /** * @struct display */ -struct display { - std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d; - struct registry r; - - display(display const &) = delete; - display &operator=(display const &) = delete; - display(); - bool ok() const; - void roundtrip(); - int dispatch(); - int dispatch_pending(); - int read_events(); - void flush(); - int get_fd() const; - int get_error(); - - // Lets just proxy this for the registry - inline void add_global_handler(char const *iface, registry::binder bind) { - this->r.add_global_handler(iface, bind); - } +struct display +{ + std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d; + struct registry r; + + display(display const &) = delete; + display &operator=(display const &) = delete; + display(); + bool ok() const; + void roundtrip(); + int dispatch(); + int dispatch_pending(); + int read_events(); + void flush(); + int get_fd() const; + int get_error(); + + // Lets just proxy this for the registry + inline void add_global_handler(char const *iface, registry::binder bind) + { + this->r.add_global_handler(iface, bind); + } }; /** * @struct output */ -struct output : public wayland_proxy<struct wl_output> { - int width{}; - int height{}; - int physical_width{}; - int physical_height{}; - int refresh{}; - int transform{}; - - output(output const &) = delete; - output &operator=(output const &) = delete; - output(struct wl_registry *r, uint32_t name, uint32_t v); - - // Events - void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel, - char const *make, char const *model, int32_t tx); - void mode(uint32_t flags, int32_t w, int32_t h, int32_t r); - void done(); - void scale(int32_t factor); +struct output : public wayland_proxy<struct wl_output> +{ + int width{}; + int height{}; + int physical_width{}; + int physical_height{}; + int refresh{}; + int transform{}; + + output(output const &) = delete; + output &operator=(output const &) = delete; + output(struct wl_registry *r, uint32_t name, uint32_t v); + + // Events + void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel, + char const *make, char const *model, int32_t tx); + void mode(uint32_t flags, int32_t w, int32_t h, int32_t r); + void done(); + void scale(int32_t factor); }; -} // namespace wl +} // namespace wl /** * namespace compositor */ -namespace compositor { +namespace compositor +{ -struct size { - uint32_t w, h; +struct size +{ + uint32_t w, h; }; -struct rect { - int32_t w, h; - int32_t x, y; +struct rect +{ + int32_t w, h; + int32_t x, y; }; static const constexpr rect full_rect = rect{-1, -1, 0, 0}; -inline bool operator==(struct rect a, struct rect b) { - return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y; +inline bool operator==(struct rect a, struct rect b) +{ + return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y; } struct controller; -struct controller_child { - struct controller *parent; - uint32_t id; +struct controller_child +{ + struct controller *parent; + uint32_t id; - controller_child(controller_child const &) = delete; - controller_child &operator=(controller_child const &) = delete; - controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {} - virtual ~controller_child() {} + controller_child(controller_child const &) = delete; + controller_child &operator=(controller_child const &) = delete; + controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {} + virtual ~controller_child() {} }; -struct surface_properties { - uint32_t id; // let's just save an ID here too - struct rect dst_rect; - struct rect src_rect; - struct size size; - int32_t orientation; - int32_t visibility; - float opacity; +struct surface_properties +{ + uint32_t id; // let's just save an ID here too + struct rect dst_rect; + struct rect src_rect; + struct size size; + int32_t orientation; + int32_t visibility; + float opacity; }; /** * @struct surface */ -struct surface : public controller_child { - surface(surface const &) = delete; - surface &operator=(surface const &) = delete; - surface(uint32_t i, struct controller *c); - - // Requests - void set_visibility(uint32_t visibility); - void set_source_rectangle(int32_t x, int32_t y, - int32_t width, int32_t height); - void set_destination_rectangle(int32_t x, int32_t y, - int32_t width, int32_t height); +struct surface : public controller_child +{ + surface(surface const &) = delete; + surface &operator=(surface const &) = delete; + surface(uint32_t i, struct controller *c); + + // Requests + void set_visibility(uint32_t visibility); + void set_source_rectangle(int32_t x, int32_t y, + int32_t width, int32_t height); + void set_destination_rectangle(int32_t x, int32_t y, + int32_t width, int32_t height); }; /** * @struct layer */ -struct layer : public controller_child { - layer(layer const &) = delete; - layer &operator=(layer const &) = delete; - layer(uint32_t i, struct controller *c); - layer(uint32_t i, int32_t w, int32_t h, struct controller *c); - - // Requests - void set_visibility(uint32_t visibility); - void set_destination_rectangle(int32_t x, int32_t y, - int32_t width, int32_t height); - void add_surface(uint32_t surface_id); - void remove_surface(uint32_t surface_id); +struct layer : public controller_child +{ + layer(layer const &) = delete; + layer &operator=(layer const &) = delete; + layer(uint32_t i, struct controller *c); + layer(uint32_t i, int32_t w, int32_t h, struct controller *c); + + // Requests + void set_visibility(uint32_t visibility); + void set_destination_rectangle(int32_t x, int32_t y, + int32_t width, int32_t height); + void add_surface(uint32_t surface_id); + void remove_surface(uint32_t surface_id); }; /** * @struct screen */ struct screen : public wayland_proxy<struct ivi_wm_screen>, - public controller_child { - screen(screen const &) = delete; - screen &operator=(screen const &) = delete; - screen(uint32_t i, struct controller *c, struct wl_output *o); - - void clear(); - void screen_created(struct screen *screen, uint32_t id); - void set_render_order(std::vector<uint32_t> const &ro); + public controller_child +{ + screen(screen const &) = delete; + screen &operator=(screen const &) = delete; + screen(uint32_t i, struct controller *c, struct wl_output *o); + + void clear(); + void screen_created(struct screen *screen, uint32_t id); + void set_render_order(std::vector<uint32_t> const &ro); }; /** * @struct controller */ -struct controller : public wayland_proxy<struct ivi_wm> { - // This controller is still missing ivi-input - - typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type; - typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>> - surface_map_type; - typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>> - layer_map_type; - typedef std::unordered_map<uint32_t, struct screen *> screen_map_type; - typedef std::unordered_map<uint32_t, struct surface_properties> props_map; - - // HACK: - // The order of these member is mandatory, as when objects are destroyed - // they will call their parent (that's us right here!) and remove their - // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid - // when the surfaces/layers/screens maps are destroyed. This sucks, but - // I cannot see a better solution w/o globals or some other horrible - // call-our-parent construct. - proxy_to_id_map_type surface_proxy_to_id; - proxy_to_id_map_type layer_proxy_to_id; - proxy_to_id_map_type screen_proxy_to_id; - - props_map sprops; - props_map lprops; - - surface_map_type surfaces; - layer_map_type layers; - screen_map_type screens; - - std::unique_ptr<struct screen> screen; - - size output_size; // Display size[pixel] - size physical_size; // Display size[mm] - - wm::controller_hooks *chooks; - - struct wl::display *display; - - void add_proxy_to_sid_mapping(struct ivi_wm *p, uint32_t id); - void remove_proxy_to_sid_mapping(struct ivi_wm *p); - - void add_proxy_to_lid_mapping(struct ivi_wm *p, uint32_t id); - void remove_proxy_to_lid_mapping(struct ivi_wm *p); - - void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id); - void remove_proxy_to_id_mapping(struct wl_output *p); - - bool surface_exists(uint32_t id) const { - return this->surfaces.find(id) != this->surfaces.end(); - } - - bool layer_exists(uint32_t id) const { - return this->layers.find(id) != this->layers.end(); - } - - controller(struct wl_registry *r, uint32_t name, uint32_t version); - - // Requests - void commit_changes() const { - ivi_wm_commit_changes(this->proxy.get()); - } - void layer_create(uint32_t id, int32_t w, int32_t h); - void surface_create(uint32_t id); - void create_screen(struct wl_output *output); - - // Events - void surface_visibility_changed(struct surface *s, int32_t visibility); - void surface_opacity_changed(struct surface *s, float opacity); - void surface_source_rectangle_changed(struct surface *s, int32_t x, int32_t y, - int32_t width, int32_t height); - void surface_destination_rectangle_changed(struct surface *s, int32_t x, int32_t y, - int32_t width, int32_t height); - void surface_created(uint32_t id); - void surface_destroyed(struct surface *s, uint32_t surface_id); - void surface_error_detected(uint32_t object_id, - uint32_t error_code, char const *error_text); - void surface_size_changed(struct surface *s, int32_t width, int32_t height); - void surface_stats_received(struct surface *s, uint32_t surface_id, - uint32_t frame_count, uint32_t pid); - void surface_added_to_layer(struct surface *s, uint32_t layer_id, uint32_t surface_id); - - void layer_visibility_changed(struct layer *l, uint32_t layer_id,int32_t visibility); - void