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/*
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TMCAGLWM_APP_HPP
#define TMCAGLWM_APP_HPP
#include <json-c/json.h>
#include <atomic>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <experimental/optional>
#include "config.hpp"
#include "controller_hooks.hpp"
#include "layers.hpp"
#include "layout.hpp"
#include "policy.hpp"
#include "result.hpp"
#include "wayland_ivi_wm.hpp"
#include "hmi-debug.h"
#include "request.hpp"
namespace wl {
struct display;
}
namespace compositor {
struct controller;
}
namespace wm {
using std::experimental::optional;
/* DrawingArea name used by "{layout}.{area}" */
extern const char kNameLayoutNormal[];
extern const char kNameLayoutSplit[];
extern const char kNameAreaFull[];
extern const char kNameAreaMain[];
extern const char kNameAreaSub[];
/* Key for json obejct */
extern const char kKeyDrawingName[];
extern const char kKeyDrawingArea[];
extern const char kKeyDrawingRect[];
extern const char kKeyX[];
extern const char kKeyY[];
extern const char kKeyWidth[];
extern const char kKeyHeigh[];
extern const char kKeyWidthPixel[];
extern const char kKeyHeightPixel[];
extern const char kKeyWidthMm[];
extern const char kKeyHeightMm[];
struct id_allocator {
unsigned next = 1;
// Surfaces that where requested but not yet created
std::unordered_map<unsigned, std::string> id2name;
// std::unordered_set<unsigned> pending_surfaces;
std::unordered_map<std::string, unsigned> name2id;
id_allocator(id_allocator const &) = delete;
id_allocator(id_allocator &&) = delete;
id_allocator &operator=(id_allocator const &);
id_allocator &operator=(id_allocator &&) = delete;
// Insert and return a new ID
unsigned generate_id(std::string const &name) {
unsigned sid = this->next++;
this->id2name[sid] = name;
// this->pending_surfaces.insert({sid});
this->name2id[name] = sid;
HMI_DEBUG("wm", "allocated new id %u with name %s", sid, name.c_str());
return sid;
}
// Insert a new ID which defined outside
void register_name_id(std::string const &name, unsigned sid) {
this->id2name[sid] = name;
this->name2id[name] = sid;
HMI_DEBUG("wm", "register id %u with name %s", sid, name.c_str());
return;
}
// Lookup by ID or by name
optional<unsigned> lookup(std::string const &name) const {
auto i = this->name2id.find(name);
return i == this->name2id.end() ? nullopt : optional<unsigned>(i->second);
}
optional<std::string> lookup(unsigned id) const {
auto i = this->id2name.find(id);
return i == this->id2name.end() ? nullopt
: optional<std::string>(i->second);
}
// Remove a surface id and name
void remove_id(std::string const &name) {
auto i = this->name2id.find(name);
if (i != this->name2id.end()) {
this->id2name.erase(i->second);
this->name2id.erase(i);
}
}
void remove_id(unsigned id) {
auto i = this->id2name.find(id);
if (i != this->id2name.end()) {
this->name2id.erase(i->second);
this->id2name.erase(i);
}
}
};
struct App {
typedef std::unordered_map<uint32_t, struct compositor::rect> rect_map;
typedef std::function<void(const char* err_msg)> reply_func;
enum EventType {
Event_Val_Min = 0,
Event_Active = Event_Val_Min,
Event_Inactive,
Event_Visible,
Event_Invisible,
Event_SyncDraw,
Event_FlushDraw,
Event_Val_Max = Event_FlushDraw,
};
const std::vector<const char *> kListEventName{
"active",
"inactive",
"visible",
"invisible",
"syncdraw",
"flushdraw"
};
struct controller_hooks chooks;
// This is the one thing, we do not own.
struct wl::display *display;
std::unique_ptr<struct compositor::controller> controller;
std::vector<std::unique_ptr<struct wl::output>> outputs;
struct config config;
// track current layouts separately
layer_map layers;
// ID allocation and proxy methods for lookup
struct id_allocator id_alloc;
// Set by AFB API when wayland events need to be dispatched
std::atomic<bool> pending_events;
std::vector<int> pending_end_draw;
Policy policy;
std::map<const char *, struct afb_event> map_afb_event;
// Surface are info (x, y, w, h)
rect_map area_info;
// FOR CES DEMO
std::vector<int> surface_bg;
explicit App(wl::display *d);
~App() = default;
App(App const &) = delete;
App &operator=(App const &) = delete;
App(App &&) = delete;
App &operator=(App &&) = delete;
int init();
int dispatch_pending_events();
void set_pending_events();
result<int> api_request_surface(char const *appid, char const *drawing_name);
char const *api_request_surface(char const *appid, char const *drawing_name, char const *ivi_id);
void api_activate_surface(char const *appid, char const *drawing_name, char const *drawing_area, const reply_func &reply);
void api_deactivate_surface(char const *appid, char const *drawing_name, const reply_func &reply);
void api_enddraw(char const *appid, char const *drawing_name);
result<json_object *> api_get_display_info();
result<json_object *> api_get_area_info(char const *drawing_name);
void api_ping();
void send_event(char const *evname, char const *label);
void send_event(char const *evname, char const *label, char const *area, int x, int y, int w, int h);
// Events from the compositor we are interested in
void surface_created(uint32_t surface_id);
void surface_removed(uint32_t surface_id);
// Do not use this function
//static int processTimerHandler(sd_event_source *s, uint64_t usec, void *userdata);
void timerHandler();
private:
optional<int> lookup_id(char const *name);
optional<std::string> lookup_name(int id);
bool pop_pending_events();
void enqueue_flushdraw(int surface_id);
void check_flushdraw(int surface_id);
int init_layers();
void surface_set_layout(int surface_id, optional<int> sub_surface_id = nullopt);
void layout_commit();
// TMC WM Events to clients
void emit_activated(char const *label);
void emit_deactivated(char const *label);
void emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h);
void emit_flushdraw(char const *label);
void emit_visible(char const *label, bool is_visible);
void emit_invisible(char const *label);
void emit_visible(char const *label);
bool do_transition(unsigned sequence_number);
void do_enddraw(unsigned sequence_number);
void process_request();
void set_timer();
void stop_timer();
const char *check_surface_exist(const char *drawing_name);
void activate(int id);
void deactivate(int id);
void deactivate_main_surface();
bool can_split(struct LayoutState const &state, int new_id);
void try_layout(struct LayoutState &state,
struct LayoutState const &new_layout,
std::function<void(LayoutState const &nl)> apply);
// The following function is temporary.
// Then will be removed when layermanager is finished
void lm_layout_change(const char* drawing_name);
bool lm_layout_change(const struct WMAction &action);
bool lm_release(const struct WMAction &action);
void lm_enddraw(const char* drawing_name);
};
} // namespace wm
#endif // TMCAGLWM_APP_HPP
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