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-rw-r--r--src/wayland_ivi_wm.hpp440
1 files changed, 229 insertions, 211 deletions
diff --git a/src/wayland_ivi_wm.hpp b/src/wayland_ivi_wm.hpp
index 872e287..cd69623 100644
--- a/src/wayland_ivi_wm.hpp
+++ b/src/wayland_ivi_wm.hpp
@@ -30,278 +30,296 @@
* @struct wayland_proxy
*/
template <typename ProxyT>
-struct wayland_proxy {
- std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy;
- wayland_proxy(wayland_proxy const &) = delete;
- wayland_proxy &operator=(wayland_proxy const &) = delete;
- wayland_proxy(void *p)
- : wayland_proxy(p,
- reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
- wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
- : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
- static_cast<ProxyT *>(p), p_del)) {}
+struct wayland_proxy
+{
+ std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy;
+ wayland_proxy(wayland_proxy const &) = delete;
+ wayland_proxy &operator=(wayland_proxy const &) = delete;
+ wayland_proxy(void *p)
+ : wayland_proxy(p,
+ reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
+ wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
+ : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
+ static_cast<ProxyT *>(p), p_del)) {}
};
/**
* namespace wl
*/
-namespace wl {
+namespace wl
+{
/**
* @struct registry
*/
-struct registry : public wayland_proxy<struct wl_registry> {
- typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
- std::unordered_map<std::string, binder> bindings;
+struct registry : public wayland_proxy<struct wl_registry>
+{
+ typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
+ std::unordered_map<std::string, binder> bindings;
- registry(registry const &) = delete;
- registry &operator=(registry const &) = delete;
- registry(struct wl_display *d);
+ registry(registry const &) = delete;
+ registry &operator=(registry const &) = delete;
+ registry(struct wl_display *d);
- void add_global_handler(char const *iface, binder bind);
+ void add_global_handler(char const *iface, binder bind);
- // Events
- void global_created(uint32_t name, char const *iface, uint32_t v);
- void global_removed(uint32_t name);
+ // Events
+ void global_created(uint32_t name, char const *iface, uint32_t v);
+ void global_removed(uint32_t name);
};
/**
* @struct display
*/
-struct display {
- std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d;
- struct registry r;
-
- display(display const &) = delete;
- display &operator=(display const &) = delete;
- display();
- bool ok() const;
- void roundtrip();
- int dispatch();
- int dispatch_pending();
- int read_events();
- void flush();
- int get_fd() const;
- int get_error();
-
- // Lets just proxy this for the registry
- inline void add_global_handler(char const *iface, registry::binder bind) {
- this->r.add_global_handler(iface, bind);
- }
+struct display
+{
+ std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d;
+ struct registry r;
+
+ display(display const &) = delete;
+ display &operator=(display const &) = delete;
+ display();
+ bool ok() const;
+ void roundtrip();
+ int dispatch();
+ int dispatch_pending();
+ int read_events();
+ void flush();
+ int get_fd() const;
+ int get_error();
+
+ // Lets just proxy this for the registry
+ inline void add_global_handler(char const *iface, registry::binder bind)
+ {
+ this->r.add_global_handler(iface, bind);
+ }
};
/**
* @struct output
*/
-struct output : public wayland_proxy<struct wl_output> {
- int width{};
- int height{};
- int physical_width{};
- int physical_height{};
- int refresh{};
- int transform{};
-
- output(output const &) = delete;
- output &operator=(output const &) = delete;
- output(struct wl_registry *r, uint32_t name, uint32_t v);
-
- // Events
- void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
- char const *make, char const *model, int32_t tx);
- void mode(uint32_t flags, int32_t w, int32_t h, int32_t r);
- void done();
- void scale(int32_t factor);
+struct output : public wayland_proxy<struct wl_output>
+{
+ int width{};
+ int height{};
+ int physical_width{};
+ int physical_height{};
+ int refresh{};
+ int transform{};
+
+ output(output const &) = delete;
+ output &operator=(output const &) = delete;
+ output(struct wl_registry *r, uint32_t name, uint32_t v);
+
+ // Events
+ void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
+ char const *make, char const *model, int32_t tx);
+ void mode(uint32_t flags, int32_t w, int32_t h, int32_t r);
+ void done();
+ void scale(int32_t factor);
};
-} // namespace wl
+} // namespace wl
/**
* namespace compositor
*/
-namespace compositor {
+namespace compositor
+{
-struct size {
- uint32_t w, h;
+struct size
+{
+ uint32_t w, h;
};
-struct rect {
- int32_t w, h;
- int32_t x, y;
