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-rw-r--r--src/wm_layer.cpp40
1 files changed, 35 insertions, 5 deletions
diff --git a/src/wm_layer.cpp b/src/wm_layer.cpp
index cd381c2..154d874 100644
--- a/src/wm_layer.cpp
+++ b/src/wm_layer.cpp
@@ -71,6 +71,8 @@ void LayerState::removeLayer(unsigned layer)
auto fwd_itr = std::remove_if(
this->render_order.begin(), this->render_order.end(),
[layer](unsigned elm) {
+ if(elm == layer)
+ HMI_DEBUG("remove layer %d", elm);
return elm == layer;
}
);
@@ -82,6 +84,17 @@ void LayerState::setArea(const string& app, const string& area)
this->area2appid[area] = app;
}
+void LayerState::dump()
+{
+ std::string str;
+ for(const auto& ro : this->render_order)
+ {
+ str += std::to_string(ro);
+ str += ",";
+ }
+ DUMP(" render order : %s", str.c_str());
+}
+
WMLayer::WMLayer(json_object* j, unsigned uuid) : tmp_state(), state(), uuid(uuid)
{
this->name = jh::getStringFromJson(j, "name");
@@ -107,6 +120,8 @@ WMLayer::WMLayer(json_object* j, unsigned uuid) : tmp_state(), state(), uuid(uui
unsigned WMLayer::getNewLayerID(const string& role)
{
unsigned ret = 0;
+ if(this->name == BG_LAYER_NAME)
+ return ret;
// generate new layer id;
if(this->hasRole(role))
@@ -166,23 +181,31 @@ WMError WMLayer::setLayerState(const LayerState& l)
return WMError::SUCCESS;
}
-void WMLayer::addLayer(unsigned layer)
+void WMLayer::addLayerToState(unsigned layer)
{
this->tmp_state.addLayer(layer);
}
+void WMLayer::removeLayerFromState(unsigned layer)
+{
+ this->tmp_state.removeLayer(layer);
+}
+
void WMLayer::appendArea(const string& area)
{
this->area_list.push_back(area);
}
-void WMLayer::removeLayerID(unsigned id)
+void WMLayer::terminateApp(unsigned id)
{
auto fwd_itr = std::remove_if(this->id_list.begin(), this->id_list.end(),
[id](unsigned elm) {
return elm == id;
});
this->id_list.erase(fwd_itr, this->id_list.end());
+ this->tmp_state.removeLayer(id);
+ this->state.removeLayer(id);
+ ilm_layerRemove(id);
}
bool WMLayer::hasLayerID(unsigned id)
@@ -196,9 +219,6 @@ bool WMLayer::hasLayerID(unsigned id)
bool WMLayer::hasRole(const string& role)
{
- // TODO : use virtual to avoid compare
- if(this->name == BG_LAYER_NAME)
- return false;
auto re = std::regex(this->role_list);
if (std::regex_match(role, re))
{
@@ -214,6 +234,16 @@ WMError WMLayer::commitChange()
return WMError::SUCCESS;
}
+void WMLayer::dump()
+{
+ DUMP("===== wm layer status =====");
+ DUMP("Layer :%s", this->name.c_str());
+ this->tmp_state.dump();
+ this->state.dump();
+ DUMP("===== wm layer status end =====");
+
+}
+
/* void WMLayer::undo()
{
this->tmp_state = this->state;