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/*
 * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ALLOCATE_LIST_HPP
#define ALLOCATE_LIST_HPP
#include <vector>
#include <string>
#include <map>
#include <memory>
#include "wm_client.hpp"
#include "request.hpp"
#include "wm_error.hpp"

namespace wm
{

/* using std::experimental::nullopt;
using std::experimental::optional; */

struct FloatingSurface
{
    unsigned surface_id;
    unsigned pid;
};

class AppList
{
  public:
    AppList();
    virtual ~AppList() = default;
    AppList(const AppList &obj);

    // Client Database Interface
    void addClient(const std::string &appid, const std::string &role);
    void addClient(const std::string &appid, unsigned layer, unsigned surface, const std::string &role);
    void removeClient(const std::string &appid);
    bool contains(const std::string &appid) const;
    int  countClient() const;
    std::shared_ptr<WMClient> lookUpClient(const std::string &appid);
    void removeSurface(unsigned surface);
    WMError appendRole(const std::string &appid, const std::string &role, unsigned surface);

    // Floating surface & client control
    void addFloatingClient(const std::string &appid, unsigned layer, const std::string &role);
    void addFloatingSurface(unsigned surface, unsigned pid);
    WMError popFloatingSurface(unsigned pid, unsigned *surface);
    WMError popFloatingSurface(const std::string &appid, unsigned *surface);
    void removeFloatingSurface(unsigned surface);

    // Request Interface
    unsigned currentRequestNumber() const;
    unsigned getRequestNumber(const std::string &appid) const;
    unsigned addAllocateRequest(WMRequest req);
    /* TODO: consider, which is better WMClient or std::string appid?
    if appid is key to manage resources, it is better to select std::string
    otherwise WMClient is better, IMO */
    WMError setAction(unsigned req_num, const struct WMAction &action);
    WMError setAction(unsigned req_num, const std::string &appid, const std::string &role, const std::string &area, bool visible = true);
    bool setEndDrawFinished(unsigned req_num, const std::string &appid, const std::string &role);
    bool endDrawFullfilled(unsigned req_num);
    void removeRequest(unsigned req_num);
    void next();
    bool haveRequest() const;

    struct WMTrigger getRequest(unsigned req_num, bool* found);
    const std::vector<struct WMAction> &getActions(unsigned req_num, bool* found);

    void clientDump();
    void reqDump();

  private:
    std::vector<WMRequest> req_list;
    std::unordered_map<std::string, std::shared_ptr<WMClient>> app2client;
    unsigned current_req;

    std::vector<struct FloatingSurface> floating_surfaces;
    //std::vector<FloatingSurface> floating_clients;
};

} // namespace wm
#endif // ALLOCATE_LIST_HPP