+struct rect
+{
+ int32_t w, h;
+ int32_t x, y;
};
static const constexpr rect full_rect = rect{-1, -1, 0, 0};
-inline bool operator==(struct rect a, struct rect b) {
- return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
+inline bool operator==(struct rect a, struct rect b)
+{
+ return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
}
struct controller;
-struct controller_child {
- struct controller *parent;
- uint32_t id;
+struct controller_child
+{
+ struct controller *parent;
+ uint32_t id;
- controller_child(controller_child const &) = delete;
- controller_child &operator=(controller_child const &) = delete;
- controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {}
- virtual ~controller_child() {}
+ controller_child(controller_child const &) = delete;
+ controller_child &operator=(controller_child const &) = delete;
+ controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {}
+ virtual ~controller_child() {}
};
-struct surface_properties {
- uint32_t id; // let's just save an ID here too
- struct rect dst_rect;
- struct rect src_rect;
- struct size size;
- int32_t orientation;
- int32_t visibility;
- float opacity;
+struct surface_properties
+{
+ uint32_t id; // let's just save an ID here too
+ struct rect dst_rect;
+ struct rect src_rect;
+ struct size size;
+ int32_t orientation;
+ int32_t visibility;
+ float opacity;
};
/**
* @struct surface
*/
-struct surface : public controller_child {
- surface(surface const &) = delete;
- surface &operator=(surface const &) = delete;
- surface(uint32_t i, struct controller *c);
-
- // Requests
- void set_visibility(uint32_t visibility);
- void set_source_rectangle(int32_t x, int32_t y,
- int32_t width, int32_t height);
- void set_destination_rectangle(int32_t x, int32_t y,
- int32_t width, int32_t height);
+struct surface : public controller_child
+{
+ surface(surface const &) = delete;
+ surface &operator=(surface const &) = delete;
+ surface(uint32_t i, struct controller *c);
+
+ // Requests
+ void set_visibility(uint32_t visibility);
+ void set_source_rectangle(int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void set_destination_rectangle(int32_t x, int32_t y,
+ int32_t width, int32_t height);
};
/**
* @struct layer
*/
-struct layer : public controller_child {
- layer(layer const &) = delete;
- layer &operator=(layer const &) = delete;
- layer(uint32_t i, struct controller *c);
- layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
-
- // Requests
- void set_visibility(uint32_t visibility);
- void set_destination_rectangle(int32_t x, int32_t y,
- int32_t width, int32_t height);
- void add_surface(uint32_t surface_id);
- void remove_surface(uint32_t surface_id);
+struct layer : public controller_child
+{
+ layer(layer const &) = delete;
+ layer &operator=(layer const &) = delete;
+ layer(uint32_t i, struct controller *c);
+ layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
+
+ // Requests
+ void set_visibility(uint32_t visibility);
+ void set_destination_rectangle(int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void add_surface(uint32_t surface_id);
+ void remove_surface(uint32_t surface_id);
};
/**
* @struct screen
*/
struct screen : public wayland_proxy<struct ivi_wm_screen>,
- public controller_child {
- screen(screen const &) = delete;
- screen &operator=(screen const &) = delete;
- screen(uint32_t i, struct controller *c, struct wl_output *o);
-
- void clear();
- void screen_created(struct screen *screen, uint32_t id);
- void set_render_order(std::vector<uint32_t> const &ro);
+ public controller_child
+{
+ screen(screen const &) = delete;
+ screen &operator=(screen const &) = delete;
+ screen(uint32_t i, struct controller *c, struct wl_output *o);
+
+ void clear();
+ void screen_created(struct screen *screen, uint32_t id);
+ void set_render_order(std::vector<uint32_t> const &ro);
};
/**
* @struct controller
*/
-struct controller : public wayland_proxy<struct ivi_wm> {
- // This controller is still missing ivi-input
-
- typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
- typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
- surface_map_type;
- typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>>
- layer_map_type;
- typedef std::unordered_map<uint32_t, struct screen *> screen_map_type;
- typedef std::unordered_map<uint32_t, struct surface_properties> props_map;
-
- // HACK:
- // The order of these member is mandatory, as when objects are destroyed
- // they will call their parent (that's us right here!) and remove their
- // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid
- // when the surfaces/layers/screens maps are destroyed. This sucks, but
- // I cannot see a better solution w/o globals or some other horrible
- // call-our-parent construct.
