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/*
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef WM_LAYERS_H
#define WM_LAYERS_H
#include <string>
#include <vector>
#include <unordered_map>
#include <memory>
#include "wm_error.hpp"
namespace wm
{
class LayerState
{
public:
LayerState();
~LayerState() = default;
private:
std::vector<unsigned> _ivi_layer_id_list;
std::unordered_map<std::string, unsigned> area2ivi_layer_id;
// std::map<std::string, unsigned> _render_order;
};
class LayerSetting
{
public:
enum MANAGEMENT_TYPE
{
TILE,
STACK
};
explicit LayerSetting(const std::string& name, MANAGEMENT_TYPE type, unsigned begin, unsigned end);
~LayerSetting() = default;
const std::string& layerName() { return this->name; }
MANAGEMENT_TYPE layerType() { return this->type; };
void appendRole(const std::string& role);
void appendArea(const std::string& area);
unsigned idBegin() { return this->id_begin; }
unsigned idEnd() { return this->id_end; }
unsigned getNewLayerID(const std::string& role);
void removeLayerID(unsigned id);
/* unsigned getNewID(const std::string& role);
void remove(unsigned ivi_layer_id);
void clear();
bool attach(unsigned ivi_layer_id, const std::string& area);
void stack(unsigned ivi_layer_id, const std::string& area);
bool updateRenderOrder(const std::vector<unsigned> list); */
private:
std::string name = ""; // Layer name
MANAGEMENT_TYPE type;
std::vector<std::string> role_list;
std::vector<std::string> area_list;
std::vector<unsigned> id_list;
unsigned id_begin;
unsigned id_end;
};
class WMLayer
{
public:
WMLayer();
~WMLayer() = default;
unsigned getNewLayerID(const std::string& role);
LayerState getLayerState() const { return before_state; }
WMError setLayerState(const LayerState& l);
bool checkIDBelongTo(unsigned id);
private:
LayerState before_state;
LayerState state;
std::unique_ptr<LayerSetting> setting;
};
} // namespace wm
#endif // WM_LAYERS_H
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