layer_opacity_changed(struct layer *l, uint32_t layer_id,float opacity); - void layer_source_rectangle_changed(struct layer *l, uint32_t layer_id,int32_t x, int32_t y, - int32_t width, int32_t height); - void layer_destination_rectangle_changed(struct layer *l, uint32_t layer_id,int32_t x, int32_t y, - int32_t width, int32_t height); - void layer_created(uint32_t id); - void layer_destroyed(struct layer *l, uint32_t layer_id); - void layer_error_detected(uint32_t object_id, - uint32_t error_code, char const *error_text); - void layer_configuration(struct layer *l, int32_t width, int32_t height); - void layer_orientation(struct layer *l, int32_t orientation); - void layer_screen(struct layer *l, struct wl_output *screen); - +struct controller : public wayland_proxy<struct ivi_wm> +{ + // This controller is still missing ivi-input + + typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type; + typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>> + surface_map_type; + typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>> + layer_map_type; + typedef std::unordered_map<uint32_t, struct screen *> screen_map_type; + typedef std::unordered_map<uint32_t, struct surface_properties> props_map; + + // HACK: + // The order of these member is mandatory, as when objects are destroyed + // they will call their parent (that's us right here!) and remove their + // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid + // when the surfaces/layers/screens maps are destroyed. This sucks, but + // I cannot see a better solution w/o globals or some other horrible + // call-our-parent construct. + proxy_to_id_map_type surface_proxy_to_id; + proxy_to_id_map_type layer_proxy_to_id; + proxy_to_id_map_type screen_proxy_to_id; + + props_map sprops; + props_map lprops; + + surface_map_type surfaces; + layer_map_type layers; + screen_map_type screens; + + std::unique_ptr<struct screen> screen; + + size output_size; // Display size[pixel] + size physical_size; // Display size[mm] + + wm::controller_hooks *chooks; + + struct wl::display *display; + + void add_proxy_to_sid_mapping(struct ivi_wm *p, uint32_t id); + void remove_proxy_to_sid_mapping(struct ivi_wm *p); + + void add_proxy_to_lid_mapping(struct ivi_wm *p, uint32_t id); + void remove_proxy_to_lid_mapping(struct ivi_wm *p); + + void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id); + void remove_proxy_to_id_mapping(struct wl_output *p); + + bool surface_exists(uint32_t id) const + { + return this->surfaces.find(id) != this->surfaces.end(); + } + + bool layer_exists(uint32_t id) const + { + return this->layers.find(id) != this->layers.end(); + } + + controller(struct wl_registry *r, uint32_t name, uint32_t version); + + // Requests + void commit_changes() const + { + ivi_wm_commit_changes(this->proxy.get()); + } + void layer_create(uint32_t id, int32_t w, int32_t h); + void surface_create(uint32_t id); + void create_screen(struct wl_output *output); + + // Events + void surface_visibility_changed(struct surface *s, int32_t visibility); + void surface_opacity_changed(struct surface *s, float opacity); + void surface_source_rectangle_changed(struct surface *s, int32_t x, int32_t y, + int32_t width, int32_t height); + void surface_destination_rectangle_changed(struct surface *s, int32_t x, int32_t y, + int32_t width, int32_t height); + void surface_created(uint32_t id); + void surface_destroyed(struct surface *s, uint32_t surface_id); + void surface_error_detected(uint32_t object_id, + uint32_t error_code, char const *error_text); + void surface_size_changed(struct surface *s, int32_t width, int32_t height); + void surface_stats_received(struct surface *s, uint32_t surface_id, + uint32_t frame_count, uint32_t pid); + void surface_added_to_layer(struct surface *s, uint32_t layer_id, uint32_t surface_id); + + void layer_visibility_changed(struct layer *l, uint32_t layer_id, int32_t visibility); + void layer_opacity_changed(struct layer *l, uint32_t layer_id, float opacity); + void layer_source_rectangle_changed(struct layer *l, uint32_t layer_id, int32_t x, int32_t y, + int32_t width, int32_t height); + void layer_destination_rectangle_changed(struct layer *l, uint32_t layer_id, int32_t x, int32_t y, + int32_t width, int32_t height); + void layer_created(uint32_t id); + void layer_destroyed(struct layer *l, uint32_t layer_id); + void layer_error_detected(uint32_t object_id, + uint32_t error_code, char const *error_text); + void layer_configuration(struct layer *l, int32_t width, int32_t height); + void layer_orientation(struct layer *l, int32_t orientation); + void layer_screen(struct layer *l, struct wl_output *screen); }; -} // namespace compositor +} // namespace compositor -#endif // !WM_WAYLAND_HPP +#endif // !WM_WAYLAND_HPP |