- proxy_to_id_map_type surface_proxy_to_id;
- proxy_to_id_map_type layer_proxy_to_id;
- proxy_to_id_map_type screen_proxy_to_id;
-
- props_map sprops;
- props_map lprops;
-
- surface_map_type surfaces;
- layer_map_type layers;
- screen_map_type screens;
-
- std::unique_ptr<struct screen> screen;
-
- size output_size; // Display size[pixel]
- size physical_size; // Display size[mm]
-
- wm::controller_hooks *chooks;
-
- struct wl::display *display;
-
- void add_proxy_to_sid_mapping(struct ivi_wm *p, uint32_t id);
- void remove_proxy_to_sid_mapping(struct ivi_wm *p);
-
- void add_proxy_to_lid_mapping(struct ivi_wm *p, uint32_t id);
- void remove_proxy_to_lid_mapping(struct ivi_wm *p);
-
- void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id);
- void remove_proxy_to_id_mapping(struct wl_output *p);
-
- bool surface_exists(uint32_t id) const {
- return this->surfaces.find(id) != this->surfaces.end();
- }
-
- bool layer_exists(uint32_t id) const {
- return this->layers.find(id) != this->layers.end();
- }
-
- controller(struct wl_registry *r, uint32_t name, uint32_t version);
-
- // Requests
- void commit_changes() const {
- ivi_wm_commit_changes(this->proxy.get());
- }
- void layer_create(uint32_t id, int32_t w, int32_t h);
- void surface_create(uint32_t id);
- void create_screen(struct wl_output *output);
-
- // Events
- void surface_visibility_changed(struct surface *s, int32_t visibility);
- void surface_opacity_changed(struct surface *s, float opacity);
- void surface_source_rectangle_changed(struct surface *s, int32_t x, int32_t y,
- int32_t width, int32_t height);
- void surface_destination_rectangle_changed(struct surface *s, int32_t x, int32_t y,
- int32_t width, int32_t height);
- void surface_created(uint32_t id);
- void surface_destroyed(struct surface *s, uint32_t surface_id);
- void surface_error_detected(uint32_t object_id,
- uint32_t error_code, char const *error_text);
- void surface_size_changed(struct surface *s, int32_t width, int32_t height);
- void surface_stats_received(struct surface *s, uint32_t surface_id,
- uint32_t frame_count, uint32_t pid);
- void surface_added_to_layer(struct surface *s, uint32_t layer_id, uint32_t surface_id);
-
- void layer_visibility_changed(struct layer *l, uint32_t layer_id,int32_t visibility);
- void layer_opacity_changed(struct layer *l, uint32_t layer_id,float opacity);
- void layer_source_rectangle_changed(struct layer *l, uint32_t layer_id,int32_t x, int32_t y,
- int32_t width, int32_t height);
- void layer_destination_rectangle_changed(struct layer *l, uint32_t layer_id,int32_t x, int32_t y,
- int32_t width, int32_t height);
- void layer_created(uint32_t id);
- void layer_destroyed(struct layer *l, uint32_t layer_id);
- void layer_error_detected(uint32_t object_id,
- uint32_t error_code, char const *error_text);
- void layer_configuration(struct layer *l, int32_t width, int32_t height);
- void layer_orientation(struct layer *l, int32_t orientation);
- void layer_screen(struct layer *l, struct wl_output *screen);
-
+struct controller : public wayland_proxy<struct ivi_wm>
+{
+ // This controller is still missing ivi-input
+
+ typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
+ surface_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>>
+ layer_map_type;
+ typedef std::unordered_map<uint32_t, struct screen *> screen_map_type;
+ typedef std::unordered_map<uint32_t, struct surface_properties> props_map;
+
+ // HACK:
+ // The order of these member is mandatory, as when objects are destroyed
+ // they will call their parent (that's us right here!) and remove their
+ // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid
+ // when the surfaces/layers/screens maps are destroyed. This sucks, but
+ // I cannot see a better solution w/o globals or some other horrible
+ // call-our-parent construct.
