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/*
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALLOCATE_LIST_HPP
#define ALLOCATE_LIST_HPP
#include <vector>
#include <string>
#include <map>
#include <memory>
//#include <experimental/optional>
#include "windowmanager-client.hpp"
namespace wm {
/* using std::experimental::nullopt;
using std::experimental::optional; */
typedef enum Task{
TASK_ALLOCATE,
TASK_RELEASE
}ResourceTask;
struct WMTrigger {
std::string appid;
std::string role;
std::string area;
Task task;
};
struct WMAction
{
std::string appid;
std::string role;
std::string area;
bool end_draw_finished;
};
struct WMRequest
{
WMRequest();
explicit WMRequest(std::string appid, std::string role,
std::string area, ResourceTask task);
virtual ~WMRequest();
WMRequest(const WMRequest &obj);
unsigned seq_num;
struct WMTrigger trigger;
std::vector<struct WMAction> sync_draw_req;
};
class AppList {
public:
AppList();
virtual ~AppList();
AppList(const AppList &obj) = delete;
// Client Database Interface
void addClient(const std::string &appid, const std::string &role);
void removeClient(const std::string &appid);
bool contains(const std::string &appid);
int countClient();
std::shared_ptr<WMClient> lookUpClient(const std::string &appid);
// Request Interface
unsigned currentSequenceNumber();
unsigned getSequenceNumber(const std::string &appid);
unsigned addAllocateRequest(WMRequest req);
/* TODO: consider, which is better WMClient or std::string appid?
if appid is key to manage resources, it is better to select std::string
otherwise WMClient is better, IMO */
bool requestFinished();
bool setAction(unsigned request_seq, const std::string &appid, const std::string &role, const std::string &area);
bool setEndDrawFinished(unsigned request_seq, const std::string &appid, const std::string &role);
bool endDrawFullfilled(unsigned request_seq);
void removeRequest(unsigned request_seq);
void next();
bool haveRequest();
struct WMTrigger getRequest(unsigned request_seq);
const std::vector<struct WMAction>& getActions(unsigned request_seq);
void client_dump();
void req_dump();
private:
std::vector<WMRequest> req_list;
std::unordered_map<std::string, std::shared_ptr<WMClient>> client_list;
unsigned current_seq;
};
}
#endif // ALLOCATE_LIST_HPP
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