+ proxy_to_id_map_type surface_proxy_to_id;
+ proxy_to_id_map_type layer_proxy_to_id;
+ proxy_to_id_map_type screen_proxy_to_id;
+
+ props_map sprops;
+ props_map lprops;
+
+ surface_map_type surfaces;
+ layer_map_type layers;
+ screen_map_type screens;
+
+ std::unique_ptr<struct screen> screen;
+
+ size output_size; // Display size[pixel]
+ size physical_size; // Display size[mm]
+
+ wm::controller_hooks *chooks;
+
+ struct wl::display *display;
+
+ void add_proxy_to_sid_mapping(struct ivi_wm *p, uint32_t id);
+ void remove_proxy_to_sid_mapping(struct ivi_wm *p);
+
+ void add_proxy_to_lid_mapping(struct ivi_wm *p, uint32_t id);
+ void remove_proxy_to_lid_mapping(struct ivi_wm *p);
+
+ void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct wl_output *p);
+
+ bool surface_exists(uint32_t id) const
+ {
+ return this->surfaces.find(id) != this->surfaces.end();
+ }
+
+ bool layer_exists(uint32_t id) const
+ {
+ return this->layers.find(id) != this->layers.end();
+ }
+
+ controller(struct wl_registry *r, uint32_t name, uint32_t version);
+
+ // Requests
+ void commit_changes() const
+ {
+ ivi_wm_commit_changes(this->proxy.get());
+ }
+ void layer_create(uint32_t id, int32_t w, int32_t h);
+ void surface_create(uint32_t id);
+ void create_screen(struct wl_output *output);
+
+ // Events
+ void surface_visibility_changed(struct surface *s, int32_t visibility);
+ void surface_opacity_changed(struct surface *s, float opacity);
+ void surface_source_rectangle_changed(struct surface *s, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void surface_destination_rectangle_changed(struct surface *s, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void surface_created(uint32_t id);
+ void surface_destroyed(struct surface *s, uint32_t surface_id);
+ void surface_error_detected(uint32_t object_id,
+ uint32_t error_code, char const *error_text);
+ void surface_size_changed(struct surface *s, int32_t width, int32_t height);
+ void surface_stats_received(struct surface *s, uint32_t surface_id,
+ uint32_t frame_count, uint32_t pid);
+ void surface_added_to_layer(struct surface *s, uint32_t layer_id, uint32_t surface_id);
+
+ void layer_visibility_changed(struct layer *l, uint32_t layer_id, int32_t visibility);
+ void layer_opacity_changed(struct layer *l, uint32_t layer_id, float opacity);
+ void layer_source_rectangle_changed(struct layer *l, uint32_t layer_id, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void layer_destination_rectangle_changed(struct layer *l, uint32_t layer_id, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void layer_created(uint32_t id);
+ void layer_destroyed(struct layer *l, uint32_t layer_id);
+ void layer_error_detected(uint32_t object_id,
+ uint32_t error_code, char const *error_text);
+ void layer_configuration(struct layer *l, int32_t width, int32_t height);
+ void layer_orientation(struct layer *l, int32_t orientation);
+ void layer_screen(struct layer *l, struct wl_output *screen);
};
-} // namespace compositor
+} // namespace compositor
-#endif // !WM_WAYLAND_HPP
+#endif // !WM_WAYLAND_HPP